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Merge pull request #8805 from ZehMatt/ga-toplevel-pause

Fix nested query not working in paused game state.
This commit is contained in:
ζeh Matt
2019-03-01 10:56:57 +01:00
committed by GitHub

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@@ -131,7 +131,7 @@ namespace GameActions
Guard::ArgumentNotNull(action);
uint16_t actionFlags = action->GetActionFlags();
if (!CheckActionInPausedMode(actionFlags))
if (topLevel == true && !CheckActionInPausedMode(actionFlags))
{
GameActionResult::Ptr result = std::make_unique<GameActionResult>();