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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-20 13:33:02 +01:00
Final refactor, comments & code cleaning
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@@ -4503,12 +4503,23 @@ void map_extend_boundary_surface()
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}
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/**
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* Clears the provided element properly from a certain tile.
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* Clears the provided element properly from a certain tile, and updates the pointer passed
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* to this function to point to the next element.
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*/
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void clear_element_at(int x, int y, rct_map_element *element)
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void clear_element_at(int x, int y, rct_map_element **elementPtr)
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{
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rct_map_element *element = *elementPtr;
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switch (map_element_get_type(element)) {
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case MAP_ELEMENT_TYPE_SURFACE:
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element->base_height = 2;
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element->clearance_height = 2;
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element->properties.surface.slope = 0;
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element->properties.surface.terrain = 0;
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element->properties.surface.grass_length = 1;
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element->properties.surface.ownership = 0;
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// Because this element is not completely removed, the pointer must be updated muanually
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// The rest of the elements are removed from the array, so the pointer doesn't need to be updated.
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(*elementPtr)++;
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break;
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case MAP_ELEMENT_TYPE_ENTRANCE:
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viewport_interaction_remove_park_entrance(element, x, y);
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@@ -4561,6 +4572,7 @@ void clear_element_at(int x, int y, rct_map_element *element)
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*/
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static void clear_elements_at(int x, int y)
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{
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// Remove the spawn point (if there is one in the current tile
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for (int i = 0; i < 2; i++) {
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rct2_peep_spawn *peepSpawn = &gPeepSpawns[i];
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if (floor2(peepSpawn->x, 32) == x && floor2(peepSpawn->y, 32) == y) {
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@@ -4570,21 +4582,12 @@ static void clear_elements_at(int x, int y)
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rct_map_element *mapElement = map_get_first_element_at(x >> 5, y >> 5);
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if(map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_SURFACE){
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mapElement->base_height = 2;
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mapElement->clearance_height = 2;
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mapElement->properties.surface.slope = 0;
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mapElement->properties.surface.terrain = 0;
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mapElement->properties.surface.grass_length = 1;
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mapElement->properties.surface.ownership = 0;
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if (map_element_is_last_for_tile(mapElement++))
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return;
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}
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// Remove all elements except the last one
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while(!map_element_is_last_for_tile(mapElement))
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clear_element_at(x, y, mapElement);
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clear_element_at(x, y, &mapElement);
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clear_element_at(x, y, mapElement);
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// Remove the last element
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clear_element_at(x, y, &mapElement);
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}
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int map_get_highest_z(int tileX, int tileY)
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