1
0
mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-17 20:13:07 +01:00

Exclude parts of Vehicle.cpp from auto-formatting

This commit is contained in:
Michał Janiszewski
2017-10-15 22:05:20 +02:00
parent f27a7a5918
commit d9af76d5a1

View File

@@ -100,13 +100,15 @@ uint8 _vehicleF64E2C;
rct_vehicle * _vehicleFrontVehicle;
LocationXYZ16 unk_F64E20;
// clang-format off
static const uint8 byte_9A3A14[] = { SOUND_SCREAM_8, SOUND_SCREAM_1 };
static const uint8 byte_9A3A16[] = { SOUND_SCREAM_1, SOUND_SCREAM_6 };
static const uint8 byte_9A3A18[] = {
SOUND_SCREAM_3, SOUND_SCREAM_1, SOUND_SCREAM_5, SOUND_SCREAM_6,
SOUND_SCREAM_7, SOUND_SCREAM_2, SOUND_SCREAM_4
};
static const uint8 _soundParams[SOUND_MAXID][2] = {
static const uint8 _soundParams[SOUND_MAXID][2] =
{
{ 1, 0 }, // SOUND_LIFT_1
{ 1, 0 }, // SOUND_TRACK_FRICTION_1
{ 1, 0 }, // SOUND_LIFT_2
@@ -172,7 +174,8 @@ static const uint8 _soundParams[SOUND_MAXID][2] = {
{ 0, 0 } // SOUND_62
};
static const uint8 SpaceRingsTimeToSpriteMap[] = {
static const uint8 SpaceRingsTimeToSpriteMap[] =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1,
1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4,
4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8,
@@ -305,18 +308,142 @@ static const uint8 SpaceRingsTimeToSpriteMap[] = {
255
};
static const sint8 SwingingTimeToSpriteMap_0[] = { 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, 0, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_1[] = { 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, -1, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -3, -4, -4, -4, -4, -4, -4, -4, -4, -4, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1, -1, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_2[] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 2, 2, 2, 1, 1, 1, 0, 0, 0, -1, -1, -1, -2, -2, -2, -3, -3, -3, -3, -4, -4, -4, -4, -4, -5, -5, -5, -5, -5, -5, -6, -6, -6, -6, -6, -6, -6, -6, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -6, -6, -6, -6, -6, -6, -6, -6, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -3, -3, -3, -3, -2, -2, -2, -1, -1, -1, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_3[] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 5, 5, 5, 5, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -4, -5, -5, -5, -5, -6, -6, -6, -6, -6, -7, -7, -7, -7, -7, -7, -8, -8, -8, -8, -8, -8, -8, -8, -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, -8, -8, -8, -8, -8, -8, -8, -8, -7, -7, -7, -7, -7, -7, -6, -6, -6, -6, -6, -5, -5, -5, -5, -4, -4, -4, -3, -3, -2, -2, -1, -1, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_4[] = { 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -4, -4, -4, -4, -4, -5, -5, -5, -5, -5, -5, -5, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -5, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1, -1, -1, 0, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_5[] = { 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 11, 10, 10, 10, 10, 9, 9, 9, 9, 8, 8, 8, 8, 7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, -1, -1, -1, -1, -2, -2, -2, -2, -3, -3, -3, -3, -4, -4, -4, -4, -5, -5, -5, -5, -6, -6, -6, -6, -7, -7, -7, -7, -8, -8, -8, -8, -9, -9, -9, -9, -10, -10, -10, -10, -11, -11, -11, -11, -12, -12, -12, -12, -13, -13, -13, -13, -13, -13, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -13, -13, -13, -13, -13, -13, -12, -12, -12, -12, -11, -11, -11, -11, -10, -10, -10, -10, -9, -9, -9, -9, -8, -8, -8, -8, -7, -7, -7, -7, -6, -6, -6, -6, -5, -5, -5, -5, -4, -4, -4, -4, -3, -3, -3, -3, -2, -2, -2, -2, -1, -1, -1, -1, 0, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_6[] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21, 21, 21, 22, 22, 22, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 24, 24, 24, 24, 24, 24, 24, 24, 24, 23, 23, 23, 23, 23, 22, 22, 22, 21, 21, 21, 20, 20, 20, 19, 19, 19, 18, 18, 18, 17, 17, 17, 16, 16, 16, 15, 15, 15, 14, 14, 14, 13, 13, 13, 12, 12, 12, 11, 11, 11, 10, 10, 10, 9, 9, 9, 8, 8, 8, 7, 7, 7, 6, 6, 6, 5, 5, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 0, 0, 0, -1, -1, -1, -2, -2, -2, -3, -3, -3, -4, -4, -4, -5, -5, -5, -6, -6, -6, -7, -7, -7, -8, -8, -8, -9, -9, -9, -10, -10, -10, -11, -11, -11, -12, -12, -12, -13, -13, -13, -14, -14, -14, -15, -15, -15, -16, -16, -16, -17, -17, -17, -18, -18, -18, -19, -19, -19, -20, -20, -20, -21, -21, -21, -22, -22, -22, -23, -23, -23, -23, -23, -24, -24, -24, -24, -24, -24, -24, -24, -24, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -24, -24, -24, -24, -24, -24, -24, -24, -24, -23, -23, -23, -23, -23, -22, -22, -22, -21, -21, -21, -20, -20, -20, -19, -19, -19, -18, -18, -18, -17, -17, -17, -16, -16, -16, -15, -15, -15, -14, -14, -14, -13, -13, -13, -12, -12, -12, -11, -11, -11, -10, -10, -10, -9, -9, -9, -8, -8, -8, -7, -7, -7, -6, -6, -6, -5, -5, -5, -4, -4, -4, -3, -3, -3, -2, -2, -2, -1, -1, -1, 0, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_7[] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21, 21, 21, 22, 22, 22, 23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36, 36, 36, -35, -35, -35, -34, -34, -34, -33, -33, -33, -32, -32, -32, -31, -31, -31, -30, -30, -30, -29, -29, -29, -28, -28, -28, -27, -27, -27, -26, -26, -26, -25, -25, -25, -24, -24, -24, -23, -23, -23, -22, -22, -22, -21, -21, -21, -20, -20, -20, -19, -19, -19, -18, -18, -18, -17, -17, -17, -16, -16, -16, -15, -15, -15, -14, -14, -14, -13, -13, -13, -12, -12, -12, -11, -11, -11, -10, -10, -10, -9, -9, -9, -8, -8, -8, -7, -7, -7, -6, -6, -6, -5, -5, -5, -4, -4, -4, -3, -3, -3, -2, -2, -2, -1, -1, -1, 0, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_8[] = { 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 31, 31, 31, 31, 31, 30, 30, 30, 30, 30, 29, 29, 29, 29, 29, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 30, 30, 30, 30, 30, 31, 31, 31, 31, 31, 0, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_9[] = { 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 31, 31, 31, 31, 31, 30, 30, 30, 30, 30, 29, 29, 29, 29, 29, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 30, 30, 30, 30, 30, 31, 31, 31, 31, 31, 0, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_10[] = { 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14, 14, 14, 14, 14, 14, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 11, 10, 10, 10, 10, 9, 9, 9, 9, 8, 8, 8, 8, 7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 31, 31, 31, 31, 30, 30, 30, 30, 29, 29, 29, 29, 28, 28, 28, 28, 27, 27, 27, 27, 26, 26, 26, 26, 25, 25, 25, 25, 24, 24, 24, 24, 23, 23, 23, 23, 22, 22, 22, 22, 21, 21, 21, 21, 20, 20, 20, 20, 19, 19, 19, 19, 18, 18, 18, 18, 18, 18, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 24, 25, 25, 25, 25, 26, 26, 26, 26, 27, 27, 27, 27, 28, 28, 28, 28, 29, 29, 29, 29, 30, 30, 30, 30, 31, 31, 31, 31, 0, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_11[] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 0, -128 };
static const sint8 SwingingTimeToSpriteMap_0[] =
{
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
-1, -1, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -3, -3, -3,
-3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -2, -2, -2, -2,
-2, -2, -1, -1, -1, -1, -1, -1, -1, 0, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_1[] =
{
0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1,
0, 0, 0, -1, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -3, -4, -4, -4, -4, -4, -4, -4, -4, -4,
-5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -4,
-4, -4, -4, -3, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1, -1, -1, -1, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_2[] =
{
0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 2,
2, 2, 1, 1, 1, 0, 0, 0, -1, -1, -1, -2, -2, -2, -3, -3, -3, -3, -4, -4, -4, -4, -4, -5, -5, -5, -5, -5,
-5, -6, -6, -6, -6, -6, -6, -6, -6, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -6, -6,
-6, -6, -6, -6, -6, -6, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -3, -3, -3, -3, -2, -2, -2, -1, -1,
-1, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_3[] =
{
0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9,
9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 5, 5, 5, 5, 4,
4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -2, -2, -3, -3, -4, -4, -4, -5, -5, -5, -5, -6, -6, -6, -6, -6,
-7, -7, -7, -7, -7, -7, -8, -8, -8, -8, -8, -8, -8, -8, -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, -9, -9,
-9, -8, -8, -8, -8, -8, -8, -8, -8, -7, -7, -7, -7, -7, -7, -6, -6, -6, -6, -6, -5, -5, -5, -5, -4, -4,
-4, -3, -3, -2, -2, -1, -1, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_4[] =
{
0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1,
1, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, -4, -4, -4, -4, -4, -5,
-5, -5, -5, -5, -5, -5, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -6, -7, -7, -7, -7, -7, -7, -7, -7,
-7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -7, -6, -6, -6, -6, -6, -6, -6, -6, -6,
-6, -6, -6, -5, -5, -5, -5, -5, -5, -5, -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -2, -2, -2, -2, -2, -1,
-1, -1, -1, -1, 0, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_5[] =
{
0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9,
9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14,
14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 13, 13, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 11, 10, 10,
10, 10, 9, 9, 9, 9, 8, 8, 8, 8, 7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 2, 2, 2, 2,
1, 1, 1, 1, 0, 0, 0, 0, -1, -1, -1, -1, -2, -2, -2, -2, -3, -3, -3, -3, -4, -4, -4, -4, -5, -5, -5, -5,
-6, -6, -6, -6, -7, -7, -7, -7, -8, -8, -8, -8, -9, -9, -9, -9, -10, -10, -10, -10, -11, -11, -11, -11,
-12, -12, -12, -12, -13, -13, -13, -13, -13, -13, -14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -15,
-15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15, -15,
-14, -14, -14, -14, -14, -14, -14, -14, -14, -14, -13, -13, -13, -13, -13, -13, -12, -12, -12, -12, -11,
-11, -11, -11, -10, -10, -10, -10, -9, -9, -9, -9, -8, -8, -8, -8, -7, -7, -7, -7, -6, -6, -6, -6, -5,
-5, -5, -5, -4, -4, -4, -4, -3, -3, -3, -3, -2, -2, -2, -2, -1, -1, -1, -1, 0, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_6[] =
{
0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11,
11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20,
20, 20, 21, 21, 21, 22, 22, 22, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 25, 25,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 24, 24, 24, 24, 24, 24, 24, 24, 24, 23, 23,
23, 23, 23, 22, 22, 22, 21, 21, 21, 20, 20, 20, 19, 19, 19, 18, 18, 18, 17, 17, 17, 16, 16, 16, 15, 15,
15, 14, 14, 14, 13, 13, 13, 12, 12, 12, 11, 11, 11, 10, 10, 10, 9, 9, 9, 8, 8, 8, 7, 7, 7, 6, 6, 6, 5,
5, 5, 4, 4, 4, 3, 3, 3, 2, 2, 2, 1, 1, 1, 0, 0, 0, -1, -1, -1, -2, -2, -2, -3, -3, -3, -4, -4, -4, -5,
-5, -5, -6, -6, -6, -7, -7, -7, -8, -8, -8, -9, -9, -9, -10, -10, -10, -11, -11, -11, -12, -12, -12,
-13, -13, -13, -14, -14, -14, -15, -15, -15, -16, -16, -16, -17, -17, -17, -18, -18, -18, -19, -19, -19,
-20, -20, -20, -21, -21, -21, -22, -22, -22, -23, -23, -23, -23, -23, -24, -24, -24, -24, -24, -24, -24,
-24, -24, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25, -25,
-24, -24, -24, -24, -24, -24, -24, -24, -24, -23, -23, -23, -23, -23, -22, -22, -22, -21, -21, -21, -20,
-20, -20, -19, -19, -19, -18, -18, -18, -17, -17, -17, -16, -16, -16, -15, -15, -15, -14, -14, -14, -13,
-13, -13, -12, -12, -12, -11, -11, -11, -10, -10, -10, -9, -9, -9, -8, -8, -8, -7, -7, -7, -6, -6, -6,
-5, -5, -5, -4, -4, -4, -3, -3, -3, -2, -2, -2, -1, -1, -1, 0, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_7[] =
{
0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11,
11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20,
20, 20, 21, 21, 21, 22, 22, 22, 23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 28, 28, 28,
29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36, 36, 36, -35,
-35, -35, -34, -34, -34, -33, -33, -33, -32, -32, -32, -31, -31, -31, -30, -30, -30, -29, -29, -29, -28,
-28, -28, -27, -27, -27, -26, -26, -26, -25, -25, -25, -24, -24, -24, -23, -23, -23, -22, -22, -22, -21,
-21, -21, -20, -20, -20, -19, -19, -19, -18, -18, -18, -17, -17, -17, -16, -16, -16, -15, -15, -15, -14,
-14, -14, -13, -13, -13, -12, -12, -12, -11, -11, -11, -10, -10, -10, -9, -9, -9, -8, -8, -8, -7, -7,
-7, -6, -6, -6, -5, -5, -5, -4, -4, -4, -3, -3, -3, -2, -2, -2, -1, -1, -1, 0, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_8[] =
{
0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1,
1, 0, 0, 0, 0, 0, 31, 31, 31, 31, 31, 30, 30, 30, 30, 30, 29, 29, 29, 29, 29, 28, 28, 28, 28, 28, 27,
27, 27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 25, 25, 25,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 30, 30, 30, 30, 30, 31,
31, 31, 31, 31, 0, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_9[] =
{
0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1,
1, 0, 0, 0, 0, 0, 31, 31, 31, 31, 31, 30, 30, 30, 30, 30, 29, 29, 29, 29, 29, 28, 28, 28, 28, 28, 27,
27, 27, 27, 27, 27, 27, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 25, 25, 25, 25, 25, 25, 25, 25,
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26, 26,
26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 30, 30, 30, 30, 30, 31,
31, 31, 31, 31, 0, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_10[] =
{
0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9,
9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14, 14, 14, 14, 14,
14, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 11, 10, 10, 10, 10, 9, 9, 9, 9, 8, 8, 8, 8, 7, 7, 7, 7,
6, 6, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 31, 31, 31, 31, 30,
30, 30, 30, 29, 29, 29, 29, 28, 28, 28, 28, 27, 27, 27, 27, 26, 26, 26, 26, 25, 25, 25, 25, 24, 24, 24,
24, 23, 23, 23, 23, 22, 22, 22, 22, 21, 21, 21, 21, 20, 20, 20, 20, 19, 19, 19, 19, 18, 18, 18, 18, 18,
18, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 19, 19, 19,
19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 23, 23, 23, 23, 24, 24, 24, 24, 25, 25, 25, 25, 26,
26, 26, 26, 27, 27, 27, 27, 28, 28, 28, 28, 29, 29, 29, 29, 30, 30, 30, 30, 31, 31, 31, 31, 0, 0, -128
};
static const sint8 SwingingTimeToSpriteMap_11[] =
{
0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9,
10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16,
16, 16, 17, 17, 17, 17, 18, 18, 18, 18, 19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22,
23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31,
31, 0, -128
};
/** rct2: 0x0099F9D0 */
static const sint8 * SwingingTimeToSpriteMaps[] = {
@@ -334,14 +461,16 @@ static const sint8 * SwingingTimeToSpriteMaps[] = {
SwingingTimeToSpriteMap_11,
};
typedef struct {
typedef struct
{
sint16 x;
sint16 y;
uint32 distance;
} unk_9a36c4;
/** rct2: 0x009A36C4 */
static const unk_9a36c4 Unk9A36C4[] = {
static const unk_9a36c4 Unk9A36C4[] =
{
{-1, 0, 8716},
{-1, 0, 8716},
{-1, 0, 8716},
@@ -377,7 +506,8 @@ static const unk_9a36c4 Unk9A36C4[] = {
};
/** rct2: 0x009A37C4 */
static const LocationXY16 Unk9A37C4[] = {
static const LocationXY16 Unk9A37C4[] =
{
{ 0, 0},
{ 0, +1},
{+1, 0},
@@ -390,7 +520,8 @@ static const LocationXY16 Unk9A37C4[] = {
};
/** rct2: 0x009A37E4 */
static const sint32 Unk9A37E4[] = {
static const sint32 Unk9A37E4[] =
{
2147483647,
2106585154,
1985590284,
@@ -454,7 +585,8 @@ static const sint32 Unk9A37E4[] = {
};
/** rct2: 0x009A38D4 */
static const sint32 Unk9A38D4[] = {
static const sint32 Unk9A38D4[] =
{
0,
417115092,
817995863,
@@ -518,7 +650,8 @@ static const sint32 Unk9A38D4[] = {
};
/** rct2: 0x009A39C4 */
static const sint32 Unk9A39C4[] = {
static const sint32 Unk9A39C4[] =
{
2147483647,
2096579710,
1946281152,
@@ -541,75 +674,32 @@ static const sint32 Unk9A39C4[] = {
1946281152,
};
static const LocationXY16 AvoidCollisionMoveOffset[] = {
static const LocationXY16 AvoidCollisionMoveOffset[] =
{
{ -1, 0 },
{ 0, 1 },
{ 1, 0 },
{ 0, -1 },
};
static bool vehicle_move_info_valid(sint32 cd, sint32 typeAndDirection, sint32 offset)
{
if (cd >= static_cast<sint32>(Util::CountOf(gTrackVehicleInfo))) {
return false;
}
sint32 size = 0;
switch (cd) {
case 0: size = 1024; break;
case 1: size = 692; break;
case 2: size = 404; break;
case 3: size = 404; break;
case 4: size = 404; break;
case 5: size = 208; break;
case 6: size = 208; break;
case 7: size = 208; break;
case 8: size = 208; break;
case 9: size = 824; break;
case 10: size = 824; break;
case 11: size = 824; break;
case 12: size = 824; break;
case 13: size = 824; break;
case 14: size = 824; break;
case 15: size = 868; break;
case 16: size = 868; break;
}
if (typeAndDirection >= size) {
return false;
}
if (offset >= gTrackVehicleInfo[cd][typeAndDirection]->size) {
return false;
}
return true;
}
const rct_vehicle_info *vehicle_get_move_info(sint32 cd, sint32 typeAndDirection, sint32 offset)
static const uint8 DoorOpenSoundIds[] =
{
if (!vehicle_move_info_valid(cd, typeAndDirection, offset)) {
static const rct_vehicle_info zero = { 0 };
return &zero;
}
return &gTrackVehicleInfo[cd][typeAndDirection]->info[offset];
}
uint16 vehicle_get_move_info_size(sint32 cd, sint32 typeAndDirection)
{
if (!vehicle_move_info_valid(cd, typeAndDirection, 0)) {
return 0;
}
return gTrackVehicleInfo[cd][typeAndDirection]->size;
}
static const uint8 DoorOpenSoundIds[] = {
SOUND_DOOR_OPEN,
SOUND_62
};
static const uint8 DoorCloseSoundIds[] = {
static const uint8 DoorCloseSoundIds[] =
{
SOUND_DOOR_CLOSE,
SOUND_62
};
static const struct { sint8 x, y, z; } SteamParticleOffsets[] = {
static const struct
{
sint8 x, y, z;
} SteamParticleOffsets[] =
{
{ -11, 0, 22 },
{ -10, 4, 22 },
{ -8, 8, 22 },
@@ -660,6 +750,59 @@ static const struct { sint8 x, y, z; } SteamParticleOffsets[] = {
{ -8, -4, 17 }
};
// clang-format on
static bool vehicle_move_info_valid(sint32 cd, sint32 typeAndDirection, sint32 offset)
{
if (cd >= static_cast<sint32>(Util::CountOf(gTrackVehicleInfo))) {
return false;
}
sint32 size = 0;
switch (cd) {
case 0: size = 1024; break;
case 1: size = 692; break;
case 2: size = 404; break;
case 3: size = 404; break;
case 4: size = 404; break;
case 5: size = 208; break;
case 6: size = 208; break;
case 7: size = 208; break;
case 8: size = 208; break;
case 9: size = 824; break;
case 10: size = 824; break;
case 11: size = 824; break;
case 12: size = 824; break;
case 13: size = 824; break;
case 14: size = 824; break;
case 15: size = 868; break;
case 16: size = 868; break;
}
if (typeAndDirection >= size) {
return false;
}
if (offset >= gTrackVehicleInfo[cd][typeAndDirection]->size) {
return false;
}
return true;
}
const rct_vehicle_info *vehicle_get_move_info(sint32 cd, sint32 typeAndDirection, sint32 offset)
{
if (!vehicle_move_info_valid(cd, typeAndDirection, offset)) {
static const rct_vehicle_info zero = { 0 };
return &zero;
}
return &gTrackVehicleInfo[cd][typeAndDirection]->info[offset];
}
uint16 vehicle_get_move_info_size(sint32 cd, sint32 typeAndDirection)
{
if (!vehicle_move_info_valid(cd, typeAndDirection, 0)) {
return 0;
}
return gTrackVehicleInfo[cd][typeAndDirection]->size;
}
rct_vehicle * try_get_vehicle(uint16 spriteIndex)
{
rct_sprite * sprite = try_get_sprite(spriteIndex);