mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-10 09:32:29 +01:00
Merge branch 'pre-release'
This commit is contained in:
3
.gitattributes
vendored
3
.gitattributes
vendored
@@ -9,6 +9,9 @@
|
||||
*.fsproj merge=union
|
||||
*.dbproj merge=union
|
||||
|
||||
# Custom for Xcode
|
||||
*.pbxproj merge=union
|
||||
|
||||
# Standard to msysgit
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
|
||||
|
||||
21
.github/ISSUE_TEMPLATE.md
vendored
Normal file
21
.github/ISSUE_TEMPLATE.md
vendored
Normal file
@@ -0,0 +1,21 @@
|
||||
**OS:**
|
||||
**Version:**
|
||||
**Commit:**
|
||||
|
||||
Explanation of the issue...
|
||||
|
||||
- [ ] Reproducible in RCT2 (vanilla)?
|
||||
- [ ] Multiplayer?
|
||||
|
||||
**Steps to reproduce:**
|
||||
1.
|
||||
2.
|
||||
|
||||
**Dump file**
|
||||
If you have a dump file, zip it and drag&drop it here.
|
||||
|
||||
**Screenshots / Video:**
|
||||
Drag / drop screenshots here. Use https://vid.me to upload video.
|
||||
|
||||
**Save game:**
|
||||
Change the file extension to .txt or package to a .zip so that it can be drag / dropped here...
|
||||
43
.gitignore
vendored
43
.gitignore
vendored
@@ -5,10 +5,14 @@ sdl
|
||||
# Compiled dll
|
||||
openrct2.dll
|
||||
|
||||
# Compiled linux executable
|
||||
openrct2
|
||||
|
||||
# Distribution
|
||||
distribution/windows/*.exe
|
||||
|
||||
# Build artifacts
|
||||
artifacts
|
||||
.cache
|
||||
|
||||
#lib
|
||||
@@ -104,11 +108,14 @@ ipch/
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.opendb
|
||||
*.VC.db
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.diagsession
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
@@ -198,9 +205,38 @@ Desktop.ini
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
#############
|
||||
## Xcode
|
||||
#############
|
||||
|
||||
# Build generated
|
||||
build/
|
||||
DerivedData
|
||||
|
||||
# Various settings
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
xcuserdata
|
||||
|
||||
# Other
|
||||
*.xccheckout
|
||||
*.moved-aside
|
||||
*.xcuserstate
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
||||
|
||||
# We link logo files to .xcassets in Xcode project, so don't sync them
|
||||
distribution/osx/Assets.xcassets/AppIcon.appiconset/*.png
|
||||
|
||||
# Extra Xcode-specific lib files
|
||||
libxc
|
||||
|
||||
#############
|
||||
## Python
|
||||
@@ -238,3 +274,10 @@ openrct2.id*
|
||||
openrct2.nam
|
||||
openrct2.til
|
||||
data/g2.dat
|
||||
|
||||
#################
|
||||
## Linux
|
||||
#################
|
||||
|
||||
# KDE folder settings
|
||||
.directory
|
||||
|
||||
81
.travis.yml
81
.travis.yml
@@ -1,10 +1,69 @@
|
||||
language: c
|
||||
|
||||
before_install:
|
||||
- bash install.sh
|
||||
- if [[ $TRAVIS_OS_NAME == "linux" ]]; then bash scripts/linux/install.sh; fi
|
||||
- if [[ $TRAVIS_OS_NAME == "osx" ]]; then sudo gem install xcpretty-travis-formatter; fi
|
||||
|
||||
sudo: required
|
||||
dist: trusty
|
||||
env:
|
||||
global:
|
||||
- OPENRCT2_VERSION="0.0.4.0"
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
env:
|
||||
- OPENRCT2_CMAKE_OPTS="-DCMAKE_C_COMPILER=gcc-4.8 -DCMAKE_CXX_COMPILER=g++-4.8 -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=OpenRCT2"
|
||||
- OPENRCT2_MAKE_OPTS="-j2"
|
||||
- secure: "S3u2VCE2Vy8KNXoeh+DhnzjCmgTX0r95uEZrXDU+IKANOOCKn7Dg4OFDZE3LY/i1y2/EUDpnR5yLC38Ks795EUP/sv/OoMl4tjQ20yERjqWh+gcIRrgx7SdVabuAh3t4aBdaLD4Pfnj5avxeCt6rL7yGnj0wdbrbJSBZPsgSnuQ="
|
||||
after_success:
|
||||
- cd build
|
||||
- make install
|
||||
- mv OpenRCT2/bin/openrct2 OpenRCT2/ && mv OpenRCT2/share/openrct2 OpenRCT2/data && mv OpenRCT2/share/doc/openrct2 OpenRCT2/doc
|
||||
- rm -rf OpenRCT2/bin OpenRCT2/share # remove empty dirs
|
||||
- tar cvzf openrct2-linux.tar.gz OpenRCT2/
|
||||
- if [[ "z$OPENRCT2_ORG_TOKEN" != "z" && ("${TRAVIS_BRANCH}" =~ "^(develop|push/)" || "z${TRAVIS_TAG}" != "z") ]] ; then curl -o - -v --form "key=$OPENRCT2_ORG_TOKEN" --form "fileName=OpenRCT2-${OPENRCT2_VERSION}-${TRAVIS_BRANCH}-${TRAVIS_COMMIT:0:7}-linux.tar.gz" --form "version=${OPENRCT2_VERSION}" --form "gitHash=$TRAVIS_COMMIT" --form "gitBranch=$TRAVIS_BRANCH" --form "flavourId=4" --form "file=@openrct2-linux.tar.gz" "https://openrct2.org/altapi/?command=push-build"; fi
|
||||
- os: linux
|
||||
env: OPENRCT2_CMAKE_OPTS="-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
|
||||
- os: linux
|
||||
env: OPENRCT2_CMAKE_OPTS="-DCMAKE_TOOLCHAIN_FILE=../CMakeLists_mingw.txt" TARGET=windows
|
||||
- os: linux
|
||||
env: TARGET=docker32
|
||||
services:
|
||||
- docker
|
||||
- os: linux
|
||||
env: OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=ON -DDISABLE_HTTP_TWITCH=ON" TARGET=docker32
|
||||
services:
|
||||
- docker
|
||||
- os: osx
|
||||
osx_image: xcode7.2
|
||||
env:
|
||||
- secure: "OXn/i72FxW/oh6RGlaN+gHSbkt1ToFe36etaiDOsJQznt6fe9CpFdnE8U1XBHlGokcEjbGNErRU7CFDKYHQuGrPZyHXwgqG2/0emIqFaFt5ti5ypyYKf5qH9x1LLLfdZxDyHkxXdlJ7Etxbp3G7qrV8CGRQiYRNHm1f98AmuufE="
|
||||
after_success:
|
||||
- cd build/Release
|
||||
- zip -r openrct2-osx.zip OpenRCT2.app
|
||||
- if [[ "z$OPENRCT2_ORG_TOKEN" != "z" && ("${TRAVIS_BRANCH}" =~ "^(develop|push/)" || "z${TRAVIS_TAG}" != "z") ]] ; then curl -o - -v --form "key=$OPENRCT2_ORG_TOKEN" --form "fileName=OpenRCT2-${OPENRCT2_VERSION}-${TRAVIS_BRANCH}-${TRAVIS_COMMIT:0:7}-osx.zip" --form "version=${OPENRCT2_VERSION}" --form "gitHash=$TRAVIS_COMMIT" --form "gitBranch=$TRAVIS_BRANCH" --form "flavourId=3" --form "file=@openrct2-osx.zip" "https://openrct2.org/altapi/?command=push-build"; fi
|
||||
# Following entries used to be included in testing, but they only proved useful while changing things in CMake setup.
|
||||
# They are meant to be used when there are changes to CMakeLists.txt
|
||||
# - os: linux
|
||||
# env: OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=ON -DDISABLE_HTTP_TWITCH=ON -DCMAKE_C_COMPILER=gcc-4.8 -DCMAKE_CXX_COMPILER=g++-4.8"
|
||||
# - os: linux
|
||||
# env: OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=ON -DDISABLE_HTTP_TWITCH=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
|
||||
# - os: linux
|
||||
# env: OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=OFF -DDISABLE_HTTP_TWITCH=ON -DCMAKE_C_COMPILER=gcc-4.8 -DCMAKE_CXX_COMPILER=g++-4.8"
|
||||
# - os: linux
|
||||
# env: OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=OFF -DDISABLE_HTTP_TWITCH=OFF -DCMAKE_C_COMPILER=gcc-4.8 -DCMAKE_CXX_COMPILER=g++-4.8"
|
||||
# - os: linux
|
||||
# env: OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=ON -DCMAKE_TOOLCHAIN_FILE=../CMakeLists_mingw.txt" TARGET=windows
|
||||
# - os: linux
|
||||
# env: OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=ON -DDISABLE_HTTP_TWITCH=ON -DCMAKE_TOOLCHAIN_FILE=../CMakeLists_mingw.txt" TARGET=windows
|
||||
# - os: linux
|
||||
# env: OPENRCT2_CMAKE_OPTS="-DDISABLE_HTTP_TWITCH=ON -DCMAKE_TOOLCHAIN_FILE=../CMakeLists_mingw.txt" TARGET=windows
|
||||
|
||||
script:
|
||||
- bash build.sh
|
||||
- if [[ $TRAVIS_OS_NAME == "linux" ]]; then bash scripts/linux/build.sh ; fi
|
||||
- if [[ $TRAVIS_OS_NAME == "osx" ]]; then set -o pipefail && xcodebuild | xcpretty -f `xcpretty-travis-formatter`; fi
|
||||
|
||||
notifications:
|
||||
on_failure: change
|
||||
@@ -14,21 +73,3 @@ cache:
|
||||
directories:
|
||||
- .cache
|
||||
apt: true
|
||||
|
||||
env:
|
||||
- OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=ON -DDISABLE_HTTP_TWITCH=ON -DCMAKE_C_COMPILER=gcc-4.8 -DCMAKE_CXX_COMPILER=g++-4.8"
|
||||
- OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=ON -DDISABLE_HTTP_TWITCH=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
|
||||
- OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=OFF -DDISABLE_HTTP_TWITCH=ON -DCMAKE_C_COMPILER=gcc-4.8 -DCMAKE_CXX_COMPILER=g++-4.8"
|
||||
- OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=OFF -DDISABLE_HTTP_TWITCH=OFF -DCMAKE_C_COMPILER=gcc-4.8 -DCMAKE_CXX_COMPILER=g++-4.8"
|
||||
- OPENRCT2_CMAKE_OPTS="-DCMAKE_TOOLCHAIN_FILE=../CMakeLists_mingw.txt" TARGET=windows
|
||||
- OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=ON -DCMAKE_TOOLCHAIN_FILE=../CMakeLists_mingw.txt" TARGET=windows
|
||||
- OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=ON -DDISABLE_HTTP_TWITCH=ON -DCMAKE_TOOLCHAIN_FILE=../CMakeLists_mingw.txt" TARGET=windows
|
||||
- OPENRCT2_CMAKE_OPTS="-DDISABLE_HTTP_TWITCH=ON -DCMAKE_TOOLCHAIN_FILE=../CMakeLists_mingw.txt" TARGET=windows
|
||||
- TARGET=docker32
|
||||
- OPENRCT2_CMAKE_OPTS="-DDISABLE_NETWORK=ON -DDISABLE_HTTP_TWITCH=ON" TARGET=docker32
|
||||
|
||||
sudo: required
|
||||
dist: trusty
|
||||
|
||||
services:
|
||||
- docker
|
||||
|
||||
203
CMakeLists.txt
203
CMakeLists.txt
@@ -23,6 +23,10 @@ set (ORCT2_RESOURCE_DIR ${CMAKE_INSTALL_PREFIX}/share/${PROJECT}/)
|
||||
|
||||
project(${PROJECT})
|
||||
|
||||
if (CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR)
|
||||
message(FATAL_ERROR "Building in-source is not supported! Create a build dir and remove ${CMAKE_SOURCE_DIR}/CMakeCache.txt")
|
||||
endif()
|
||||
|
||||
add_definitions(-DORCT2_RESOURCE_DIR="${ORCT2_RESOURCE_DIR}")
|
||||
add_definitions(-DHAVE_CONFIG_H)
|
||||
add_definitions(-DCURL_STATICLIB)
|
||||
@@ -32,13 +36,6 @@ INCLUDE(FindPkgConfig)
|
||||
option(DISABLE_HTTP_TWITCH "Disable HTTP and Twitch support.")
|
||||
if (DISABLE_HTTP_TWITCH)
|
||||
add_definitions(-DDISABLE_HTTP -DDISABLE_TWITCH)
|
||||
else (DISABLE_HTTP_TWITCH)
|
||||
PKG_CHECK_MODULES(LIBCURL REQUIRED libcurl)
|
||||
PKG_CHECK_MODULES(JANSSON REQUIRED jansson)
|
||||
SET(HTTPLIBS ${LIBCURL_LIBRARIES} ${JANSSON_LIBRARIES})
|
||||
if (WIN32)
|
||||
SET(HTTPLIBS ${HTTPLIBS} ssl crypto winmm.lib ws2_32)
|
||||
endif (WIN32)
|
||||
endif (DISABLE_HTTP_TWITCH)
|
||||
|
||||
option(DISABLE_NETWORK "Disable multiplayer functionality. Mainly for testing.")
|
||||
@@ -50,6 +47,69 @@ else (DISABLE_NETWORK)
|
||||
endif (WIN32)
|
||||
endif (DISABLE_NETWORK)
|
||||
|
||||
option(STATIC "Create a static build.")
|
||||
|
||||
PKG_CHECK_MODULES(PNG libpng>=1.6)
|
||||
if (NOT PNG_FOUND)
|
||||
PKG_CHECK_MODULES(PNG libpng16)
|
||||
endif (NOT PNG_FOUND)
|
||||
if (NOT PNG_FOUND)
|
||||
PKG_CHECK_MODULES(PNG libpng>=1.2)
|
||||
endif (NOT PNG_FOUND)
|
||||
if (NOT PNG_FOUND)
|
||||
PKG_CHECK_MODULES(PNG REQUIRED libpng12)
|
||||
endif (NOT PNG_FOUND)
|
||||
|
||||
PKG_CHECK_MODULES(ZLIB REQUIRED zlib)
|
||||
PKG_CHECK_MODULES(JANSSON REQUIRED jansson>=2.7)
|
||||
|
||||
# Handle creating the rct2 text and data files on OS X and Linux
|
||||
# See details in src/openrct2.c:openrct2_setup_rct2_segment for how the values
|
||||
# were derived.
|
||||
if (UNIX)
|
||||
add_custom_command(
|
||||
OUTPUT openrct2_text
|
||||
COMMAND dd if=${CMAKE_CURRENT_SOURCE_DIR}/openrct2.exe of=${CMAKE_BINARY_DIR}/openrct2_text bs=4096 skip=1 count=1187
|
||||
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/openrct2.exe
|
||||
)
|
||||
add_custom_command(
|
||||
OUTPUT openrct2_data
|
||||
COMMAND dd if=${CMAKE_CURRENT_SOURCE_DIR}/openrct2.exe of=${CMAKE_BINARY_DIR}/openrct2_data bs=4096 skip=1188 count=318
|
||||
COMMAND dd if=/dev/zero of=${CMAKE_BINARY_DIR}/openrct2_data bs=4096 seek=318 count=2630 conv=notrunc
|
||||
COMMAND dd if=${CMAKE_CURRENT_SOURCE_DIR}/openrct2.exe of=${CMAKE_BINARY_DIR}/openrct2_data bs=4096 skip=1506 seek=2948 count=1 conv=notrunc
|
||||
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/openrct2.exe
|
||||
)
|
||||
add_custom_target(segfiles DEPENDS openrct2_text openrct2_data)
|
||||
if (APPLE)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -sectcreate rct2_text __text ${CMAKE_CURRENT_SOURCE_DIR}/build/openrct2_text -sectcreate rct2_data __data ${CMAKE_CURRENT_SOURCE_DIR}/build/openrct2_data -segaddr rct2_data 0x8a4000 -segprot rct2_data rwx rwx -segaddr rct2_text 0x401000 -segprot rct2_text rwx rwx -fno-pie -read_only_relocs suppress")
|
||||
else (APPLE)
|
||||
# For Linux we have to use objcopy to wrap regular binaries into a linkable
|
||||
# format. We use specific section names which are then referenced in a
|
||||
# bespoke linker script so they can be placed at predefined VMAs.
|
||||
add_custom_command(
|
||||
OUTPUT openrct2_text_section.o
|
||||
COMMAND objcopy --input binary --output elf32-i386 --binary-architecture i386 openrct2_text openrct2_text_section.o --rename-section .data=.rct2_text,contents,alloc,load,readonly,code
|
||||
DEPENDS segfiles
|
||||
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
|
||||
)
|
||||
add_custom_command(
|
||||
OUTPUT openrct2_data_section.o
|
||||
COMMAND objcopy --input binary --output elf32-i386 --binary-architecture i386 openrct2_data openrct2_data_section.o --rename-section .data=.rct2_data,contents,alloc,load,readonly,data
|
||||
DEPENDS segfiles
|
||||
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
|
||||
)
|
||||
add_custom_target(linkable_sections DEPENDS openrct2_text_section.o openrct2_data_section.o)
|
||||
SET_SOURCE_FILES_PROPERTIES(
|
||||
openrct2_text_section.o openrct2_data_section.o
|
||||
PROPERTIES
|
||||
EXTERNAL_OBJECT true
|
||||
GENERATED true
|
||||
)
|
||||
# can't use GLOB here, as the files don't exist yet at cmake-time
|
||||
set(RCT2_SECTIONS "${CMAKE_BINARY_DIR}/openrct2_data_section.o" "${CMAKE_BINARY_DIR}/openrct2_text_section.o")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-T,\"${CMAKE_CURRENT_SOURCE_DIR}/distribution/linux/ld_script.xc\"")
|
||||
endif (APPLE)
|
||||
endif (UNIX)
|
||||
set(DEBUG_LEVEL 0 CACHE STRING "Select debug level for compilation. Use value in range 0–3.")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DDEBUG=${DEBUG_LEVEL}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DDEBUG=${DEBUG_LEVEL}")
|
||||
@@ -57,49 +117,134 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DDEBUG=${DEBUG_LEVEL}")
|
||||
# include lib
|
||||
include_directories("lib/")
|
||||
# add source files
|
||||
file(GLOB_RECURSE ORCT2_SOURCES "src/*.c" "src/*.cpp" "lib/argparse/*.c" "lib/cutest/*.c" "lib/lodepng/*.c")
|
||||
file(GLOB_RECURSE ORCT2_SOURCES "src/*.c" "src/*.cpp" "src/*.h" "src/*.hpp")
|
||||
if (APPLE)
|
||||
file(GLOB_RECURSE ORCT2_MM_SOURCES "src/*.m")
|
||||
set_source_files_properties(${ORCT2_MM_SOURCES} PROPERTIES COMPILE_FLAGS "-x objective-c -fmodules")
|
||||
endif (APPLE)
|
||||
|
||||
if (UNIX)
|
||||
# force 32bit build for now and set necessary flags to compile code as is
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32 -std=gnu99 -fno-omit-frame-pointer")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32 -std=gnu++11 -fno-omit-frame-pointer")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-m32")
|
||||
set(CMAKE_EXE_LINKER_FLAGS ${CMAKE_SHARED_LINKER_FLAGS})
|
||||
endif (UNIX)
|
||||
# force 32bit build for now and set necessary flags to compile code as is
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32 -std=gnu99 -fno-omit-frame-pointer -fno-pie -fstrict-aliasing -Werror=strict-aliasing")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32 -std=gnu++11 -fno-omit-frame-pointer -fno-pie -fstrict-aliasing -Werror=strict-aliasing")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -m32")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
|
||||
if (MINGW)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fpack-struct=1")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpack-struct=1")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc -static-libstdc++")
|
||||
endif ()
|
||||
|
||||
if (STATIC)
|
||||
if (WIN32)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static")
|
||||
else (WIN32)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
|
||||
endif (WIN32)
|
||||
endif ()
|
||||
|
||||
option(WITH_BREAKPAD "Enable breakpad")
|
||||
if (WITH_BREAKPAD)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DUSE_BREAKPAD")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DUSE_BREAKPAD")
|
||||
set(BREAKPAD_DIR "/home/janisozaur/workspace/breakpad/src")
|
||||
set(BREAKPAD_INCLUDE_DIR "${BREAKPAD_DIR}/src")
|
||||
set(BREAKPAD_LIBRARY_DIR "${BREAKPAD_DIR}/src/client/linux")
|
||||
set(BREAKPAD_LIBS breakpad_client pthread)
|
||||
endif (WITH_BREAKPAD)
|
||||
|
||||
# find and include SDL2
|
||||
PKG_CHECK_MODULES(SDL2 REQUIRED sdl2 SDL2_ttf)
|
||||
if (STATIC)
|
||||
# FreeType is required by SDL2_ttf, but not wired up properly in package
|
||||
PKG_CHECK_MODULES(FREETYPE REQUIRED freetype2)
|
||||
SET(SDL2LIBS ${SDL2_STATIC_LIBRARIES} ${FREETYPE_STATIC_LIBRARIES})
|
||||
else (STATIC)
|
||||
SET(SDL2LIBS ${SDL2_LIBRARIES})
|
||||
endif (STATIC)
|
||||
|
||||
# speex v1.1.15 is supplied in our zipped library, but distributions provide
|
||||
# updated version, with required functions extracted out to libspeexdsp.
|
||||
# This largely takes care of the problem
|
||||
if (WIN32)
|
||||
include_directories("lib/libspeex/")
|
||||
file(GLOB_RECURSE SPEEX_SOURCES "lib/libspeex/*.c")
|
||||
else (WIN32)
|
||||
PKG_CHECK_MODULES(SPEEX REQUIRED speexdsp)
|
||||
endif (WIN32)
|
||||
if (STATIC)
|
||||
SET(REQUIREDLIBS ${PNG_STATIC_LIBRARIES} ${JANSSON_STATIC_LIBRARIES} ${ZLIB_STATIC_LIBRARIES})
|
||||
else (STATIC)
|
||||
SET(REQUIREDLIBS ${PNG_LIBRARIES} ${JANSSON_LIBRARIES} ${ZLIB_LIBRARIES})
|
||||
endif (STATIC)
|
||||
|
||||
if (NOT DISABLE_HTTP_TWITCH)
|
||||
PKG_CHECK_MODULES(LIBCURL REQUIRED libcurl)
|
||||
if (WIN32)
|
||||
# Curl depends on openssl and ws2 in mingw builds, but is not wired up in pkg-config
|
||||
PKG_CHECK_MODULES(SSL REQUIRED openssl)
|
||||
set(WSLIBS ws2_32)
|
||||
endif (WIN32)
|
||||
if (STATIC)
|
||||
SET(HTTPLIBS ${LIBCURL_STATIC_LIBRARIES} ${SSL_STATIC_LIBRARIES} ${WSLIBS})
|
||||
else (STATIC)
|
||||
SET(HTTPLIBS ${LIBCURL_LIBRARIES} ${SSL_LIBRARIES} ${WSLIBS})
|
||||
endif (STATIC)
|
||||
endif (NOT DISABLE_HTTP_TWITCH)
|
||||
|
||||
PKG_CHECK_MODULES(SPEEX REQUIRED speexdsp)
|
||||
|
||||
# Include libdl for dlopen
|
||||
if (UNIX)
|
||||
# Include libdl for dlopen
|
||||
set(DLLIB dl)
|
||||
endif (UNIX)
|
||||
|
||||
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIRS} ${LIBCURL_INCLUDE_DIRS} ${JANSSON_INCLUDE_DIRS} ${SPEEX_INCLUDE_DIRS})
|
||||
INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIRS} ${LIBCURL_INCLUDE_DIRS} ${JANSSON_INCLUDE_DIRS} ${SPEEX_INCLUDE_DIRS} ${PNG_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS} ${BREAKPAD_INCLUDE_DIR})
|
||||
|
||||
LINK_DIRECTORIES(${SDL2_LIBRARY_DIRS} ${JANSSON_LIBRARY_DIRS} ${LIBCURL_LIBRARY_DIRS})
|
||||
LINK_DIRECTORIES(${SDL2_LIBRARY_DIRS} ${JANSSON_LIBRARY_DIRS} ${LIBCURL_LIBRARY_DIRS} ${PNG_LIBRARY_DIRS} ${ZLIB_LIBRARY_DIRS} ${BREAKPAD_LIBRARY_DIR})
|
||||
|
||||
if (WIN32)
|
||||
# build as library for now, replace with add_executable
|
||||
add_library(${PROJECT} SHARED ${ORCT2_SOURCES} ${SPEEX_SOURCES})
|
||||
else (WIN32)
|
||||
add_executable(${PROJECT} ${ORCT2_SOURCES})
|
||||
add_executable(${PROJECT} ${ORCT2_SOURCES} ${ORCT2_MM_SOURCES} ${RCT2_SECTIONS})
|
||||
add_dependencies(${PROJECT} segfiles)
|
||||
if (NOT APPLE)
|
||||
add_dependencies(${PROJECT} linkable_sections)
|
||||
endif ()
|
||||
add_custom_command(
|
||||
OUTPUT g2.dat
|
||||
COMMAND ./openrct2 sprite build ${CMAKE_BINARY_DIR}/g2.dat ${CMAKE_CURRENT_SOURCE_DIR}/resources/g2/
|
||||
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
|
||||
)
|
||||
add_custom_target(g2 DEPENDS ${PROJECT} g2.dat)
|
||||
endif (WIN32)
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
# FontConfig for TrueType fonts.
|
||||
PKG_CHECK_MODULES(FONTCONFIG REQUIRED fontconfig)
|
||||
INCLUDE_DIRECTORIES(${FONTCONFIG_INCLUDE_DIRS})
|
||||
TARGET_LINK_LIBRARIES(${PROJECT} ${FONTCONFIG_LIBRARIES})
|
||||
endif (UNIX AND NOT APPLE)
|
||||
|
||||
|
||||
# install into ${CMAKE_INSTALL_PREFIX}/bin/
|
||||
#install (TARGETS ${PROJECT} DESTINATION bin)
|
||||
|
||||
# libopenrct2.dll -> openrct2.dll
|
||||
set_target_properties(${PROJECT} PROPERTIES PREFIX "")
|
||||
|
||||
TARGET_LINK_LIBRARIES(${PROJECT} ${SDL2_LIBRARIES} ${ORCTLIBS_LIB} ${JANSSON_LIBRARIES} ${HTTPLIBS} ${NETWORKLIBS} ${SPEEX_LIBRARIES} ${DLLIB})
|
||||
TARGET_LINK_LIBRARIES(${PROJECT} ${SDL2LIBS} ${HTTPLIBS} ${NETWORKLIBS} ${SPEEX_LIBRARIES} ${DLLIB} ${REQUIREDLIBS} ${BREAKPAD_LIBS})
|
||||
|
||||
if (APPLE OR STATIC)
|
||||
FIND_LIBRARY(ICONV_LIBRARIES NAMES iconv libiconv libiconv-2 c)
|
||||
TARGET_LINK_LIBRARIES(${PROJECT} ${ICONV_LIBRARIES})
|
||||
endif (APPLE OR STATIC)
|
||||
|
||||
# Don't recurse, grab all *.txt and *.md files
|
||||
file(GLOB DOC_FILES "${CMAKE_CURRENT_SOURCE_DIR}/distribution/*.txt")
|
||||
list(APPEND DOC_FILES "${CMAKE_CURRENT_SOURCE_DIR}/contributors.md" "${CMAKE_CURRENT_SOURCE_DIR}/licence.txt")
|
||||
|
||||
# CMake does not allow specifying a dependency chain which includes built-in
|
||||
# targets, like `install`, so we have to trick it and execute dependency ourselves.
|
||||
install(CODE "execute_process(COMMAND \"${CMAKE_COMMAND}\" --build \"${CMAKE_CURRENT_BINARY_DIR}\" --target g2)")
|
||||
install(TARGETS ${PROJECT} RUNTIME DESTINATION bin)
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/g2.dat" DESTINATION share/${PROJECT})
|
||||
install(DIRECTORY data/ DESTINATION share/${PROJECT})
|
||||
install(FILES ${DOC_FILES} DESTINATION share/doc/${PROJECT})
|
||||
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR 0)
|
||||
set(CPACK_PACKAGE_VERSION_MINOR 0)
|
||||
set(CPACK_PACKAGE_VERSION_PATCH 4)
|
||||
INCLUDE(CPack)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
SET(ACTUAL_SYSTEM ${CMAKE_SYSTEM_NAME})
|
||||
SET(CMAKE_SYSTEM_NAME Windows)
|
||||
|
||||
SET(COMPILER_PREFIX i686-w64-mingw32)
|
||||
@@ -8,17 +7,6 @@ SET(CMAKE_RC_COMPILER ${COMPILER_PREFIX}-windres)
|
||||
SET(CMAKE_PKGCONFIG_EXECUTABLE ${COMPILER_PREFIX}-pkg-config)
|
||||
SET(PKG_CONFIG_EXECUTABLE ${COMPILER_PREFIX}-pkg-config)
|
||||
|
||||
# potential flags to make code more similar to MSVC:
|
||||
# -fshort-wchar -fshort-enums -mms-bitfields
|
||||
#
|
||||
set(CMAKE_C_FLAGS "-std=gnu99 -fpack-struct=1" CACHE STRING "" FORCE)
|
||||
set(CMAKE_CXX_FLAGS "-std=c++0x -std=gnu++0x -fpack-struct=1" CACHE STRING "" FORCE)
|
||||
if(${ACTUAL_SYSTEM} MATCHES "Linux")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-O3 -static-libgcc -static-libstdc++ -static -lpthread" CACHE STRING "" FORCE)
|
||||
else()
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-static-libgcc -static-libstdc++" CACHE STRING "" FORCE)
|
||||
endif(${ACTUAL_SYSTEM} MATCHES "Linux")
|
||||
|
||||
if(APPLE)
|
||||
SET(TARGET_ENVIRONMENT /usr/local/mingw-w32-bin_i686-darwin/i686-w64-mingw32)
|
||||
else()
|
||||
|
||||
1717
OpenRCT2.xcodeproj/project.pbxproj
Normal file
1717
OpenRCT2.xcodeproj/project.pbxproj
Normal file
File diff suppressed because it is too large
Load Diff
7
OpenRCT2.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
7
OpenRCT2.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
|
||||
version = "1.0">
|
||||
<FileRef
|
||||
location = "self:OpenRCT2.xcodeproj">
|
||||
</FileRef>
|
||||
</Workspace>
|
||||
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"DVTSourceControlWorkspaceBlueprintPrimaryRemoteRepositoryKey" : "E48FB7C08C6966C4BACE7D0390CDFA7C64DD04D8",
|
||||
"DVTSourceControlWorkspaceBlueprintWorkingCopyRepositoryLocationsKey" : {
|
||||
|
||||
},
|
||||
"DVTSourceControlWorkspaceBlueprintWorkingCopyStatesKey" : {
|
||||
"E48FB7C08C6966C4BACE7D0390CDFA7C64DD04D8" : 0
|
||||
},
|
||||
"DVTSourceControlWorkspaceBlueprintIdentifierKey" : "6B7243E0-B9B8-4E6D-ACE9-4DF346FA52C7",
|
||||
"DVTSourceControlWorkspaceBlueprintWorkingCopyPathsKey" : {
|
||||
"E48FB7C08C6966C4BACE7D0390CDFA7C64DD04D8" : "OpenRCT2\/"
|
||||
},
|
||||
"DVTSourceControlWorkspaceBlueprintNameKey" : "OpenRCT2",
|
||||
"DVTSourceControlWorkspaceBlueprintVersion" : 204,
|
||||
"DVTSourceControlWorkspaceBlueprintRelativePathToProjectKey" : "OpenRCT2.xcodeproj"
|
||||
}
|
||||
91
OpenRCT2.xcodeproj/xcshareddata/xcschemes/OpenRCT2.xcscheme
Normal file
91
OpenRCT2.xcodeproj/xcshareddata/xcschemes/OpenRCT2.xcscheme
Normal file
@@ -0,0 +1,91 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "0720"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D497D0771C20FD52002BF46A"
|
||||
BuildableName = "OpenRCT2.app"
|
||||
BlueprintName = "OpenRCT2"
|
||||
ReferencedContainer = "container:OpenRCT2.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D497D0771C20FD52002BF46A"
|
||||
BuildableName = "OpenRCT2.app"
|
||||
BlueprintName = "OpenRCT2"
|
||||
ReferencedContainer = "container:OpenRCT2.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
<AdditionalOptions>
|
||||
</AdditionalOptions>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "NO"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D497D0771C20FD52002BF46A"
|
||||
BuildableName = "OpenRCT2.app"
|
||||
BlueprintName = "OpenRCT2"
|
||||
ReferencedContainer = "container:OpenRCT2.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
<AdditionalOptions>
|
||||
</AdditionalOptions>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "D497D0771C20FD52002BF46A"
|
||||
BuildableName = "OpenRCT2.app"
|
||||
BlueprintName = "OpenRCT2"
|
||||
ReferencedContainer = "container:OpenRCT2.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
||||
34
appveyor.yml
34
appveyor.yml
@@ -1,4 +1,32 @@
|
||||
version: 0.0.3.{build}
|
||||
version: 0.0.4.{build}
|
||||
os: Visual Studio 2015
|
||||
environment:
|
||||
ENCKEY:
|
||||
secure: saYAIpqXzpq0U+JH+MNi/isRQ6Y51PZhm4BrnePDiAPptFO5htxFOLegrYqxdy67
|
||||
CODE-SIGN-KEY-OPENRCT2.ORG.PFX.PASSWORD:
|
||||
secure: bzYmf0ElxisSGyZnIjUOYQ==
|
||||
OPENRCT2.ORG_TOKEN:
|
||||
secure: leQX3xCQpmBLGuMqrxjFlzexDt96ypNRMM5TTRVHbGE8PwVg9crgeykLc2BIZU6HDHveJCHqh2cGMdHtHYJYcw==
|
||||
install:
|
||||
- cmd: >-
|
||||
IF DEFINED ENCKEY ( nuget install secure-file -ExcludeVersion && secure-file\tools\secure-file -decrypt distribution\windows\code-sign-key-openrct2.org.pfx.enc -secret %ENCKEY% )
|
||||
|
||||
cinst nsis.portable --version=3.01-beta1 > nul
|
||||
- ps: >-
|
||||
curl "http://nsis.sourceforge.net/mediawiki/images/5/53/KillProcDll%26FindProcDll.zip" -OutFile nsisxtra.zip
|
||||
|
||||
7z x nsisxtra.zip > $null
|
||||
|
||||
cp FindProcDLL.dll "C:\ProgramData\chocolatey\lib\nsis.portable\tools\nsis-3.0b1\Plugins\x86-ansi"
|
||||
build_script:
|
||||
- set PATH=C:\Program Files (x86)\MSBuild\14.0\Bin;%PATH%
|
||||
- .\build.bat
|
||||
- ps: >-
|
||||
.\setenv.ps1
|
||||
|
||||
appveyor_run
|
||||
artifacts:
|
||||
- path: .\artifacts\openrct2.zip
|
||||
name: OpenRCT2-portable
|
||||
- path: .\artifacts\*.exe
|
||||
name: OpenRCT2-installer
|
||||
- path: .\artifacts\openrct2-symbols-*.zip
|
||||
name: OpenRCT2 debug symbols
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
msbuild .\projects\openrct2.sln /p:Configuration=Release /p:Platform=Win32
|
||||
100
build.sh
100
build.sh
@@ -1,100 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
cachedir=.cache
|
||||
mkdir -p $cachedir
|
||||
|
||||
# Sets default target to "linux", if none specified
|
||||
TARGET=${TARGET-linux}
|
||||
|
||||
if [[ ! -d build ]]; then
|
||||
mkdir -p build
|
||||
fi
|
||||
|
||||
# keep in sync with version in install.sh
|
||||
sha256sum=69ff98c9544838fb16384bc78af9dc1c452b9d01d919e43f5fec686d02c9bdd8
|
||||
libVFile="./libversion"
|
||||
libdir="./lib"
|
||||
currentversion=0
|
||||
needsdownload="true"
|
||||
|
||||
if [ -f $libVFile ]; then
|
||||
while read line; do
|
||||
currentversion=$line
|
||||
continue
|
||||
done < $libVFile
|
||||
fi
|
||||
|
||||
if [ "z$currentversion" == "z$sha256sum" ]; then
|
||||
needsdownload="false"
|
||||
fi
|
||||
|
||||
if [ ! -d $libdir ]; then
|
||||
needsdownload="true"
|
||||
fi
|
||||
|
||||
if [[ "$needsdownload" = "true" ]]; then
|
||||
echo "Found library had sha256sum $currentversion, expected $sha256sum"
|
||||
echo "New libraries need to be downloaded. Clearing cache and calling ./install.sh"
|
||||
rm -rf ./lib
|
||||
if [[ -f $cachedir/orctlibs.zip ]]; then
|
||||
rm -rf $cachedir/orctlibs.zip
|
||||
fi
|
||||
if [[ -d /usr/local/cross-tools/orctlibs ]]; then
|
||||
sudo rm -rf /usr/local/cross-tools/orctlibs
|
||||
fi
|
||||
if [[ -d $cachedir/orctlibs ]]; then
|
||||
rm -rf $cachedir/orctlibs
|
||||
fi
|
||||
./install.sh
|
||||
fi
|
||||
|
||||
pushd build
|
||||
echo OPENRCT2_CMAKE_OPTS = $OPENRCT2_CMAKE_OPTS
|
||||
if [[ $TARGET == "docker32" ]]
|
||||
then
|
||||
PARENT=$(readlink -f ../)
|
||||
chmod a+rwx $(pwd)
|
||||
chmod g+s $(pwd)
|
||||
docker run -u travis -v $PARENT:/work/openrct2 -w /work/openrct2/build -i -t openrct2/openrct2:32bit-only bash -c "cmake ../ $OPENRCT2_CMAKE_OPTS && make"
|
||||
else
|
||||
cmake -DCMAKE_BUILD_TYPE=Debug $OPENRCT2_CMAKE_OPTS ..
|
||||
make
|
||||
fi
|
||||
popd
|
||||
|
||||
if [[ $TARGET == "windows" ]]; then
|
||||
if [[ ! -h openrct2.dll ]]; then
|
||||
ln -s build/openrct2.dll openrct2.dll
|
||||
fi
|
||||
fi
|
||||
|
||||
if [[ ! -h build/data ]]; then
|
||||
ln -s ../data build/data
|
||||
fi
|
||||
|
||||
if [[ $TARGET == "linux" ]] || [[ $TARGET == "docker32" ]]; then
|
||||
if [[ ! -h openrct2 ]]; then
|
||||
ln -s build/openrct2 openrct2
|
||||
fi
|
||||
fi
|
||||
|
||||
if [[ -z "$DISABLE_G2_BUILD" ]]; then
|
||||
echo Building: data/g2.dat
|
||||
./build_g2.sh > /dev/null 2>&1
|
||||
fi
|
||||
|
||||
if [[ $TARGET == "windows" ]]; then
|
||||
if [[ -t 1 ]]; then
|
||||
echo -e "\nDone! Run OpenRCT2 by typing:\n\n\033[95mwine openrct2.exe\n\033[0m"
|
||||
else
|
||||
echo -e "\nDone! Run OpenRCT2 by typing:\n\nwine openrct2.exe\n"
|
||||
fi
|
||||
else
|
||||
if [[ -t 1 ]]; then
|
||||
echo -e "\nDone! Run OpenRCT2 by typing:\n\n\033[95m./openrct2\n\033[0m"
|
||||
else
|
||||
echo -e "\nDone! Run OpenRCT2 by typing:\n\n./openrct2\n"
|
||||
fi
|
||||
fi
|
||||
@@ -1 +0,0 @@
|
||||
.\build\release\openrct2.exe sprite build "data\g2.dat" "resources\g2"
|
||||
@@ -1,7 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [[ $TARGET == "windows" ]]; then
|
||||
wine openrct2.exe sprite build data/g2.dat resources/g2/
|
||||
else
|
||||
./openrct2 sprite build data/g2.dat resources/g2/
|
||||
fi
|
||||
@@ -34,6 +34,7 @@ Includes all git commit authors. Aliases are GitHub user names.
|
||||
* (Vijfhoek) - Misc.
|
||||
* (wolfreak99) - Misc.
|
||||
* Inseok Lee (dlunch) - Original command line
|
||||
* Lewis Fox (LRFLEW) - Misc.
|
||||
|
||||
## Additional implementation (OpenRCT2)
|
||||
* (atmaxinger) - User configuration
|
||||
@@ -48,6 +49,8 @@ Includes all git commit authors. Aliases are GitHub user names.
|
||||
* Thomas den Hollander (ThomasdenH) - Misc.
|
||||
* James Robertson (rd3k) - Misc.
|
||||
* Robert Jordan (trigger-death) - UI theming, title sequence editor, misc.
|
||||
* Aaron van Geffen (AaronVanGeffen) - scenario select screen, font detection, misc.
|
||||
* Kelson Blakewood - title sequence for 0.0.4
|
||||
|
||||
## Bug fixes
|
||||
* (halfbro)
|
||||
@@ -56,6 +59,11 @@ Includes all git commit authors. Aliases are GitHub user names.
|
||||
* Ed Foley (e-foley)
|
||||
* Michael Pham (nightroan)
|
||||
* Hielke Morsink (Broxzier)
|
||||
* Lucas Riutzel (jackinloadup)
|
||||
* Youngjae Yu (YJSoft)
|
||||
* Chanwoong Kim (kexplo)
|
||||
* Josué Acevedo (Wirlie)
|
||||
* Martin Černáč (octaroot)
|
||||
|
||||
## Toolchain
|
||||
* (Balletie) - OSX
|
||||
@@ -64,6 +72,7 @@ Includes all git commit authors. Aliases are GitHub user names.
|
||||
* Jarno Veuger (JarnoVgr) - Windows build server
|
||||
* Ted John (IntelOrca) - Windows
|
||||
* Michał Janiszewski (janisozaur) - Linux, Travis CI
|
||||
* Lewis Fox (LRFLEW) - OSX
|
||||
|
||||
## Documentation
|
||||
* (honzi)
|
||||
@@ -78,23 +87,26 @@ Includes all git commit authors. Aliases are GitHub user names.
|
||||
* Extracting from original files: Ted John (IntelOrca)
|
||||
* Reviewing and merging: Rune Laenen (runelaenen), Michael Steenbeek (Gymnasiast)
|
||||
* Fixing unmaintained languages: Michael Steenbeek (Gymnasiast)
|
||||
* Miscellaneous fixes: Alexander Overvoorde (Overv), Ed Foley (e-foley)
|
||||
* English (UK) - Ted John (IntelOrca), (Tinytimrob)
|
||||
* English (US) - Ted John (IntelOrca), Michael Steenbeek (Gymnasiast)
|
||||
* Dutch - Michael Steenbeek (Gymnasiast), (xzbobzx), (mrtnptrs), Thomas den Hollander (ThomasdenH), (hostbrute); reviewing and discussion: Aaron van Geffen (AaronVanGeffen), (Balletie) and Sijmen Schoon (Vijfhoek).
|
||||
* Finnish - (DJHasis)
|
||||
* French - (fbourigault), Joël Troch (JoelTroch), Michael Steenbeek (Gymnasiast)
|
||||
* German - (danidoedel), (atmaxinger), (Yepoleb), Daniel Kessel (dkessel), Leon (AllGoodNamesAreTaken)
|
||||
* Korean - "TELK" (telk5093)
|
||||
* Polish - Adrian Wielgosik (adrian17)
|
||||
* Portuguese (BR) - (kaudy)
|
||||
* English (US) - Ted John (IntelOrca), Michael Steenbeek (Gymnasiast); small fixes: LRFLEW, mike-koch
|
||||
* Czech - Martin Černáč (octaroot), (Clonewayx), Tomáš Pazdiora (Aroidzap)
|
||||
* Dutch - Michael Steenbeek (Gymnasiast), Yannic Geurts (xzbobzx), (mrtnptrs), Thomas den Hollander (ThomasdenH), (hostbrute), Marijn van de Werf (marijnvdwerf); reviewing and discussion: Aaron van Geffen (AaronVanGeffen), (Balletie) and Sijmen Schoon (Vijfhoek).
|
||||
* Finnish - (DJHasis), (Zode), (TheWing)
|
||||
* French - (fbourigault), Joël Troch (JoelTroch), Michael Steenbeek (Gymnasiast), Romain Vigier (rvgr), (AziasYur), Hugo Courtial (s0r00t), David Delobel (incyclum)
|
||||
* German - (danidoedel), (atmaxinger), (Yepoleb), Daniel Kessel (dkessel), Leon (AllGoodNamesAreTaken), (raidcookie)
|
||||
* Japanese - Aaron van Geffen (AaronVanGeffen), Nick Hall (nickhall), (jhako)
|
||||
* Korean - "TELK" (telk5093), (NeverDruid); small fixes: (kexplo)
|
||||
* Polish - Adrian Wielgosik (adrian17), (lopezloo), Michał Janiszewski (janisozaur)
|
||||
* Portuguese (BR) - (kaudy), (renansimoes)
|
||||
* Russian - (Soosisya)
|
||||
* Simplified Chinese - Naiji Ma (naijim)
|
||||
* Spanish - (mdtrooper)
|
||||
* Swedish - (Jinxit), (mharrys), (Slimeyo)
|
||||
* Simplified Chinese - Naiji Ma (naijim), (izhangfei), Eric Zhao (sczyh30)
|
||||
* Spanish - (mdtrooper), Josué Acevedo (Wirlie), Daniel Trujillo Viedma (gdabi); small fixes: (teapartycthulu)
|
||||
* Swedish - (Jinxit), (mharrys), (Slimeyo), (Nubbie)
|
||||
* Traditional Chinese - Harry Lam (daihakken)
|
||||
|
||||
## Graphics
|
||||
* OpenRCT2 Logo - xzbobzx
|
||||
* OpenRCT2 Logo - Yannic Geurts (xzbobzx)
|
||||
|
||||
## RollerCoaster Tycoon 2 credits
|
||||
Design and programming by Chris Sawyer
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
STR_0000 :
|
||||
STR_0001 :{STRINGID} {COMMA16}
|
||||
STR_0002 :螺旋过山车
|
||||
STR_0003 :站立过山车
|
||||
STR_0003 :站立式过山车
|
||||
STR_0004 :悬挂摇摆过山车
|
||||
STR_0005 :回转过山车
|
||||
STR_0005 :翻转式过山车
|
||||
STR_0006 :儿童过山车
|
||||
STR_0007 :迷你火车
|
||||
STR_0008 :单轨电车
|
||||
@@ -19,12 +19,12 @@ STR_0014 :喷射-自由落体
|
||||
STR_0015 :雪橇过山车
|
||||
STR_0016 :观景塔
|
||||
# I could not find this thing in the game
|
||||
STR_0017 :Looping Roller Coaster
|
||||
STR_0017 :回环式过山车
|
||||
STR_0018 :充气小艇滑道
|
||||
STR_0019 :矿车过山车
|
||||
STR_0020 :缆车
|
||||
# STR_0021 has the same meaning as STR_0001 in chinese
|
||||
STR_0021 :Corkscrew Roller Coaster
|
||||
STR_0021 :螺旋过山车
|
||||
STR_0022 :迷宫
|
||||
STR_0023 :螺旋滑梯
|
||||
STR_0024 :卡丁车
|
||||
@@ -57,8 +57,8 @@ STR_0048 :龙卷风
|
||||
STR_0049 :鬼屋
|
||||
STR_0050 :急救室
|
||||
STR_0051 :马戏表演
|
||||
STR_0052 :Tunnel Of Horror
|
||||
STR_0053 :Steel Twister Roller Coaster
|
||||
STR_0052 :恐怖隧道
|
||||
STR_0053 :铁架旋转式过山车
|
||||
STR_0054 :木制过山车
|
||||
STR_0055 :Side-Friction Roller Coaster
|
||||
STR_0056 :疯狂老鼠过山车
|
||||
@@ -67,26 +67,26 @@ STR_0058 :Unknown Ride (38)
|
||||
STR_0059 :飞翔过山车
|
||||
STR_0060 :Unknown Ride (3A)
|
||||
STR_0061 :弗吉尼亚卷轴
|
||||
STR_0062 :Splash Boats
|
||||
STR_0062 :激流勇进
|
||||
STR_0063 :迷你直升机
|
||||
STR_0064 :躺卧过山车
|
||||
STR_0064 :躺卧式过山车
|
||||
STR_0065 :悬挂式单轨电车
|
||||
STR_0066 :Unknown Ride (40)
|
||||
STR_0067 :反转过山车
|
||||
STR_0068 :Heartline Twister Coaster
|
||||
STR_0069 :迷你高尔夫
|
||||
STR_0070 :巨型过山车
|
||||
STR_0071 :Roto-Drop
|
||||
STR_0071 :旋转落体
|
||||
STR_0072 :转转飞碟
|
||||
STR_0073 :鬼怪屋
|
||||
STR_0074 :单轨自行车
|
||||
STR_0075 :紧凑回转过山车
|
||||
STR_0076 :Water Coaster
|
||||
STR_0076 :水上过山车
|
||||
STR_0077 :喷气弹射过山车
|
||||
STR_0078 :回转发卡过山车
|
||||
STR_0079 :魔毯
|
||||
STR_0080 :迷你潜艇
|
||||
STR_0081 :小木筏
|
||||
STR_0081 :水上木筏
|
||||
STR_0082 :Unknown Ride (50)
|
||||
STR_0083 :Enterprise
|
||||
STR_0084 :Unknown Ride (52)
|
||||
@@ -95,7 +95,7 @@ STR_0086 :Unknown Ride (54)
|
||||
STR_0087 :Unknown Ride (55)
|
||||
STR_0088 :回转冲力过山车
|
||||
STR_0089 :迷你过山车
|
||||
STR_0090 :Mine Ride
|
||||
STR_0090 :矿车式过山车
|
||||
STR_0091 :Unknown Ride (59)
|
||||
# LIM: Linear Induction Motors
|
||||
STR_0092 :LIM喷射过山车
|
||||
@@ -886,8 +886,8 @@ STR_0875 :{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP16}{POP
|
||||
STR_0876 :{BLACK}{DOWN}
|
||||
STR_0877 :太低!
|
||||
STR_0878 :太高!
|
||||
STR_0879 :不能降低土地...
|
||||
STR_0880 :不能抬升土地...
|
||||
STR_0879 :不能在这里降低土地...
|
||||
STR_0880 :不能在这里抬升土地...
|
||||
STR_0881 :有物体挡住去路
|
||||
STR_0882 :载入游戏
|
||||
STR_0883 :保存游戏
|
||||
@@ -909,13 +909,13 @@ STR_0898 :{SMALLFONT}{BLACK}左转
|
||||
STR_0899 :{SMALLFONT}{BLACK}右转
|
||||
STR_0900 :{SMALLFONT}{BLACK}左转 (小弧度)
|
||||
STR_0901 :{SMALLFONT}{BLACK}右转 (小弧度)
|
||||
STR_0902 :{SMALLFONT}{BLACK}Left-hand curve (very small radius)
|
||||
STR_0903 :{SMALLFONT}{BLACK}Right-hand curve (very small radius)
|
||||
STR_0904 :{SMALLFONT}{BLACK}Left-hand curve (large radius)
|
||||
STR_0905 :{SMALLFONT}{BLACK}Right-hand curve (large radius)
|
||||
STR_0906 :{SMALLFONT}{BLACK}Straight
|
||||
STR_0907 :Slope
|
||||
STR_0908 :Roll/Banking
|
||||
STR_0902 :{SMALLFONT}{BLACK}左转(很小的弧度)
|
||||
STR_0903 :{SMALLFONT}{BLACK}右转(很小的弧度)
|
||||
STR_0904 :{SMALLFONT}{BLACK}左转(大弧度)
|
||||
STR_0905 :{SMALLFONT}{BLACK}右转(大弧度)
|
||||
STR_0906 :{SMALLFONT}{BLACK}直行
|
||||
STR_0907 :坡度
|
||||
STR_0908 :滚动/倾斜
|
||||
STR_0909 :Seat Rot.
|
||||
STR_0910 :{SMALLFONT}{BLACK}Roll for left-hand curve
|
||||
STR_0911 :{SMALLFONT}{BLACK}Roll for right-hand curve
|
||||
@@ -924,43 +924,43 @@ STR_0913 :{SMALLFONT}{BLACK}Move to previous section
|
||||
STR_0914 :{SMALLFONT}{BLACK}Move to next section
|
||||
STR_0915 :{SMALLFONT}{BLACK}Construct the selected section
|
||||
STR_0916 :{SMALLFONT}{BLACK}Remove the highlighted section
|
||||
STR_0917 :{SMALLFONT}{BLACK}Vertical drop
|
||||
STR_0918 :{SMALLFONT}{BLACK}Steep slope down
|
||||
STR_0919 :{SMALLFONT}{BLACK}Slope down
|
||||
STR_0920 :{SMALLFONT}{BLACK}Level
|
||||
STR_0921 :{SMALLFONT}{BLACK}Slope up
|
||||
STR_0922 :{SMALLFONT}{BLACK}Steep slope up
|
||||
STR_0923 :{SMALLFONT}{BLACK}Vertical rise
|
||||
STR_0924 :{SMALLFONT}{BLACK}Helix down
|
||||
STR_0925 :{SMALLFONT}{BLACK}Helix up
|
||||
STR_0926 :Can't remove this...
|
||||
STR_0927 :Can't construct this here...
|
||||
STR_0917 :{SMALLFONT}{BLACK}垂直下坡
|
||||
STR_0918 :{SMALLFONT}{BLACK}陡峭下坡
|
||||
STR_0919 :{SMALLFONT}{BLACK}下坡
|
||||
STR_0920 :{SMALLFONT}{BLACK}水平
|
||||
STR_0921 :{SMALLFONT}{BLACK}上坡
|
||||
STR_0922 :{SMALLFONT}{BLACK}陡峭上坡
|
||||
STR_0923 :{SMALLFONT}{BLACK}垂直上坡
|
||||
STR_0924 :{SMALLFONT}{BLACK}向下螺旋
|
||||
STR_0925 :{SMALLFONT}{BLACK}向上螺旋
|
||||
STR_0926 :不能移除此物...
|
||||
STR_0927 :不能在此建造...
|
||||
STR_0928 :{SMALLFONT}{BLACK}Chain lift, to pull cars up slopes
|
||||
STR_0929 :'S' Bend (left)
|
||||
STR_0930 :'S' Bend (right)
|
||||
STR_0931 :Vertical Loop (left)
|
||||
STR_0932 :Vertical Loop (right)
|
||||
STR_0933 :Raise or lower land first
|
||||
STR_0934 :Ride entrance in the way
|
||||
STR_0935 :Ride exit in the way
|
||||
STR_0936 :Park entrance in the way
|
||||
STR_0929 :'S'型弯道 (向左)
|
||||
STR_0930 :'S'型弯道 (向右)
|
||||
STR_0931 :垂直回环 (向左)
|
||||
STR_0932 :垂直回环 (向右)
|
||||
STR_0933 :请先将地面抬升或降低
|
||||
STR_0934 :游乐设施入口挡在此处
|
||||
STR_0935 :游乐设施出口挡在此处
|
||||
STR_0936 :游乐场的入口挡在此处
|
||||
STR_0937 :{SMALLFONT}{BLACK}View options
|
||||
STR_0938 :{SMALLFONT}{BLACK}Adjust land height and slope
|
||||
STR_0939 :Underground/Inside View
|
||||
STR_0940 :Remove Base Land
|
||||
STR_0941 :Remove Vertical Faces
|
||||
STR_0942 :See-Through Rides
|
||||
STR_0943 :See-Through Scenery
|
||||
STR_0944 :Save
|
||||
STR_0945 :Don't Save
|
||||
STR_0946 :Cancel
|
||||
STR_0947 :Save this before loading ?
|
||||
STR_0948 :Save this before quitting ?
|
||||
STR_0949 :Save this before quitting ?
|
||||
STR_0950 :Load Game
|
||||
STR_0951 :Quit Game
|
||||
STR_0952 :Quit Game
|
||||
STR_0953 :Load Landscape
|
||||
STR_0938 :{SMALLFONT}{BLACK}调整地势高低及陡峭程度
|
||||
STR_0939 :地下/内部 视图模式
|
||||
STR_0940 :移除地表
|
||||
STR_0941 :移除垂直地面
|
||||
STR_0942 :略过游乐设施
|
||||
STR_0943 :掠过景物
|
||||
STR_0944 :保存
|
||||
STR_0945 :不保存
|
||||
STR_0946 :取消
|
||||
STR_0947 :是否在载入其他存档之前保存游戏 ?
|
||||
STR_0948 :是否在退出之前保存游戏 ?
|
||||
STR_0949 :是否在退出之前保存游戏 ?
|
||||
STR_0950 :加载游戏
|
||||
STR_0951 :退出游戏
|
||||
STR_0952 :退出游戏
|
||||
STR_0953 :载入地形
|
||||
STR_0954 :
|
||||
STR_0955 :{SMALLFONT}{BLACK}Select seat rotation angle for this track section
|
||||
STR_0956 :-180{DEGREE}
|
||||
@@ -979,18 +979,18 @@ STR_0968 :+360{DEGREE}
|
||||
STR_0969 :+405{DEGREE}
|
||||
STR_0970 :+450{DEGREE}
|
||||
STR_0971 :+495{DEGREE}
|
||||
STR_0972 :Cancel
|
||||
STR_0973 :OK
|
||||
STR_0974 :Rides
|
||||
STR_0975 :Shops and Stalls
|
||||
STR_0976 :Restrooms and Information Kiosks
|
||||
STR_0977 :New Transport Rides
|
||||
STR_0978 :New Gentle Rides
|
||||
STR_0979 :New Roller Coasters
|
||||
STR_0980 :New Thrill Rides
|
||||
STR_0981 :New Water Rides
|
||||
STR_0982 :New Shops & Stalls
|
||||
STR_0983 :Research & Development
|
||||
STR_0972 :取消
|
||||
STR_0973 :确定
|
||||
STR_0974 :游乐设施
|
||||
STR_0975 :商店及摊贩
|
||||
STR_0976 :洗手间及服务台
|
||||
STR_0977 :建造新的运输类游乐设施
|
||||
STR_0978 :建造新的温和类游乐设施
|
||||
STR_0979 :建造新的过山车
|
||||
STR_0980 :建造新的刺激类游乐设施
|
||||
STR_0981 :建造新的水上游乐设施
|
||||
STR_0982 :建造新的商店及摊贩
|
||||
STR_0983 :研究及开发
|
||||
STR_0984 :{WINDOW_COLOUR_2}{UP}{BLACK} {CURRENCY2DP}
|
||||
STR_0985 :{WINDOW_COLOUR_2}{DOWN}{BLACK} {CURRENCY2DP}
|
||||
STR_0986 :{BLACK}{CURRENCY2DP}
|
||||
@@ -998,30 +998,30 @@ STR_0987 :Too many rides/attractions
|
||||
STR_0988 :Can't create new ride/attraction...
|
||||
STR_0989 :{STRINGID}
|
||||
STR_0990 :{SMALLFONT}{BLACK}Construction
|
||||
STR_0991 :Station platform
|
||||
STR_0991 :车站站台
|
||||
STR_0992 :{SMALLFONT}{BLACK}Demolish entire ride/attraction
|
||||
STR_0993 :Demolish ride/attraction
|
||||
STR_0994 :Demolish
|
||||
STR_0995 :{WINDOW_COLOUR_1}Are you sure you want to completely demolish {STRINGID}?
|
||||
STR_0996 :Overall view
|
||||
STR_0996 :整体外观
|
||||
STR_0997 :{SMALLFONT}{BLACK}View selection
|
||||
STR_0998 :No more stations allowed on this ride
|
||||
STR_0999 :Requires a station platform
|
||||
STR_1000 :Track is not a complete circuit
|
||||
STR_1001 :Track unsuitable for type of train
|
||||
STR_0999 :需要一个车站站台
|
||||
STR_1000 :轨道没有连接完整
|
||||
STR_1001 :轨道不适合此类型的车
|
||||
STR_1002 :Can't open {POP16}{POP16}{POP16}{STRINGID}...
|
||||
STR_1003 :Can't test {POP16}{POP16}{POP16}{STRINGID}...
|
||||
STR_1004 :Can't close {POP16}{POP16}{POP16}{STRINGID}...
|
||||
STR_1005 :Can't start construction on {POP16}{POP16}{POP16}{STRINGID}...
|
||||
STR_1006 :Must be closed first
|
||||
STR_1006 :必须先关闭
|
||||
STR_1007 :Unable to create enough vehicles
|
||||
STR_1008 :{SMALLFONT}{BLACK}Open, close, or test ride/attraction
|
||||
STR_1009 :{SMALLFONT}{BLACK}Open or close all rides/attractions
|
||||
STR_1010 :{SMALLFONT}{BLACK}Open or close park
|
||||
STR_1011 :Close all
|
||||
STR_1012 :Open all
|
||||
STR_1013 :Close park
|
||||
STR_1014 :Open park
|
||||
STR_1011 :关闭所有游乐设施
|
||||
STR_1012 :开启所有游乐设施
|
||||
STR_1013 :关闭游乐场
|
||||
STR_1014 :开放游乐场
|
||||
STR_1015 :Unable to operate with more than one station platform in this mode
|
||||
STR_1016 :Unable to operate with less than two stations in this mode
|
||||
STR_1017 :Can't change operating mode...
|
||||
@@ -1043,21 +1043,21 @@ STR_1032 :Can only build this on water!
|
||||
STR_1033 :Can only build this above ground!
|
||||
STR_1034 :Can only build this on land!
|
||||
STR_1035 :Local authority won't allow construction above tree-height!
|
||||
STR_1036 :Load Game
|
||||
STR_1037 :Load Landscape
|
||||
STR_1038 :Convert saved game to scenario
|
||||
STR_1039 :Install new track design
|
||||
STR_1040 :Save Game
|
||||
STR_1041 :Save Scenario
|
||||
STR_1042 :Save Landscape
|
||||
STR_1043 :OpenRCT2 Saved Game
|
||||
STR_1044 :OpenRCT2 Scenario File
|
||||
STR_1045 :OpenRCT2 Landscape File
|
||||
STR_1046 :OpenRCT2 Track Design File
|
||||
STR_1047 :Game save failed!
|
||||
STR_1048 :Scenario save failed!
|
||||
STR_1049 :Landscape save failed!
|
||||
STR_1050 :Failed to load...{NEWLINE}File contains invalid data!
|
||||
STR_1036 :载入游戏
|
||||
STR_1037 :载入存档
|
||||
STR_1038 :将存档转换为关卡
|
||||
STR_1039 :添加新的轨道设计
|
||||
STR_1040 :保存游戏
|
||||
STR_1041 :保存关卡
|
||||
STR_1042 :保存地形
|
||||
STR_1043 :OpenRCT2 游戏存档
|
||||
STR_1044 :OpenRCT2 关卡文件
|
||||
STR_1045 :OpenRCT2 地形文件
|
||||
STR_1046 :OpenRCT2 轨道设计文件
|
||||
STR_1047 :存储游戏失败!
|
||||
STR_1048 :存储关卡失败!
|
||||
STR_1049 :存储地形失败!
|
||||
STR_1050 :载入失败...{NEWLINE}文件中含有不可读取的数据!
|
||||
STR_1051 :Invisible Supports
|
||||
STR_1052 :Invisible People
|
||||
STR_1053 :{SMALLFONT}{BLACK}Rides/attractions in park
|
||||
@@ -3826,4 +3826,4 @@ STR_5477 :Map rendering
|
||||
STR_5478 :Controls
|
||||
STR_5479 :Toolbar
|
||||
STR_5480 :Show toolbar buttons for:
|
||||
STR_5481 :Themes
|
||||
STR_5481 :主题
|
||||
|
||||
@@ -1201,8 +1201,8 @@ STR_1195 :測試中
|
||||
STR_1196 :已開啟
|
||||
STR_1197 :故障了
|
||||
STR_1198 :毀壞了!
|
||||
STR_1199 :{COMMA16} 個遊客在這個遊樂設施上
|
||||
STR_1200 :{COMMA16} 個遊客在這個遊樂設施上
|
||||
STR_1199 :{COMMA16}個遊客在這個遊樂設施上
|
||||
STR_1200 :{COMMA16}個遊客在這個遊樂設施上
|
||||
STR_1201 :無人在排隊
|
||||
STR_1202 :1個遊客在排隊
|
||||
STR_1203 :{COMMA16}個遊客在排隊
|
||||
@@ -1925,7 +1925,7 @@ STR_1917 :{POP16}{POP16}{POP16}{CURRENCY}
|
||||
STR_1918 :不能再借貸更多錢!
|
||||
STR_1919 :沒有足夠的現金!
|
||||
STR_1920 :不能償還貸款!
|
||||
STR_1921 :{SMALLFONT}{BLACK}開新遊戲
|
||||
STR_1921 :{SMALLFONT}{BLACK}開始新遊戲
|
||||
STR_1922 :{SMALLFONT}{BLACK}繼續遊玩存檔
|
||||
STR_1923 :{SMALLFONT}{BLACK}開始教學
|
||||
STR_1924 :{SMALLFONT}{BLACK}退出遊戲
|
||||
@@ -2748,7 +2748,7 @@ STR_2739 :無
|
||||
STR_2740 :夢幻遊樂園 (RCT1)
|
||||
STR_2741 :模擬樂園 (RCT2)
|
||||
STR_2742 :找不到css50.dat
|
||||
STR_2743 :複製夢幻遊樂園(RCT1)文件夾中的'data\css17.dat'到模擬樂園(RCT2)的文件夾, 並重新命名為'data\css50.dat'.
|
||||
STR_2743 :請複製夢幻遊樂園(RCT1)文件夾中的'data\css17.dat'到模擬樂園(RCT2)的文件夾, 並重新命名為'data\css50.dat'.
|
||||
STR_2744 :[
|
||||
STR_2745 :\
|
||||
STR_2746 :]
|
||||
@@ -2763,8 +2763,8 @@ STR_2753 :除好草的草地
|
||||
STR_2754 :灌溉花圃
|
||||
STR_2755 :修復被毀壞的物件
|
||||
STR_2756 :移除垃圾
|
||||
STR_2757 :強制晴天
|
||||
STR_2758 :強制雷暴
|
||||
STR_2757 :<not used anymore>
|
||||
STR_2758 :<not used anymore>
|
||||
STR_2759 :無'擋在路上'檢查
|
||||
STR_2760 :+{CURRENCY}
|
||||
STR_2761 :<not used anymore>
|
||||
@@ -2781,7 +2781,7 @@ STR_2771 :減慢遊戲速度
|
||||
STR_2772 :加快遊戲速度
|
||||
STR_2773 :視窗化
|
||||
STR_2774 :全螢幕
|
||||
STR_2775 :全螢幕 (桌面尺寸)
|
||||
STR_2775 :全螢幕 (無邊框視窗)
|
||||
STR_2776 :語言:
|
||||
STR_2777 :{MOVE_X}{SMALLFONT}{STRING}
|
||||
STR_2778 :{RIGHTGUILLEMET}{MOVE_X}{SMALLFONT}{STRING}
|
||||
@@ -3228,16 +3228,16 @@ STR_3217 :已擁有的土地
|
||||
STR_3218 :已擁有建造權的土地
|
||||
STR_3219 :可供購買的土地
|
||||
STR_3220 :可供購買建造權的土地
|
||||
STR_3221 :{SMALLFONT}{BLACK}將樂園設置成為土地的擁有者
|
||||
STR_3222 :{SMALLFONT}{BLACK}尤樂園擁有土地的建造權
|
||||
STR_3221 :{SMALLFONT}{BLACK}令樂園成為土地的擁有者
|
||||
STR_3222 :{SMALLFONT}{BLACK}令樂園擁有土地的建造權
|
||||
STR_3223 :{SMALLFONT}{BLACK}將土地設置成為可供樂園購買
|
||||
STR_3224 :{SMALLFONT}{BLACK}將土地的建造權設置成為可供樂園購買
|
||||
STR_3225 :{SMALLFONT}{BLACK}設置是否在選中的位置中建造一些隨機物件
|
||||
STR_3225 :{SMALLFONT}{BLACK}設置是否在選中的位置中隨機建造一些物件
|
||||
STR_3226 :{SMALLFONT}{BLACK}建造樂園入口
|
||||
STR_3227 :太多樂園入口!
|
||||
STR_3228 :{SMALLFONT}{BLACK}設置遊客的開始步行位置
|
||||
STR_3229 :區域煞車不能建造在車站之後
|
||||
STR_3230 :區域煞車不能建造在自己之後
|
||||
STR_3230 :區域煞車不能建造在另一個區域煞車之後
|
||||
STR_3231 :區域煞車不能建造在這個鏈條坡道的頂部之後
|
||||
STR_3232 :選項 - 財政
|
||||
STR_3233 :選項 - 遊客
|
||||
@@ -3281,9 +3281,9 @@ STR_3270 :{SMALLFONT}{BLACK}禁止對地形作任何調整
|
||||
STR_3271 :禁止高空建造
|
||||
STR_3272 :{SMALLFONT}{BLACK}禁止任何高空發展
|
||||
STR_3273 :較高難度的樂園評價公式
|
||||
STR_3274 :{SMALLFONT}{BLACK}使增加樂園評價更加有挑戰性
|
||||
STR_3274 :{SMALLFONT}{BLACK}使增加樂園評價更具挑戰性
|
||||
STR_3275 :較難生成遊客
|
||||
STR_3276 :{SMALLFONT}{BLACK}使吸引遊客更加有挑戰性
|
||||
STR_3276 :{SMALLFONT}{BLACK}使吸引遊客更具挑戰性
|
||||
STR_3277 :{WINDOW_COLOUR_2}購買土地的費用:
|
||||
STR_3278 :{WINDOW_COLOUR_2}購買建造權利的費用:
|
||||
STR_3279 :免費進入樂園 / 需費乘搭遊樂設施
|
||||
@@ -3331,7 +3331,7 @@ STR_3320 :無法儲存劇情檔案...
|
||||
STR_3321 :成功安裝新物件
|
||||
STR_3322 :{WINDOW_COLOUR_2}目標: {BLACK}{STRINGID}
|
||||
STR_3323 :缺少物件資料, ID為:
|
||||
STR_3324 :需要資料片:
|
||||
STR_3324 :需要資料片: {STRINGID}
|
||||
STR_3325 :需要一隻資料片
|
||||
STR_3326 :{WINDOW_COLOUR_2}(暫無圖片)
|
||||
STR_3327 :尚未設定遊客的開始步行位置
|
||||
@@ -3341,7 +3341,7 @@ STR_3330 :樂園必需有一些己擁有的土地
|
||||
STR_3331 :由地圖邊緣到樂園入口的道路尚未連接好, 或者太複雜 - 這些道路必需是一格寬度, 並以越少交界及彎位越好
|
||||
STR_3332 :樂園入口倒轉了, 或沒有道路連接至地圖邊緣
|
||||
STR_3333 :在存檔中導出附加物件
|
||||
STR_3334 :{SMALLFONT}{BLACK}選擇是否儲存附加物件(額外加入的附加物件)到存檔, 以便存檔給沒有那些附加物件的人載入
|
||||
STR_3334 :{SMALLFONT}{BLACK}選擇是否儲存附加物件(額外加入的附加物件)到存檔, 以便沒有那些附加物件的人載入存檔
|
||||
STR_3335 :雲霄飛車設計工具 - 選擇要設計的雲霄飛車的類型及車輛種類
|
||||
STR_3336 :軌道設計管理工具 - 選擇要管理的遊樂設施的類型
|
||||
STR_3337 :<not used anymore>
|
||||
@@ -3360,8 +3360,8 @@ STR_3349 :刪除
|
||||
STR_3350 :軌道設計名稱
|
||||
STR_3351 :請輸入這個軌道設計的新名稱:
|
||||
STR_3352 :不能重命名這個軌道設計...
|
||||
STR_3353 :新名稱含有不適合的字符
|
||||
STR_3354 :已有另外一個檔案為相同名稱, 或檔案被寫入保護
|
||||
STR_3353 :新名稱含有不合適的字符
|
||||
STR_3354 :已有另外一個相同名稱的檔案, 或檔案被寫入保護
|
||||
STR_3355 :檔案被寫入保護或被鎖定
|
||||
STR_3356 :刪除檔案
|
||||
STR_3357 :{WINDOW_COLOUR_2}你確定要永久刪除{STRINGID} ?
|
||||
@@ -3465,7 +3465,7 @@ STR_5123 :翻新遊樂設施
|
||||
STR_5124 :<not used anymore>
|
||||
STR_5125 :全可拆卸
|
||||
STR_5126 :隨機播放主題曲
|
||||
STR_5127 :{SMALLFONT}{BLACK}禁止調整地勢
|
||||
STR_5127 :{SMALLFONT}{BLACK}拖曳調整地形, 而不調整地勢
|
||||
STR_5128 :選擇大小
|
||||
STR_5129 :請輸入介於{COMMA16}及{COMMA16}的選擇大小
|
||||
STR_5130 :地圖大小
|
||||
@@ -3475,7 +3475,7 @@ STR_5133 :{SMALLFONT}{BLACK}選擇較小的土地範圍
|
||||
STR_5134 :{SMALLFONT}{BLACK}選擇較大的土地範圍
|
||||
STR_5135 :{SMALLFONT}{BLACK}購買土地擁有權或建造權
|
||||
STR_5136 :土地擁有權
|
||||
STR_5137 :允許鏈條上拉及發車速度高至{VELOCITY}
|
||||
STR_5137 :移除遊樂設施的運行限制
|
||||
STR_5138 :{SMALLFONT}{WINDOW_COLOUR_2}{STRINGID}
|
||||
STR_5139 :{WHITE}{STRINGID}
|
||||
STR_5140 :去除煞車組件故障
|
||||
@@ -3515,7 +3515,7 @@ STR_5173 :將Twitch聊天室的內容推送為新聞
|
||||
STR_5174 :{SMALLFONT}{BLACK}會將Twitch聊天室所有標'!news'的內容以最近消息顯示於遊戲內
|
||||
STR_5175 :請輸入你的Twitch頻道名稱
|
||||
STR_5176 :准許Twitch頻道融合於遊戲之中
|
||||
STR_5177 :全屏幕模式:
|
||||
STR_5177 :顯示模式:
|
||||
STR_5178 :{SMALLFONT}{BLACK}顯示用於財政的密技
|
||||
STR_5179 :{SMALLFONT}{BLACK}顯示用於遊客的密技
|
||||
STR_5180 :{SMALLFONT}{BLACK}顯示用於樂園的密技
|
||||
@@ -3617,14 +3617,14 @@ STR_5275 :搜尋物件
|
||||
STR_5276 :請輸入你要搜尋的物件名稱
|
||||
STR_5277 :清除
|
||||
STR_5278 :沙盒模式
|
||||
STR_5279 :沙盒模式關閉
|
||||
STR_5279 :關閉沙盒模式
|
||||
STR_5280 :{SMALLFONT}{BLACK}允許從地圖視窗中修改土地擁有權, 以及其他平常只適用於劇情編輯工具的選項
|
||||
STR_5281 :{SMALLFONT}{BLACK}功能
|
||||
STR_5282 :夢幻遊樂場 (RCT1)遊樂設施開關燈號
|
||||
STR_5283 :夢幻遊樂場 (RCT1)樂園開關燈號
|
||||
STR_5284 :夢幻遊樂場 (RCT1)選擇劇情字體
|
||||
STR_5285 :人肉炸彈!!!
|
||||
STR_5286 :{SMALLFONT}{BLACK}將某些遊客爆炸,嘻嘻!
|
||||
STR_5286 :{SMALLFONT}{BLACK}令某些遊客立即爆炸, 嘻嘻!
|
||||
STR_5287 :遊樂設施已經故障了
|
||||
STR_5288 :遊樂設施已關閉了
|
||||
STR_5289 :沒有故障可適用於此遊樂設施
|
||||
@@ -3642,7 +3642,7 @@ STR_5300 :{SMALLFONT}{BLACK}一鍵解僱員工
|
||||
STR_5301 :{MEDIUMFONT}{BLACK}付清你的貸款
|
||||
STR_5302 :付清貸款
|
||||
STR_5303 :暫停時可以建造物件
|
||||
STR_5304 :主畫面動畫:
|
||||
STR_5304 :主選單動畫:
|
||||
STR_5305 :夢幻遊樂場 (RCT1)
|
||||
STR_5306 :夢幻遊樂場 (RCT1) (+資料片1 - AA)
|
||||
STR_5307 :夢幻遊樂場 (RCT1) (+資料片1&2 - AA+LL)
|
||||
@@ -3742,7 +3742,7 @@ STR_5399 :按'暫停'按鈕繼續編輯
|
||||
STR_5400 :不能更改此主選單動畫
|
||||
STR_5401 :建立新的主選單動畫, 並作出更改
|
||||
STR_5402 :載入主選單動畫失敗
|
||||
STR_5403 :非法的存檔或沒有'Load'或'Wait'指令
|
||||
STR_5403 :非法的存檔或沒有'載入'或'等候'指令
|
||||
STR_5404 :名稱已經存在
|
||||
STR_5405 :請輸入存檔名稱
|
||||
STR_5406 :請輸入主選單動畫存檔名稱
|
||||
@@ -3780,7 +3780,7 @@ STR_5437 :暫無存檔被選中
|
||||
STR_5438 :當命令編輯工具開啟不能作出改變
|
||||
STR_5439 :4秒以上的等待(Wait)命令需要加上重新開始(Restart)命令
|
||||
STR_5440 :當焦點失去時最小化全螢幕的遊戲
|
||||
STR_5441 :{SMALLFONT}{BLACK}以軌道類別分別遊樂設施,{NEWLINE}令到車輔風格可以在建造後更改,{NEWLINE}就像夢幻遊樂園1(RCT1)一樣.
|
||||
STR_5441 :{SMALLFONT}{BLACK}以軌道類別分別遊樂設施,{NEWLINE}就像夢幻遊樂園1(RCT1)一樣,{NEWLINE}令到車輔風格可以在建造後更改.
|
||||
STR_5442 :固定樂園評價:
|
||||
STR_5443 :速度{MOVE_X}{87}{STRINGID}
|
||||
STR_5444 :速度:
|
||||
@@ -3840,7 +3840,7 @@ STR_5497 :延遲值 (Ping):
|
||||
STR_5498 :伺服器列表
|
||||
STR_5499 :玩家名稱:
|
||||
STR_5500 :新增伺服器
|
||||
STR_5501 :開始伺服器
|
||||
STR_5501 :開設伺服器
|
||||
STR_5502 :多人連線模式
|
||||
STR_5503 :請輸入主機名稱或IP地址:
|
||||
STR_5504 :{SMALLFONT}{BLACK}顯示多人連線狀態
|
||||
@@ -3849,7 +3849,7 @@ STR_5506 :遊客無視設施的刺激度
|
||||
STR_5507 :預設清潔工人會修剪草皮
|
||||
STR_5508 :允許載入校驗失敗的檔案
|
||||
STR_5509 :{SMALLFONT}{BLACK}允許載入校驗失敗的劇情及存檔, 例如試玩版的劇情或已損壞的存檔.
|
||||
STR_5510 :預設聲效裝置
|
||||
STR_5510 :預設音效裝置
|
||||
STR_5511 :(未知)
|
||||
STR_5512 :另存遊戲
|
||||
STR_5513 :(快速)儲存遊戲
|
||||
@@ -3895,7 +3895,7 @@ STR_5552 :{POP16}{POP16}第{COMMA16}年, {PUSH16}{PUSH16}{PUSH16}{STRINGID} {
|
||||
STR_5553 :當Steam overlay開啟時暫停遊戲
|
||||
STR_5554 :{SMALLFONT}{BLACK}啟用山丘工具
|
||||
STR_5555 :顯示來自其他類型軌道的車輛種類
|
||||
STR_5556 :踢走玩家
|
||||
STR_5556 :{SMALLFONT}{BLACK}踢除玩家
|
||||
STR_5557 :多人遊戲不同步時依然保持連線
|
||||
STR_5558 :此設定會於重啟遊戲後生效
|
||||
STR_5559 :檢查時距為10分鐘
|
||||
@@ -3906,7 +3906,7 @@ STR_5563 :此功能暫未穩定地使用, 請多加留意.
|
||||
STR_5564 :插入已損壞元素
|
||||
STR_5565 :{SMALLFONT}{BLACK}在一個網格的最上插入一個已損壞的地圖元素. 此插入會隱藏其他元素.
|
||||
STR_5566 :密碼:
|
||||
STR_5567 :推廣
|
||||
STR_5567 :推廣由主伺服器列表中
|
||||
STR_5568 :輸入密碼
|
||||
STR_5569 :此伺服器被密碼保護
|
||||
STR_5570 :索取伺服器
|
||||
@@ -3914,14 +3914,316 @@ STR_5571 :加入遊戲
|
||||
STR_5572 :加入最愛
|
||||
STR_5573 :由最愛中移除
|
||||
STR_5574 :伺服器名稱:
|
||||
STR_5575 :最多玩家數:
|
||||
STR_5575 :最大玩家數量:
|
||||
STR_5576 :連接埠:
|
||||
STR_5577 :南韓園 (₩)
|
||||
STR_5578 :俄羅斯盧布 (R)
|
||||
STR_5579 :顥示縮放因子:
|
||||
STR_5580 :捷克克朗 (Kc)
|
||||
STR_5581 :顥示幀數
|
||||
STR_5582 :限制滑鼠游標於視窗中移動
|
||||
STR_5583 :{COMMA1DP16}ms{POWERNEGATIVEONE}
|
||||
STR_5584 :SI
|
||||
STR_5585 :{SMALLFONT}{BLACK}移除遊樂設施的運行限制, 例如容許鏈條上拉速度高達{VELOCITY}
|
||||
STR_5586 :自動開啟商店及攤販
|
||||
STR_5587 :{SMALLFONT}{BLACK}當此設定啟用後, 商店及攤販將會於建造後自動開啟
|
||||
STR_5588 :{SMALLFONT}{BLACK}與其他玩家一起遊玩
|
||||
STR_5589 :消息設定
|
||||
STR_5590 :樂園獎項
|
||||
STR_5591 :推廣計劃已完結
|
||||
STR_5592 :有關樂園的警告
|
||||
STR_5593 :有關樂園評價的警告
|
||||
STR_5594 :遊樂設施發生故障
|
||||
STR_5595 :遊樂設施毀壞了
|
||||
STR_5596 :有關遊樂設施的警告
|
||||
STR_5597 :研發好的遊樂設施,商店或景物
|
||||
STR_5598 :有關遊客的警告
|
||||
STR_5599 :遊客迷路了
|
||||
STR_5600 :遊客已離開樂園
|
||||
STR_5601 :遊客正在排隊遊玩某個遊樂設施
|
||||
STR_5602 :遊客已乘上遊樂設施
|
||||
STR_5603 :遊客已離開遊樂設施
|
||||
STR_5604 :遊客已購買物品
|
||||
STR_5605 :遊客已使用設施
|
||||
STR_5606 :遊客已死亡
|
||||
STR_5607 :{SMALLFONT}{BLACK}強制移除選中的地圖元素.
|
||||
STR_5608 :BH
|
||||
STR_5609 :CH
|
||||
STR_5610 :{SMALLFONT}{BLACK}移除選中的地圖元素. 使用時請注意. 因為強制移除地圖元素並不會對遊戲中的現金做成影響.
|
||||
STR_5611 :G
|
||||
STR_5612 :{SMALLFONT}{BLACK}Ghost flag
|
||||
STR_5613 :B
|
||||
STR_5614 :{SMALLFONT}{BLACK}Broken flag
|
||||
STR_5615 :L
|
||||
STR_5616 :{SMALLFONT}{BLACK}Last element for tile flag
|
||||
STR_5617 :{SMALLFONT}{BLACK}將選中的元素移到上面.
|
||||
STR_5618 :{SMALLFONT}{BLACK}將選中的元素移到下面.
|
||||
STR_5619 :夢幻遊樂園
|
||||
STR_5620 :夢幻遊樂園: 資料片1
|
||||
STR_5621 :夢幻遊樂園: 資料片2
|
||||
STR_5622 :模擬樂園2
|
||||
STR_5623 :瘋狂世界
|
||||
STR_5624 :時空歷險
|
||||
STR_5625 :{OPENQUOTES}真實的{ENDQUOTES}樂園
|
||||
STR_5626 :其他樂園
|
||||
STR_5627 :樂園列表的排序方式:
|
||||
STR_5628 :出處的遊戲
|
||||
STR_5629 :困難程度
|
||||
STR_5630 :允許劇情解鎖
|
||||
STR_5631 :額外下載的官方樂園
|
||||
STR_5632 :建設你的..
|
||||
STR_5633 :CMD +
|
||||
STR_5634 :OPTION +
|
||||
STR_5635 :{WINDOW_COLOUR_2}已花費金錢: {BLACK}{CURRENCY2DP}
|
||||
STR_5636 :{WINDOW_COLOUR_2}已運行命名: {BLACK}{COMMA16}個
|
||||
STR_5637 :無法進行此動作...
|
||||
STR_5638 :並沒有足夠的權限
|
||||
STR_5639 :{SMALLFONT}{BLACK}顯示玩家列表
|
||||
STR_5640 :{SMALLFONT}{BLACK}管理組別
|
||||
STR_5641 :預設組別:
|
||||
STR_5642 :組別:
|
||||
STR_5643 :新增組別
|
||||
STR_5644 :移除組別
|
||||
STR_5645 :聊天
|
||||
STR_5646 :修改地勢
|
||||
STR_5647 :暫停遊戲
|
||||
STR_5648 :修改湖泊及水塘
|
||||
STR_5649 :開始建造遊樂設施
|
||||
STR_5650 :移除遊樂設施
|
||||
STR_5651 :建造遊樂設施
|
||||
STR_5652 :修改遊樂設施的設置
|
||||
STR_5653 :修改景物
|
||||
STR_5654 :放置道路
|
||||
STR_5655 :修改遊客
|
||||
STR_5656 :修改員工
|
||||
STR_5657 :修改樂園的設置
|
||||
STR_5658 :修改樂園資金的設置
|
||||
STR_5659 :踢除玩家
|
||||
STR_5660 :修改組別
|
||||
STR_5661 :將玩家分配到個別組別
|
||||
STR_5662 :N/A
|
||||
STR_5663 :清除景物
|
||||
STR_5664 :密技
|
||||
STR_5665 :啟用/禁用景物批量放置
|
||||
STR_5701 :{WINDOW_COLOUR_2}最近的動作: {BLACK}{STRINGID}
|
||||
STR_5702 :{SMALLFONT}{BLACK}將這個玩家的最近的動作定位
|
||||
STR_5703 :無法踢除架設者
|
||||
STR_5704 :最近的動作:
|
||||
STR_5705 :無法將此玩家分配到此組別
|
||||
STR_5706 :無法移除有玩家在內的組別
|
||||
STR_5707 :無法修改此組別
|
||||
STR_5708 :無法改變架設者身處的組別
|
||||
STR_5709 :重命名組別
|
||||
STR_5710 :組別名稱
|
||||
STR_5711 :請輸入這個組別的新名稱:
|
||||
STR_5712 :無法修改你沒有的權限
|
||||
STR_5713 :踢除玩家
|
||||
STR_5714 :顯示設定視窗
|
||||
STR_5715 :開新遊戲
|
||||
STR_5716 :無法於多人連線模式中使用
|
||||
# For identifying client network version in server list window
|
||||
STR_5717 :多人連線版本: {STRING}
|
||||
STR_5718 :{SMALLFONT}{BLACK}多人連線版本: {STRING}
|
||||
STR_5719 :晴天
|
||||
STR_5720 :間中陰天
|
||||
STR_5721 :陰天
|
||||
STR_5722 :有雨
|
||||
STR_5723 :大雨
|
||||
STR_5724 :雷暴
|
||||
STR_5725 :{BLACK}強制設定天氣為:
|
||||
STR_5726 :{SMALLFONT}{BLACK}設定樂園目前的天氣
|
||||
STR_5727 :縮放品質
|
||||
STR_5728 :需要啟用硬體渲染
|
||||
STR_5729 :{SMALLFONT}{BLACK}需要啟用硬體渲染
|
||||
STR_5730 :最鄰近
|
||||
STR_5731 :線性
|
||||
STR_5732 :各向異性
|
||||
STR_5733 :以整數比例調整最鄰近式縮放
|
||||
# tooltip for tab in options window
|
||||
STR_5734 :{SMALLFONT}{BLACK}渲染
|
||||
STR_5735 :網絡狀況
|
||||
STR_5736 :玩家
|
||||
STR_5737 :已關閉, {COMMA16}個遊客依然在這個遊樂設施上
|
||||
STR_5738 :已關閉, {COMMA16}個遊客依然在這個遊樂設施上
|
||||
STR_5739 :{WINDOW_COLOUR_2}在這個遊樂設施上的遊客: {BLACK}{COMMA16}
|
||||
STR_5740 :永不完結的推廣計劃
|
||||
STR_5741 :{SMALLFONT}{BLACK}推廣計劃將會不斷推行下去
|
||||
STR_5742 :認證中...
|
||||
STR_5743 :連線中...
|
||||
STR_5744 :索取伺服器地址中...
|
||||
STR_5745 :網絡不同步已被偵察
|
||||
STR_5746 :已斷線
|
||||
STR_5747 :已斷線: {STRING}
|
||||
STR_5748 :已被踢除
|
||||
STR_5749 :請離開這個伺服器!
|
||||
STR_5750 :連線已關閉
|
||||
STR_5751 :接收不到任何資料
|
||||
STR_5752 :{OUTLINE}{RED}{STRING}已離開遊戲
|
||||
STR_5753 :{OUTLINE}{RED}{STRING}已離開遊戲 ({STRING})
|
||||
STR_5754 :不合適的玩家名字
|
||||
STR_5755 :不合適的遊戲版本
|
||||
STR_5756 :密碼錯誤
|
||||
STR_5757 :伺服器人數已滿
|
||||
STR_5758 :{OUTLINE}{GREEN}{STRING}已加入遊戲
|
||||
STR_5759 :下載劇情中... ({INT32} / {INT32})
|
||||
STR_5760 :港幣 (HK$)
|
||||
STR_5761 :新台幣 (NT$)
|
||||
STR_5762 :人民幣 (CN{YEN})
|
||||
STR_5763 :所有檔案
|
||||
STR_5764 :不正確的遊樂設施類別
|
||||
STR_5765 :無法修改不正確類別的遊樂設施
|
||||
STR_5766 :<available string id>
|
||||
STR_5767 :收入
|
||||
STR_5768 :總乘客數
|
||||
STR_5769 :總利潤
|
||||
STR_5770 :每小時服務的遊客
|
||||
STR_5771 :運行費用
|
||||
STR_5772 :年齡
|
||||
STR_5773 :總乘客數: {COMMA32}
|
||||
STR_5774 :總利潤: {CURRENCY2DP}
|
||||
STR_5775 :乘客: {BLACK}每小時{COMMA32}個
|
||||
STR_5776 :落成年份: {BLACK}今年
|
||||
STR_5777 :落成年份: {BLACK}去年
|
||||
STR_5778 :落成年份: {BLACK}{COMMA16}年前
|
||||
STR_5779 :利潤: 每小時{CURRENCY2DP}
|
||||
STR_5780 :運作成本: {BLACK}每小時{CURRENCY2DP}
|
||||
STR_5781 :運作成本: {BLACK}未知
|
||||
STR_5782 :你已經連接到伺服器. 按 '{STRING}' 來聊天.
|
||||
STR_5783 :{WINDOW_COLOUR_2}劇情未解開
|
||||
STR_5784 :{BLACK}完成已解開的劇情來解開此劇情.
|
||||
STR_5785 :不能重命名組別...
|
||||
STR_5786 :不正確的組別名稱
|
||||
STR_5787 :{COMMA32} 玩家在線
|
||||
STR_5788 :預設檢查遊樂設施的時隔:
|
||||
STR_5789 :禁用光影效果
|
||||
STR_5790 :{SMALLFONT}{BLACK}開啟/關閉夢幻遊樂園式的收費系統-{NEWLINE}(例如同時收取遊樂設施及進場費用)
|
||||
STR_5791 :{SMALLFONT}{BLACK}設定所有遊樂設施的可靠度為100%{NEWLINE}並重設他們的落成年份為"今年"
|
||||
STR_5792 :{SMALLFONT}{BLACK}修理所有已故障的遊樂設施
|
||||
STR_5793 :{SMALLFONT}{BLACK}重設指定遊樂設施的毀壞記錄,{NEWLINE}令遊客不覺得該設施不安全
|
||||
STR_5794 :{SMALLFONT}{BLACK}此密技移除某些劇情禁止修改{NEWLINE}某些已預先建設好的遊樂設施的限制
|
||||
STR_5795 :{SMALLFONT}{BLACK}遊客會乘坐所有樂園內的遊樂設施{NEWLINE}即使它們的刺激度極端地高
|
||||
STR_5796 :{SMALLFONT}{BLACK}強制開放或關閉樂園
|
||||
STR_5797 :{SMALLFONT}{BLACK}禁止天氣轉變並{NEWLINE}固定於選定的天氣
|
||||
STR_5798 :{SMALLFONT}{BLACK}允許暫停時建造物件
|
||||
STR_5799 :{SMALLFONT}{BLACK}禁止所有因煞車故障發生的故障及毀壞
|
||||
STR_5800 :{SMALLFONT}{BLACK}防止遊樂設施發生故障
|
||||
|
||||
|
||||
#############
|
||||
# Scenarios #
|
||||
################
|
||||
# RCT Original #
|
||||
################
|
||||
<Forest Frontiers>
|
||||
STR_SCNR :Forest Frontiers
|
||||
STR_PARK :Forest Frontiers
|
||||
STR_DTLS :在隱藏於森林深處的清空範圍中, 建造一個很受歡迎的樂園
|
||||
|
||||
<Dynamite Dunes>
|
||||
STR_SCNR :Dynamite Dunes
|
||||
STR_PARK :Dynamite Dunes
|
||||
STR_DTLS :這個座立於沙漠中的樂園只有一座雲霄飛車, 但不缺乏可供擴充的位置
|
||||
|
||||
<Leafy Lake>
|
||||
STR_SCNR :Leafy Lake
|
||||
STR_PARK :Leafy Lake
|
||||
STR_DTLS :在一個大型湖泊的旁邊, 由零開始建造一個樂園
|
||||
|
||||
<Diamond Heights>
|
||||
STR_SCNR :Diamond Heights
|
||||
STR_PARK :Diamond Heights
|
||||
STR_DTLS :Diamond Heights已經是一個擁有極佳遊樂設施, 並且很發展得很成功的樂園 - 繼續發展它讓它的價值翻倍
|
||||
|
||||
<Evergreen Gardens>
|
||||
STR_SCNR :Evergreen Gardens
|
||||
STR_PARK :Evergreen Gardens
|
||||
STR_DTLS :將景色優美的Evergreen Gardens轉型成一個很受歡迎的樂園
|
||||
|
||||
<Bumbly Beach>
|
||||
STR_SCNR :Bumbly Beach
|
||||
STR_PARK :Bumbly Beach
|
||||
STR_DTLS :將Bumbly Beach這個小型樂園發展成一個很受歡迎的樂園
|
||||
|
||||
<Trinity Islands>
|
||||
STR_SCNR :Trinity Islands
|
||||
STR_PARK :Trinity Islands
|
||||
STR_DTLS :幾個鄰近的島嶼組成了這個新樂園的基本地勢
|
||||
|
||||
<Katie's Dreamland>
|
||||
STR_SCNR :Katie's Dreamland
|
||||
STR_PARK :Katie's Dreamland
|
||||
STR_DTLS :一個只有幾個遊樂設施但有擴展空間的小型樂園 - 你的目標是讓它的價值翻倍
|
||||
|
||||
<Pokey Park>
|
||||
STR_SCNR :Pokey Park
|
||||
STR_PARK :Pokey Park
|
||||
STR_DTLS :一個擠迫的小型樂園, 它需要重大擴張
|
||||
|
||||
<White Water Park>
|
||||
STR_SCNR :White Water Park
|
||||
STR_PARK :White Water Park
|
||||
STR_DTLS :一個附有優良水文類遊樂設施的樂園, 它需要重大擴張
|
||||
|
||||
<Millennium Mines>
|
||||
STR_SCNR :Millennium Mines
|
||||
STR_PARK :Millennium Mines
|
||||
STR_DTLS :將一個已被遺棄的大型礦坑由景點轉型成一個樂園
|
||||
|
||||
<Karts & Coasters>
|
||||
STR_SCNR :Karts & Coasters
|
||||
STR_PARK :Karts & Coasters
|
||||
STR_DTLS :一個隱藏在森林的大型樂園, 但當中只有小型賽車及木製雲霄飛車
|
||||
|
||||
<Mel's World>
|
||||
STR_SCNR :Mel's World
|
||||
STR_PARK :Mel's World
|
||||
STR_DTLS :這個樂園已經有一些既優秀又現代的遊樂設施, 但它亦有很大的擴充空間
|
||||
|
||||
<Mystic Mountain>
|
||||
STR_SCNR :Mystic Mountain
|
||||
STR_PARK :Mystic Mountain
|
||||
STR_DTLS :在Mystic Mountain的崎嶇不平森林中, 由零開始建造一個樂園
|
||||
|
||||
<Pacific Pyramids>
|
||||
STR_SCNR :Pacific Pyramids
|
||||
STR_PARK :Pacific Pyramids
|
||||
STR_DTLS :Convert the Egyptian Ruins tourist attraction into a thriving theme park
|
||||
|
||||
<Crumbly Woods>
|
||||
STR_SCNR :Crumbly Woods
|
||||
STR_PARK :Crumbly Woods
|
||||
STR_DTLS :A large park with well-designed but rather old rides - Replace the old rides or add new rides to make the park more popular
|
||||
|
||||
<Paradise Pier>
|
||||
STR_SCNR :Paradise Pier
|
||||
STR_PARK :Paradise Pier
|
||||
STR_DTLS :將這個平凡無奇的小鎮碼頭轉型成一個很受歡迎的樂園
|
||||
|
||||
<Lightning Peaks>
|
||||
STR_SCNR :Lightning Peaks
|
||||
STR_PARK :Lightning Peaks
|
||||
STR_DTLS :The beautiful mountains of Lightning Peaks are popular with walkers and sightseers - Use the available land to attract a new thrill-seeking clientele
|
||||
|
||||
<Ivory Towers>
|
||||
STR_SCNR :Ivory Towers
|
||||
STR_PARK :Ivory Towers
|
||||
STR_DTLS :一個有數項問題的知名樂園
|
||||
|
||||
<Rainbow Valley>
|
||||
STR_SCNR :Rainbow Valley
|
||||
STR_PARK :Rainbow Valley
|
||||
STR_DTLS :Rainbow Valley's local authority won't allow any landscape changes or large tree removal, but you must develop the area into a large theme park
|
||||
|
||||
<Thunder Rock>
|
||||
STR_SCNR :Thunder Rock
|
||||
STR_PARK :Thunder Rock
|
||||
STR_DTLS :Thunder Rock豎立一個在沙漠中部, 並因此吸引遊客 - 將可用的空間建造遊樂設施來吸引更多遊客
|
||||
|
||||
<Mega Park>
|
||||
STR_SCNR :Mega Park
|
||||
STR_PARK :Mega Park
|
||||
STR_DTLS :盡情玩吧!
|
||||
|
||||
#####################
|
||||
# Rides/attractions #
|
||||
#####################
|
||||
@@ -3931,92 +4233,92 @@ STR_5580 :捷克克朗 (Kc)
|
||||
[AML1]
|
||||
STR_NAME :美式蒸氣火車
|
||||
STR_DESC :配備著復刻蒸氣火車頭及煤水車的小型蒸氣火車, 拉著帶有帆布車頂的木製車廂
|
||||
STR_CPTY :每車廂6個乘客
|
||||
STR_CPTY :每車廂6位乘客
|
||||
|
||||
[CLIFT1]
|
||||
STR_NAME :纜車車卡
|
||||
STR_DESC :供纜車使用的開放式車卡
|
||||
STR_CPTY :每車卡2個乘客
|
||||
STR_CPTY :每車卡2位乘客
|
||||
|
||||
[CLIFT2]
|
||||
STR_NAME :登頂滑雪纜車車椅
|
||||
STR_DESC :供纜車使用的開放式車卡
|
||||
STR_CPTY :每車卡2個乘客
|
||||
STR_CPTY :每車卡2位乘客
|
||||
|
||||
[LIFT1]
|
||||
STR_NAME :升降機
|
||||
STR_DESC :遊客乘搭升降機上下穿梭於垂直的管道中, 並借此訪問另一層
|
||||
STR_CPTY :16個乘客
|
||||
STR_CPTY :16位乘客
|
||||
|
||||
[MONO1]
|
||||
STR_NAME :流線型單軌電車
|
||||
STR_DESC :大載客量的單軌電車, 車頭車尾都配備著流線型設計
|
||||
STR_CPTY :每車卡5或10個乘客
|
||||
STR_CPTY :每車卡5或10位乘客
|
||||
|
||||
[MONO2]
|
||||
STR_NAME :小型單軌電車
|
||||
STR_DESC :附有開放式側邊的小型單軌電車
|
||||
STR_CPTY :每車卡4個乘客
|
||||
STR_CPTY :每車卡4位乘客
|
||||
|
||||
[MONO3]
|
||||
STR_NAME :懷舊風格單軌電車
|
||||
STR_DESC :使用開放式設計車廂的單軌電車
|
||||
STR_CPTY :每車卡4個乘客
|
||||
STR_CPTY :每車卡4位乘客
|
||||
|
||||
[NRL]
|
||||
STR_NAME :蒸氣火車
|
||||
STR_DESC :配備著復刻蒸氣火車頭及煤水車的小型蒸氣火車, 拉著開放式的木製車廂
|
||||
STR_CPTY :每車廂6個乘客
|
||||
STR_CPTY :每車廂6位乘客
|
||||
|
||||
[NRL2]
|
||||
STR_NAME :有蓋蒸氣火車
|
||||
STR_DESC :配備著復刻蒸氣火車頭及煤水車的小型蒸氣火車, 拉著帶有織布車頂的木製車廂
|
||||
STR_CPTY :每車廂6個乘客
|
||||
STR_CPTY :每車廂6位乘客
|
||||
|
||||
[SMONO]
|
||||
STR_NAME :懸掛式單軌電車
|
||||
STR_DESC :大載客量的單軌電車
|
||||
STR_CPTY :每車卡8個乘客
|
||||
STR_CPTY :每車卡8位乘客
|
||||
|
||||
[TRAM1]
|
||||
STR_NAME :電車
|
||||
STR_DESC :復刻的懷舊電車
|
||||
STR_CPTY :每車卡10個乘客
|
||||
STR_CPTY :每車卡10位乘客
|
||||
|
||||
[4X4]
|
||||
STR_NAME :怪獸卡車
|
||||
STR_DESC :能爬上陡斜坡道, 而且帶有動力的巨型4 x 4卡車
|
||||
STR_CPTY :每卡車2個乘客
|
||||
STR_CPTY :每卡車2位乘客
|
||||
|
||||
[CHBUILD]
|
||||
STR_NAME :古怪屋
|
||||
STR_DESC :一座建築物, 含有扭曲房間及傾斜走道使人於行走中失去方向感
|
||||
STR_CPTY :5個遊客
|
||||
STR_CPTY :5位遊客
|
||||
|
||||
[CIRCUS1]
|
||||
STR_NAME :馬戲團
|
||||
STR_DESC :於大型帳幕內進行動物馬戲團表演
|
||||
STR_CPTY :30個遊客
|
||||
STR_CPTY :30位遊客
|
||||
|
||||
[CTCAR]
|
||||
STR_NAME :笑臉貓遊
|
||||
STR_DESC :帶有動力的貓班車輛跟隨著軌道的路線遊覽周邊
|
||||
STR_CPTY :每輛車2個乘客
|
||||
STR_DESC :帶有動力的貓型車輛跟隨著軌道的路線遊覽周邊
|
||||
STR_CPTY :每輛車2位乘客
|
||||
|
||||
[DODG1]
|
||||
STR_NAME :碰碰車
|
||||
STR_DESC :自助駕駛的電力碰碰車
|
||||
STR_CPTY :每車輛1個乘客
|
||||
STR_CPTY :每車輛1位乘客
|
||||
|
||||
[FSAUC]
|
||||
STR_NAME :碰碰飛碟
|
||||
STR_DESC :自助駕駛的飛碟型車輛
|
||||
STR_CPTY :每飛碟1個乘客
|
||||
STR_CPTY :每飛碟1位乘客
|
||||
|
||||
[FWH1]
|
||||
STR_NAME :摩天輪
|
||||
STR_DESC :不斷旋轉, 附有露天座椅的巨大輪環
|
||||
STR_CPTY :32乘客
|
||||
STR_CPTY :32位乘客
|
||||
|
||||
[GOLF1]
|
||||
STR_NAME :迷你高爾夫
|
||||
@@ -4027,4 +4329,4 @@ STR_CPTY :
|
||||
[CONDORRD]
|
||||
STR_NAME :神鷹暢遊
|
||||
STR_DESC :乘客乘坐於軌道下的神鷹造型列車上, 將會於飛馳中體驗飛一般的快感
|
||||
STR_CPTY :每車卡4個乘客
|
||||
STR_CPTY :每車卡4位乘客
|
||||
|
||||
11780
data/language/czech.txt
11780
data/language/czech.txt
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1779,7 +1779,7 @@ STR_1773 :Only one on-ride photo section allowed per ride
|
||||
STR_1774 :Only one cable lift hill allowed per ride
|
||||
STR_1775 :Off
|
||||
STR_1776 :On
|
||||
STR_1777 :{WINDOW_COLOUR_2}Music
|
||||
STR_1777 :{WINDOW_COLOUR_2}Ride music
|
||||
STR_1778 :{STRINGID} - -
|
||||
STR_1779 :{INLINE_SPRITE}{254}{19}{00}{00} Panda costume
|
||||
STR_1780 :{INLINE_SPRITE}{255}{19}{00}{00} Tiger costume
|
||||
@@ -2364,7 +2364,7 @@ STR_2356 :{WINDOW_COLOUR_2}Rides inspected: {BLACK}{COMMA16}
|
||||
STR_2357 :House
|
||||
STR_2358 :Units
|
||||
STR_2359 :Real Values
|
||||
STR_2360 :{WINDOW_COLOUR_2}Display Resolution:
|
||||
STR_2360 :Display Resolution:
|
||||
STR_2361 :Landscape Smoothing
|
||||
STR_2362 :{SMALLFONT}{BLACK}Toggle landscape tile edge smoothing on/off
|
||||
STR_2363 :Gridlines on Landscape
|
||||
@@ -2689,7 +2689,7 @@ STR_2680 :All research complete
|
||||
STR_2681 :{MEDIUMFONT}{BLACK}Increases your money by {CURRENCY}
|
||||
STR_2682 :<not used anymore>
|
||||
STR_2683 :<not used anymore>
|
||||
STR_2684 :{SMALLFONT}{BLACK}Large group of peeps arrive
|
||||
STR_2684 :{SMALLFONT}{BLACK}Large group of guests arrive
|
||||
STR_2685 :Simplex Noise Parameters
|
||||
STR_2686 :{WINDOW_COLOUR_2}Low:
|
||||
STR_2687 :{WINDOW_COLOUR_2}High:
|
||||
@@ -2763,8 +2763,8 @@ STR_2753 :Mowed grass
|
||||
STR_2754 :Water plants
|
||||
STR_2755 :Fix vandalism
|
||||
STR_2756 :Remove litter
|
||||
STR_2757 :Force Sun
|
||||
STR_2758 :Force Thunder
|
||||
STR_2757 :<not used anymore>
|
||||
STR_2758 :<not used anymore>
|
||||
STR_2759 :Zero Clearance
|
||||
STR_2760 :+{CURRENCY}
|
||||
STR_2761 :<not used anymore>
|
||||
@@ -2781,7 +2781,7 @@ STR_2771 :Slower Gamespeed
|
||||
STR_2772 :Faster Gamespeed
|
||||
STR_2773 :Windowed
|
||||
STR_2774 :Fullscreen
|
||||
STR_2775 :Fullscreen (desktop)
|
||||
STR_2775 :Fullscreen (borderless window)
|
||||
STR_2776 :Language:
|
||||
STR_2777 :{MOVE_X}{SMALLFONT}{STRING}
|
||||
STR_2778 :{RIGHTGUILLEMET}{MOVE_X}{SMALLFONT}{STRING}
|
||||
@@ -3331,7 +3331,7 @@ STR_3320 :Unable to save scenario file...
|
||||
STR_3321 :New objects installed successfully
|
||||
STR_3322 :{WINDOW_COLOUR_2}Objective: {BLACK}{STRINGID}
|
||||
STR_3323 :Missing object data, ID:
|
||||
STR_3324 :Requires Add-On Pack:
|
||||
STR_3324 :Requires Add-On Pack: {STRINGID}
|
||||
STR_3325 :Requires an Add-On Pack
|
||||
STR_3326 :{WINDOW_COLOUR_2}(no image)
|
||||
STR_3327 :Starting positions for people not set
|
||||
@@ -3465,7 +3465,7 @@ STR_5123 :Renew rides
|
||||
STR_5124 :<not used anymore>
|
||||
STR_5125 :All destructable
|
||||
STR_5126 :Random title music
|
||||
STR_5127 :{SMALLFONT}{BLACK}Disable land elevation
|
||||
STR_5127 :{SMALLFONT}{BLACK}While dragging, paint landscape instead of changing elevation
|
||||
STR_5128 :Selection size
|
||||
STR_5129 :Enter selection size between {COMMA16} and {COMMA16}
|
||||
STR_5130 :Map size
|
||||
@@ -3475,7 +3475,7 @@ STR_5133 :{SMALLFONT}{BLACK}Adjust smaller area of land rights
|
||||
STR_5134 :{SMALLFONT}{BLACK}Adjust larger area of land rights
|
||||
STR_5135 :{SMALLFONT}{BLACK}Buy land rights and construction rights
|
||||
STR_5136 :Land rights
|
||||
STR_5137 :Allow lift hill and launch speeds{NEWLINE}up to {VELOCITY}
|
||||
STR_5137 :Unlock operating limits
|
||||
STR_5138 :{SMALLFONT}{WINDOW_COLOUR_2}{STRINGID}
|
||||
STR_5139 :{WHITE}{STRINGID}
|
||||
STR_5140 :Disable brakes failure
|
||||
@@ -3503,19 +3503,19 @@ STR_5161 :Date Format:
|
||||
STR_5162 :Day/Month/Year
|
||||
STR_5163 :Month/Day/Year
|
||||
STR_5164 :Twitch Channel name
|
||||
STR_5165 :Name peeps after followers
|
||||
STR_5166 :{SMALLFONT}{BLACK}Will name peeps after channel's Twitch followers
|
||||
STR_5167 :Track follower peeps
|
||||
STR_5165 :Name guests after followers
|
||||
STR_5166 :{SMALLFONT}{BLACK}Will name guests after channel's Twitch followers
|
||||
STR_5167 :Track follower guests
|
||||
STR_5168 :{SMALLFONT}{BLACK}Will turn on tracking information for guests named after channel's Twitch followers
|
||||
STR_5169 :Name peeps after people in Twitch chat
|
||||
STR_5170 :{SMALLFONT}{BLACK}Will name peeps after people in Twitch chat
|
||||
STR_5171 :Track chat peeps
|
||||
STR_5169 :Name guests after people in Twitch chat
|
||||
STR_5170 :{SMALLFONT}{BLACK}Will name guests after people in Twitch chat
|
||||
STR_5171 :Track chat guests
|
||||
STR_5172 :{SMALLFONT}{BLACK}Will turn on tracking information for guests named after Twitch chat participants
|
||||
STR_5173 :Pull Twitch chat as news
|
||||
STR_5174 :{SMALLFONT}{BLACK}Will use Twitch chat messages preceded by !news for in game notifications
|
||||
STR_5175 :Input the name of your Twitch channel
|
||||
STR_5176 :Enable Twitch integration
|
||||
STR_5177 :Fullscreen mode:
|
||||
STR_5177 :Screen mode:
|
||||
STR_5178 :{SMALLFONT}{BLACK}Show financial cheats
|
||||
STR_5179 :{SMALLFONT}{BLACK}Show guest cheats
|
||||
STR_5180 :{SMALLFONT}{BLACK}Show park cheats
|
||||
@@ -3569,7 +3569,7 @@ STR_5227 :Save Overwrite Prompt
|
||||
STR_5228 :{SMALLFONT}{BLACK}Main UI
|
||||
STR_5229 :{SMALLFONT}{BLACK}Park
|
||||
STR_5230 :{SMALLFONT}{BLACK}Tools
|
||||
STR_5231 :{SMALLFONT}{BLACK}Rides and Peeps
|
||||
STR_5231 :{SMALLFONT}{BLACK}Rides and Guests
|
||||
STR_5232 :{SMALLFONT}{BLACK}Editors
|
||||
STR_5233 :{SMALLFONT}{BLACK}Miscellaneous
|
||||
STR_5234 :{SMALLFONT}{BLACK}Prompts
|
||||
@@ -3677,8 +3677,8 @@ STR_5335 :Ride entrance
|
||||
STR_5336 :Ride exit
|
||||
STR_5337 :Park entrance
|
||||
STR_5338 :Element type
|
||||
STR_5339 :Base height
|
||||
STR_5340 :Clearance height
|
||||
STR_5339 :{SMALLFONT}{BLACK}Base height
|
||||
STR_5340 :{SMALLFONT}{BLACK}Clearance height
|
||||
STR_5341 :Flags
|
||||
STR_5342 :Choose a map tile
|
||||
STR_5343 :Automatically place staff
|
||||
@@ -3894,7 +3894,7 @@ STR_5552 :{POP16}{POP16}Year {COMMA16}, {PUSH16}{PUSH16}{PUSH16}{STRINGID} {M
|
||||
STR_5553 :Pause game when Steam overlay is open
|
||||
STR_5554 :{SMALLFONT}{BLACK}Enable mountain tool
|
||||
STR_5555 :Show vehicles from other track types
|
||||
STR_5556 :Kick Player
|
||||
STR_5556 :{SMALLFONT}{BLACK}Kick player
|
||||
STR_5557 :Stay connected after desynchronisation (Multiplayer)
|
||||
STR_5558 :A restart is required for this setting to take effect
|
||||
STR_5559 :10 min. inspections
|
||||
@@ -3919,6 +3919,635 @@ STR_5577 :South Korean Won (W)
|
||||
STR_5578 :Russian Rouble (R)
|
||||
STR_5579 :Window scale factor:
|
||||
STR_5580 :Czech koruna (Kc)
|
||||
STR_5581 :Show FPS
|
||||
STR_5582 :Trap mouse cursor in window
|
||||
STR_5583 :{COMMA1DP16}ms{POWERNEGATIVEONE}
|
||||
STR_5584 :SI
|
||||
STR_5585 :{SMALLFONT}{BLACK}Unlocks ride operation limits, allowing for things like {VELOCITY} lift hills
|
||||
STR_5586 :Automatically open shops and stalls
|
||||
STR_5587 :{SMALLFONT}{BLACK}When enabled, shops and stalls will be automatically opened after building them
|
||||
STR_5588 :{SMALLFONT}{BLACK}Play with other players
|
||||
STR_5589 :Notification Settings
|
||||
STR_5590 :Park awards
|
||||
STR_5591 :Marketing campaign has finished
|
||||
STR_5592 :Park warnings
|
||||
STR_5593 :Park rating warnings
|
||||
STR_5594 :Ride has broken down
|
||||
STR_5595 :Ride has crashed
|
||||
STR_5596 :Ride warnings
|
||||
STR_5597 :Ride / scenery researched
|
||||
STR_5598 :Guest warnings
|
||||
STR_5599 :Guest is lost
|
||||
STR_5600 :Guest has left the park
|
||||
STR_5601 :Guest is queuing for ride
|
||||
STR_5602 :Guest is on ride
|
||||
STR_5603 :Guest has left ride
|
||||
STR_5604 :Guest has bought item
|
||||
STR_5605 :Guest has used facility
|
||||
STR_5606 :Guest has died
|
||||
STR_5607 :{SMALLFONT}{BLACK}Forcefully remove selected map element.
|
||||
STR_5608 :BH
|
||||
STR_5609 :CH
|
||||
STR_5610 :{SMALLFONT}{BLACK}Remove the currently selected map element. This will forcefully remove it, so no cash will be used/gained. Use with caution.
|
||||
STR_5611 :G
|
||||
STR_5612 :{SMALLFONT}{BLACK}Ghost flag
|
||||
STR_5613 :B
|
||||
STR_5614 :{SMALLFONT}{BLACK}Broken flag
|
||||
STR_5615 :L
|
||||
STR_5616 :{SMALLFONT}{BLACK}Last element for tile flag
|
||||
STR_5617 :{SMALLFONT}{BLACK}Move selected element up.
|
||||
STR_5618 :{SMALLFONT}{BLACK}Move selected element down.
|
||||
STR_5619 :RollerCoaster Tycoon
|
||||
STR_5620 :Added Attractions
|
||||
STR_5621 :Loopy Landscapes
|
||||
STR_5622 :RollerCoaster Tycoon 2
|
||||
STR_5623 :Wacky Worlds
|
||||
STR_5624 :Time Twister
|
||||
STR_5625 :{OPENQUOTES}Real{ENDQUOTES} Parks
|
||||
STR_5626 :Other Parks
|
||||
STR_5627 :Group scenario list by:
|
||||
STR_5628 :Source game
|
||||
STR_5629 :Difficulty level
|
||||
STR_5630 :Enable unlocking of scenarios
|
||||
STR_5631 :Original DLC Parks
|
||||
STR_5632 :Build your own...
|
||||
STR_5633 :CMD +
|
||||
STR_5634 :OPTION +
|
||||
STR_5635 :{WINDOW_COLOUR_2}Money spent: {BLACK}{CURRENCY2DP}
|
||||
STR_5636 :{WINDOW_COLOUR_2}Commands ran: {BLACK}{COMMA16}
|
||||
STR_5637 :Can't do this...
|
||||
STR_5638 :Permission denied
|
||||
STR_5639 :{SMALLFONT}{BLACK}Show list of players
|
||||
STR_5640 :{SMALLFONT}{BLACK}Manage groups
|
||||
STR_5641 :Default Group:
|
||||
STR_5642 :Group:
|
||||
STR_5643 :Add Group
|
||||
STR_5644 :Remove Group
|
||||
STR_5645 :Chat
|
||||
STR_5646 :Terraform
|
||||
STR_5647 :Toggle Pause
|
||||
STR_5648 :Set Water Level
|
||||
STR_5649 :Create Ride
|
||||
STR_5650 :Remove Ride
|
||||
STR_5651 :Build Ride
|
||||
STR_5652 :Ride Properties
|
||||
STR_5653 :Scenery
|
||||
STR_5654 :Path
|
||||
STR_5655 :Guest
|
||||
STR_5656 :Staff
|
||||
STR_5657 :Park Properties
|
||||
STR_5658 :Park Funding
|
||||
STR_5659 :Kick Player
|
||||
STR_5660 :Modify Groups
|
||||
STR_5661 :Set Player Group
|
||||
STR_5662 :N/A
|
||||
STR_5663 :Clear Landscape
|
||||
STR_5664 :Cheat
|
||||
STR_5665 :Toggle Scenery Cluster
|
||||
STR_5701 :{WINDOW_COLOUR_2}Last action: {BLACK}{STRINGID}
|
||||
STR_5702 :{SMALLFONT}{BLACK}Locate player's most recent action
|
||||
STR_5703 :Can't kick the host
|
||||
STR_5704 :Last Action:
|
||||
STR_5705 :Can't set to this group
|
||||
STR_5706 :Can't remove group that players belong to
|
||||
STR_5707 :This group cannot be modified
|
||||
STR_5708 :Can't change the group that the host belongs to
|
||||
STR_5709 :Rename Group
|
||||
STR_5710 :Group name
|
||||
STR_5711 :Enter new name for this group:
|
||||
STR_5712 :Can't modify permission that you do not have yourself
|
||||
STR_5713 :Kick Player
|
||||
STR_5714 :Show options window
|
||||
STR_5715 :New Game
|
||||
STR_5716 :Not allowed in multiplayer mode
|
||||
# For identifying client network version in server list window
|
||||
STR_5717 :Network version: {STRING}
|
||||
STR_5718 :{SMALLFONT}{BLACK}Network version: {STRING}
|
||||
STR_5719 :Sunny
|
||||
STR_5720 :Partially Cloudy
|
||||
STR_5721 :Cloudy
|
||||
STR_5722 :Rain
|
||||
STR_5723 :Heavy Rain
|
||||
STR_5724 :Thunderstorm
|
||||
STR_5725 :{BLACK}Force weather:
|
||||
STR_5726 :{SMALLFONT}{BLACK}Sets the current weather in park
|
||||
STR_5727 :Scaling quality
|
||||
STR_5728 :Requires hardware display option
|
||||
STR_5729 :{SMALLFONT}{BLACK}Requires hardware display option
|
||||
STR_5730 :Nearest neighbour
|
||||
STR_5731 :Linear
|
||||
STR_5732 :Anisotropic
|
||||
STR_5733 :Use NN scaling at integer scales
|
||||
# tooltip for tab in options window
|
||||
STR_5734 :{SMALLFONT}{BLACK}Rendering
|
||||
STR_5735 :Network Status
|
||||
STR_5736 :Player
|
||||
STR_5737 :Closed, {COMMA16} person still on ride
|
||||
STR_5738 :Closed, {COMMA16} people still on ride
|
||||
STR_5739 :{WINDOW_COLOUR_2}Customers on ride: {BLACK}{COMMA16}
|
||||
STR_5740 :Never-ending marketing campaigns
|
||||
STR_5741 :{SMALLFONT}{BLACK}Marketing campaigns never end
|
||||
STR_5742 :Authenticating ...
|
||||
STR_5743 :Connecting ...
|
||||
STR_5744 :Resolving ...
|
||||
STR_5745 :Network desync detected
|
||||
STR_5746 :Disconnected
|
||||
STR_5747 :Disconnected: {STRING}
|
||||
STR_5748 :Kicked
|
||||
STR_5749 :Get out of the server!
|
||||
STR_5750 :Connection Closed
|
||||
STR_5751 :No Data
|
||||
STR_5752 :{OUTLINE}{RED}{STRING} has disconnected
|
||||
STR_5753 :{OUTLINE}{RED}{STRING} has disconnected ({STRING})
|
||||
STR_5754 :Bad Player Name
|
||||
STR_5755 :Incorrect Software Version
|
||||
STR_5756 :Bad Password
|
||||
STR_5757 :Server Full
|
||||
STR_5758 :{OUTLINE}{GREEN}{STRING} has joined the game
|
||||
STR_5759 :Downloading map ... ({INT32} / {INT32})
|
||||
STR_5760 :Hong Kong Dollars (HK$)
|
||||
STR_5761 :New Taiwan Dollar (NT$)
|
||||
STR_5762 :Chinese Yuan (CN{YEN})
|
||||
STR_5763 :All files
|
||||
STR_5764 :Invalid ride type
|
||||
STR_5765 :Cannot edit rides of invalid type
|
||||
STR_5766 :<available string id>
|
||||
STR_5767 :Income
|
||||
STR_5768 :Total customers
|
||||
STR_5769 :Total profit
|
||||
STR_5770 :Customers per hour
|
||||
STR_5771 :Running cost
|
||||
STR_5772 :Age
|
||||
STR_5773 :Total customers: {COMMA32}
|
||||
STR_5774 :Total profit: {CURRENCY2DP}
|
||||
STR_5775 :Customers: {COMMA32} per hour
|
||||
STR_5776 :Built: This Year
|
||||
STR_5777 :Built: Last Year
|
||||
STR_5778 :Built: {COMMA16} Years Ago
|
||||
STR_5779 :Income: {CURRENCY2DP} per hour
|
||||
STR_5780 :Running cost: {CURRENCY2DP} per hour
|
||||
STR_5781 :Running cost: Unknown
|
||||
STR_5782 :You are now connected. Press '{STRING}' to chat.
|
||||
STR_5783 :{WINDOW_COLOUR_2}Scenario Locked
|
||||
STR_5784 :{BLACK}Complete earlier scenarios to unlock this scenario.
|
||||
STR_5785 :Can't rename group...
|
||||
STR_5786 :Invalid group name
|
||||
STR_5787 :{COMMA32} players online
|
||||
STR_5788 :Default inspection interval:
|
||||
STR_5789 :Disable lightning effect
|
||||
STR_5790 :{SMALLFONT}{BLACK}Toggles RCT1-style pricing{NEWLINE}(e.g. both ride price and entrance price)
|
||||
STR_5791 :{SMALLFONT}{BLACK}Sets the reliability of all rides to 100%{NEWLINE}and resets their built date to "this year"
|
||||
STR_5792 :{SMALLFONT}{BLACK}Fixes all broken down rides
|
||||
STR_5793 :{SMALLFONT}{BLACK}Resets the crash history of a ride,{NEWLINE}so guests will not complain that its unsafe
|
||||
STR_5794 :{SMALLFONT}{BLACK}Some scenarios disable editing of some{NEWLINE}of the rides already in the park.{NEWLINE}This cheat lifts the restriction
|
||||
STR_5795 :{SMALLFONT}{BLACK}Guests ride every attraction in the park{NEWLINE}even if the intensity is extremely high
|
||||
STR_5796 :{SMALLFONT}{BLACK}Forces the park to close or open
|
||||
STR_5797 :{SMALLFONT}{BLACK}Disables weather changes and{NEWLINE}freezes the selected weather
|
||||
STR_5798 :{SMALLFONT}{BLACK}Allows building actions in pause mode
|
||||
STR_5799 :{SMALLFONT}{BLACK}Disables ride breakdowns and crashes due to brake failure
|
||||
STR_5800 :{SMALLFONT}{BLACK}Prevents rides from breaking down
|
||||
|
||||
#############
|
||||
# Scenarios #
|
||||
################
|
||||
# RCT Original #
|
||||
################
|
||||
<Forest Frontiers>
|
||||
STR_SCNR :Forest Frontiers
|
||||
STR_PARK :Forest Frontiers
|
||||
STR_DTLS :Deep in the forest, build a thriving theme park in a large cleared area
|
||||
|
||||
<Dynamite Dunes>
|
||||
STR_SCNR :Dynamite Dunes
|
||||
STR_PARK :Dynamite Dunes
|
||||
STR_DTLS :Built in the middle of the desert, this theme park contains just one roller coaster but has space for expansion
|
||||
|
||||
<Leafy Lake>
|
||||
STR_SCNR :Leafy Lake
|
||||
STR_PARK :Leafy Lake
|
||||
STR_DTLS :Starting from scratch, build a theme park around a large lake
|
||||
|
||||
<Diamond Heights>
|
||||
STR_SCNR :Diamond Heights
|
||||
STR_PARK :Diamond Heights
|
||||
STR_DTLS :Diamond Heights is already a successful theme park with great rides - develop it to double its value
|
||||
|
||||
<Evergreen Gardens>
|
||||
STR_SCNR :Evergreen Gardens
|
||||
STR_PARK :Evergreen Gardens
|
||||
STR_DTLS :Convert the beautiful Evergreen Gardens into a thriving theme park
|
||||
|
||||
<Bumbly Beach>
|
||||
STR_SCNR :Bumbly Beach
|
||||
STR_PARK :Bumbly Beach
|
||||
STR_DTLS :Develop Bumbly Beach's small amusement park into a thriving theme park
|
||||
|
||||
<Trinity Islands>
|
||||
STR_SCNR :Trinity Islands
|
||||
STR_PARK :Trinity Islands
|
||||
STR_DTLS :Several islands form the basis for this new park
|
||||
|
||||
<Katie's Dreamland>
|
||||
STR_SCNR :Katie's Dreamland
|
||||
STR_PARK :Katie's Dreamland
|
||||
STR_DTLS :A small theme park with a few rides and room for expansion - Your aim is to double the park value
|
||||
|
||||
<Pokey Park>
|
||||
STR_SCNR :Pokey Park
|
||||
STR_PARK :Pokey Park
|
||||
STR_DTLS :A small, cramped amusement park which requires major expansion
|
||||
|
||||
<White Water Park>
|
||||
STR_SCNR :White Water Park
|
||||
STR_PARK :White Water Park
|
||||
STR_DTLS :A park with some excellent water-based rides requires expansion
|
||||
|
||||
<Millennium Mines>
|
||||
STR_SCNR :Millennium Mines
|
||||
STR_PARK :Millennium Mines
|
||||
STR_DTLS :Convert a large abandoned mine from a tourist attraction into a theme park
|
||||
|
||||
<Karts & Coasters>
|
||||
STR_SCNR :Karts & Coasters
|
||||
STR_PARK :Karts & Coasters
|
||||
STR_DTLS :A large park hidden in the forest, with only go-kart tracks and wooden roller coasters
|
||||
|
||||
<Mel's World>
|
||||
STR_SCNR :Mel's World
|
||||
STR_PARK :Mel's World
|
||||
STR_DTLS :This theme park has some well-designed modern rides, but plenty of space for expansion
|
||||
|
||||
<Mystic Mountain>
|
||||
STR_SCNR :Mystic Mountain
|
||||
STR_PARK :Mystic Mountain
|
||||
STR_DTLS :In the hilly forests of Mystic Mountain, build a theme park from scratch
|
||||
|
||||
<Pacific Pyramids>
|
||||
STR_SCNR :Pacific Pyramids
|
||||
STR_PARK :Pacific Pyramids
|
||||
STR_DTLS :Convert the Egyptian Ruins tourist attraction into a thriving theme park
|
||||
|
||||
<Crumbly Woods>
|
||||
STR_SCNR :Crumbly Woods
|
||||
STR_PARK :Crumbly Woods
|
||||
STR_DTLS :A large park with well-designed but rather old rides - Replace the old rides or add new rides to make the park more popular
|
||||
|
||||
<Paradise Pier>
|
||||
STR_SCNR :Paradise Pier
|
||||
STR_PARK :Paradise Pier
|
||||
STR_DTLS :Convert this sleepy town's pier into a thriving attraction
|
||||
|
||||
<Lightning Peaks>
|
||||
STR_SCNR :Lightning Peaks
|
||||
STR_PARK :Lightning Peaks
|
||||
STR_DTLS :The beautiful mountains of Lightning Peaks are popular with walkers and sightseers - Use the available land to attract a new thrill-seeking clientele
|
||||
|
||||
<Ivory Towers>
|
||||
STR_SCNR :Ivory Towers
|
||||
STR_PARK :Ivory Towers
|
||||
STR_DTLS :A well-established park, which has a few problems
|
||||
|
||||
<Rainbow Valley>
|
||||
STR_SCNR :Rainbow Valley
|
||||
STR_PARK :Rainbow Valley
|
||||
STR_DTLS :Rainbow Valley's local authority won't allow any landscape changes or large tree removal, but you must develop the area into a large theme park
|
||||
|
||||
<Thunder Rock>
|
||||
STR_SCNR :Thunder Rock
|
||||
STR_PARK :Thunder Rock
|
||||
STR_DTLS :Thunder Rock stands in the middle of a desert and attracts many tourists - Use the available space to build rides to attract more people
|
||||
|
||||
<Mega Park>
|
||||
STR_SCNR :Mega Park
|
||||
STR_PARK :Mega Park
|
||||
STR_DTLS :Just for fun!
|
||||
|
||||
## Added Attractions
|
||||
<Whispering Cliffs>
|
||||
STR_SCNR :Whispering Cliffs
|
||||
STR_PARK :Whispering Cliffs
|
||||
STR_DTLS :Develop the seaside cliffs into a thriving amusement park
|
||||
|
||||
<Three Monkeys Park>
|
||||
STR_SCNR :Three Monkeys Park
|
||||
STR_PARK :Three Monkeys Park
|
||||
STR_DTLS :Central to this large developing park is a giant triple-track racing/duelling steel coaster
|
||||
|
||||
<Canary Mines>
|
||||
STR_SCNR :Canary Mines
|
||||
STR_PARK :Canary Mines
|
||||
STR_DTLS :This abandoned mine already has the makings of a tourist attraction with its minature railway and a pair of vertical drop roller coasters
|
||||
|
||||
<Barony Bridge>
|
||||
STR_SCNR :Barony Bridge
|
||||
STR_PARK :Barony Bridge
|
||||
STR_DTLS :An old redundant bridge is yours to develop into an amusement park
|
||||
|
||||
<Funtopia>
|
||||
STR_SCNR :Funtopia
|
||||
STR_PARK :Funtopia
|
||||
STR_DTLS :Covering land both sides of a highway, this park has several rides already operating
|
||||
|
||||
<Haunted Harbor>
|
||||
STR_SCNR :Haunted Harbor
|
||||
STR_PARK :Haunted Harbor
|
||||
STR_DTLS :The local authority has agreed to sell nearby land cheaply to this small seaside park, on the condition that certain rides are preserved
|
||||
|
||||
<Fun Fortress>
|
||||
STR_SCNR :Fun Fortress
|
||||
STR_PARK :Fun Fortress
|
||||
STR_DTLS :This castle is all yours to turn into a theme park
|
||||
|
||||
<Future World>
|
||||
STR_SCNR :Future World
|
||||
STR_PARK :Future World
|
||||
STR_DTLS :This futuristic park has plenty of space for new rides on its alien landscape
|
||||
|
||||
<Gentle Glen>
|
||||
STR_SCNR :Gentle Glen
|
||||
STR_PARK :Gentle Glen
|
||||
STR_DTLS :The local population prefer gentle and relaxing rides, so it is your job to expand this park to suit their tastes
|
||||
|
||||
<Jolly Jungle>
|
||||
STR_SCNR :Jolly Jungle
|
||||
STR_PARK :Jolly Jungle
|
||||
STR_DTLS :Deep in the jungle lies a large area of land ready to be turned into a theme park
|
||||
|
||||
<Hydro Hills>
|
||||
STR_SCNR :Hydro Hills
|
||||
STR_PARK :Hydro Hills
|
||||
STR_DTLS :A series of stepped lakes form the basis for this new park
|
||||
|
||||
<Sprightly Park>
|
||||
STR_SCNR :Sprightly Park
|
||||
STR_PARK :Sprightly Park
|
||||
STR_DTLS :This elderly park has many historical rides but is badly in debt
|
||||
|
||||
<Magic Quarters>
|
||||
STR_SCNR :Magic Quarters
|
||||
STR_PARK :Magic Quarters
|
||||
STR_DTLS :A large area of land has been cleared and partially themed ready for you to develop into a landscaped theme park
|
||||
|
||||
<Fruit Farm>
|
||||
STR_SCNR :Fruit Farm
|
||||
STR_PARK :Fruit Farm
|
||||
STR_DTLS :A thriving fruit farm has built a railroad to boost its income, your job is to develop it into a full-blown amusement park
|
||||
|
||||
<Butterfly Dam>
|
||||
STR_SCNR :Butterfly Dam
|
||||
STR_PARK :Butterfly Dam
|
||||
STR_DTLS :The area around a dam is available for you to develop into an amusement park
|
||||
|
||||
<Coaster Canyon>
|
||||
STR_SCNR :Coaster Canyon
|
||||
STR_PARK :Coaster Canyon
|
||||
STR_DTLS :A vast canyon is yours to turn into a theme park
|
||||
|
||||
<Thunderstorm Park>
|
||||
STR_SCNR :Thunderstorm Park
|
||||
STR_PARK :Thunderstorm Park
|
||||
STR_DTLS :The weather is so wet here that a giant pyramid has been built to allow some rides to be built under cover
|
||||
|
||||
<Harmonic Hills>
|
||||
STR_SCNR :Harmonic Hills
|
||||
STR_PARK :Harmonic Hills
|
||||
STR_DTLS :The local authority won't allow you to build above tree height in this park
|
||||
|
||||
<Roman Village>
|
||||
STR_SCNR :Roman Village
|
||||
STR_PARK :Roman Village
|
||||
STR_DTLS :Develop this Roman-themed park by adding rides and roller coasters
|
||||
|
||||
<Swamp Cove>
|
||||
STR_SCNR :Swamp Cove
|
||||
STR_PARK :Swamp Cove
|
||||
STR_DTLS :Built partly on a series of small islands, this park already has a pair of large roller coasters as its centerpiece
|
||||
|
||||
<Adrenaline Heights>
|
||||
STR_SCNR :Adrenaline Heights
|
||||
STR_PARK :Adrenaline Heights
|
||||
STR_DTLS :Build a park to appeal to the high-intensity thrill-seeking local people
|
||||
|
||||
<Utopia Park>
|
||||
STR_SCNR :Utopia Park
|
||||
STR_PARK :Utopia Park
|
||||
STR_DTLS :An oasis in the middle of the desert provides an unusual opportunity to build an amusement park
|
||||
|
||||
<Rotting Heights>
|
||||
STR_SCNR :Rotting Heights
|
||||
STR_PARK :Rotting Heights
|
||||
STR_DTLS :Overgrown and dilapidated, can you resurrect this once-great amusement park?
|
||||
|
||||
<Fiasco Forest>
|
||||
STR_SCNR :Fiasco Forest
|
||||
STR_PARK :Fiasco Forest
|
||||
STR_DTLS :Full of badly designed and dangerous rides, you have a very limited budget and time to fix the problems and turn the park around
|
||||
|
||||
<Pickle Park>
|
||||
STR_SCNR :Pickle Park
|
||||
STR_PARK :Pickle Park
|
||||
STR_DTLS :The local authority will not allow any kind of advertising or promotion, so this park must succeed by reputation only
|
||||
|
||||
<Giggle Downs>
|
||||
STR_SCNR :Giggle Downs
|
||||
STR_PARK :Giggle Downs
|
||||
STR_DTLS :A four lane steeplechase ride is the centerpiece of this expanding park
|
||||
|
||||
<Mineral Park>
|
||||
STR_SCNR :Mineral Park
|
||||
STR_PARK :Mineral Park
|
||||
STR_DTLS :Turn this abandoned stone quarry into a place to attract thrill-seeking tourists
|
||||
|
||||
<Coaster Crazy>
|
||||
STR_SCNR :Coaster Crazy
|
||||
STR_PARK :Coaster Crazy
|
||||
STR_DTLS :You have limited funds but unlimited time to turn this mountainside area into a vast roller coaster park
|
||||
|
||||
<Urban Park>
|
||||
STR_SCNR :Urban Park
|
||||
STR_PARK :Urban Park
|
||||
STR_DTLS :A tiny park has done a deal with the nearby town to allow expansion through the town itself
|
||||
|
||||
<Geoffrey Gardens>
|
||||
STR_SCNR :Geoffrey Gardens
|
||||
STR_PARK :Geoffrey Gardens
|
||||
STR_DTLS :A large garden park needs turning into a thriving theme park
|
||||
|
||||
|
||||
## Loopy Landscapes
|
||||
<Iceberg Islands>
|
||||
STR_SCNR :Iceberg Islands
|
||||
STR_PARK :Iceberg Islands
|
||||
STR_DTLS :A collection of icebergs make a cold setting for this ambitious theme park
|
||||
|
||||
<Volcania>
|
||||
STR_SCNR :Volcania
|
||||
STR_PARK :Volcania
|
||||
STR_DTLS :A dormant volcano is the setting of this coaster-building challenge
|
||||
|
||||
<Arid Heights>
|
||||
STR_SCNR :Arid Heights
|
||||
STR_PARK :Arid Heights
|
||||
STR_DTLS :Free of any financial limits, your challenge is to develop this desert park while keeping the guests happy
|
||||
|
||||
<Razor Rocks>
|
||||
STR_SCNR :Razor Rocks
|
||||
STR_PARK :Razor Rocks
|
||||
STR_DTLS :Your task is to build a massive coaster-filled park in amongst Razor Rocks
|
||||
|
||||
<Crater Lake>
|
||||
STR_SCNR :Crater Lake
|
||||
STR_PARK :Crater Lake
|
||||
STR_DTLS :A large lake in an ancient crater is the setting for this park
|
||||
|
||||
<Vertigo Views>
|
||||
STR_SCNR :Vertigo Views
|
||||
STR_PARK :Vertigo Views
|
||||
STR_DTLS :This large park already has an excellent hyper-coaster, but your task is to massively increase its profit
|
||||
|
||||
<Paradise Pier 2>
|
||||
STR_SCNR :Paradise Pier 2
|
||||
STR_PARK :Paradise Pier 2
|
||||
STR_DTLS :Paradise Pier has expanded its network of walkways over the sea, and your task is to expand the park to use the extra space
|
||||
|
||||
<Dragon's Cove>
|
||||
STR_SCNR :Dragon's Cove
|
||||
STR_PARK :Dragon's Cove
|
||||
STR_DTLS :This sea-side cove is the setting for this coaster-building challenge
|
||||
|
||||
<Good Knight Park>
|
||||
STR_SCNR :Good Knight Park
|
||||
STR_PARK :Good Knight Park
|
||||
STR_DTLS :A castle with a pair of roller coasters needs developing into a larger theme park
|
||||
|
||||
<Wacky Warren>
|
||||
STR_SCNR :Wacky Warren
|
||||
STR_PARK :Wacky Warren
|
||||
STR_DTLS :A park which has much of its footpaths and coasters underground
|
||||
|
||||
<Grand Glacier>
|
||||
STR_SCNR :Grand Glacier
|
||||
STR_PARK :Grand Glacier
|
||||
STR_DTLS :A glacier-filled valley is yours to develop into a theme park
|
||||
|
||||
<Crazy Craters>
|
||||
STR_SCNR :Crazy Craters
|
||||
STR_PARK :Crazy Craters
|
||||
STR_DTLS :In a far-off world where money is not needed, you must build an entertainment centre to keep the people happy
|
||||
|
||||
<Dusty Desert>
|
||||
STR_SCNR :Dusty Desert
|
||||
STR_PARK :Dusty Desert
|
||||
STR_DTLS :Five coasters require completion in this desert park
|
||||
|
||||
<Woodworm Park>
|
||||
STR_SCNR :Woodworm Park
|
||||
STR_PARK :Woodworm Park
|
||||
STR_DTLS :This historical park is only allowed to build older-styled rides
|
||||
|
||||
<Icarus Park>
|
||||
STR_SCNR :Icarus Park
|
||||
STR_PARK :Icarus Park
|
||||
STR_DTLS :Develop this alien park to maximize its profit
|
||||
|
||||
<Sunny Swamps>
|
||||
STR_SCNR :Sunny Swamps
|
||||
STR_PARK :Sunny Swamps
|
||||
STR_DTLS :This well-themed amusement park already has several rides, but has plenty of space for expansion
|
||||
|
||||
<Frightmare Hills>
|
||||
STR_SCNR :Frightmare Hills
|
||||
STR_PARK :Frightmare Hills
|
||||
STR_DTLS :A scary park with a giant centrepiece coaster
|
||||
|
||||
<Thunder Rocks>
|
||||
STR_SCNR :Thunder Rocks
|
||||
STR_PARK :Thunder Rocks
|
||||
STR_DTLS :Two large hunks of rock stick out of the sand, upon which the beginnings of a theme park are constructed
|
||||
|
||||
<Octagon Park>
|
||||
STR_SCNR :Octagon Park
|
||||
STR_PARK :Octagon Park
|
||||
STR_DTLS :In this large park you must design and build ten large coasters
|
||||
|
||||
<Pleasure Island>
|
||||
STR_SCNR :Pleasure Island
|
||||
STR_PARK :Pleasure Island
|
||||
STR_DTLS :A long thin island makes a challenging setting to build a selection of coasters
|
||||
|
||||
<Icicle Worlds>
|
||||
STR_SCNR :Icicle Worlds
|
||||
STR_PARK :Icicle Worlds
|
||||
STR_DTLS :An icy landscape needs turning into a thriving theme park
|
||||
|
||||
<Southern Sands>
|
||||
STR_SCNR :Southern Sands
|
||||
STR_PARK :Southern Sands
|
||||
STR_DTLS :A desert park with some cleverly designed coasters is yours to expand
|
||||
|
||||
<Tiny Towers>
|
||||
STR_SCNR :Tiny Towers
|
||||
STR_PARK :Tiny Towers
|
||||
STR_DTLS :In this tiny park you must finish building the five existing coasters
|
||||
|
||||
<Nevermore Park>
|
||||
STR_SCNR :Nevermore Park
|
||||
STR_PARK :Nevermore Park
|
||||
STR_DTLS :A large park with a novel transporation system around its edge
|
||||
|
||||
<Pacifica>
|
||||
STR_SCNR :Pacifica
|
||||
STR_PARK :Pacifica
|
||||
STR_DTLS :This large island is all yours to develop as an amusement park
|
||||
|
||||
<Urban Jungle>
|
||||
STR_SCNR :Urban Jungle
|
||||
STR_PARK :Urban Jungle
|
||||
STR_DTLS :A giant abandoned skyscraper is a unique opportunity for a theme park developer
|
||||
|
||||
<Terror Town>
|
||||
STR_SCNR :Terror Town
|
||||
STR_PARK :Terror Town
|
||||
STR_DTLS :This urban area is all yours to develop into an amusement park
|
||||
|
||||
<Megaworld Park>
|
||||
STR_SCNR :Megaworld Park
|
||||
STR_PARK :Megaworld Park
|
||||
STR_DTLS :A giant park already packed full of rides needs improving
|
||||
|
||||
<Venus Ponds>
|
||||
STR_SCNR :Venus Ponds
|
||||
STR_PARK :Venus Ponds
|
||||
STR_DTLS :On a far-away planet this area of land needs turning into a theme park
|
||||
|
||||
<Micro Park>
|
||||
STR_SCNR :Micro Park
|
||||
STR_PARK :Micro Park
|
||||
STR_DTLS :Try to create the world's smallest profitable park
|
||||
|
||||
## Real Parks from RCT1
|
||||
# None of them had details
|
||||
<Alton Towers>
|
||||
STR_SCNR :Alton Towers
|
||||
STR_PARK :Alton Towers
|
||||
STR_DTLS :
|
||||
|
||||
<Heide-Park>
|
||||
STR_SCNR :Heide-Park
|
||||
STR_PARK :Heide-Park
|
||||
STR_DTLS :
|
||||
|
||||
<Blackpool Pleasure Beach>
|
||||
STR_SCNR :Blackpool Pleasure Beach
|
||||
STR_PARK :Blackpool Pleasure Beach
|
||||
STR_DTLS :
|
||||
|
||||
## Misc parks from RCT1
|
||||
# Had no details
|
||||
<Fort Anachronism>
|
||||
STR_SCNR :Fort Anachronism
|
||||
STR_PARK :Fort Anachronism
|
||||
STR_DTLS :
|
||||
|
||||
#####################
|
||||
# Rides/attractions #
|
||||
|
||||
@@ -1779,7 +1779,7 @@ STR_1773 :Only one on-ride photo section allowed per ride
|
||||
STR_1774 :Only one cable lift hill allowed per ride
|
||||
STR_1775 :Off
|
||||
STR_1776 :On
|
||||
STR_1777 :{WINDOW_COLOUR_2}Music
|
||||
STR_1777 :{WINDOW_COLOUR_2}Ride music
|
||||
STR_1778 :{STRINGID} - -
|
||||
STR_1779 :{INLINE_SPRITE}{254}{19}{00}{00} Panda costume
|
||||
STR_1780 :{INLINE_SPRITE}{255}{19}{00}{00} Tiger costume
|
||||
@@ -2689,7 +2689,7 @@ STR_2680 :All research complete
|
||||
STR_2681 :{MEDIUMFONT}{BLACK}Increases your money by {CURRENCY}
|
||||
STR_2682 :<not used anymore>
|
||||
STR_2683 :<not used anymore>
|
||||
STR_2684 :{SMALLFONT}{BLACK}Large group of peeps arrive
|
||||
STR_2684 :{SMALLFONT}{BLACK}Large group of guests arrive
|
||||
STR_2685 :Simplex Noise Parameters
|
||||
STR_2686 :{WINDOW_COLOUR_2}Low:
|
||||
STR_2687 :{WINDOW_COLOUR_2}High:
|
||||
@@ -2782,7 +2782,7 @@ STR_2771 :Slower Gamespeed
|
||||
STR_2772 :Faster Gamespeed
|
||||
STR_2773 :Windowed
|
||||
STR_2774 :Fullscreen
|
||||
STR_2775 :Fullscreen (desktop)
|
||||
STR_2775 :Fullscreen (borderless)
|
||||
STR_2776 :Language:
|
||||
STR_2777 :{MOVE_X}{SMALLFONT}{STRING}
|
||||
STR_2778 :{RIGHTGUILLEMET}{MOVE_X}{SMALLFONT}{STRING}
|
||||
@@ -3457,470 +3457,457 @@ STR_3444 :Page 5
|
||||
STR_3445 :Set Patrol Area
|
||||
STR_3446 :Cancel Patrol Area
|
||||
|
||||
# New strings, cleaner
|
||||
STR_5120 :Finances
|
||||
STR_5121 :Research
|
||||
STR_5122 :Select rides by track type (like in RCT1)
|
||||
STR_5123 :Renew rides
|
||||
STR_5124 :<not used anymore>
|
||||
STR_5125 :All destructable
|
||||
STR_5126 :Random title music
|
||||
STR_5127 :{SMALLFONT}{BLACK}Disable land elevation
|
||||
STR_5128 :Selection size
|
||||
STR_5129 :Enter selection size between {COMMA16} and {COMMA16}
|
||||
STR_5130 :Map size
|
||||
STR_5131 :Enter map size between {COMMA16} and {COMMA16}
|
||||
STR_5132 :Fix all rides
|
||||
STR_5133 :{SMALLFONT}{BLACK}Adjust smaller area of land rights
|
||||
STR_5134 :{SMALLFONT}{BLACK}Adjust larger area of land rights
|
||||
STR_5135 :{SMALLFONT}{BLACK}Buy land rights and construction rights
|
||||
STR_5136 :Land rights
|
||||
STR_5137 :Allow lift hill and launch speeds{NEWLINE}up to {VELOCITY}
|
||||
STR_5138 :{SMALLFONT}{WINDOW_COLOUR_2}{STRINGID}
|
||||
STR_5139 :{WHITE}{STRINGID}
|
||||
STR_5140 :Disable brakes failure
|
||||
STR_5141 :Disable all breakdowns
|
||||
STR_5142 :Normal Speed
|
||||
STR_5143 :Quick Speed
|
||||
STR_5144 :Fast Speed
|
||||
STR_5145 :Turbo Speed
|
||||
STR_5146 :Hyper Speed
|
||||
STR_5147 :Cheats
|
||||
STR_5148 :{SMALLFONT}{BLACK}Change the game speed
|
||||
STR_5149 :{SMALLFONT}{BLACK}Open the cheats window
|
||||
STR_5150 :Enable debugging tools
|
||||
#Thousands separator
|
||||
STR_5151 :,
|
||||
#Decimals separator
|
||||
STR_5152 :.
|
||||
STR_5153 :Edit Themes...
|
||||
STR_5154 :Hardware display
|
||||
STR_5155 :Allow testing of unfinished tracks
|
||||
STR_5156 :{SMALLFONT}{BLACK}Allows testing of most ride types even when the track is unfinished, does not apply to block sectioned modes
|
||||
STR_5157 :Unlock all prices
|
||||
STR_5158 :Quit to menu
|
||||
STR_5159 :Exit OpenRCT2
|
||||
STR_5160 :{POP16}{MONTH} {PUSH16}{PUSH16}{STRINGID}, Year {POP16}{COMMA16}
|
||||
STR_5161 :Date Format:
|
||||
STR_5162 :Day/Month/Year
|
||||
STR_5163 :Month/Day/Year
|
||||
STR_5164 :Twitch Channel name
|
||||
STR_5165 :Name peeps after followers
|
||||
STR_5166 :{SMALLFONT}{BLACK}Will name peeps after channel's Twitch followers
|
||||
STR_5167 :Track follower peeps
|
||||
STR_5168 :{SMALLFONT}{BLACK}Will turn on tracking information for guests named after channel's Twitch followers
|
||||
STR_5169 :Name peeps after people in Twitch chat
|
||||
STR_5170 :{SMALLFONT}{BLACK}Will name peeps after people in Twitch chat
|
||||
STR_5171 :Track chat peeps
|
||||
STR_5172 :{SMALLFONT}{BLACK}Will turn on tracking information for guests named after Twitch chat participants
|
||||
STR_5173 :Pull Twitch chat as news
|
||||
STR_5174 :{SMALLFONT}{BLACK}Will use Twitch chat messages preceded by !news for in game notifications
|
||||
STR_5175 :Input the name of your Twitch channel
|
||||
STR_5176 :Enable Twitch integration
|
||||
STR_5177 :Fullscreen mode:
|
||||
STR_5178 :{SMALLFONT}{BLACK}Show financial cheats
|
||||
STR_5179 :{SMALLFONT}{BLACK}Show guest cheats
|
||||
STR_5180 :{SMALLFONT}{BLACK}Show park cheats
|
||||
STR_5181 :{SMALLFONT}{BLACK}Show ride cheats
|
||||
STR_5182 :{INT32}
|
||||
STR_5183 :Base height
|
||||
STR_5184 :Enter base height between {COMMA16} and {COMMA16}
|
||||
STR_5185 :Water level
|
||||
STR_5186 :Enter water level between {COMMA16} and {COMMA16}
|
||||
STR_5187 :Finances
|
||||
STR_5188 :New Campaign
|
||||
STR_5189 :Research
|
||||
STR_5190 :Map
|
||||
STR_5191 :Viewport
|
||||
STR_5192 :Recent News
|
||||
STR_5193 :Land
|
||||
STR_5194 :Water
|
||||
STR_5195 :Clear Scenery
|
||||
STR_5196 :Land Rights
|
||||
STR_5197 :Scenery
|
||||
STR_5198 :Footpath
|
||||
STR_5199 :Ride Construction
|
||||
STR_5200 :Track Design Place
|
||||
STR_5201 :New Ride
|
||||
STR_5202 :Track Design Selection
|
||||
STR_5203 :Ride
|
||||
STR_5204 :Ride List
|
||||
STR_5205 :Guest
|
||||
STR_5206 :Guest List
|
||||
STR_5207 :Staff
|
||||
STR_5208 :Staff List
|
||||
STR_5209 :Banner
|
||||
STR_5210 :Object Selection
|
||||
STR_5211 :Invention List
|
||||
STR_5212 :Scenario Options
|
||||
STR_5213 :Objective Options
|
||||
STR_5214 :Map Generation
|
||||
STR_5215 :Track Design Manager
|
||||
STR_5216 :Track Design Manager List
|
||||
STR_5217 :Cheats
|
||||
STR_5218 :Themes
|
||||
STR_5219 :Options
|
||||
STR_5220 :Keyboard Shortcuts
|
||||
STR_5221 :Change Keyboard Shortcut
|
||||
STR_5222 :Load/Save
|
||||
STR_5223 :Save Prompt
|
||||
STR_5224 :Demolish Ride Prompt
|
||||
STR_5225 :Fire Staff Prompt
|
||||
STR_5226 :Track Delete Prompt
|
||||
STR_5227 :Save Overwrite Prompt
|
||||
STR_5228 :{SMALLFONT}{BLACK}Main UI
|
||||
STR_5229 :{SMALLFONT}{BLACK}Park
|
||||
STR_5230 :{SMALLFONT}{BLACK}Tools
|
||||
STR_5231 :{SMALLFONT}{BLACK}Rides and Peeps
|
||||
STR_5232 :{SMALLFONT}{BLACK}Editors
|
||||
STR_5233 :{SMALLFONT}{BLACK}Miscellaneous
|
||||
STR_5234 :{SMALLFONT}{BLACK}Prompts
|
||||
STR_5235 :{SMALLFONT}{BLACK}Settings
|
||||
STR_5236 :Window:
|
||||
STR_5237 :Palette:
|
||||
STR_5238 :Current Theme:
|
||||
STR_5239 :Duplicate
|
||||
STR_5240 :Enter a name for the theme
|
||||
STR_5241 :Can't change this theme
|
||||
STR_5242 :Theme name already exists
|
||||
STR_5243 :Invalid characters used
|
||||
STR_5244 :Themes
|
||||
STR_5245 :Top Toolbar
|
||||
STR_5246 :Bottom Toolbar
|
||||
STR_5247 :Track Editor Bottom Toolbar
|
||||
STR_5248 :Scenario Editor Bottom Toolbar
|
||||
STR_5249 :Title Menu Buttons
|
||||
STR_5250 :Title Exit Button
|
||||
STR_5251 :Title Options Button
|
||||
STR_5252 :Title Scenario Selection
|
||||
STR_5253 :Park Information
|
||||
STR_5254 :Create
|
||||
STR_5255 :{SMALLFONT}{BLACK}Create a new title sequence from scratch
|
||||
STR_5256 :Create a new theme to make changes to
|
||||
STR_5257 :{SMALLFONT}{BLACK}Create a new theme based on the current one
|
||||
STR_5258 :{SMALLFONT}{BLACK}Delete the current theme
|
||||
STR_5259 :{SMALLFONT}{BLACK}Rename the current theme
|
||||
STR_5260 :Giant Screenshot
|
||||
STR_5261 :Filter
|
||||
STR_5262 :Wacky Worlds
|
||||
STR_5263 :Time Twister
|
||||
STR_5264 :Custom
|
||||
STR_5265 :{SMALLFONT}{BLACK}Select which content sources are visible
|
||||
STR_5266 :{SMALLFONT}{BLACK}Display
|
||||
STR_5267 :{SMALLFONT}{BLACK}Culture and Units
|
||||
STR_5268 :{SMALLFONT}{BLACK}Audio
|
||||
STR_5269 :{SMALLFONT}{BLACK}Controls and interface
|
||||
STR_5270 :{SMALLFONT}{BLACK}Miscellaneous
|
||||
STR_5271 :{SMALLFONT}{BLACK}Twitch
|
||||
STR_5272 :{SMALLFONT}{BLACK}Small Scenery
|
||||
STR_5273 :{SMALLFONT}{BLACK}Large Scenery
|
||||
STR_5274 :{SMALLFONT}{BLACK}Footpaths
|
||||
STR_5275 :Search for Objects
|
||||
STR_5276 :Enter the name of an object to search for
|
||||
STR_5277 :Clear
|
||||
STR_5278 :Sandbox mode
|
||||
STR_5279 :Sandbox mode off
|
||||
STR_5280 :{SMALLFONT}{BLACK}Allow editing land ownership settings through the Map window and other options that are normally restricted to the Scenario Editor
|
||||
STR_5281 :{SMALLFONT}{BLACK}Features
|
||||
STR_5282 :RCT1 Ride Open/Close Lights
|
||||
STR_5283 :RCT1 Park Open/Close Lights
|
||||
STR_5284 :RCT1 Scenario Selection Font
|
||||
STR_5285 :EXPLODE!!!
|
||||
STR_5286 :{SMALLFONT}{BLACK}Makes some guests explode
|
||||
STR_5287 :Ride is already broken down
|
||||
STR_5288 :Ride is closed
|
||||
STR_5289 :No breakdowns available for this ride
|
||||
STR_5290 :Fix ride
|
||||
STR_5291 :Can't force breakdown
|
||||
STR_5292 :{SMALLFONT}{BLACK}Force a breakdown
|
||||
STR_5293 :{SMALLFONT}{BLACK}Close ride/attraction
|
||||
STR_5294 :{SMALLFONT}{BLACK}Test ride/attraction
|
||||
STR_5295 :{SMALLFONT}{BLACK}Open ride/attraction
|
||||
STR_5296 :{SMALLFONT}{BLACK}Close park
|
||||
STR_5297 :{SMALLFONT}{BLACK}Open park
|
||||
STR_5298 :{RED}{STRINGID}
|
||||
STR_5299 :{LIGHTPINK}{STRINGID}
|
||||
STR_5300 :{SMALLFONT}{BLACK}Quick fire staff
|
||||
STR_5301 :{MEDIUMFONT}{BLACK}Clear your loan
|
||||
STR_5302 :Clear loan
|
||||
STR_5303 :Allow building in pause mode
|
||||
STR_5304 :Title Sequence:
|
||||
STR_5305 :RollerCoaster Tycoon 1
|
||||
STR_5306 :RollerCoaster Tycoon 1 (AA)
|
||||
STR_5307 :RollerCoaster Tycoon 1 (AA + LL)
|
||||
STR_5308 :RollerCoaster Tycoon 2
|
||||
STR_5309 :OpenRCT2
|
||||
STR_5310 :Random
|
||||
STR_5311 :{SMALLFONT}{BLACK}Debug tools
|
||||
STR_5312 :Show console
|
||||
STR_5313 :Show tile inspector
|
||||
STR_5314 :Tile inspector
|
||||
STR_5315 :Grass
|
||||
STR_5316 :Sand
|
||||
STR_5317 :Dirt
|
||||
STR_5318 :Rock
|
||||
STR_5319 :Martian
|
||||
STR_5320 :Checkerboard
|
||||
STR_5321 :Grass clumps
|
||||
STR_5322 :Ice
|
||||
STR_5323 :Grid (red)
|
||||
STR_5324 :Grid (yellow)
|
||||
STR_5325 :Grid (blue)
|
||||
STR_5326 :Grid (green)
|
||||
STR_5327 :Sand (dark)
|
||||
STR_5328 :Sand (light)
|
||||
STR_5329 :Checkerboard (inverted)
|
||||
STR_5330 :Underground view
|
||||
STR_5331 :Rock
|
||||
STR_5332 :Wood (red)
|
||||
STR_5333 :Wood (black)
|
||||
STR_5334 :Ice
|
||||
STR_5335 :Ride entrance
|
||||
STR_5336 :Ride exit
|
||||
STR_5337 :Park entrance
|
||||
STR_5338 :Element type
|
||||
STR_5339 :Base height
|
||||
STR_5340 :Clearance height
|
||||
STR_5341 :Flags
|
||||
STR_5342 :Choose a map tile
|
||||
STR_5343 :Automatically place staff
|
||||
STR_5344 :Changelog
|
||||
STR_5345 :Financial cheats
|
||||
STR_5346 :Guest cheats
|
||||
STR_5347 :Park cheats
|
||||
STR_5348 :Ride cheats
|
||||
STR_5349 :{SMALLFONT}{BLACK}All Rides
|
||||
STR_5350 :Max
|
||||
STR_5351 :Min
|
||||
STR_5352 :{BLACK}Happiness:
|
||||
STR_5353 :{BLACK}Energy:
|
||||
STR_5354 :{BLACK}Hunger:
|
||||
STR_5355 :{BLACK}Thirst:
|
||||
STR_5356 :{BLACK}Nausea:
|
||||
STR_5357 :{BLACK}Nausea tolerance:
|
||||
STR_5358 :{BLACK}Bathroom:
|
||||
STR_5359 :Remove guests
|
||||
STR_5360 :{SMALLFONT}{BLACK}Removes all guests from the map
|
||||
STR_5361 :Give all guests:
|
||||
STR_5362 :{BLACK}Set all guests' preferred ride intensity to:
|
||||
STR_5363 :More than 1
|
||||
STR_5364 :Less than 15
|
||||
STR_5365 :{BLACK}Staff speed:
|
||||
STR_5366 :Normal
|
||||
STR_5367 :Fast
|
||||
STR_5368 :Reset crash status
|
||||
STR_5369 :Park parameters...
|
||||
STR_5370 :{SMALLFONT}{BLACK}Click this button to modify park{NEWLINE}parameters like restrictions,{NEWLINE}guest generation and money.
|
||||
STR_5371 :Object Selection
|
||||
STR_5372 :Invert right mouse dragging
|
||||
STR_5373 :Name {STRINGID}
|
||||
STR_5374 :Date {STRINGID}
|
||||
STR_5375 :{UP}
|
||||
STR_5376 :{DOWN}
|
||||
STR_5377 :{SMALLFONT}{BLACK}Saves
|
||||
STR_5378 :{SMALLFONT}{BLACK}Script
|
||||
STR_5379 :{SMALLFONT}{BLACK}Skip to next wait command
|
||||
STR_5380 :{SMALLFONT}{BLACK}Start playing title sequence
|
||||
STR_5381 :{SMALLFONT}{BLACK}Stop playing title sequence
|
||||
STR_5382 :{SMALLFONT}{BLACK}Restart title sequence
|
||||
STR_5383 :{SMALLFONT}{BLACK}Create a new title sequence based on the current one
|
||||
STR_5384 :{SMALLFONT}{BLACK}Delete the current title sequence
|
||||
STR_5385 :{SMALLFONT}{BLACK}Rename the current title sequence
|
||||
STR_5386 :{SMALLFONT}{BLACK}Insert a new command
|
||||
STR_5387 :{SMALLFONT}{BLACK}Edit the selected command
|
||||
STR_5388 :{SMALLFONT}{BLACK}Delete the selected command
|
||||
STR_5389 :{SMALLFONT}{BLACK}Skip to the selected command in the title sequence
|
||||
STR_5390 :{SMALLFONT}{BLACK}Move the selected command down
|
||||
STR_5391 :{SMALLFONT}{BLACK}Move the selected command up
|
||||
STR_5392 :{SMALLFONT}{BLACK}Add a save to the title sequence
|
||||
STR_5393 :{SMALLFONT}{BLACK}Remove the selected save from the title sequence
|
||||
STR_5394 :{SMALLFONT}{BLACK}Rename the selected save
|
||||
STR_5395 :{SMALLFONT}{BLACK}Load the selected save in game
|
||||
STR_5396 :{SMALLFONT}{BLACK}Reload the title sequence if changes have been made to it outside of the game
|
||||
STR_5397 :Can only be used on the title screen
|
||||
STR_5398 :Cannot edit title sequence while it's playing
|
||||
STR_5399 :Press the stop button to continue editing
|
||||
STR_5400 :Can't change this title sequence
|
||||
STR_5401 :Create a new title sequence to make changes to
|
||||
STR_5402 :Failed to load title sequence
|
||||
STR_5403 :There may be no Load or Wait command or a save may be invalid
|
||||
STR_5404 :Name already exists
|
||||
STR_5405 :Enter a name for the save
|
||||
STR_5406 :Enter a name for the title sequence
|
||||
STR_5407 :Add
|
||||
STR_5408 :Remove
|
||||
STR_5409 :Insert
|
||||
STR_5410 :Edit
|
||||
STR_5411 :Reload
|
||||
STR_5412 :Skip to
|
||||
STR_5413 :Load
|
||||
STR_5414 :Load{MOVE_X}{87}Six Flags Magic Mountain.SC6
|
||||
STR_5415 :Load{MOVE_X}{87}{STRING}
|
||||
STR_5416 :Load{MOVE_X}{87}No save selected
|
||||
STR_5417 :Location
|
||||
STR_5418 :Location{MOVE_X}{87}{COMMA16} {COMMA16}
|
||||
STR_5419 :Rotate
|
||||
STR_5420 :Rotate{MOVE_X}{87}{COMMA16}
|
||||
STR_5421 :Zoom
|
||||
STR_5422 :Zoom{MOVE_X}{87}{COMMA16}
|
||||
STR_5423 :Wait
|
||||
STR_5424 :Wait{MOVE_X}{87}{COMMA16}
|
||||
STR_5425 :Restart
|
||||
STR_5426 :End
|
||||
STR_5427 :Coordinates:
|
||||
STR_5428 :Counter-clockwise rotations:
|
||||
STR_5429 :Zoom level:
|
||||
STR_5430 :Seconds to wait:
|
||||
STR_5431 :Save to load:
|
||||
STR_5432 :Command:
|
||||
STR_5433 :Title Sequences
|
||||
STR_5434 :Command Editor
|
||||
STR_5435 :Rename save
|
||||
STR_5436 :Edit Title Sequences...
|
||||
STR_5437 :No save selected
|
||||
STR_5438 :Can't make changes while command editor is open
|
||||
STR_5439 :A wait command with at least 4 seconds is required with a restart command
|
||||
# Strings added by OpenRCT2. Only add strings that differ from UK English!
|
||||
STR_5440 :Minimize fullscreen on focus loss
|
||||
STR_5441 :{SMALLFONT}{BLACK}Identifies rides by track type,{NEWLINE}so vehicles can be changed{NEWLINE}afterwards, like in RCT1.
|
||||
STR_5442 :Force park rating:
|
||||
STR_5443 :Speed{MOVE_X}{87}{STRINGID}
|
||||
STR_5444 :Speed:
|
||||
STR_5445 :Speed
|
||||
STR_5446 :Get
|
||||
STR_5447 :Type {STRINGID}
|
||||
STR_5448 :Ride / Vehicle {STRINGID}
|
||||
STR_5449 :Reduce game speed
|
||||
STR_5450 :Increase game speed
|
||||
STR_5451 :Open cheats window
|
||||
STR_5452 :Toggle visibility of toolbars
|
||||
STR_5453 :Select another ride
|
||||
STR_5454 :Uncap FPS
|
||||
STR_5455 :Enable sandbox mode
|
||||
STR_5456 :Disable clearance checks
|
||||
STR_5457 :Disable support limits
|
||||
STR_5458 :Rotate clockwise
|
||||
STR_5459 :Rotate counterclockwise
|
||||
STR_5460 :Rotate view counterclockwise
|
||||
STR_5461 :Set guests' parameters
|
||||
STR_5462 :{CURRENCY}
|
||||
STR_5463 :Goal: Have fun!
|
||||
STR_5464 :General
|
||||
STR_5465 :Climate
|
||||
STR_5466 :Staff
|
||||
STR_5467 :ALT +
|
||||
STR_5468 :Recent messages
|
||||
STR_5469 :Scroll map up
|
||||
STR_5470 :Scroll map left
|
||||
STR_5471 :Scroll map down
|
||||
STR_5472 :Scroll map right
|
||||
STR_5473 :Cycle day / night
|
||||
STR_5474 :Display text on banners in upper case
|
||||
STR_5475 :{COMMA16} weeks
|
||||
STR_5476 :Hardware
|
||||
STR_5477 :Map rendering
|
||||
STR_5478 :Controls
|
||||
STR_5479 :Toolbar
|
||||
STR_5480 :Show toolbar buttons for:
|
||||
STR_5481 :Themes
|
||||
STR_5482 :{WINDOW_COLOUR_2}Time since last inspection: {BLACK}1 minute
|
||||
STR_5483 :{BLACK}({COMMA16} weeks remaining)
|
||||
STR_5484 :{BLACK}({COMMA16} week remaining)
|
||||
STR_5485 :{SMALLFONT}{STRING}
|
||||
STR_5486 :{BLACK}{COMMA16}
|
||||
STR_5487 :{SMALLFONT}{BLACK}Show recent messages
|
||||
STR_5488 :No entrance (OpenRCT2 only!)
|
||||
STR_5489 :{SMALLFONT}{BLACK}Show only tracked guests
|
||||
STR_5490 :Disable audio on focus loss
|
||||
STR_5491 :Inventions list
|
||||
STR_5492 :Scenario options
|
||||
STR_5493 :Send Message
|
||||
STR_5494 :<not used anymore>
|
||||
STR_5495 :Player List
|
||||
STR_5496 :Player:
|
||||
STR_5497 :Ping:
|
||||
STR_5498 :Server List
|
||||
STR_5499 :Player Name:
|
||||
STR_5500 :Add Server
|
||||
STR_5501 :Start Server
|
||||
STR_5502 :Multiplayer
|
||||
STR_5503 :Enter hostname or IP address:
|
||||
STR_5504 :{SMALLFONT}{BLACK}Show multiplayer status
|
||||
STR_5505 :Unable to connect to server.
|
||||
STR_5506 :Guests ignore intensities
|
||||
STR_5507 :Handymen mow grass by default
|
||||
STR_5508 :Allow loading files with incorrect checksums
|
||||
STR_5509 :{SMALLFONT}{BLACK}Allows loading scenarios and saves that have an incorrect checksum, like the scenarios from the demo or damaged saves.
|
||||
STR_5510 :Default sound device
|
||||
STR_5511 :(UNKNOWN)
|
||||
STR_5512 :Save Game As
|
||||
STR_5513 :(Quick) save game
|
||||
STR_5514 :Disable vandalism
|
||||
STR_5515 :{SMALLFONT}{BLACK}Stops guests from vandalizing your park when they're angry
|
||||
STR_5516 :{SMALLFONT}{BLACK}Black
|
||||
STR_5517 :{SMALLFONT}{BLACK}Gray
|
||||
STR_5518 :{SMALLFONT}{BLACK}White
|
||||
STR_5519 :{SMALLFONT}{BLACK}Dark purple
|
||||
STR_5520 :{SMALLFONT}{BLACK}Light purple
|
||||
STR_5521 :{SMALLFONT}{BLACK}Bright purple
|
||||
STR_5522 :{SMALLFONT}{BLACK}Dark blue
|
||||
STR_5523 :{SMALLFONT}{BLACK}Light blue
|
||||
STR_5524 :{SMALLFONT}{BLACK}Icy blue
|
||||
STR_5525 :{SMALLFONT}{BLACK}Dark water
|
||||
STR_5526 :{SMALLFONT}{BLACK}Light water
|
||||
STR_5527 :{SMALLFONT}{BLACK}Saturated green
|
||||
STR_5528 :{SMALLFONT}{BLACK}Dark green
|
||||
STR_5529 :{SMALLFONT}{BLACK}Moss green
|
||||
STR_5530 :{SMALLFONT}{BLACK}Bright green
|
||||
STR_5531 :{SMALLFONT}{BLACK}Olive green
|
||||
STR_5532 :{SMALLFONT}{BLACK}Dark olive green
|
||||
STR_5533 :{SMALLFONT}{BLACK}Bright yellow
|
||||
STR_5534 :{SMALLFONT}{BLACK}Yellow
|
||||
STR_5535 :{SMALLFONT}{BLACK}Dark yellow
|
||||
STR_5536 :{SMALLFONT}{BLACK}Light orange
|
||||
STR_5537 :{SMALLFONT}{BLACK}Dark orange
|
||||
STR_5538 :{SMALLFONT}{BLACK}Light brown
|
||||
STR_5539 :{SMALLFONT}{BLACK}Saturated brown
|
||||
STR_5540 :{SMALLFONT}{BLACK}Dark brown
|
||||
STR_5541 :{SMALLFONT}{BLACK}Salmon pink
|
||||
STR_5542 :{SMALLFONT}{BLACK}Bordeaux red
|
||||
STR_5543 :{SMALLFONT}{BLACK}Saturated red
|
||||
STR_5544 :{SMALLFONT}{BLACK}Bright red
|
||||
STR_5545 :{SMALLFONT}{BLACK}Dark pink
|
||||
STR_5546 :{SMALLFONT}{BLACK}Bright pink
|
||||
STR_5547 :{SMALLFONT}{BLACK}Light pink
|
||||
STR_5548 :Show all operating modes
|
||||
STR_5549 :Year/Month/Day
|
||||
STR_5550 :{POP16}{POP16}Year {COMMA16}, {PUSH16}{PUSH16}{MONTH} {PUSH16}{PUSH16}{STRINGID}
|
||||
STR_5551 :Year/Day/Month
|
||||
STR_5552 :{POP16}{POP16}Year {COMMA16}, {PUSH16}{PUSH16}{PUSH16}{STRINGID} {MONTH}
|
||||
STR_5553 :Pause game when Steam overlay is open
|
||||
STR_5554 :{SMALLFONT}{BLACK}Enable mountain tool
|
||||
STR_5555 :Show vehicles from other track types
|
||||
STR_5556 :Kick Player
|
||||
STR_5557 :Stay connected after desynchronization (Multiplayer)
|
||||
STR_5558 :A restart is required for this setting to take effect
|
||||
STR_5559 :10 min. inspections
|
||||
STR_5560 :{SMALLFONT}{BLACK}Sets the inspection time to 'Every 10 minutes' on all rides
|
||||
STR_5561 :Failed to load language
|
||||
STR_5562 :WARNING!
|
||||
STR_5563 :This feature is currently unstable, take extra caution.
|
||||
STR_5564 :Insert Corrupt Element
|
||||
STR_5565 :{SMALLFONT}{BLACK}Inserts a corrupt map element at top of tile. This will hide any element above the corrupt element.
|
||||
STR_5566 :Password:
|
||||
STR_5567 :Advertise
|
||||
STR_5568 :Password Required
|
||||
STR_5569 :This server requires a password
|
||||
STR_5570 :Fetch Servers
|
||||
STR_5571 :Join Game
|
||||
STR_5572 :Add To Favorites
|
||||
STR_5573 :Remove From Favorites
|
||||
STR_5574 :Server Name:
|
||||
STR_5575 :Max Players:
|
||||
STR_5576 :Port:
|
||||
STR_5577 :South Korean Won (W)
|
||||
STR_5578 :Russian Ruble (R)
|
||||
STR_5579 :Window scale factor:
|
||||
STR_5580 :Czech koruna (Kc)
|
||||
STR_5620 :Corkscrew Follies
|
||||
|
||||
#############
|
||||
# Scenarios #
|
||||
#############
|
||||
|
||||
## RCT Original
|
||||
<Forest Frontiers>
|
||||
STR_SCNR :Forest Frontiers
|
||||
STR_PARK :Forest Frontiers
|
||||
STR_DTLS :Deep in the forest, build a thriving theme park in a large cleared area
|
||||
|
||||
<Dynamite Dunes>
|
||||
STR_SCNR :Dynamite Dunes
|
||||
STR_PARK :Dynamite Dunes
|
||||
STR_DTLS :Built in the middle of the desert, this theme park contains just one roller coaster but has space for expansion
|
||||
|
||||
<Leafy Lake>
|
||||
STR_SCNR :Leafy Lake
|
||||
STR_PARK :Leafy Lake
|
||||
STR_DTLS :Starting from scratch, build a theme park around a large lake
|
||||
|
||||
<Diamond Heights>
|
||||
STR_SCNR :Diamond Heights
|
||||
STR_PARK :Diamond Heights
|
||||
STR_DTLS :Diamond Heights is already a successful theme park with great rides - develop it to double its value
|
||||
|
||||
<Evergreen Gardens>
|
||||
STR_SCNR :Evergreen Gardens
|
||||
STR_PARK :Evergreen Gardens
|
||||
STR_DTLS :Convert the beautiful Evergreen Gardens into a thriving theme park
|
||||
|
||||
<Bumbly Beach>
|
||||
STR_SCNR :Bumbly Beach
|
||||
STR_PARK :Bumbly Beach
|
||||
STR_DTLS :Develop Bumbly Beach's small amusement park into a thriving theme park
|
||||
|
||||
<Trinity Islands>
|
||||
STR_SCNR :Trinity Islands
|
||||
STR_PARK :Trinity Islands
|
||||
STR_DTLS :Several islands form the basis for this new park
|
||||
|
||||
<Katie's Dreamland>
|
||||
STR_SCNR :Katie's World
|
||||
STR_PARK :Katie's World
|
||||
STR_DTLS :A small theme park with a few rides and room for expansion - Your aim is to double the park value
|
||||
|
||||
<Pokey Park>
|
||||
STR_SCNR :Dinky Park
|
||||
STR_PARK :Dinky Park
|
||||
STR_DTLS :A small, cramped amusement park which requires major expansion
|
||||
|
||||
<White Water Park>
|
||||
STR_SCNR :Aqua Park
|
||||
STR_PARK :Aqua Park
|
||||
STR_DTLS :A park with some excellent water-based rides requires expansion
|
||||
|
||||
<Millennium Mines>
|
||||
STR_SCNR :Millennium Mines
|
||||
STR_PARK :Millennium Mines
|
||||
STR_DTLS :Convert a large abandoned mine from a tourist attraction into a theme park
|
||||
|
||||
<Karts & Coasters>
|
||||
STR_SCNR :Karts & Coasters
|
||||
STR_PARK :Karts & Coasters
|
||||
STR_DTLS :A large park hidden in the forest, with only go-kart tracks and wooden roller coasters
|
||||
|
||||
<Mel's World>
|
||||
STR_SCNR :Mel's World
|
||||
STR_PARK :Mel's World
|
||||
STR_DTLS :This theme park has some well-designed modern rides, but plenty of space for expansion
|
||||
|
||||
<Mystic Mountain>
|
||||
STR_SCNR :Mothball Mountain
|
||||
STR_PARK :Mothball Mountain
|
||||
STR_DTLS :In the hilly forests of Mothball Mountain, build a theme park from scratch
|
||||
|
||||
<Pacific Pyramids>
|
||||
STR_SCNR :Pacific Pyramids
|
||||
STR_PARK :Pacific Pyramids
|
||||
STR_DTLS :Convert the Egyptian Ruins tourist attraction into a thriving theme park
|
||||
|
||||
<Crumbly Woods>
|
||||
STR_SCNR :Crumbly Woods
|
||||
STR_PARK :Crumbly Woods
|
||||
STR_DTLS :A large park with well-designed but rather old rides - Replace the old rides or add new rides to make the park more popular
|
||||
|
||||
<Paradise Pier>
|
||||
STR_SCNR :Big Pier
|
||||
STR_PARK :Big Pier
|
||||
STR_DTLS :Convert this sleepy town's pier into a thriving attraction
|
||||
|
||||
<Lightning Peaks>
|
||||
STR_SCNR :Lightning Peaks
|
||||
STR_PARK :Lightning Peaks
|
||||
STR_DTLS :The beautiful mountains of Lightning Peaks are popular with walkers and sightseers - Use the available land to attract a new thrill-seeking clientele
|
||||
|
||||
<Ivory Towers>
|
||||
STR_SCNR :Ivory Towers
|
||||
STR_PARK :Ivory Towers
|
||||
STR_DTLS :A well-established park, which has a few problems
|
||||
|
||||
<Rainbow Valley>
|
||||
STR_SCNR :Rainbow Valley
|
||||
STR_PARK :Rainbow Valley
|
||||
STR_DTLS :Rainbow Valley's local authority won't allow any landscape changes or large tree removal, but you must develop the area into a large theme park
|
||||
|
||||
<Thunder Rock>
|
||||
STR_SCNR :Thunder Rock
|
||||
STR_PARK :Thunder Rock
|
||||
STR_DTLS :Thunder Rock stands in the middle of a desert and attracts many tourists - Use the available space to build rides to attract more people
|
||||
|
||||
<Mega Park>
|
||||
STR_SCNR :Mega Park
|
||||
STR_PARK :Mega Park
|
||||
STR_DTLS :Just for fun!
|
||||
|
||||
## Corkscrew Follies
|
||||
<Whispering Cliffs>
|
||||
STR_SCNR :Whispering Cliffs
|
||||
STR_PARK :Whispering Cliffs
|
||||
STR_DTLS :Develop the seaside cliffs into a thriving amusement park
|
||||
|
||||
<Three Monkeys Park>
|
||||
STR_SCNR :Three Monkeys Park
|
||||
STR_PARK :Three Monkeys Park
|
||||
STR_DTLS :Central to this large developing park is a giant triple-track racing/duelling steel coaster
|
||||
|
||||
<Canary Mines>
|
||||
STR_SCNR :Canary Mines
|
||||
STR_PARK :Canary Mines
|
||||
STR_DTLS :This abandoned mine already has the makings of a tourist attraction with its minature railway and a pair of vertical drop roller coasters
|
||||
|
||||
<Barony Bridge>
|
||||
STR_SCNR :Barony Bridge
|
||||
STR_PARK :Barony Bridge
|
||||
STR_DTLS :An old redundant bridge is yours to develop into an amusement park
|
||||
|
||||
<Funtopia>
|
||||
STR_SCNR :Funtopia
|
||||
STR_PARK :Funtopia
|
||||
STR_DTLS :Covering land both sides of a highway, this park has several rides already operating
|
||||
|
||||
<Haunted Harbor>
|
||||
STR_SCNR :Haunted Harbor
|
||||
STR_PARK :Haunted Harbor
|
||||
STR_DTLS :The local authority has agreed to sell nearby land cheaply to this small seaside park, on the condition that certain rides are preserved
|
||||
|
||||
<Fun Fortress>
|
||||
STR_SCNR :Fun Fortress
|
||||
STR_PARK :Fun Fortress
|
||||
STR_DTLS :This castle is all yours to turn into a theme park
|
||||
|
||||
<Future World>
|
||||
STR_SCNR :Future World
|
||||
STR_PARK :Future World
|
||||
STR_DTLS :This futuristic park has plenty of space for new rides on its alien landscape
|
||||
|
||||
<Gentle Glen>
|
||||
STR_SCNR :Gentle Glen
|
||||
STR_PARK :Gentle Glen
|
||||
STR_DTLS :The local population prefer gentle and relaxing rides, so it is your job to expand this park to suit their tastes
|
||||
|
||||
<Jolly Jungle>
|
||||
STR_SCNR :Jolly Jungle
|
||||
STR_PARK :Jolly Jungle
|
||||
STR_DTLS :Deep in the jungle lies a large area of land ready to be turned into a theme park
|
||||
|
||||
<Hydro Hills>
|
||||
STR_SCNR :Hydro Hills
|
||||
STR_PARK :Hydro Hills
|
||||
STR_DTLS :A series of stepped lakes form the basis for this new park
|
||||
|
||||
<Sprightly Park>
|
||||
STR_SCNR :Sprightly Park
|
||||
STR_PARK :Sprightly Park
|
||||
STR_DTLS :This elderly park has many historical rides but is badly in debt
|
||||
|
||||
<Magic Quarters>
|
||||
STR_SCNR :Magic Quarters
|
||||
STR_PARK :Magic Quarters
|
||||
STR_DTLS :A large area of land has been cleared and partially themed ready for you to develop into a landscaped theme park
|
||||
|
||||
<Fruit Farm>
|
||||
STR_SCNR :Fruit Farm
|
||||
STR_PARK :Fruit Farm
|
||||
STR_DTLS :A thriving fruit farm has built a railroad to boost its income, your job is to develop it into a full-blown amusement park
|
||||
|
||||
<Butterfly Dam>
|
||||
STR_SCNR :Butterfly Dam
|
||||
STR_PARK :Butterfly Dam
|
||||
STR_DTLS :The area around a dam is available for you to develop into an amusement park
|
||||
|
||||
<Coaster Canyon>
|
||||
STR_SCNR :Coaster Canyon
|
||||
STR_PARK :Coaster Canyon
|
||||
STR_DTLS :A vast canyon is yours to turn into a theme park
|
||||
|
||||
<Thunderstorm Park>
|
||||
STR_SCNR :Thunderstorm Park
|
||||
STR_PARK :Thunderstorm Park
|
||||
STR_DTLS :The weather is so wet here that a giant pyramid has been built to allow some rides to be built under cover
|
||||
|
||||
<Harmonic Hills>
|
||||
STR_SCNR :Harmonic Hills
|
||||
STR_PARK :Harmonic Hills
|
||||
STR_DTLS :The local authority won't allow you to build above tree height in this park
|
||||
|
||||
<Roman Village>
|
||||
STR_SCNR :Roman Village
|
||||
STR_PARK :Roman Village
|
||||
STR_DTLS :Develop this Roman-themed park by adding rides and roller coasters
|
||||
|
||||
<Swamp Cove>
|
||||
STR_SCNR :Swamp Cove
|
||||
STR_PARK :Swamp Cove
|
||||
STR_DTLS :Built partly on a series of small islands, this park already has a pair of large roller coasters as its centerpiece
|
||||
|
||||
<Adrenaline Heights>
|
||||
STR_SCNR :Adrenaline Heights
|
||||
STR_PARK :Adrenaline Heights
|
||||
STR_DTLS :Build a park to appeal to the high-intensity thrill-seeking local people
|
||||
|
||||
<Utopia Park>
|
||||
STR_SCNR :Utopia Park
|
||||
STR_PARK :Utopia Park
|
||||
STR_DTLS :An oasis in the middle of the desert provides an unusual opportunity to build an amusement park
|
||||
|
||||
<Rotting Heights>
|
||||
STR_SCNR :Rotting Heights
|
||||
STR_PARK :Rotting Heights
|
||||
STR_DTLS :Overgrown and dilapidated, can you resurrect this once-great amusement park?
|
||||
|
||||
<Fiasco Forest>
|
||||
STR_SCNR :Fiasco Forest
|
||||
STR_PARK :Fiasco Forest
|
||||
STR_DTLS :Full of badly designed and dangerous rides, you have a very limited budget and time to fix the problems and turn the park around
|
||||
|
||||
<Pickle Park>
|
||||
STR_SCNR :Pickle Park
|
||||
STR_PARK :Pickle Park
|
||||
STR_DTLS :The local authority will not allow any kind of advertising or promotion, so this park must succeed by reputation only
|
||||
|
||||
<Giggle Downs>
|
||||
STR_SCNR :Giggle Downs
|
||||
STR_PARK :Giggle Downs
|
||||
STR_DTLS :A four lane steeplechase ride is the centerpiece of this expanding park
|
||||
|
||||
<Mineral Park>
|
||||
STR_SCNR :Mineral Park
|
||||
STR_PARK :Mineral Park
|
||||
STR_DTLS :Turn this abandoned stone quarry into a place to attract thrill-seeking tourists
|
||||
|
||||
<Coaster Crazy>
|
||||
STR_SCNR :Coaster Crazy
|
||||
STR_PARK :Coaster Crazy
|
||||
STR_DTLS :You have limited funds but unlimited time to turn this mountainside area into a vast roller coaster park
|
||||
|
||||
<Urban Park>
|
||||
STR_SCNR :Urban Park
|
||||
STR_PARK :Urban Park
|
||||
STR_DTLS :A tiny park has done a deal with the nearby town to allow expansion through the town itself
|
||||
|
||||
<Geoffrey Gardens>
|
||||
STR_SCNR :Geoffrey Gardens
|
||||
STR_PARK :Geoffrey Gardens
|
||||
STR_DTLS :A large garden park needs turning into a thriving theme park
|
||||
|
||||
## Loopy Landscapes
|
||||
<Iceberg Islands>
|
||||
STR_SCNR :Iceberg Islands
|
||||
STR_PARK :Iceberg Islands
|
||||
STR_DTLS :A collection of icebergs make a cold setting for this ambitious theme park
|
||||
|
||||
<Volcania>
|
||||
STR_SCNR :Volcania
|
||||
STR_PARK :Volcania
|
||||
STR_DTLS :A dormant volcano is the setting of this coaster-building challenge
|
||||
|
||||
<Arid Heights>
|
||||
STR_SCNR :Arid Heights
|
||||
STR_PARK :Arid Heights
|
||||
STR_DTLS :Free of any financial limits, your challenge is to develop this desert park while keeping the guests happy
|
||||
|
||||
<Razor Rocks>
|
||||
STR_SCNR :Razor Rocks
|
||||
STR_PARK :Razor Rocks
|
||||
STR_DTLS :Your task is to build a massive coaster-filled park in amongst Razor Rocks
|
||||
|
||||
<Crater Lake>
|
||||
STR_SCNR :Crater Lake
|
||||
STR_PARK :Crater Lake
|
||||
STR_DTLS :A large lake in an ancient crater is the setting for this park
|
||||
|
||||
<Vertigo Views>
|
||||
STR_SCNR :Vertigo Views
|
||||
STR_PARK :Vertigo Views
|
||||
STR_DTLS :This large park already has an excellent hyper-coaster, but your task is to massively increase its profit
|
||||
|
||||
<Paradise Pier 2>
|
||||
STR_SCNR :Big Pier 2
|
||||
STR_PARK :Big Pier 2
|
||||
STR_DTLS :Big Pier has expanded its network of walkways over the sea, and your task is to expand the park to use the extra space
|
||||
|
||||
<Dragon's Cove>
|
||||
STR_SCNR :Dragon's Cove
|
||||
STR_PARK :Dragon's Cove
|
||||
STR_DTLS :This sea-side cove is the setting for this coaster-building challenge
|
||||
|
||||
<Good Knight Park>
|
||||
STR_SCNR :Good Knight Park
|
||||
STR_PARK :Good Knight Park
|
||||
STR_DTLS :A castle with a pair of roller coasters needs developing into a larger theme park
|
||||
|
||||
<Wacky Warren>
|
||||
STR_SCNR :Wacky Warren
|
||||
STR_PARK :Wacky Warren
|
||||
STR_DTLS :A park which has much of its footpaths and coasters underground
|
||||
|
||||
<Grand Glacier>
|
||||
STR_SCNR :Grand Glacier
|
||||
STR_PARK :Grand Glacier
|
||||
STR_DTLS :A glacier-filled valley is yours to develop into a theme park
|
||||
|
||||
<Crazy Craters>
|
||||
STR_SCNR :Crazy Craters
|
||||
STR_PARK :Crazy Craters
|
||||
STR_DTLS :In a far-off world where money is not needed, you must build an entertainment centre to keep the people happy
|
||||
|
||||
<Dusty Desert>
|
||||
STR_SCNR :Dusty Desert
|
||||
STR_PARK :Dusty Desert
|
||||
STR_DTLS :Five coasters require completion in this desert park
|
||||
|
||||
<Woodworm Park>
|
||||
STR_SCNR :Woodworm Park
|
||||
STR_PARK :Woodworm Park
|
||||
STR_DTLS :This historical park is only allowed to build older-styled rides
|
||||
|
||||
<Icarus Park>
|
||||
STR_SCNR :Icarus Park
|
||||
STR_PARK :Icarus Park
|
||||
STR_DTLS :Develop this alien park to maximize its profit
|
||||
|
||||
<Sunny Swamps>
|
||||
STR_SCNR :Sunny Swamps
|
||||
STR_PARK :Sunny Swamps
|
||||
STR_DTLS :This well-themed amusement park already has several rides, but has plenty of space for expansion
|
||||
|
||||
<Frightmare Hills>
|
||||
STR_SCNR :Frightmare Hills
|
||||
STR_PARK :Frightmare Hills
|
||||
STR_DTLS :A scary park with a giant centrepiece coaster
|
||||
|
||||
<Thunder Rocks>
|
||||
STR_SCNR :Thunder Rocks
|
||||
STR_PARK :Thunder Rocks
|
||||
STR_DTLS :Two large hunks of rock stick out of the sand, upon which the beginnings of a theme park are constructed
|
||||
|
||||
<Octagon Park>
|
||||
STR_SCNR :Octagon Park
|
||||
STR_PARK :Octagon Park
|
||||
STR_DTLS :In this large park you must design and build ten large coasters
|
||||
|
||||
<Pleasure Island>
|
||||
STR_SCNR :Pleasure Island
|
||||
STR_PARK :Pleasure Island
|
||||
STR_DTLS :A long thin island makes a challenging setting to build a selection of coasters
|
||||
|
||||
<Icicle Worlds>
|
||||
STR_SCNR :Icicle Worlds
|
||||
STR_PARK :Icicle Worlds
|
||||
STR_DTLS :An icy landscape needs turning into a thriving theme park
|
||||
|
||||
<Southern Sands>
|
||||
STR_SCNR :Southern Sands
|
||||
STR_PARK :Southern Sands
|
||||
STR_DTLS :A desert park with some cleverly designed coasters is yours to expand
|
||||
|
||||
<Tiny Towers>
|
||||
STR_SCNR :Tiny Towers
|
||||
STR_PARK :Tiny Towers
|
||||
STR_DTLS :In this tiny park you must finish building the five existing coasters
|
||||
|
||||
<Nevermore Park>
|
||||
STR_SCNR :Nevermore Park
|
||||
STR_PARK :Nevermore Park
|
||||
STR_DTLS :A large park with a novel transporation system around its edge
|
||||
|
||||
<Pacifica>
|
||||
STR_SCNR :Pacifica
|
||||
STR_PARK :Pacifica
|
||||
STR_DTLS :This large island is all yours to develop as an amusement park
|
||||
|
||||
<Urban Jungle>
|
||||
STR_SCNR :Urban Jungle
|
||||
STR_PARK :Urban Jungle
|
||||
STR_DTLS :A giant abandoned skyscraper is a unique opportunity for a theme park developer
|
||||
|
||||
<Terror Town>
|
||||
STR_SCNR :Terror Town
|
||||
STR_PARK :Terror Town
|
||||
STR_DTLS :This urban area is all yours to develop into an amusement park
|
||||
|
||||
<Megaworld Park>
|
||||
STR_SCNR :Megaworld Park
|
||||
STR_PARK :Megaworld Park
|
||||
STR_DTLS :A giant park already packed full of rides needs improving
|
||||
|
||||
<Venus Ponds>
|
||||
STR_SCNR :Venus Ponds
|
||||
STR_PARK :Venus Ponds
|
||||
STR_DTLS :On a far-away planet this area of land needs turning into a theme park
|
||||
|
||||
<Micro Park>
|
||||
STR_SCNR :Micro Park
|
||||
STR_PARK :Micro Park
|
||||
STR_DTLS :Try to create the world's smallest profitable park
|
||||
|
||||
## Real Parks from RCT1
|
||||
# None of them had details
|
||||
<Alton Towers>
|
||||
STR_SCNR :Alton Towers
|
||||
STR_PARK :Alton Towers
|
||||
STR_DTLS :
|
||||
|
||||
<Heide-Park>
|
||||
STR_SCNR :Heide-Park
|
||||
STR_PARK :Heide-Park
|
||||
STR_DTLS :
|
||||
|
||||
<Blackpool Pleasure Beach>
|
||||
STR_SCNR :Blackpool Pleasure Beach
|
||||
STR_PARK :Blackpool Pleasure Beach
|
||||
STR_DTLS :
|
||||
|
||||
## Misc parks from RCT1
|
||||
# Had no details
|
||||
<Fort Anachronism>
|
||||
STR_SCNR :Fort Anachronism
|
||||
STR_PARK :Fort Anachronism
|
||||
STR_DTLS :
|
||||
|
||||
#########
|
||||
# Rides #
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -848,7 +848,7 @@ STR_0843 :<not used anymore>
|
||||
STR_0844 :<not used anymore>
|
||||
STR_0845 :<not used anymore>
|
||||
STR_0846 :<not used anymore>
|
||||
STR_0847 :Infos zu `OpenRCT2'
|
||||
STR_0847 :Über `OpenRCT2'
|
||||
STR_0848 :RollerCoaster Tycoon 2
|
||||
STR_0849 :{WINDOW_COLOUR_2}Version 2.01.032
|
||||
STR_0850 :{WINDOW_COLOUR_2}Copyright {COPYRIGHT} 2002 Chris Sawyer, alle Rechte vorbehalten
|
||||
@@ -1197,7 +1197,7 @@ STR_1192 :{OUTLINE}{RED}{STRINGID}
|
||||
STR_1193 :{WINDOW_COLOUR_2}{STRINGID}
|
||||
STR_1194 :Geschlossen
|
||||
STR_1195 :Testlauf
|
||||
STR_1196 :Offen
|
||||
STR_1196 :Geöffnet
|
||||
STR_1197 :Defekt
|
||||
STR_1198 :Verunglückt!
|
||||
STR_1199 :{COMMA16} Person auf Fahrt
|
||||
@@ -1657,7 +1657,7 @@ STR_1652 :{SMALLFONT}{OPENQUOTES}Ich bin ja so aufgeregt - eine Bahn von Inta
|
||||
STR_1653 :{SMALLFONT}{OPENQUOTES}...und hier sind wir bei d. {STRINGID}!{ENDQUOTES}
|
||||
STR_1654 :{WINDOW_COLOUR_2}Aktuelle Gedanken:
|
||||
STR_1655 :{SMALLFONT}{BLACK}Fußweg auf Gelände anlegen
|
||||
STR_1656 :{SMALLFONT}{BLACK}Brücke bauen oder Tunnelfußweg anlegen
|
||||
STR_1656 :{SMALLFONT}{BLACK}Brücke bauen oder Tunnel anlegen
|
||||
STR_1657 :{WINDOW_COLOUR_2}Bevorzugte Bahn-
|
||||
STR_1658 :{WINDOW_COLOUR_2}intensität: {BLACK}weniger als {COMMA16}
|
||||
STR_1659 :{WINDOW_COLOUR_2}intensität: {BLACK}zwischen {COMMA16} und {COMMA16}
|
||||
@@ -1713,8 +1713,8 @@ STR_1708 :{SMALLFONT}{BLACK}Patrouillenbereich für diesen{NEWLINE}Mitarbeite
|
||||
STR_1709 :Mitarbeiter entlassen
|
||||
STR_1710 :Ja
|
||||
STR_1711 :{WINDOW_COLOUR_1}Möchten Sie {STRINGID} wirklich entlassen?
|
||||
STR_1712 :{INLINE_SPRITE}{247}{19}{00}{00}{WINDOW_COLOUR_2}Fußwege kehren
|
||||
STR_1713 :{INLINE_SPRITE}{248}{19}{00}{00}{WINDOW_COLOUR_2}Beete wässern
|
||||
STR_1712 :{INLINE_SPRITE}{247}{19}{00}{00}{WINDOW_COLOUR_2}Fußwege fegen
|
||||
STR_1713 :{INLINE_SPRITE}{248}{19}{00}{00}{WINDOW_COLOUR_2}Beete bewässern
|
||||
STR_1714 :{INLINE_SPRITE}{249}{19}{00}{00}{WINDOW_COLOUR_2}Mülleimer leeren
|
||||
STR_1715 :{INLINE_SPRITE}{250}{19}{00}{00}{WINDOW_COLOUR_2}Gras mähen
|
||||
STR_1716 :Ungültiger Name für Park
|
||||
@@ -1778,7 +1778,7 @@ STR_1773 :Nur ein Fahrtfoto-Bereich pro Bahn erlaubt
|
||||
STR_1774 :Nur ein Kabellifthügel pro Bahn erlaubt
|
||||
STR_1775 :Aus
|
||||
STR_1776 :Ein
|
||||
STR_1777 :{WINDOW_COLOUR_2}Musik
|
||||
STR_1777 :{WINDOW_COLOUR_2}Attraktionsmusik
|
||||
STR_1778 :{STRINGID} - -
|
||||
STR_1779 :{INLINE_SPRITE}{254}{19}{00}{00} Pandakostüm
|
||||
STR_1780 :{INLINE_SPRITE}{255}{19}{00}{00} Tigerkostüm
|
||||
@@ -1793,7 +1793,7 @@ STR_1788 :{INLINE_SPRITE}{07}{20}{00}{00} Sheriffkostüm
|
||||
STR_1789 :{INLINE_SPRITE}{08}{20}{00}{00} Piratenkostüm
|
||||
STR_1790 :{SMALLFONT}{BLACK}Uniformfarbe für diesen{NEWLINE}Mitarbeiter auswählen
|
||||
STR_1791 :{WINDOW_COLOUR_2}Uniformfarbe:
|
||||
STR_1792 :Antwortet auf Störung von {STRINGID}
|
||||
STR_1792 :Unterwegs zur Reparatur von {STRINGID}
|
||||
STR_1793 :Unterwegs zur Inspektion von {STRINGID}
|
||||
STR_1794 :Repariert {STRINGID}
|
||||
STR_1795 :Beantwortet einen Funkspruch
|
||||
@@ -1877,8 +1877,8 @@ STR_1872 :{COMMA16}
|
||||
STR_1873 :{WINDOW_COLOUR_2}Einkünfte: {BLACK}{CURRENCY2DP} pro Stunde
|
||||
STR_1874 :{WINDOW_COLOUR_2}Gewinn: {BLACK}{CURRENCY2DP} pro Stunde
|
||||
STR_1875 :{BLACK} {SPRITE}{BLACK} {STRINGID}
|
||||
STR_1876 :{WINDOW_COLOUR_2}{INLINE_SPRITE}{251}{19}{00}{00}Bahnen inspizieren
|
||||
STR_1877 :{WINDOW_COLOUR_2}{INLINE_SPRITE}{252}{19}{00}{00}Bahnen reparieren
|
||||
STR_1876 :{WINDOW_COLOUR_2}{INLINE_SPRITE}{251}{19}{00}{00}Attraktionen inspizieren
|
||||
STR_1877 :{WINDOW_COLOUR_2}{INLINE_SPRITE}{252}{19}{00}{00}Attraktionen reparieren
|
||||
STR_1878 :{WINDOW_COLOUR_2}Inspektion:
|
||||
STR_1879 :Alle 10 Minuten
|
||||
STR_1880 :Alle 20 Minuten
|
||||
@@ -1887,7 +1887,7 @@ STR_1882 :Alle 45 Minuten
|
||||
STR_1883 :Jede Stunde
|
||||
STR_1884 :Alle 2 Stunden
|
||||
STR_1885 :Nie
|
||||
STR_1886 :Inspektion bei {STRINGID}
|
||||
STR_1886 :Inspiziert {STRINGID}
|
||||
STR_1887 :{WINDOW_COLOUR_2}Letzte Inspektion vor: {BLACK}{COMMA16} Minuten
|
||||
STR_1888 :{WINDOW_COLOUR_2}Letzte Inspektion vor: {BLACK}mehr als 4 Stunden
|
||||
STR_1889 :{WINDOW_COLOUR_2}Ausfallzeit: {MOVE_X}{255}{BLACK}{COMMA16}%
|
||||
@@ -1939,8 +1939,8 @@ STR_1934 :{STRINGID} hat {STRINGID} verlassen
|
||||
STR_1935 :{STRINGID} hat den Park verlassen
|
||||
STR_1936 :{STRINGID} hat {STRINGID} gekauft
|
||||
STR_1937 :{SMALLFONT}{BLACK}Informationen zum Thema dieser{NEWLINE}Nachricht anzeigen
|
||||
STR_1938 :{SMALLFONT}{BLACK}Ansicht des Besuchers anzeigen
|
||||
STR_1939 :{SMALLFONT}{BLACK}Ansicht des Mitarbeiters anzeigen
|
||||
STR_1938 :{SMALLFONT}{BLACK}Ansicht des Besuchers
|
||||
STR_1939 :{SMALLFONT}{BLACK}Ansicht des Mitarbeiters
|
||||
STR_1940 :{SMALLFONT}{BLACK}Vergnügen, Energie, Hunger, usw.{NEWLINE}dieses Besuchers anzeigen
|
||||
STR_1941 :{SMALLFONT}{BLACK}Gefahrene Bahnen dieses Besuchers anzeigen
|
||||
STR_1942 :{SMALLFONT}{BLACK}Finanzinformationen zu diesem{NEWLINE}Besucher anzeigen
|
||||
@@ -2225,8 +2225,8 @@ STR_2220 :{WINDOW_COLOUR_2}Parkbewertung: {BLACK}{COMMA16}
|
||||
STR_2221 :{SMALLFONT}{BLACK}Parkbewertung: {COMMA16}
|
||||
STR_2222 :{SMALLFONT}{BLACK}{STRINGID}
|
||||
STR_2223 :{WINDOW_COLOUR_2}Besucher im Park: {BLACK}{COMMA16}
|
||||
STR_2224 :{WINDOW_COLOUR_2}Geld: {BLACK}{CURRENCY2DP}
|
||||
STR_2225 :{WINDOW_COLOUR_2}Geld: {RED}{CURRENCY2DP}
|
||||
STR_2224 :{WINDOW_COLOUR_2}Kontostand: {BLACK}{CURRENCY2DP}
|
||||
STR_2225 :{WINDOW_COLOUR_2}Kontostand: {RED}{CURRENCY2DP}
|
||||
STR_2226 :{WINDOW_COLOUR_2}Verkehrswert: {BLACK}{CURRENCY}
|
||||
STR_2227 :{WINDOW_COLOUR_2}Firmenwert: {BLACK}{CURRENCY}
|
||||
STR_2228 :{WINDOW_COLOUR_2}Gewinne des letzten Monats aus Speisen/Getränke und {NEWLINE}-Werbeartikeln: {BLACK}{CURRENCY}
|
||||
@@ -2351,17 +2351,17 @@ STR_2346 :Anzeigen
|
||||
STR_2347 :{RED}{STRINGID} ist ertrunken!
|
||||
STR_2348 :{SMALLFONT}{BLACK}Statistiken für diesen Mitarbeiter anzeigen
|
||||
STR_2349 :{WINDOW_COLOUR_2}Lohn: {BLACK}{CURRENCY} pro Monat
|
||||
STR_2350 :{WINDOW_COLOUR_2}Angestellt: {BLACK}{MONTHYEAR}
|
||||
STR_2351 :{WINDOW_COLOUR_2}Gemähte Rasen: {BLACK}{COMMA16}
|
||||
STR_2350 :{WINDOW_COLOUR_2}Angestellt seit: {BLACK}{MONTHYEAR}
|
||||
STR_2351 :{WINDOW_COLOUR_2}Gemähte Rasenflächen: {BLACK}{COMMA16}
|
||||
STR_2352 :{WINDOW_COLOUR_2}Bewässerte Beete: {BLACK}{COMMA16}
|
||||
STR_2353 :{WINDOW_COLOUR_2}Beseitigter Abfall: {BLACK}{COMMA16}
|
||||
STR_2353 :{WINDOW_COLOUR_2}Gefegte Fußwege: {BLACK}{COMMA16}
|
||||
STR_2354 :{WINDOW_COLOUR_2}Geleerte Mülleimer: {BLACK}{COMMA16}
|
||||
STR_2355 :{WINDOW_COLOUR_2}Reparierte Bahnen: {BLACK}{COMMA16}
|
||||
STR_2356 :{WINDOW_COLOUR_2}Inspizierte Bahnen: {BLACK}{COMMA16}
|
||||
STR_2355 :{WINDOW_COLOUR_2}Reparierte Attraktionen: {BLACK}{COMMA16}
|
||||
STR_2356 :{WINDOW_COLOUR_2}Inspizierte Attraktionen: {BLACK}{COMMA16}
|
||||
STR_2357 :Haus
|
||||
STR_2358 :Einheiten
|
||||
STR_2359 :Echte Werte
|
||||
STR_2360 :{WINDOW_COLOUR_2}Bildschirmauflösung:
|
||||
STR_2360 :Bildschirmauflösung:
|
||||
STR_2361 :Landschaftsglättung
|
||||
STR_2362 :{SMALLFONT}{BLACK}Kantenglättung des Landschaftsquadrats ein-/ausschalten
|
||||
STR_2363 :Gitterlinien auf Landschaft
|
||||
@@ -2453,17 +2453,17 @@ STR_2448 :{YELLOW}Ihre Marketingkampagne für einen halben Parkeintrittspreis
|
||||
STR_2449 :{YELLOW}Ihre Marketingkampange für Gratis-{STRINGID} ist zu Ende
|
||||
STR_2450 :{YELLOW}Ihre Werbekampagne für den Park ist zu Ende
|
||||
STR_2451 :{YELLOW}Ihre Werbekampagne für d. {STRINGID} ist zu Ende
|
||||
STR_2452 :{WINDOW_COLOUR_2}Geld (abzüglich Darlehen): {BLACK}{CURRENCY2DP}
|
||||
STR_2453 :{WINDOW_COLOUR_2}Geld (abzüglich Darlehen): {RED}{CURRENCY2DP}
|
||||
STR_2452 :{WINDOW_COLOUR_2}Kontostand (abzüglich Darlehen): {BLACK}{CURRENCY2DP}
|
||||
STR_2453 :{WINDOW_COLOUR_2}Kontostand (abzüglich Darlehen): {RED}{CURRENCY2DP}
|
||||
STR_2454 :{SMALLFONT}{BLACK}{CURRENCY2DP} -
|
||||
STR_2455 :{SMALLFONT}{BLACK}+{CURRENCY2DP} -
|
||||
STR_2456 :{SMALLFONT}{BLACK}{CURRENCY2DP} -
|
||||
STR_2457 :{SMALLFONT}{BLACK}Finanzkonten anzeigen
|
||||
STR_2458 :{SMALLFONT}{BLACK}Gelddiagramm (abzüglich Darlehen){NEWLINE}im Zeitverlauf anzeigen
|
||||
STR_2458 :{SMALLFONT}{BLACK}Kontostand (abzüglich Darlehen){NEWLINE}im Zeitverlauf anzeigen
|
||||
STR_2459 :{SMALLFONT}{BLACK}Verkehrswertdiagramm im{NEWLINE}Zeitverlauf anzeigen
|
||||
STR_2460 :{SMALLFONT}{BLACK}Diagramm zu Wochengewinn anzeigen
|
||||
STR_2460 :{SMALLFONT}{BLACK}Diagramm zum Wochengewinn anzeigen
|
||||
STR_2461 :{SMALLFONT}{BLACK}Marketingkampagnen anzeigen
|
||||
STR_2462 :{SMALLFONT}{BLACK}Ansicht von Parkeingang anzeigen
|
||||
STR_2462 :{SMALLFONT}{BLACK}Ansicht des Parkeingangs
|
||||
STR_2463 :{SMALLFONT}{BLACK}Parkbewertungsdiagramm{NEWLINE}im Zeitverlauf anzeigen
|
||||
STR_2464 :{SMALLFONT}{BLACK}Besucherzahlendiagramm{NEWLINE}im Zeitverlauf anzeigen
|
||||
STR_2465 :{SMALLFONT}{BLACK}Parkeintrittspreis und -informationen anzeigen
|
||||
@@ -2684,7 +2684,7 @@ STR_2677 :???
|
||||
STR_2678 :???
|
||||
STR_2679 :???
|
||||
STR_2680 :Alle Forschungen beendet
|
||||
STR_2681 :{MEDIUMFONT}{BLACK}Erhöht Ihr Geld um {CURRENCY}
|
||||
STR_2681 :{MEDIUMFONT}{BLACK}Erhöht Ihren Kontostand um {CURRENCY}
|
||||
STR_2682 :{MEDIUMFONT}{BLACK}Zw. freiem und kostenpfl. Eintritt umsch.
|
||||
STR_2683 :{MEDIUMFONT}{BLACK}Erhöht das Vergnügen der Besucher maximal
|
||||
STR_2684 :{SMALLFONT}{BLACK}Eine große Gruppe von Besuchern tritt ein
|
||||
@@ -2754,15 +2754,15 @@ STR_2747 :{ENDQUOTES}
|
||||
STR_2748 :Leiste
|
||||
STR_2749 :Mein neues Szenario
|
||||
# New strings used in the cheats window previously these were ???
|
||||
STR_2750 :Alle Gegenstände nach oben bewegen
|
||||
STR_2751 :Alle Gegenstände nach unten bewegen
|
||||
STR_2750 :Alle Objekte nach oben bewegen
|
||||
STR_2751 :Alle Objekte nach unten bewegen
|
||||
STR_2752 :Gras beseitigen
|
||||
STR_2753 :Rasen mähen
|
||||
STR_2754 :Pflanzen gießen
|
||||
STR_2755 :Vandalismus bes.
|
||||
STR_2756 :Müll beseitigen
|
||||
STR_2757 :Schönes Wetter
|
||||
STR_2758 :Gewitter
|
||||
STR_2757 :<not used anymore>
|
||||
STR_2758 :<not used anymore>
|
||||
STR_2759 :Höhen auf Null
|
||||
STR_2760 :+{CURRENCY}
|
||||
STR_2761 :Bezahlen für Eintritt
|
||||
@@ -2779,7 +2779,7 @@ STR_2771 :Zeit langsamer
|
||||
STR_2772 :Zeit schneller
|
||||
STR_2773 :Fenstermodus
|
||||
STR_2774 :Vollbild
|
||||
STR_2775 :Vollbild (Desktop)
|
||||
STR_2775 :Vollbild (Randlos)
|
||||
STR_2776 :Sprache:
|
||||
STR_2777 :{MOVE_X}{SMALLFONT}{STRING}
|
||||
STR_2778 :{RIGHTGUILLEMET}{MOVE_X}{SMALLFONT}{STRING}
|
||||
@@ -2805,7 +2805,7 @@ STR_2796 :{SMALLFONT}{BLACK}Sortieren Sie die Bahnliste in die richtige Reihe
|
||||
STR_2797 :Ansicht rollen, wenn Zeiger am Bildschirmrand ist
|
||||
STR_2798 :{SMALLFONT}{BLACK}Wählen Sie aus, ob die Ansicht gerollt werden soll, wenn sich der Mauszeiger am Bildschirmrand befindet
|
||||
STR_2799 :{SMALLFONT}{BLACK}Tastenkürzel anzeigen oder ändern
|
||||
STR_2800 :{WINDOW_COLOUR_2}Besucher gesammt: {BLACK}{COMMA32}
|
||||
STR_2800 :{WINDOW_COLOUR_2}Besucher gesamt: {BLACK}{COMMA32}
|
||||
STR_2801 :{WINDOW_COLOUR_2}Einkünfte d. Eintrittskarten: {BLACK}{CURRENCY2DP}
|
||||
STR_2802 :Karte
|
||||
STR_2803 :{SMALLFONT}{BLACK}Diese Besucher auf Karte hervorheben
|
||||
@@ -3233,7 +3233,7 @@ STR_3224 :{SMALLFONT}{BLACK}Legen Sie die Baurechte fest, die vom{NEWLINE}Par
|
||||
STR_3225 :{SMALLFONT}{BLACK}Bau einer zufälligen Objektgruppe{NEWLINE}um ausgewählte Position herum ein-/ausschalten
|
||||
STR_3226 :{SMALLFONT}{BLACK}Parkeingang bauen
|
||||
STR_3227 :Zu viele Parkeingänge!
|
||||
STR_3228 :{SMALLFONT}{BLACK}Legen Sie die Startpositionen{NEWLINE}für Personen fest
|
||||
STR_3228 :{SMALLFONT}{BLACK}Legen Sie die Startpositionen{NEWLINE}der Besucher fest
|
||||
STR_3229 :Blockbremsen können nicht unmittelbar nach der Station eingesetzt werden
|
||||
STR_3230 :Blockbremsen können nicht unmittelbar hintereinander eingesetzt werden
|
||||
STR_3231 :Blockbremsen können nicht unmittelbar nach der Anstiegsspitze eingesetzt werden
|
||||
@@ -3245,32 +3245,32 @@ STR_3236 :{SMALLFONT}{BLACK}Besucheroptionen anzeigen
|
||||
STR_3237 :{SMALLFONT}{BLACK}Parkoptionen anzeigen
|
||||
STR_3238 :Kein Geld
|
||||
STR_3239 :{SMALLFONT}{BLACK}Machen Sie diesen Park zu einem Park, bei dem keine finanziellen Einschränkungen gelten
|
||||
STR_3240 :{WINDOW_COLOUR_2}Anfangsgeldstand:
|
||||
STR_3241 :{WINDOW_COLOUR_2}Anfangsdarlehen:
|
||||
STR_3242 :{WINDOW_COLOUR_2}Max. Darlehensgröße:
|
||||
STR_3240 :{WINDOW_COLOUR_2}Kontostand zu Beginn:
|
||||
STR_3241 :{WINDOW_COLOUR_2}Darlehen zu Beginn:
|
||||
STR_3242 :{WINDOW_COLOUR_2}Maximales Darlehen:
|
||||
STR_3243 :{WINDOW_COLOUR_2}Jährliche Zinsrate:
|
||||
STR_3244 :Marketingkampagnen verbieten
|
||||
STR_3245 :{SMALLFONT}{BLACK}Werbung, Werbeschemas und sonstige Marketingkampagnen verbieten
|
||||
STR_3246 :{WINDOW_COLOUR_2}{CURRENCY}
|
||||
STR_3247 :{WINDOW_COLOUR_2}{COMMA16}%
|
||||
STR_3248 :Anfangsgeldstand kann nicht weiter erhöht werden!
|
||||
STR_3249 :Anfangsgeldstand kann nicht weiter reduziert werden!
|
||||
STR_3250 :Anfangsdarlehen kann nicht weiter erhöht werden!
|
||||
STR_3251 :Anfangsdarlehen kann nicht weiter reduziert werden!
|
||||
STR_3252 :Max. Darlehensgröße kann nicht weiter erhöht werden!
|
||||
STR_3253 :Max. Darlehensgröße kann nicht weiter reduziert werden!
|
||||
STR_3254 :Zinsrate kann nicht weiter erhöht werden!
|
||||
STR_3255 :Zinsrate kann nicht weiter reduziert werden!
|
||||
STR_3256 :Weniger aufregendere Bahnen bevorzugt
|
||||
STR_3248 :Anfangskontostand kann nicht{NEWLINE}weiter erhöht werden!
|
||||
STR_3249 :Anfangskontostand kann nicht{NEWLINE}weiter reduziert werden!
|
||||
STR_3250 :Anfangsdarlehen kann nicht{NEWLINE}weiter erhöht werden!
|
||||
STR_3251 :Anfangsdarlehen kann nicht{NEWLINE}weiter reduziert werden!
|
||||
STR_3252 :Maximales Darlehen kann nicht{NEWLINE}weiter erhöht werden!
|
||||
STR_3253 :Maximales Darlehen kann nicht{NEWLINE}weiter reduziert werden!
|
||||
STR_3254 :Zinsrate kann nicht weiter{NEWLINE}erhöht werden!
|
||||
STR_3255 :Zinsrate kann nicht weiter{NEWLINE}reduziert werden!
|
||||
STR_3256 :Weniger aufregende Bahnen bevorzugt
|
||||
STR_3257 :{SMALLFONT}{BLACK}Wählen Sie aus, ob die Besucher im Allgemeinen weniger aufregende{NEWLINE}Bahnen vorziehen
|
||||
STR_3258 :Aufregendere Bahnen bevorzugt
|
||||
STR_3259 :{SMALLFONT}{BLACK}Wählen Sie aus, ob die Besucher im Allgemeinen aufregendere{NEWLINE}Bahnen vorziehen
|
||||
STR_3260 :{WINDOW_COLOUR_2}Durchschnittliches Geld pro Besucher:
|
||||
STR_3261 :{WINDOW_COLOUR_2}Anfangsvergnügen der Besucher:
|
||||
STR_3262 :{WINDOW_COLOUR_2}Anfangshunger der Besucher:
|
||||
STR_3263 :{WINDOW_COLOUR_2}Anfangsdurst der Besucher:
|
||||
STR_3264 :Dies kann nicht weiter erhöht werden!
|
||||
STR_3265 :Dies kann nicht weiter reduziert werden!
|
||||
STR_3261 :{WINDOW_COLOUR_2}Vergnügen der Besucher zu Beginn:
|
||||
STR_3262 :{WINDOW_COLOUR_2}Hunger der Besucher zu Beginn:
|
||||
STR_3263 :{WINDOW_COLOUR_2}Durst der Besucher zu Beginn:
|
||||
STR_3264 :Dies kann nicht weiter{NEWLINE}erhöht werden!
|
||||
STR_3265 :Dies kann nicht weiter{NEWLINE}reduziert werden!
|
||||
STR_3266 :{SMALLFONT}{BLACK}Wählen Sie aus, was der Park für{NEWLINE}Eintritt und Fahrten verlangt
|
||||
STR_3267 :Entfernen von Bäumen verbieten
|
||||
STR_3268 :{SMALLFONT}{BLACK}Entfernen von hohen Bäumen verbieten
|
||||
@@ -3278,9 +3278,9 @@ STR_3269 :Landschaftsänderungen verbieten
|
||||
STR_3270 :{SMALLFONT}{BLACK}Jegliche Änderungen an der{NEWLINE}Landschaft verbieten
|
||||
STR_3271 :Hohe Bauten verbieten
|
||||
STR_3272 :{SMALLFONT}{BLACK}Jegliche hohe Bauten verbieten
|
||||
STR_3273 :Höhere Schwierigkeitsstufe für Parkbewertung
|
||||
STR_3273 :Höherer Schwierigkeitsgrad für Parkbewertung
|
||||
STR_3274 :{SMALLFONT}{BLACK}Machen Sie die Parkbewertung schwieriger
|
||||
STR_3275 :Höhere Schwierigkeitsstufe für Besuchergewinnung
|
||||
STR_3275 :Höherer Schwierigkeitsgrad für Besuchergewinnung
|
||||
STR_3276 :{SMALLFONT}{BLACK}Machen Sie das Anlocken von{NEWLINE}Besuchern schwieriger
|
||||
STR_3277 :{WINDOW_COLOUR_2}Kosten für Landkauf:
|
||||
STR_3278 :{WINDOW_COLOUR_2}Kosten für Erwerb v. Baurechten:
|
||||
@@ -3319,7 +3319,7 @@ STR_3310 :{WINDOW_COLOUR_2}{LENGTH}
|
||||
STR_3311 :{WINDOW_COLOUR_2}{COMMA2DP32}
|
||||
STR_3312 :{WINDOW_COLOUR_2}Attraktionen unter Beibehaltungsauftrag:
|
||||
STR_3313 :Szenarioname
|
||||
STR_3314 :Namen für Szenario eingeben:
|
||||
STR_3314 :Namen für dieses Szenario eingeben:
|
||||
STR_3315 :Park-/Szenariodetails
|
||||
STR_3316 :Beschreibung für dieses Szenario eingeben:
|
||||
STR_3317 :Noch keine Details
|
||||
@@ -3329,7 +3329,7 @@ STR_3320 :Szenariodatei kann nicht gespeichert werden...
|
||||
STR_3321 :Neue Objekte erfolgreich installiert
|
||||
STR_3322 :{WINDOW_COLOUR_2}Ziel: {BLACK}{STRINGID}
|
||||
STR_3323 :Fehlende Objektdaten, ID:
|
||||
STR_3324 :Erfordert Add-On-Pack:
|
||||
STR_3324 :Erfordert Add-On-Pack: {STRINGID}
|
||||
STR_3325 :Erfordert ein Add-On-Pack
|
||||
STR_3326 :{WINDOW_COLOUR_2}(kein Bild)
|
||||
STR_3327 :Startpositionen für Personen nicht eingestellt
|
||||
@@ -3343,9 +3343,9 @@ STR_3334 :{SMALLFONT}{BLACK}Wählen Sie aus, ob zusätzliche Plugin-Objektdat
|
||||
STR_3335 :Achterbahn-Designer - Bahnarten & Fahrzeuge auswählen
|
||||
STR_3336 :Streckenentwurf-Manager - Bahnart auswählen
|
||||
STR_3337 :Six Flags-Park
|
||||
STR_3338 :{BLACK}Eigenes Layout
|
||||
STR_3339 :{BLACK}{COMMA16} Entwurf verfügbar oder eigenes Layout
|
||||
STR_3340 :{BLACK}{COMMA16} Entwürfe verfügbar oder eigenes Layout
|
||||
STR_3338 :{BLACK}Eigenes Layout entwerfen
|
||||
STR_3339 :{BLACK}{COMMA16} Entwurf verfügbar oder eigenes Layout entwerfen
|
||||
STR_3340 :{BLACK}{COMMA16} Entwürfe verfügbar oder eigenes Layout entwerfen
|
||||
STR_3341 :{SMALLFONT}{BLACK}Spielwerkzeuge
|
||||
STR_3342 :Szenario-Editor
|
||||
STR_3343 :Gespeichertes Spiel in Szenario umwandeln
|
||||
@@ -3460,7 +3460,7 @@ STR_5123 :Bahnen erneuern
|
||||
STR_5124 :Keine Six Flags
|
||||
STR_5125 :Alles zerstörbar
|
||||
STR_5126 :Zufällige Titelmusik
|
||||
STR_5127 :{SMALLFONT}{BLACK}Höhenanpassung deaktivieren
|
||||
STR_5127 :{SMALLFONT}{BLACK}Während dem Ziehen wird die Landschaft angemalt, ohne die Höhe zu verändern
|
||||
STR_5128 :Auswahlgröße
|
||||
STR_5129 :Auswahlgröße zwischen {COMMA16} und {COMMA16} eingeben:
|
||||
STR_5130 :Kartengröße
|
||||
@@ -3470,7 +3470,7 @@ STR_5133 :{SMALLFONT}{BLACK}Kleineren Landbereich anpassen
|
||||
STR_5134 :{SMALLFONT}{BLACK}Größeren Landbereich anpassen
|
||||
STR_5135 :{SMALLFONT}{BLACK}Kaufe Land- und Baurechte
|
||||
STR_5136 :Landrechte
|
||||
STR_5137 :Erlaube Lifthügel- und Antriebsgeschw.{NEWLINE}bis zu {VELOCITY}
|
||||
STR_5137 :Betriebsbeschränkungen aufheben
|
||||
STR_5138 :{SMALLFONT}{WINDOW_COLOUR_2}{STRINGID}
|
||||
STR_5139 :{WHITE}{STRINGID}
|
||||
STR_5140 :Deaktiviere Bremsenfehlfunktion
|
||||
@@ -3510,7 +3510,7 @@ STR_5173 :Erhalte Twitch-Chat als Spielnachrichten
|
||||
STR_5174 :{SMALLFONT}{BLACK}Benutzt Twitch-Chatnachrichten, welchen !news vorangestellt ist, für Spielbenachrichtigungen
|
||||
STR_5175 :Namen Ihres Twitch-Kanals eingeben:
|
||||
STR_5176 :Twitch-Integration aktivieren
|
||||
STR_5177 :Vollbildmodus:
|
||||
STR_5177 :Bildschirmmodus:
|
||||
STR_5178 :{SMALLFONT}{BLACK}Cheats für Finanzen anzeigen
|
||||
STR_5179 :{SMALLFONT}{BLACK}Cheats für Parkbesucher anzeigen
|
||||
STR_5180 :{SMALLFONT}{BLACK}Cheats für Park anzeigen
|
||||
@@ -3672,8 +3672,8 @@ STR_5335 :Attraktionseingang
|
||||
STR_5336 :Attraktionsausgang
|
||||
STR_5337 :Parkeingang
|
||||
STR_5338 :Elementtyp
|
||||
STR_5339 :Basishöhe
|
||||
STR_5340 :Lichte Höhe
|
||||
STR_5339 :{SMALLFONT}{BLACK}Basishöhe
|
||||
STR_5340 :{SMALLFONT}{BLACK}Lichte Höhe
|
||||
STR_5341 :Kennzeichen
|
||||
STR_5342 :Eine Kachel auf der Karte auswählen
|
||||
STR_5343 :Personal automatisch platzieren
|
||||
@@ -3889,7 +3889,7 @@ STR_5552 :{POP16}{POP16}Jahr {COMMA16}, {PUSH16}{PUSH16}{PUSH16}{STRINGID} {M
|
||||
STR_5553 :Spiel bei geöffnetem Steam Overlay pausieren
|
||||
STR_5554 :{SMALLFONT}{BLACK}Gebirgswerkzeug aktivieren
|
||||
STR_5555 :Fahrzeuge anderer Streckentyp. anzeigen
|
||||
STR_5556 :Spieler entfernen
|
||||
STR_5556 :{SMALLFONT}{BLACK}Spieler entfernen
|
||||
STR_5557 :Nach Desync. verbunden bleiben (Mehrspieler)
|
||||
STR_5558 :Damit diese Einstellung wirksam wird, ist ein Neustart erforderlich
|
||||
STR_5559 :10 Min. Inspektionen
|
||||
@@ -3898,7 +3898,7 @@ STR_5561 :Sprache konnte nicht geladen werden
|
||||
STR_5562 :WARNUNG!
|
||||
STR_5563 :Diese Funktion ist derzeit instabil und mit erhöhter Vorsicht zu verwenden.
|
||||
STR_5564 :Fehlerhaftes Element einf.
|
||||
STR_5565 :{SMALLFONT}{BLACK}Fügt ein fehlerhaftes Kartenelement auf der Kachel ein, dadurch werden alle Elemente darüber versteckt.
|
||||
STR_5565 :{SMALLFONT}{BLACK}Fügt ein fehlerhaftes Kartenelement auf{NEWLINE}der Kachel ein, dadurch werden alle Elemente darüber versteckt.
|
||||
STR_5566 :Passwort:
|
||||
STR_5567 :Veröffentlichen
|
||||
STR_5568 :Passwort benötigt
|
||||
@@ -3914,6 +3914,633 @@ STR_5577 :Südkoreanischer Won (W)
|
||||
STR_5578 :Russischer Rubel (R)
|
||||
STR_5579 :Skalierungsfaktor:
|
||||
STR_5580 :Tschechische Krone (Kc)
|
||||
STR_5581 :FPS anzeigen
|
||||
STR_5582 :Mauszeiger im Fenster fangen
|
||||
STR_5583 :{COMMA1DP16}ms{POWERNEGATIVEONE}
|
||||
STR_5584 :SI
|
||||
STR_5585 :{SMALLFONT}{BLACK}Hebt Beschränkungen von Attraktionen auf, um Dinge wie {VELOCITY} schnelle Lifthügel zu erlauben
|
||||
STR_5586 :Läden und Stände automatisch öffnen
|
||||
STR_5587 :{SMALLFONT}{BLACK}Wenn aktiviert, werden Läden und Stände nach dem Bauen automatisch geöffnet
|
||||
STR_5588 :{SMALLFONT}{BLACK}Mit anderen Spielern spielen
|
||||
STR_5589 :Benachrichtigungseinstellungen
|
||||
STR_5590 :Parkauszeichnungen
|
||||
STR_5591 :Marketingkampage wurde beendet
|
||||
STR_5592 :Parkwarnungen
|
||||
STR_5593 :Parkbewertungswarnungen
|
||||
STR_5594 :Attraktion ist ausgefallen
|
||||
STR_5595 :Attraktion ist verunglückt
|
||||
STR_5596 :Attraktionswarnungen
|
||||
STR_5597 :Attraktion / Szenerie erforscht
|
||||
STR_5598 :Besucherwarnungen
|
||||
STR_5599 :Besucher hat sich verirrt
|
||||
STR_5600 :Besucher hat den Park verlassen
|
||||
STR_5601 :Besucher steht für eine Attraktion schlange
|
||||
STR_5602 :Besucher ist auf einer Attraktion
|
||||
STR_5603 :Besucher hat eine Attraktion verlassen
|
||||
STR_5604 :Besucher hat einen Gegenstand gekauft
|
||||
STR_5605 :Besucher hat eine Einrichtung benutzt
|
||||
STR_5606 :Besucher ist gestorben
|
||||
STR_5607 :{SMALLFONT}{BLACK}Erzwingt das Löschen des{NEWLINE}ausgewählten Elements
|
||||
STR_5608 :BH
|
||||
STR_5609 :LH
|
||||
STR_5610 :{SMALLFONT}{BLACK}Entfernt das ausgewählte Kartenelement. Das Löschen wird erzwungen und dadurch kein Geld verwendet/gutgeschrieben. Mit Vorsicht zu verwenden.
|
||||
STR_5611 :G
|
||||
STR_5612 :{SMALLFONT}{BLACK}Flag für Ghost-Element
|
||||
STR_5613 :D
|
||||
STR_5614 :{SMALLFONT}{BLACK}Flag für defektes Element
|
||||
STR_5615 :L
|
||||
STR_5616 :{SMALLFONT}{BLACK}Flag für letztes Element der Kachel
|
||||
STR_5617 :{SMALLFONT}{BLACK}Ausgewähltes Element nach oben bewegen
|
||||
STR_5618 :{SMALLFONT}{BLACK}Ausgewähltes Element nach unten bewegen
|
||||
STR_5619 :RollerCoaster Tycoon
|
||||
STR_5620 :Added Attractions
|
||||
STR_5621 :Loopy Landscapes
|
||||
STR_5622 :RollerCoaster Tycoon 2
|
||||
STR_5623 :Wacky Worlds
|
||||
STR_5624 :Time Twister
|
||||
STR_5625 :{OPENQUOTES}Reale{ENDQUOTES} Parks
|
||||
STR_5626 :Sonstige Parks
|
||||
STR_5627 :Szenarioliste ordnen nach:
|
||||
STR_5628 :Spielherkunft
|
||||
STR_5629 :Schwierigkeitsgrad
|
||||
STR_5630 :Freispielen der Szenarios aktivieren
|
||||
STR_5631 :Originale DLC Parks
|
||||
STR_5632 :Bauen Sie Ihren eigenen...
|
||||
STR_5633 :CMD +
|
||||
STR_5634 :OPTION +
|
||||
STR_5635 :{WINDOW_COLOUR_2}Geld ausgegeben: {BLACK}{CURRENCY2DP}
|
||||
STR_5636 :{WINDOW_COLOUR_2}Befehle ausgeführt: {BLACK}{COMMA16}
|
||||
STR_5637 :Nicht möglich...
|
||||
STR_5638 :Keine Berechtigung
|
||||
STR_5639 :{SMALLFONT}{BLACK}Spielerliste anzeigen
|
||||
STR_5640 :{SMALLFONT}{BLACK}Gruppen verwalten
|
||||
STR_5641 :Standardgruppe:
|
||||
STR_5642 :Gruppe:
|
||||
STR_5643 :Gruppe hinzuf.
|
||||
STR_5644 :Gruppe entf.
|
||||
STR_5645 :Chat
|
||||
STR_5646 :Landschaft anpassen
|
||||
STR_5647 :Spiel pausieren/fortsetzen
|
||||
STR_5648 :Wasserniveau festlegen
|
||||
STR_5649 :Attraktion entwerfen
|
||||
STR_5650 :Attraktion abreißen
|
||||
STR_5651 :Attraktion bauen
|
||||
STR_5652 :Attraktionseigenschaften
|
||||
STR_5653 :Szenerie
|
||||
STR_5654 :Fußwege
|
||||
STR_5655 :Besucher
|
||||
STR_5656 :Mitarbeiter
|
||||
STR_5657 :Parkeigenschaften
|
||||
STR_5658 :Parkfinanzierung
|
||||
STR_5659 :Spieler entfernen
|
||||
STR_5660 :Gruppen anpassen
|
||||
STR_5661 :Spielergruppe festlegen
|
||||
STR_5662 :N/A
|
||||
STR_5663 :Landschaft leeren
|
||||
STR_5664 :Cheats
|
||||
STR_5665 :Bau Szenerie-Objektgruppe ein-/ausschalten
|
||||
STR_5701 :{WINDOW_COLOUR_2}Letzte Aktion: {BLACK}{STRINGID}
|
||||
STR_5702 :{SMALLFONT}{BLACK}Lokalisiert die letzte Aktion des Spielers
|
||||
STR_5703 :Host kann nicht entfernt werden
|
||||
STR_5704 :Letzte Aktion:
|
||||
STR_5705 :Diese Gruppe kann nicht{NEWLINE}eingestellt werden
|
||||
STR_5706 :Diese Gruppe kann nicht entfernt werden, solange ihr Spieler angehören
|
||||
STR_5707 :Diese Gruppe kann nicht{NEWLINE}angepasst werden
|
||||
STR_5708 :Die Gruppe des Hosts kann{NEWLINE}nicht geändert werden
|
||||
STR_5709 :Gruppe umbenen.
|
||||
STR_5710 :Gruppenname
|
||||
STR_5711 :Neuen Namen für diese Gruppe eingeben:
|
||||
STR_5712 :Berechtigung kann nicht bearbeitet werden, da Sie diese selbst nicht besitzen
|
||||
STR_5713 :Spieler entfernen
|
||||
STR_5714 :Optionen anzeigen
|
||||
STR_5715 :Neues Spiel
|
||||
STR_5716 :Im Mehrspielermodus nicht erlaubt
|
||||
STR_5717 :Netzwerkversion: {STRING}
|
||||
STR_5718 :{SMALLFONT}{BLACK}Netzwerkversion: {STRING}
|
||||
STR_5719 :Sonnig
|
||||
STR_5720 :Teilweise bewölkt
|
||||
STR_5721 :Bewölkt
|
||||
STR_5722 :Regen
|
||||
STR_5723 :Starker Regen
|
||||
STR_5724 :Gewitter
|
||||
STR_5725 :{BLACK}Wetter erzwingen:
|
||||
STR_5726 :{SMALLFONT}{BLACK}Stellt das aktuelle Wetter im Park ein
|
||||
STR_5727 :Skalierungsmethode:
|
||||
STR_5728 :Setzt Anzeige durch Hardware voraus
|
||||
STR_5729 :{SMALLFONT}{BLACK}Setzt Anzeige durch Hardware voraus
|
||||
STR_5730 :Pixelwiederholung
|
||||
STR_5731 :Linear
|
||||
STR_5732 :Anisotrop
|
||||
STR_5733 :Pixelwdh. bei ganzzahligem Skalierungsfaktor
|
||||
STR_5734 :{SMALLFONT}{BLACK}Darstellung
|
||||
STR_5735 :Netzwerkstatus
|
||||
STR_5736 :Spieler
|
||||
STR_5737 :Geschlossen, noch {COMMA16} Person auf Fahrt
|
||||
STR_5738 :Geschlossen, noch {COMMA16} Personen auf Fahrt
|
||||
STR_5739 :{WINDOW_COLOUR_2}Besucher auf Fahrt: {BLACK}{COMMA16}
|
||||
STR_5740 :Dauerhafte Marketingkampagnen
|
||||
STR_5741 :{SMALLFONT}{BLACK}Marketingkampagnen sind dauerhaft
|
||||
STR_5742 :Authentifizieren ...
|
||||
STR_5743 :Verbinden ...
|
||||
STR_5744 :Auflösen ...
|
||||
STR_5745 :Netzwerkdesynchronisation entdeckt
|
||||
STR_5746 :Getrennt
|
||||
STR_5747 :Getrennt: {STRING}
|
||||
STR_5748 :Gekickt
|
||||
STR_5749 :Verschwinde vom Server!
|
||||
STR_5750 :Verbindung geschlossen
|
||||
STR_5751 :Keine Daten
|
||||
STR_5752 :{OUTLINE}{RED}{STRING} hat das Spiel verlassen
|
||||
STR_5753 :{OUTLINE}{RED}{STRING} hat das Spiel verlassen ({STRING})
|
||||
STR_5754 :Unzulässiger Spielername
|
||||
STR_5755 :Inkompatible Softwareversion
|
||||
STR_5756 :Falsches Passwort
|
||||
STR_5757 :Server voll
|
||||
STR_5758 :{OUTLINE}{GREEN}{STRING} hat das Spiel betreten
|
||||
STR_5759 :Karte herunterladen ... ({INT32} / {INT32})
|
||||
STR_5760 :Hongkong-Dollar (HK$)
|
||||
STR_5761 :Neuer Taiwan-Dollar (NT$)
|
||||
STR_5762 :Chinesischer Yuan (CN{YEN})
|
||||
STR_5763 :Alle Dateien
|
||||
STR_5764 :Ungültiger Bahntyp
|
||||
STR_5765 :Kann Bahnen eines ungültigen Typs nicht bearbeiten
|
||||
STR_5766 :<available string id>
|
||||
STR_5767 :Einkünfte
|
||||
STR_5768 :Besucher gesamt
|
||||
STR_5769 :Gesamtgewinn
|
||||
STR_5770 :Besucher pro Stunde
|
||||
STR_5771 :Betriebskosten
|
||||
STR_5772 :Alter
|
||||
STR_5773 :Besucher gesamt: {COMMA32}
|
||||
STR_5774 :Gesamtgewinn: {CURRENCY2DP}
|
||||
STR_5775 :Besucher: {COMMA32} pro Stunde
|
||||
STR_5776 :Erbaut: Dieses Jahr
|
||||
STR_5777 :Erbaut: Letztes Jahr
|
||||
STR_5778 :Erbaut: Vor {COMMA16} Jahren
|
||||
STR_5779 :Einkünfte: {CURRENCY2DP} pro Stunde
|
||||
STR_5780 :Betriebskosten: {CURRENCY2DP} pro Stunde
|
||||
STR_5781 :Betriebskosten: Unbekannt
|
||||
STR_5782 :Sie sind jetzt verbunden. Drücken Sie '{STRING}' um zu chatten.
|
||||
STR_5783 :{WINDOW_COLOUR_2}Szenario gesperrt
|
||||
STR_5784 :{BLACK}Vorhergehende Szenarios abschließen, um dieses Szenario freizuschalten.
|
||||
STR_5785 :Gruppe kann nicht umbenannt werden...
|
||||
STR_5786 :Ungültiger Gruppenname
|
||||
STR_5787 :{COMMA32} Spieler online
|
||||
STR_5788 :Standardinspektionszeit:
|
||||
STR_5789 :Blitzeffekt deaktivieren
|
||||
STR_5790 :{SMALLFONT}{BLACK}(De-)Aktiviert die RCT1-Preisgestaltung{NEWLINE}(z.B. Fahrtpreis und Parkeintrittspreis festlegen)
|
||||
STR_5791 :{SMALLFONT}{BLACK}Setzt die Zuverlässigkeit aller Attraktionen auf 100% und setzt ihr Baujahr auf "Dieses Jahr" zurück
|
||||
STR_5792 :{SMALLFONT}{BLACK}Repariert alle defekten Attraktionen
|
||||
STR_5793 :{SMALLFONT}{BLACK}Setzt die Unfallhistorie zurück, sodass sich Besucher nicht länger über unsichere Attraktionen beschweren
|
||||
STR_5794 :{SMALLFONT}{BLACK}Einige Szenarien verbieten das Bearbeiten einiger bereits gebauten Attraktionen. Dieser Cheat hebt diese{NEWLINE}Beschränkung auf
|
||||
STR_5795 :{SMALLFONT}{BLACK}Besucher fahren mit jeder Attraktion, auch wenn die Intensität extrem hoch ist
|
||||
STR_5796 :{SMALLFONT}{BLACK}Zwingt den Park zu schließen/öffnen
|
||||
STR_5797 :{SMALLFONT}{BLACK}Deaktiviert Wetterveränderungen und{NEWLINE}friert das ausgewählte Wetter ein
|
||||
STR_5798 :{SMALLFONT}{BLACK}Erlaubt das Bauen im Pausenmodus
|
||||
STR_5799 :{SMALLFONT}{BLACK}Verhindert einen Defekt oder Unfall, einer Attraktion, durch fehlerhafte Bremsen
|
||||
STR_5800 :{SMALLFONT}{BLACK}Verhindert, dass Attraktionen ausfallen
|
||||
|
||||
#############
|
||||
# Scenarios #
|
||||
################
|
||||
# RCT Original #
|
||||
################
|
||||
<Forest Frontiers>
|
||||
STR_SCNR :Forest Frontiers
|
||||
STR_PARK :Forest Frontiers
|
||||
STR_DTLS :Bauen Sie tief im Wald auf einem großen freigelegten Gelände einen erfolgreichen Freizeitpark.
|
||||
|
||||
<Dynamite Dunes>
|
||||
STR_SCNR :Dynamite Dunes
|
||||
STR_PARK :Dynamite Dunes
|
||||
STR_DTLS :Dieser Freizeitpark inmitten der Wüste besitzt nur eine Achterbahn, hat aber genug Platz für Erweiterungen.
|
||||
|
||||
<Leafy Lake>
|
||||
STR_SCNR :Leafy Lake
|
||||
STR_PARK :Leafy Lake
|
||||
STR_DTLS :Fangen Sie bei Null an und bauen Sie einen Freizeitpark um einen großen See herum.
|
||||
|
||||
<Diamond Heights>
|
||||
STR_SCNR :Diamond Heights
|
||||
STR_PARK :Diamond Heights
|
||||
STR_DTLS :Diamond Heights ist bereits ein erfolgreicher Freizeitpark mit tollen Attraktionen. Entwickeln Sie ihn weiter und verdoppeln Sie seinen Verkehrswert.
|
||||
|
||||
<Evergreen Gardens>
|
||||
STR_SCNR :Evergreen Gardens
|
||||
STR_PARK :Evergreen Gardens
|
||||
STR_DTLS :Wandeln Sie die schönen Evergreen Gardens in einen gut besuchten Freizeitpark um.
|
||||
|
||||
<Bumbly Beach>
|
||||
STR_SCNR :Bumbly Beach
|
||||
STR_PARK :Bumbly Beach
|
||||
STR_DTLS :Machen Sie aus dem kleinen Vergnügungspark Bumbly Beach einen florierenden Freizeitpark.
|
||||
|
||||
<Trinity Islands>
|
||||
STR_SCNR :Trinity Islands
|
||||
STR_PARK :Trinity Islands
|
||||
STR_DTLS :Mehrere Inseln bilden den Ausgangspunkt für diesen neuen Park.
|
||||
|
||||
<Katie's Dreamland>
|
||||
STR_SCNR :Katie's Dreamland
|
||||
STR_PARK :Katie's Dreamland
|
||||
STR_DTLS :Ein kleiner Freizeitpark mit wenigen Attraktionen, aber genug Gelände zur Erweiterung. Ihr Ziel ist es, den Verkehrswert des Parks zu verdoppeln.
|
||||
|
||||
<Pokey Park>
|
||||
STR_SCNR :Pokey Park
|
||||
STR_PARK :Pokey Park
|
||||
STR_DTLS :Ein kleiner, eng zusammengedrängter Vergnügungspark, bei dem eine Erweiterung in großem Ausmaß erforderlich ist.
|
||||
|
||||
<White Water Park>
|
||||
STR_SCNR :White Water Park
|
||||
STR_PARK :White Water Park
|
||||
STR_DTLS :Dieser Park mit verschiedenen hervorragenden Wasser-Attraktionen hat einen Ausbau nötig.
|
||||
|
||||
<Millennium Mines>
|
||||
STR_SCNR :Millennium Mines
|
||||
STR_PARK :Millennium Mines
|
||||
STR_DTLS :Machen Sie einen Freizeitpark aus dieser weitläufigen, verlassenen Mine, die zur Zeit nur von Touristen besichtigt wird.
|
||||
|
||||
<Karts & Coasters>
|
||||
STR_SCNR :Karts & Coasters
|
||||
STR_PARK :Karts & Coasters
|
||||
STR_DTLS :Ein großer Park, versteckt im Wald gelegen, der nur Gokartbahnen und Holzachterbahnen aufzuweisen hat.
|
||||
|
||||
<Mel's World>
|
||||
STR_SCNR :Mel's World
|
||||
STR_PARK :Mel's World
|
||||
STR_DTLS :Dieser Freizeitpark verfügt über ein paar ausgezeichnete moderne Attraktionen und jede Menge Platz für Erweiterungen.
|
||||
|
||||
<Mystic Mountain>
|
||||
STR_SCNR :Mystic Mountain
|
||||
STR_PARK :Mystic Mountain
|
||||
STR_DTLS :Bauen Sie in den bergigen Wäldern der Mystic Mountains einen neuen Freizeitpark.
|
||||
|
||||
<Pacific Pyramids>
|
||||
STR_SCNR :Pacific Pyramids
|
||||
STR_PARK :Pacific Pyramids
|
||||
STR_DTLS :Verwandeln Sie die Touristenattraktion mit ägyptischen Ruinen in einen erfolgreichen Freizeitpark.
|
||||
|
||||
<Crumbly Woods>
|
||||
STR_SCNR :Crumbly Woods
|
||||
STR_PARK :Crumbly Woods
|
||||
STR_DTLS :Ein großer Park mit guten, aber ziemlich alten Attraktionen. Ersetzen Sie die alten Attraktionen oder fügen Sie neue hinzu, damit der Park mehr Leute anzieht.
|
||||
|
||||
<Paradise Pier>
|
||||
STR_SCNR :Paradise Pier
|
||||
STR_PARK :Paradise Pier
|
||||
STR_DTLS :Verwandeln Sie die Anlegestelle dieser verschlafenen Stadt in einen wohlbekannten und gutgehenden Anziehungspunkt.
|
||||
|
||||
<Lightning Peaks>
|
||||
STR_SCNR :Lightning Peaks
|
||||
STR_PARK :Lightning Peaks
|
||||
STR_DTLS :Die herrlichen Berge von Lightning Peaks sind beliebt bei Wanderern und Leuten, die gern interessante Orte besichtigen. Nutzen Sie das zur Verfügung stehende Gelände, um jene Besucher anzulocken, die auf der Suche nach einem aufregenden Kick sind.
|
||||
|
||||
<Ivory Towers>
|
||||
STR_SCNR :Ivory Towers
|
||||
STR_PARK :Ivory Towers
|
||||
STR_DTLS :Ein gut geführter Park, der jedoch ein paar Probleme hat.
|
||||
|
||||
<Rainbow Valley>
|
||||
STR_SCNR :Rainbow Valley
|
||||
STR_PARK :Rainbow Valley
|
||||
STR_DTLS :Die örtlichen Behörden von Rainbow Valley werden landschaftliche Veränderungen oder größere Baumrodungen nicht erlauben, aber Sie sollen in dem Gebiet einen großen Freizeitpark entstehen lassen.
|
||||
|
||||
<Thunder Rock>
|
||||
STR_SCNR :Thunder Rock
|
||||
STR_PARK :Thunder Rock
|
||||
STR_DTLS :Thunder Rock befindet sich mitten in einer Wüste und zieht viele Touristen an. Bauen Sie auf dem verfügbaren Platz Attraktionen, die noch mehr Leute herlocken.
|
||||
|
||||
<Mega Park>
|
||||
STR_SCNR :Mega Park
|
||||
STR_PARK :Mega Park
|
||||
STR_DTLS :Nur zum Spaß!
|
||||
|
||||
## Added Attractions
|
||||
<Whispering Cliffs>
|
||||
STR_SCNR :Whispering Cliffs
|
||||
STR_PARK :Whispering Cliffs
|
||||
STR_DTLS :Lassen Sie in diesen Klippen am Meer einen florierenden Vergnügungspark entstehen.
|
||||
|
||||
<Three Monkeys Park>
|
||||
STR_SCNR :Three Monkeys Park
|
||||
STR_PARK :Three Monkeys Park
|
||||
STR_DTLS :Mitten in diesem großen, aufstrebenden Park steht eine riesige Dreispur-Achterbahn, in der die Fahrt wie ein Kopf-an-Kopf-Rennen abläuft.
|
||||
|
||||
<Canary Mines>
|
||||
STR_SCNR :Canary Mines
|
||||
STR_PARK :Canary Mines
|
||||
STR_DTLS :Dieses verlassene Bergwerk bietet mit der Miniatureisenbahn und den Sturzachterbahnen bereits gute Voraussetzungen, eine Touristenattraktion zu werden.
|
||||
|
||||
<Barony Bridge>
|
||||
STR_SCNR :Barony Bridge
|
||||
STR_PARK :Barony Bridge
|
||||
STR_DTLS :Wandeln Sie eine alte, nicht mehr benutzte Brücke in einen attraktiven Park um.
|
||||
|
||||
<Funtopia>
|
||||
STR_SCNR :Funtopia
|
||||
STR_PARK :Funtopia
|
||||
STR_DTLS :In diesem Park zu beiden Seiten einer Autobahn sind bereits verschiedene Attraktionen in Betrieb.
|
||||
|
||||
<Haunted Harbor>
|
||||
STR_SCNR :Haunted Harbor
|
||||
STR_PARK :Haunted Harbor
|
||||
STR_DTLS :Die örtlichen Behörden haben zugestimmt, dem kleinen Park an der Küste umliegendes Gelände günstig zu verkaufen, unter der Bedingung, dass bestimmte Attraktionen erhalten werden.
|
||||
|
||||
<Fun Fortress>
|
||||
STR_SCNR :Fun Fortress
|
||||
STR_PARK :Fun Fortress
|
||||
STR_DTLS :Sie können Ihrer Fantasie freien Lauf lassen, damit ein Themenpark aus diesem Schloss entsteht.
|
||||
|
||||
<Future World>
|
||||
STR_SCNR :Future World
|
||||
STR_PARK :Future World
|
||||
STR_DTLS :Dieser futuristische Park bietet auf seinem fremdartigen Gelände viel Platz für neue Attraktionen.
|
||||
|
||||
<Gentle Glen>
|
||||
STR_SCNR :Gentle Glen
|
||||
STR_PARK :Gentle Glen
|
||||
STR_DTLS :Die Bevölkerung in der Umgebung bevorzugt gemäßigte Attraktionen, auf denen man sich erholen kann. Ihre Aufgabe ist es, diesen Ansprüchen gerecht zu werden.
|
||||
|
||||
<Jolly Jungle>
|
||||
STR_SCNR :Jolly Jungle
|
||||
STR_PARK :Jolly Jungle
|
||||
STR_DTLS :Ein riesiges Gelände tief im Dschungel wartet darauf, von Ihnen in einen Themenpark umgewandelt zu werden.
|
||||
|
||||
<Hydro Hills>
|
||||
STR_SCNR :Hydro Hills
|
||||
STR_PARK :Hydro Hills
|
||||
STR_DTLS :Eine Reihe terrassenförmig angeordneter Seen sind der Ausgangsort für den neuen Park.
|
||||
|
||||
<Sprightly Park>
|
||||
STR_SCNR :Sprightly Park
|
||||
STR_PARK :Sprightly Park
|
||||
STR_DTLS :Dieser ältere Park besitzt viele historisch interessante Attraktionen, ist aber hoch verschuldet.
|
||||
|
||||
<Magic Quarters>
|
||||
STR_SCNR :Magic Quarters
|
||||
STR_PARK :Magic Quarters
|
||||
STR_DTLS :Ein großes Gelände wurde freigeräumt und teilweise thematisch gestaltet. Sie sollen daraus einen interessante Themenlandschaft machen.
|
||||
|
||||
<Fruit Farm>
|
||||
STR_SCNR :Fruit Farm
|
||||
STR_PARK :Fruit Farm
|
||||
STR_DTLS :Eine gutgehende Obstplantage hat eine Miniatureisenbahn bauen lassen, um die Einnahmen zu steigern. Entwickeln Sie jetzt daraus einen Vergnügungspark mit allem Drum und Dran.
|
||||
|
||||
<Butterfly Dam>
|
||||
STR_SCNR :Butterfly Dam
|
||||
STR_PARK :Butterfly Dam
|
||||
STR_DTLS :Das Gebiet rings um einen Damm steht Ihnen zur Verfügung, damit daraus ein Vergnügungspark entsteht.
|
||||
|
||||
<Coaster Canyon>
|
||||
STR_SCNR :Coaster Canyon
|
||||
STR_PARK :Coaster Canyon
|
||||
STR_DTLS :Ein weitläufiger Canyon steht Ihnen zur Verfügung, um in einen Themenpark verwandelt zu werden.
|
||||
|
||||
<Thunderstorm Park>
|
||||
STR_SCNR :Thunderstorm Park
|
||||
STR_PARK :Thunderstorm Park
|
||||
STR_DTLS :Das Wetter in dieser Gegend ist so feucht, dass bereits eine riesengroße Pyramide gebaut wurde, damit wenigstens einige Attraktionen überdacht sind.
|
||||
|
||||
<Harmonic Hills>
|
||||
STR_SCNR :Harmonic Hills
|
||||
STR_PARK :Harmonic Hills
|
||||
STR_DTLS :Die Baubehörde dieser Gegend erlaubt in diesem Park keine Konstruktionen über Baumhöhe.
|
||||
|
||||
<Roman Village>
|
||||
STR_SCNR :Roman Village
|
||||
STR_PARK :Roman Village
|
||||
STR_DTLS :Entwickeln Sie diesen römisch gestalteten Park weiter, indem Sie Achterbahnen und andere Attraktionen hinzufügen.
|
||||
|
||||
<Swamp Cove>
|
||||
STR_SCNR :Swamp Cove
|
||||
STR_PARK :Swamp Cove
|
||||
STR_DTLS :Dieser Park, der sich über eine Reihe kleiner Inseln erstreckt, besitzt ein Paar einer großen Achterbahn als Hauptattraktion.
|
||||
|
||||
<Adrenaline Heights>
|
||||
STR_SCNR :Adrenaline Heights
|
||||
STR_PARK :Adrenaline Heights
|
||||
STR_DTLS :Bauen Sie einen Park für die Menschen dieser Gegend, die hohe Intensität und Nervenkitzel bevorzugen.
|
||||
|
||||
<Utopia Park>
|
||||
STR_SCNR :Utopia Park
|
||||
STR_PARK :Utopia Park
|
||||
STR_DTLS :Eine Oase inmitten der Wüste ist sicher eine ungewöhnliche Herausforderung für Planer eines Vergnügungsparks.
|
||||
|
||||
<Rotting Heights>
|
||||
STR_SCNR :Rotting Heights
|
||||
STR_PARK :Rotting Heights
|
||||
STR_DTLS :Überwuchert und verfallen. Können Sie diesen einst großartigen Vergnügungspark wieder zum Leben erwecken?
|
||||
|
||||
<Fiasco Forest>
|
||||
STR_SCNR :Fiasco Forest
|
||||
STR_PARK :Fiasco Forest
|
||||
STR_DTLS :Hier gibt es fast nur gefährliche und schlecht geplante Attraktionen. Sie haben nur sehr begrenzte finanzielle Mittel und wenig Zeit, die Probleme zu beheben und den Park umzukrempeln.
|
||||
|
||||
<Pickle Park>
|
||||
STR_SCNR :Pickle Park
|
||||
STR_PARK :Pickle Park
|
||||
STR_DTLS :Die strengen örtlichen Ämter erlauben keinerlei Werbung oder Propaganda. Dieser Park kann also nur durch seinen Ruf zum Erfolg gelangen.
|
||||
|
||||
<Giggle Downs>
|
||||
STR_SCNR :Giggle Downs
|
||||
STR_PARK :Giggle Downs
|
||||
STR_DTLS :Eine vierspurige Bahn mit Renncharakter ist das Herzstück dieses aufstrebenden Parks.
|
||||
|
||||
<Mineral Park>
|
||||
STR_SCNR :Mineral Park
|
||||
STR_PARK :Mineral Park
|
||||
STR_DTLS :Verwandeln Sie diesen verlassenen Steinbruch in einen Ort, der Touristen anzieht, die den besonderen Kick suchen.
|
||||
|
||||
<Coaster Crazy>
|
||||
STR_SCNR :Coaster Crazy
|
||||
STR_PARK :Coaster Crazy
|
||||
STR_DTLS :Sie haben nur begrenzt Geld, aber jede Menge Zeit, aus diesem Berggelände einen riesigen Achterbahn-Park zu machen.
|
||||
|
||||
<Urban Park>
|
||||
STR_SCNR :Urban Park
|
||||
STR_PARK :Urban Park
|
||||
STR_DTLS :Ein winzig kleiner Park hat mit der nahe gelegenen Stadt vereinbart, dass er sich durch die Stadt hindurch ausbreiten darf.
|
||||
|
||||
<Geoffrey Gardens>
|
||||
STR_SCNR :Geoffrey Gardens
|
||||
STR_PARK :Geoffrey Gardens
|
||||
STR_DTLS :Eine große gepflegte Parkanlage soll in einen erfolgreichen Themenpark umgestaltet werden.
|
||||
|
||||
|
||||
## Loopy Landscapes
|
||||
<Iceberg Islands>
|
||||
STR_SCNR :Iceberg Islands
|
||||
STR_PARK :Iceberg Islands
|
||||
STR_DTLS :Eine Anzahl Eisberge bilden die kalte Umgebung dieses anspruchsvollen Parkprojekts.
|
||||
|
||||
<Volcania>
|
||||
STR_SCNR :Volcania
|
||||
STR_PARK :Volcania
|
||||
STR_DTLS :Ein untätiger Vulkan fordert geradezu heraus, an ihm eine Achterbahnanlage zu bauen.
|
||||
|
||||
<Arid Heights>
|
||||
STR_SCNR :Arid Heights
|
||||
STR_PARK :Arid Heights
|
||||
STR_DTLS :Ohne jegliche finanzielle Einschränkungen sollen Sie diesen Wüstenpark ausbauen und dabei die Besucher bei Laune halten.
|
||||
|
||||
<Razor Rocks>
|
||||
STR_SCNR :Razor Rocks
|
||||
STR_PARK :Razor Rocks
|
||||
STR_DTLS :Ihre Aufgabe ist es, zwischen den zerklüfteten Felsen einen Park mit dicht gedrängten Achterbahnen zu bauen.
|
||||
|
||||
<Crater Lake>
|
||||
STR_SCNR :Crater Lake
|
||||
STR_PARK :Crater Lake
|
||||
STR_DTLS :Ein großer See in einem alten Krater ist Ausgangspunkt für diesen Park.
|
||||
|
||||
<Vertigo Views>
|
||||
STR_SCNR :Vertigo Views
|
||||
STR_PARK :Vertigo Views
|
||||
STR_DTLS :Dieser große Park besitzt bereits eine ausgezeichnete Hyper-Achterbahn, aber Ihre Aufgabe ist es, die Erträge beträchtlich zu steigern.
|
||||
|
||||
<Paradise Pier 2>
|
||||
STR_SCNR :Paradise Pier 2
|
||||
STR_PARK :Paradise Pier 2
|
||||
STR_DTLS :Paradise Pier hat sein Netz von Spazierwegen über dem Meer erweitert. Sie sollen den Park erweitern, indem Sie den neu gewonnenen Platz nutzen.
|
||||
|
||||
<Dragon's Cove>
|
||||
STR_SCNR :Dragon's Cove
|
||||
STR_PARK :Dragon's Cove
|
||||
STR_DTLS :Eine Meeresbucht ist der Rahmen für dieses anspruchsvolle Achterbahn-Bauvorhaben.
|
||||
|
||||
<Good Knight Park>
|
||||
STR_SCNR :Good Knight Park
|
||||
STR_PARK :Good Knight Park
|
||||
STR_DTLS :Ein Schloss mit ein paar Achterbahnen soll zu einem großen Vergnügungspark entwickelt werden.
|
||||
|
||||
<Wacky Warren>
|
||||
STR_SCNR :Wacky Warren
|
||||
STR_PARK :Wacky Warren
|
||||
STR_DTLS :Ein Park, dessen Gehwege und Achterbahnen größtenteils unterirdisch angelegt sind.
|
||||
|
||||
<Grand Glacier>
|
||||
STR_SCNR :Grand Glacier
|
||||
STR_PARK :Grand Glacier
|
||||
STR_DTLS :Es steht Ihnen ein Gletschertal zur Verfügung, das in einen Vergnügungspark zu verwandeln ist.
|
||||
|
||||
<Crazy Craters>
|
||||
STR_SCNR :Crazy Craters
|
||||
STR_PARK :Crazy Craters
|
||||
STR_DTLS :In einer weit entfernten Welt, wo man Geld nicht braucht, sollen Sie ein Unterhaltungszentrum bauen, damit die Leute glücklich und zufrieden bleiben.
|
||||
|
||||
<Dusty Desert>
|
||||
STR_SCNR :Dusty Desert
|
||||
STR_PARK :Dusty Desert
|
||||
STR_DTLS :Fünf Achterbahnen müssen in diesem Wüstenpark fertiggestellt werden.
|
||||
|
||||
<Woodworm Park>
|
||||
STR_SCNR :Woodworm Park
|
||||
STR_PARK :Woodworm Park
|
||||
STR_DTLS :In diesem historischen Park dürfen nur Attraktionen im altmodischen Stil gebaut werden.
|
||||
|
||||
<Icarus Park>
|
||||
STR_SCNR :Icarus Park
|
||||
STR_PARK :Icarus Park
|
||||
STR_DTLS :Verbessern Sie diesen außerirdischen Park, damit höchste Erträge erzielt werden.
|
||||
|
||||
<Sunny Swamps>
|
||||
STR_SCNR :Sunny Swamps
|
||||
STR_PARK :Sunny Swamps
|
||||
STR_DTLS :In diesem nach Themen angelegten Park gibt es zwar verschiedene Attraktionen, aber noch viel Platz für Erweiterungen.
|
||||
|
||||
<Frightmare Hills>
|
||||
STR_SCNR :Frightmare Hills
|
||||
STR_PARK :Frightmare Hills
|
||||
STR_DTLS :Ein Gruselpark mit einer Riesenachterbahn als Herzstück.
|
||||
|
||||
<Thunder Rocks>
|
||||
STR_SCNR :Thunder Rocks
|
||||
STR_PARK :Thunder Rocks
|
||||
STR_DTLS :Zwei enorme Gesteinsbrocken ragen aus dem Wüstensand, auf denen mit den ersten Bauten für einen Vergnügungspark bereits begonnen wurde.
|
||||
|
||||
<Octagon Park>
|
||||
STR_SCNR :Octagon Park
|
||||
STR_PARK :Octagon Park
|
||||
STR_DTLS :In diesem weitläufigen Park sollen Sie zehn große Achterbahnen entwerfen und konstruieren.
|
||||
|
||||
<Pleasure Island>
|
||||
STR_SCNR :Pleasure Island
|
||||
STR_PARK :Pleasure Island
|
||||
STR_DTLS :Diese lange, schmale Insel ist Anreiz genug, eine Auswahl an Achterbahnen zu errichten.
|
||||
|
||||
<Icicle Worlds>
|
||||
STR_SCNR :Icicle Worlds
|
||||
STR_PARK :Icicle Worlds
|
||||
STR_DTLS :Eine Eislandschaft soll in einen florierenden Vergnügungspark verwandelt werden.
|
||||
|
||||
<Southern Sands>
|
||||
STR_SCNR :Southern Sands
|
||||
STR_PARK :Southern Sands
|
||||
STR_DTLS :Ein Park in der Wüste mit ein paar durchdachten Achterbahnen steht Ihnen zur Verfügung und soll erweitert werden.
|
||||
|
||||
<Tiny Towers>
|
||||
STR_SCNR :Tiny Towers
|
||||
STR_PARK :Tiny Towers
|
||||
STR_DTLS :In diesem winzigen Park sollten Sie die fünf angefangenen Achterbahnen fertigstellen.
|
||||
|
||||
<Nevermore Park>
|
||||
STR_SCNR :Nevermore Park
|
||||
STR_PARK :Nevermore Park
|
||||
STR_DTLS :Ein großer Park mit einem neuartigen Transportsystem, das durch die Randbereiche führt.
|
||||
|
||||
<Pacifica>
|
||||
STR_SCNR :Pacifica
|
||||
STR_PARK :Pacifica
|
||||
STR_DTLS :Diese große Insel steht zu Ihrer Verfügung, machen Sie einen Vergnügungspark daraus.
|
||||
|
||||
<Urban Jungle>
|
||||
STR_SCNR :Urban Jungle
|
||||
STR_PARK :Urban Jungle
|
||||
STR_DTLS :Ein gigantischer, verlassener Wolkenkratzer ist eine einmalige Gelegenheit für einen Vergnügungsparkbetreiber.
|
||||
|
||||
<Terror Town>
|
||||
STR_SCNR :Terror Town
|
||||
STR_PARK :Terror Town
|
||||
STR_DTLS :Aus diesem Stadtgebiet können Sie einen Vergnügungspark zaubern.
|
||||
|
||||
<Megaworld Park>
|
||||
STR_SCNR :Megaworld Park
|
||||
STR_PARK :Megaworld Park
|
||||
STR_DTLS :Ein ausgedehnter Park, der bereits mit Attraktionen vollgepackt ist, bedarf der Verbesserung.
|
||||
|
||||
<Venus Ponds>
|
||||
STR_SCNR :Venus Ponds
|
||||
STR_PARK :Venus Ponds
|
||||
STR_DTLS :Auf einem weit entfernten Planeten soll dieses Stück Land in einen Vergnügungspark umgewandelt werden.
|
||||
|
||||
<Micro Park>
|
||||
STR_SCNR :Micro Park
|
||||
STR_PARK :Micro Park
|
||||
STR_DTLS :Versuchen Sie, den kleinsten Park der Welt anzulegen und dabei möglichst viel Gewinn zu erzielen.
|
||||
|
||||
## Real Parks from RCT1
|
||||
# None of them had details
|
||||
<Alton Towers>
|
||||
STR_SCNR :Alton Towers
|
||||
STR_PARK :Alton Towers
|
||||
STR_DTLS :
|
||||
|
||||
<Heide-Park>
|
||||
STR_SCNR :Heide-Park
|
||||
STR_PARK :Heide-Park
|
||||
STR_DTLS :
|
||||
|
||||
<Blackpool Pleasure Beach>
|
||||
STR_SCNR :Blackpool Pleasure Beach
|
||||
STR_PARK :Blackpool Pleasure Beach
|
||||
STR_DTLS :
|
||||
|
||||
## Misc parks from RCT1
|
||||
# Had no details
|
||||
<Fort Anachronism>
|
||||
STR_SCNR :Fort Anachronism
|
||||
STR_PARK :Fort Anachronism
|
||||
STR_DTLS :
|
||||
|
||||
#######################
|
||||
# Bahnen/Attraktionen #
|
||||
|
||||
3931
data/language/japanese.txt
Normal file
3931
data/language/japanese.txt
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
BIN
data/title/openrct2/Cypress Grove Title.sv6
Normal file
BIN
data/title/openrct2/Cypress Grove Title.sv6
Normal file
Binary file not shown.
BIN
data/title/openrct2/Ill Paradise.sv6
Normal file
BIN
data/title/openrct2/Ill Paradise.sv6
Normal file
Binary file not shown.
BIN
data/title/openrct2/TaCW.sv6
Normal file
BIN
data/title/openrct2/TaCW.sv6
Normal file
Binary file not shown.
BIN
data/title/openrct2/Title Sequence Park 1.sv6
Normal file
BIN
data/title/openrct2/Title Sequence Park 1.sv6
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,81 +1,84 @@
|
||||
# OpenRCT2 0.0.3 Title Sequence Script
|
||||
# Arranged by Gymnasiast (Michael Steenbeek).
|
||||
# Based on the 0.0.2 script, which was arranged by IntelOrca.
|
||||
# OpenRCT2 0.0.4 Title Sequence Script
|
||||
# Arranged by NWSpacek (Kelson Blakewood).
|
||||
# If you have parks you think would work well in a title sequence (must be NCSO), contact me on reddit at u/spacek_toast
|
||||
|
||||
|
||||
LOAD pfckrutonium1.sv6
|
||||
LOCATION 7 41
|
||||
WAIT 10
|
||||
LOAD Ill Paradise.sv6
|
||||
LOCATION 113 105
|
||||
WAIT 15
|
||||
|
||||
LOAD netgrouppark.sv6
|
||||
LOCATION 91 10
|
||||
WAIT 9
|
||||
|
||||
LOCATION 25 15
|
||||
WAIT 9
|
||||
|
||||
LOAD bigfoot.sv6
|
||||
LOCATION 58 29
|
||||
WAIT 10
|
||||
|
||||
ROTATE 1
|
||||
LOCATION 29 63
|
||||
WAIT 10
|
||||
|
||||
LOAD gymnasiast2.sv6
|
||||
LOCATION 39 79
|
||||
WAIT 11
|
||||
|
||||
LOAD achilleshiel.sv6
|
||||
LOCATION 25 77
|
||||
WAIT 10
|
||||
|
||||
LOCATION 36 58
|
||||
LOCATION 120 102
|
||||
ROTATE 3
|
||||
WAIT 8
|
||||
WAIT 10
|
||||
|
||||
LOAD mci.sv6
|
||||
LOCATION 46 60
|
||||
WAIT 6
|
||||
|
||||
LOCATION 76 32
|
||||
LOCATION 73 136
|
||||
ROTATE 1
|
||||
WAIT 11
|
||||
WAIT 15
|
||||
|
||||
LOAD phann.sv6
|
||||
LOCATION 96 73
|
||||
WAIT 8
|
||||
LOAD Title Sequence Park 1.sv6
|
||||
ROTATE 2
|
||||
LOCATION 120 43
|
||||
WAIT 15
|
||||
|
||||
LOAD rid6.sv6
|
||||
LOCATION 56 34
|
||||
WAIT 8
|
||||
|
||||
LOCATION 10 29
|
||||
ROTATE 1
|
||||
WAIT 8
|
||||
|
||||
LOAD gymnasiast1.sv6
|
||||
LOCATION 51 46
|
||||
WAIT 11
|
||||
|
||||
LOAD alexfablelake.SV6
|
||||
LOCATION 50 25
|
||||
WAIT 9
|
||||
LOCATION 124 74
|
||||
WAIT 15
|
||||
|
||||
ROTATE 1
|
||||
LOCATION 35 74
|
||||
WAIT 9
|
||||
LOCATION 120 90
|
||||
WAIT 10
|
||||
|
||||
LOAD poke.sv6
|
||||
LOCATION 43 83
|
||||
WAIT 9
|
||||
LOCATION 123 130
|
||||
WAIT 20
|
||||
|
||||
LOCATION 63 35
|
||||
LOCATION 70 85
|
||||
ROTATE 1
|
||||
WAIT 15
|
||||
|
||||
LOAD Cypress Grove Title.sv6
|
||||
LOCATION 106 43
|
||||
ROTATE 3
|
||||
WAIT 9
|
||||
WAIT 15
|
||||
|
||||
LOCATION 12 47
|
||||
LOCATION 60 103
|
||||
ROTATE 1
|
||||
WAIT 10
|
||||
|
||||
LOCATION 91 83
|
||||
WAIT 10
|
||||
|
||||
ROTATE 1
|
||||
LOCATION 117 61
|
||||
WAIT 10
|
||||
|
||||
LOCATION 82 95
|
||||
ROTATE 1
|
||||
WAIT 20
|
||||
|
||||
LOCATION 110 94
|
||||
ROTATE 3
|
||||
WAIT 6
|
||||
WAIT 15
|
||||
|
||||
LOCATION 79 94
|
||||
WAIT 10
|
||||
|
||||
LOCATION 63 97
|
||||
ROTATE 1
|
||||
WAIT 10
|
||||
|
||||
LOAD TaCW.sv6
|
||||
WAIT 15
|
||||
|
||||
ROTATE 1
|
||||
LOCATION 110 95
|
||||
WAIT 15
|
||||
|
||||
LOCATION 57 101
|
||||
ROTATE 3
|
||||
WAIT 15
|
||||
|
||||
LOCATION 100 63
|
||||
ROTATE 2
|
||||
WAIT 15
|
||||
|
||||
RESTART
|
||||
END
|
||||
|
||||
98
data/title/rct1/script.txt
Normal file
98
data/title/rct1/script.txt
Normal file
@@ -0,0 +1,98 @@
|
||||
# RollerCoaster Tycoon 1 Title Sequence
|
||||
|
||||
##############################
|
||||
# RollerCoaster Tycoon 1 #
|
||||
##############################
|
||||
# SC_DIAMOND_HEIGHTS
|
||||
LOADRCT1 3
|
||||
ROTATE 2
|
||||
LOCATION 47, 99
|
||||
WAIT 15
|
||||
ROTATE 2
|
||||
LOCATION 90, 48
|
||||
WAIT 15
|
||||
ROTATE 1
|
||||
LOCATION 86, 43
|
||||
WAIT 15
|
||||
ROTATE 3
|
||||
LOCATION 57, 50
|
||||
WAIT 15
|
||||
ROTATE 2
|
||||
LOCATION 86, 64
|
||||
WAIT 15
|
||||
|
||||
# SC_KATIES_DREAMLAND
|
||||
LOADRCT1 7
|
||||
LOCATION 48, 44
|
||||
WAIT 15
|
||||
LOCATION 64, 41
|
||||
WAIT 15
|
||||
|
||||
# SC_POKEY_PARK,
|
||||
LOADRCT1 8
|
||||
ROTATE 2
|
||||
LOCATION 56, 64
|
||||
WAIT 15
|
||||
|
||||
# SC_WHITE_WATER_PARK
|
||||
LOADRCT1 9
|
||||
ROTATE 3
|
||||
LOCATION 96, 88
|
||||
WAIT 15
|
||||
LOCATION 84, 95
|
||||
WAIT 15
|
||||
|
||||
# SC_MILLENNIUM_MINES
|
||||
LOADRCT1 10
|
||||
ROTATE 1
|
||||
ROTATE 1
|
||||
LOCATION 64, 37
|
||||
WAIT 15
|
||||
|
||||
# SC_KARTS_COASTERS
|
||||
LOADRCT1 11
|
||||
LOCATION 84, 56
|
||||
WAIT 15
|
||||
LOCATION 34, 36
|
||||
WAIT 15
|
||||
LOCATION 33, 65
|
||||
WAIT 15
|
||||
|
||||
# SC_MELS_WORLD
|
||||
LOADRCT1 12
|
||||
ROTATE 3
|
||||
LOCATION 50, 50
|
||||
WAIT 15
|
||||
LOCATION 35, 39
|
||||
WAIT 15
|
||||
ROTATE 3
|
||||
LOCATION 62, 39
|
||||
WAIT 15
|
||||
|
||||
# SC_CRUMBLY_WOODS
|
||||
LOADRCT1 15
|
||||
ROTATE 3
|
||||
LOCATION 57, 94
|
||||
WAIT 15
|
||||
LOCATION 44, 84
|
||||
WAIT 15
|
||||
ROTATE 1
|
||||
LOCATION 76, 59
|
||||
WAIT 15
|
||||
LOCATION 76, 48
|
||||
WAIT 15
|
||||
|
||||
# SC_LIGHTNING_PEAKS
|
||||
LOADRCT1 17
|
||||
LOCATION 80, 49
|
||||
WAIT 15
|
||||
LOCATION 60, 62
|
||||
WAIT 15
|
||||
|
||||
# SC_IVORY_TOWERS
|
||||
LOADRCT1 18
|
||||
ROTATE 3
|
||||
LOCATION 50, 77
|
||||
WAIT 15
|
||||
|
||||
RESTART
|
||||
187
data/title/rct1aa/script.txt
Normal file
187
data/title/rct1aa/script.txt
Normal file
@@ -0,0 +1,187 @@
|
||||
# RollerCoaster Tycoon 1 Title Sequence
|
||||
|
||||
##############################
|
||||
# Added Attractions #
|
||||
##############################
|
||||
# SC_HAUNTED_HARBOR
|
||||
LOADRCT1 45
|
||||
LOCATION 62, 53
|
||||
WAIT 11
|
||||
ROTATE 3
|
||||
LOCATION 78, 45
|
||||
WAIT 16
|
||||
|
||||
# SC_CANARY_MINES
|
||||
LOADRCT1 42
|
||||
LOCATION 52, 28
|
||||
WAIT 15
|
||||
|
||||
# SC_GENTLE_GLEN
|
||||
LOADRCT1 48
|
||||
LOCATION 68, 45
|
||||
WAIT 11
|
||||
|
||||
# SC_FUNTOPIA
|
||||
LOADRCT1 44
|
||||
LOCATION 69, 93
|
||||
WAIT 17
|
||||
|
||||
# SC_SPRIGHTLY_PARK
|
||||
LOADRCT1 51
|
||||
ROTATE 3
|
||||
LOCATION 97, 72
|
||||
WAIT 12
|
||||
ROTATE 2
|
||||
LOCATION 74, 71
|
||||
WAIT 12
|
||||
ROTATE 2
|
||||
LOCATION 67, 90
|
||||
WAIT 12
|
||||
|
||||
# SC_GIGGLE_DOWNS
|
||||
LOADRCT1 65
|
||||
LOCATION 94, 64
|
||||
WAIT 10
|
||||
|
||||
# SC_SWAMP_COVE
|
||||
LOADRCT1 59
|
||||
LOCATION 96, 22
|
||||
WAIT 10
|
||||
ROTATE 3
|
||||
LOCATION 90, 29
|
||||
WAIT 10
|
||||
|
||||
# SC_FRUIT_FARM
|
||||
LOADRCT1 53
|
||||
LOCATION 47, 52
|
||||
WAIT 12
|
||||
|
||||
# SC_FUTURE_WORLD
|
||||
LOADRCT1 47
|
||||
LOCATION 67, 59
|
||||
WAIT 19
|
||||
|
||||
# SC_THREE_MONKEYS_PARK
|
||||
LOADRCT1 41
|
||||
ROTATE 2
|
||||
LOCATION 72, 61
|
||||
WAIT 8
|
||||
ROTATE 2
|
||||
LOCATION 68, 70
|
||||
WAIT 8
|
||||
LOCATION 58, 56
|
||||
WAIT 8
|
||||
ROTATE 1
|
||||
LOCATION 44, 70
|
||||
WAIT 8
|
||||
ROTATE 3
|
||||
LOCATION 43, 90
|
||||
WAIT 10
|
||||
|
||||
# SC_ROMAN_VILLAGE
|
||||
LOADRCT1 58
|
||||
LOCATION 49, 46
|
||||
WAIT 15
|
||||
|
||||
# SC_ADRENALINE_HEIGHTS
|
||||
LOADRCT1 60
|
||||
ROTATE 3
|
||||
LOCATION 38, 57
|
||||
WAIT 15
|
||||
|
||||
##############################
|
||||
# RollerCoaster Tycoon 1 #
|
||||
##############################
|
||||
# SC_DIAMOND_HEIGHTS
|
||||
LOADRCT1 3
|
||||
ROTATE 2
|
||||
LOCATION 47, 99
|
||||
WAIT 15
|
||||
ROTATE 2
|
||||
LOCATION 90, 48
|
||||
WAIT 15
|
||||
ROTATE 1
|
||||
LOCATION 86, 43
|
||||
WAIT 15
|
||||
ROTATE 3
|
||||
LOCATION 57, 50
|
||||
WAIT 15
|
||||
ROTATE 2
|
||||
LOCATION 86, 64
|
||||
WAIT 15
|
||||
|
||||
# SC_KATIES_DREAMLAND
|
||||
LOADRCT1 7
|
||||
LOCATION 48, 44
|
||||
WAIT 15
|
||||
LOCATION 64, 41
|
||||
WAIT 15
|
||||
|
||||
# SC_POKEY_PARK,
|
||||
LOADRCT1 8
|
||||
ROTATE 2
|
||||
LOCATION 56, 64
|
||||
WAIT 15
|
||||
|
||||
# SC_WHITE_WATER_PARK
|
||||
LOADRCT1 9
|
||||
ROTATE 3
|
||||
LOCATION 96, 88
|
||||
WAIT 15
|
||||
LOCATION 84, 95
|
||||
WAIT 15
|
||||
|
||||
# SC_MILLENNIUM_MINES
|
||||
LOADRCT1 10
|
||||
ROTATE 1
|
||||
ROTATE 1
|
||||
LOCATION 64, 37
|
||||
WAIT 15
|
||||
|
||||
# SC_KARTS_COASTERS
|
||||
LOADRCT1 11
|
||||
LOCATION 84, 56
|
||||
WAIT 15
|
||||
LOCATION 34, 36
|
||||
WAIT 15
|
||||
LOCATION 33, 65
|
||||
WAIT 15
|
||||
|
||||
# SC_MELS_WORLD
|
||||
LOADRCT1 12
|
||||
ROTATE 3
|
||||
LOCATION 50, 50
|
||||
WAIT 15
|
||||
LOCATION 35, 39
|
||||
WAIT 15
|
||||
ROTATE 3
|
||||
LOCATION 62, 39
|
||||
WAIT 15
|
||||
|
||||
# SC_CRUMBLY_WOODS
|
||||
LOADRCT1 15
|
||||
ROTATE 3
|
||||
LOCATION 57, 94
|
||||
WAIT 15
|
||||
LOCATION 44, 84
|
||||
WAIT 15
|
||||
ROTATE 1
|
||||
LOCATION 76, 59
|
||||
WAIT 15
|
||||
LOCATION 76, 48
|
||||
WAIT 15
|
||||
|
||||
# SC_LIGHTNING_PEAKS
|
||||
LOADRCT1 17
|
||||
LOCATION 80, 49
|
||||
WAIT 15
|
||||
LOCATION 60, 62
|
||||
WAIT 15
|
||||
|
||||
# SC_IVORY_TOWERS
|
||||
LOADRCT1 18
|
||||
ROTATE 3
|
||||
LOCATION 50, 77
|
||||
WAIT 15
|
||||
|
||||
RESTART
|
||||
233
data/title/rct1aall/script.txt
Normal file
233
data/title/rct1aall/script.txt
Normal file
@@ -0,0 +1,233 @@
|
||||
# RollerCoaster Tycoon 1 Title Sequence
|
||||
|
||||
##############################
|
||||
# Added Attractions (part 1) #
|
||||
##############################
|
||||
# SC_HAUNTED_HARBOR
|
||||
LOADRCT1 45
|
||||
LOCATION 62, 53
|
||||
WAIT 11
|
||||
ROTATE 3
|
||||
LOCATION 78, 45
|
||||
WAIT 16
|
||||
|
||||
# SC_CANARY_MINES
|
||||
LOADRCT1 42
|
||||
LOCATION 52, 28
|
||||
WAIT 15
|
||||
|
||||
# SC_GENTLE_GLEN
|
||||
LOADRCT1 48
|
||||
LOCATION 68, 45
|
||||
WAIT 11
|
||||
|
||||
# SC_FUNTOPIA
|
||||
LOADRCT1 44
|
||||
LOCATION 69, 93
|
||||
WAIT 17
|
||||
|
||||
##############################
|
||||
# Loopy Landscapes #
|
||||
##############################
|
||||
# SC_FRIGHTMARE_HILLS
|
||||
LOADRCT1 86
|
||||
LOCATION 46, 47
|
||||
WAIT 5
|
||||
|
||||
# SC_GOOD_KNIGHT_PARK
|
||||
LOADRCT1 30
|
||||
ROTATE 2
|
||||
LOCATION 60, 62
|
||||
WAIT 5
|
||||
|
||||
# SC_ICEBERG_ISLANDS
|
||||
LOADRCT1 22
|
||||
ROTATE 3
|
||||
LOCATION 36, 52
|
||||
WAIT 4
|
||||
|
||||
# SC_SOUTHERN_SANDS
|
||||
LOADRCT1 91
|
||||
ROTATE 2
|
||||
LOCATION 51, 47
|
||||
WAIT 4
|
||||
|
||||
# SC_SUNNY_SWAMPS
|
||||
LOADRCT1 85
|
||||
ROTATE 3
|
||||
LOCATION 77, 82
|
||||
WAIT 4
|
||||
|
||||
# SC_VERTIGO_VIEWS
|
||||
LOADRCT1 27
|
||||
LOCATION 22, 56
|
||||
WAIT 3
|
||||
|
||||
# SC_WACKY_WARREN
|
||||
LOADRCT1 31
|
||||
ROTATE 3
|
||||
LOCATION 72, 80
|
||||
WAIT 4
|
||||
|
||||
##############################
|
||||
# Added Attractions (part 2) #
|
||||
##############################
|
||||
# SC_SPRIGHTLY_PARK
|
||||
LOADRCT1 51
|
||||
ROTATE 3
|
||||
LOCATION 97, 72
|
||||
WAIT 12
|
||||
ROTATE 2
|
||||
LOCATION 74, 71
|
||||
WAIT 12
|
||||
ROTATE 2
|
||||
LOCATION 67, 90
|
||||
WAIT 12
|
||||
|
||||
# SC_GIGGLE_DOWNS
|
||||
LOADRCT1 65
|
||||
LOCATION 94, 64
|
||||
WAIT 10
|
||||
|
||||
# SC_SWAMP_COVE
|
||||
LOADRCT1 59
|
||||
LOCATION 96, 22
|
||||
WAIT 10
|
||||
ROTATE 3
|
||||
LOCATION 90, 29
|
||||
WAIT 10
|
||||
|
||||
# SC_FRUIT_FARM
|
||||
LOADRCT1 53
|
||||
LOCATION 47, 52
|
||||
WAIT 12
|
||||
|
||||
# SC_FUTURE_WORLD
|
||||
LOADRCT1 47
|
||||
LOCATION 67, 59
|
||||
WAIT 19
|
||||
|
||||
# SC_THREE_MONKEYS_PARK
|
||||
LOADRCT1 41
|
||||
ROTATE 2
|
||||
LOCATION 72, 61
|
||||
WAIT 8
|
||||
ROTATE 2
|
||||
LOCATION 68, 70
|
||||
WAIT 8
|
||||
LOCATION 58, 56
|
||||
WAIT 8
|
||||
ROTATE 1
|
||||
LOCATION 44, 70
|
||||
WAIT 8
|
||||
ROTATE 3
|
||||
LOCATION 43, 90
|
||||
WAIT 10
|
||||
|
||||
# SC_ROMAN_VILLAGE
|
||||
LOADRCT1 58
|
||||
LOCATION 49, 46
|
||||
WAIT 15
|
||||
|
||||
# SC_ADRENALINE_HEIGHTS
|
||||
LOADRCT1 60
|
||||
ROTATE 3
|
||||
LOCATION 38, 57
|
||||
WAIT 15
|
||||
|
||||
##############################
|
||||
# RollerCoaster Tycoon 1 #
|
||||
##############################
|
||||
# SC_DIAMOND_HEIGHTS
|
||||
LOADRCT1 3
|
||||
ROTATE 2
|
||||
LOCATION 47, 99
|
||||
WAIT 15
|
||||
ROTATE 2
|
||||
LOCATION 90, 48
|
||||
WAIT 15
|
||||
ROTATE 1
|
||||
LOCATION 86, 43
|
||||
WAIT 15
|
||||
ROTATE 3
|
||||
LOCATION 57, 50
|
||||
WAIT 15
|
||||
ROTATE 2
|
||||
LOCATION 86, 64
|
||||
WAIT 15
|
||||
|
||||
# SC_KATIES_DREAMLAND
|
||||
LOADRCT1 7
|
||||
LOCATION 48, 44
|
||||
WAIT 15
|
||||
LOCATION 64, 41
|
||||
WAIT 15
|
||||
|
||||
# SC_POKEY_PARK,
|
||||
LOADRCT1 8
|
||||
ROTATE 2
|
||||
LOCATION 56, 64
|
||||
WAIT 15
|
||||
|
||||
# SC_WHITE_WATER_PARK
|
||||
LOADRCT1 9
|
||||
ROTATE 3
|
||||
LOCATION 96, 88
|
||||
WAIT 15
|
||||
LOCATION 84, 95
|
||||
WAIT 15
|
||||
|
||||
# SC_MILLENNIUM_MINES
|
||||
LOADRCT1 10
|
||||
ROTATE 1
|
||||
ROTATE 1
|
||||
LOCATION 64, 37
|
||||
WAIT 15
|
||||
|
||||
# SC_KARTS_COASTERS
|
||||
LOADRCT1 11
|
||||
LOCATION 84, 56
|
||||
WAIT 15
|
||||
LOCATION 34, 36
|
||||
WAIT 15
|
||||
LOCATION 33, 65
|
||||
WAIT 15
|
||||
|
||||
# SC_MELS_WORLD
|
||||
LOADRCT1 12
|
||||
ROTATE 3
|
||||
LOCATION 50, 50
|
||||
WAIT 15
|
||||
LOCATION 35, 39
|
||||
WAIT 15
|
||||
ROTATE 3
|
||||
LOCATION 62, 39
|
||||
WAIT 15
|
||||
|
||||
# SC_CRUMBLY_WOODS
|
||||
LOADRCT1 15
|
||||
ROTATE 3
|
||||
LOCATION 57, 94
|
||||
WAIT 15
|
||||
LOCATION 44, 84
|
||||
WAIT 15
|
||||
ROTATE 1
|
||||
LOCATION 76, 59
|
||||
WAIT 15
|
||||
LOCATION 76, 48
|
||||
WAIT 15
|
||||
|
||||
# SC_LIGHTNING_PEAKS
|
||||
LOADRCT1 17
|
||||
LOCATION 80, 49
|
||||
WAIT 15
|
||||
LOCATION 60, 62
|
||||
WAIT 15
|
||||
|
||||
# SC_IVORY_TOWERS
|
||||
LOADRCT1 18
|
||||
ROTATE 3
|
||||
LOCATION 50, 77
|
||||
WAIT 15
|
||||
|
||||
RESTART
|
||||
5
debian/changelog
vendored
Normal file
5
debian/changelog
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
openrct2 (0.0.4-develop-1) unstable; urgency=medium
|
||||
|
||||
* Initial release. (Closes: #XXXXXX)
|
||||
|
||||
-- Michał Janiszewski <janisozaur+openrct2@gmail.com> Sun, 10 Jan 2016 23:41:16 +0100
|
||||
1
debian/compat
vendored
Normal file
1
debian/compat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
9
|
||||
18
debian/control
vendored
Normal file
18
debian/control
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
Source: openrct2
|
||||
Maintainer: Michał Janiszewski <janisozaur+openrct2@gmail.com>
|
||||
Section: misc
|
||||
Priority: optional
|
||||
Standards-Version: 3.9.2
|
||||
Multi-Arch: same
|
||||
Build-Depends: debhelper (>= 9), cmake, libsdl2-dev, libsdl2-ttf-dev, gcc, pkg-config, g++-multilib, gcc-multilib, libjansson4 (>= 2.7), libjansson-dev (>= 2.7), libspeex-dev, libspeexdsp-dev, libcurl4-openssl-dev, libcrypto++-dev, libfontconfig1-dev, libfreetype6-dev, libpng-dev
|
||||
|
||||
Package: openrct2
|
||||
Architecture: i386
|
||||
Homepage: https://openrct2.website/
|
||||
Vcs-Browser: https://github.com/OpenRCT2/OpenRCT2
|
||||
Vcs-Git: https://github.com/OpenRCT2/OpenRCT2
|
||||
Depends: ${shlibs:Depends}, ${misc:Depends}
|
||||
Description: An open source re-implementation of Roller Coaster Tycoon 2.
|
||||
An open source clone of RollerCoaster Tycoon 2 built by decompiling the
|
||||
original game one bit at a time.
|
||||
Requires original game assets.
|
||||
0
debian/copyright
vendored
Normal file
0
debian/copyright
vendored
Normal file
13
debian/rules
vendored
Executable file
13
debian/rules
vendored
Executable file
@@ -0,0 +1,13 @@
|
||||
#!/usr/bin/make -f
|
||||
|
||||
BUILDDIR=build_dir
|
||||
|
||||
build:
|
||||
scripts/linux/install.sh
|
||||
mkdir $(BUILDDIR)
|
||||
cd $(BUILDDIR); cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo ..
|
||||
make -C $(BUILDDIR)
|
||||
touch build
|
||||
|
||||
%:
|
||||
dh $@
|
||||
1
debian/source/format
vendored
Normal file
1
debian/source/format
vendored
Normal file
@@ -0,0 +1 @@
|
||||
3.0 (quilt)
|
||||
@@ -1,3 +1,74 @@
|
||||
0.0.4-rc1
|
||||
------------------------------------------------------------------------
|
||||
- Feature: Full native OSX .app support.
|
||||
- Feature: Add displaying of frames per second (FPS).
|
||||
- Feature: Changing the number of trains no longer requires retesting.
|
||||
- Feature: Add SI units as a new measurement system for distance / speed.
|
||||
- Feature: Update alternative font selection mechanism for all platforms.
|
||||
- Feature: Allow enabling / disabling of different notifications.
|
||||
- Feature: Add more columns and information to tile inspector.
|
||||
- Feature: Add ability to remove and reorder elements in tile inspector.
|
||||
- Feature: Integrate RCT1 style scenario select with optional unlock progression.
|
||||
- Feature: Add graphics scaling and filtering.
|
||||
- Feature: Add cheat: permanent marketing.
|
||||
- Feature: Closed rides show number of guests currently on the ride in tooltip and on the ride window customer page.
|
||||
- Feature: Scrolling the mouse wheel over any land tool preview box will increment or decrement the tool size.
|
||||
- Feature: Additional property views added to the ride list window.
|
||||
- Feature: Improved overall view centring for rides and shops.
|
||||
- Feature: Add permission and group management in multiplayer.
|
||||
- Feature: Add player windows with viewport and trace in multiplayer.
|
||||
- Feature: Add ability to start a new scenario when starting a new server.
|
||||
- Feature: Compress game data that is downloaded when connecting to a server.
|
||||
- Feature: Support for using system load/save dialogs on Linux and OS X.
|
||||
- Feature: OpenRCT2 now detects if the server is running a compatible version when attempting to connect to a multiplayer game.
|
||||
- Feature: Ride information list can show more properties, like age and running cost.
|
||||
- Feature: Added translations for Czech and Japanese.
|
||||
- Feature: Added Hong Kong dollar, New Taiwan dollar and Chinese yuan as currencies.
|
||||
- Feature: Weather cheat now allows for more types of weather.
|
||||
- Feature: Use fontconfig on Linux and Objective-C APIs on OS X to detect fonts and provide a fallback if necessary.
|
||||
- Feature: Ability to automatically open shops after placing them.
|
||||
- Feature: Ability to change the default inspection interval for rides.
|
||||
- Feature: Ability to disable lightning effect during a thunderstorm.
|
||||
- Feature: Display a chat hotkey when joining a server.
|
||||
- Change: Server IP addresses are no longer shown in the server list.
|
||||
- Change: Theme format changed from INI to JSON (INI format no longer supported).
|
||||
- Change: Sound controls re-worked to control sound effects and ride music separately.
|
||||
- Change: Use native line endings in config.ini.
|
||||
- Change: Remove default audio device from audio device dropdown in Linux.
|
||||
- Technical: lodepng dropped in return for libpng.
|
||||
- Technical: SDL2 upgraded from 2.0.3 to 2.0.4.
|
||||
- Technical: argparse dropped in return for bespoke command line parsing implementation.
|
||||
- Technical: Integrated breakpad for (manual) crash reporting
|
||||
- Improve: performance of rendering, particularly for highly populated parks.
|
||||
- Improve: performance of loading parks.
|
||||
- Improve: support for hacked parks.
|
||||
- Removed: Anti-cheat code that detected money hack attempts.
|
||||
- Fix: Dated autosave files are not created on OSX and Linux.
|
||||
- Fix: Title sequence directories are not deleted when title sequence is deleted on OSX and Linux.
|
||||
- Fix: Tile not highlighted when placing staff members.
|
||||
- Fix: Various de-synchronisation issues in multiplayer.
|
||||
- Fix: Cheats not supported in multiplayer.
|
||||
- Fix: [#1333] Rides never become safe again after a crash.
|
||||
- Fix: [#1742] Non-ascii characters in scenario details not showing correctly.
|
||||
- Fix: [#2126] Ferris Wheels set to "backward rotation" stop working (original bug).
|
||||
- Fix: [#2449] Turning off Day/Night Circle while it is night doesn't reset back to day.
|
||||
- Fix: [#2477] When opening the built-in load/save dialog, the list is not properly sorted.
|
||||
- Fix: [#2650] Server did not validate actions send from clients (caused error box and desynchronisation).
|
||||
- Fix: [#2651] Ride was not removed when multiplayer client aborted ride construction.
|
||||
- Fix: [#2654] Free transport rides can prevent guests from properly leaving the park.
|
||||
- Fix: [#2657] Don't create copies of official objects due to bugged saves (original bug).
|
||||
- Fix: [#2681] When lowering/raising land/water with clearance checks off, walls still get removed.
|
||||
- Fix: [#2693] Multiplayer chat caret does not show true position.
|
||||
- Fix: [#2704] OSX Command Key not read for keyboard shortcuts.
|
||||
- Fix: [#2728] Closing a boat ride with passengers causes empty boats to leave the platform (original bug).
|
||||
- Fix: [#2925] Screenshots don't show night filters.
|
||||
- Fix: [#2941] Enter does not work on input box when on the title screen.
|
||||
- Fix: [#2948] New Ride window incorrectly said there were track designs available when in multiplayer mode.
|
||||
- Fix: [#2958] Unable to import RCT1 parks in the scenario editor using the load landscape dialog.
|
||||
- Fix: [#3015] Walls in SC4/SV4 files are not imported correctly.
|
||||
- Fix: [#3063] Search exe directory for SSL bundle as well as CWD.
|
||||
- Fix: [#3120] Negative cash in finance window is not red.
|
||||
|
||||
0.0.3.1-beta (2015-12-04)
|
||||
------------------------------------------------------------------------
|
||||
- Fix: [#2407] save game prompt delay is not reset on start scenario
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
Release version: 0.0.3-1-beta
|
||||
Release version: 0.0.4-rc1
|
||||
------------------------------------------------------------------------
|
||||
* Some sounds play at their maximum volume irrespective of the sound volume control.
|
||||
* Scenario editor object selection window will show object names in the selected language at the time of building the object cache. (Deleting plugin.dat in Documents/OpenRCT2 will fix this)
|
||||
* Guest AI is slightly worse than the original game.
|
||||
|
||||
Some bugs or limitations present in the original game have not yet been fixed or lifted.
|
||||
Some bugs or limitations present in the original game have not yet been fixed or lifted.
|
||||
|
||||
214
distribution/linux/ld_script.xc
Normal file
214
distribution/linux/ld_script.xc
Normal file
@@ -0,0 +1,214 @@
|
||||
/* This script is based on elf_i386.xc with modifications for OpenRCT2 */
|
||||
/* Script for -z combreloc: combine and sort reloc sections */
|
||||
/* Copyright (C) 2014 Free Software Foundation, Inc.
|
||||
Copying and distribution of this script, with or without modification,
|
||||
are permitted in any medium without royalty provided the copyright
|
||||
notice and this notice are preserved. */
|
||||
OUTPUT_FORMAT("elf32-i386", "elf32-i386",
|
||||
"elf32-i386")
|
||||
OUTPUT_ARCH(i386)
|
||||
ENTRY(_start)
|
||||
SEARCH_DIR("/usr/i386-unknown-linux-gnu/lib32"); SEARCH_DIR("/usr/x86_64-unknown-linux-gnu/lib32"); SEARCH_DIR("/usr/lib"); SEARCH_DIR("/usr/local/lib"); SEARCH_DIR("/usr/i386-unknown-linux-gnu/lib");
|
||||
SECTIONS
|
||||
{
|
||||
/* Read-only sections, merged into text segment: */
|
||||
PROVIDE (__executable_start = SEGMENT_START("text-segment", 0x010000)); . = SEGMENT_START("text-segment", 0x010000) + SIZEOF_HEADERS;
|
||||
|
||||
.interp : { *(.interp) }
|
||||
.note.gnu.build-id : { *(.note.gnu.build-id) }
|
||||
.hash : { *(.hash) }
|
||||
.gnu.hash : { *(.gnu.hash) }
|
||||
.dynsym : { *(.dynsym) }
|
||||
.dynstr : { *(.dynstr) }
|
||||
.gnu.version : { *(.gnu.version) }
|
||||
.gnu.version_d : { *(.gnu.version_d) }
|
||||
.gnu.version_r : { *(.gnu.version_r) }
|
||||
.rel.dyn :
|
||||
{
|
||||
*(.rel.init)
|
||||
*(.rel.text .rel.text.* .rel.gnu.linkonce.t.*)
|
||||
*(.rel.fini)
|
||||
*(.rel.rodata .rel.rodata.* .rel.gnu.linkonce.r.*)
|
||||
*(.rel.data.rel.ro .rel.data.rel.ro.* .rel.gnu.linkonce.d.rel.ro.*)
|
||||
*(.rel.data .rel.data.* .rel.gnu.linkonce.d.*)
|
||||
*(.rel.tdata .rel.tdata.* .rel.gnu.linkonce.td.*)
|
||||
*(.rel.tbss .rel.tbss.* .rel.gnu.linkonce.tb.*)
|
||||
*(.rel.ctors)
|
||||
*(.rel.dtors)
|
||||
*(.rel.got)
|
||||
*(.rel.bss .rel.bss.* .rel.gnu.linkonce.b.*)
|
||||
*(.rel.ifunc)
|
||||
}
|
||||
.rel.plt :
|
||||
{
|
||||
*(.rel.plt)
|
||||
PROVIDE_HIDDEN (__rel_iplt_start = .);
|
||||
*(.rel.iplt)
|
||||
PROVIDE_HIDDEN (__rel_iplt_end = .);
|
||||
}
|
||||
.init :
|
||||
{
|
||||
KEEP (*(SORT_NONE(.init)))
|
||||
}
|
||||
.plt : { *(.plt) *(.iplt) }
|
||||
.rct2_text 0x401000 : { *(.rct2_text) }
|
||||
.rct2_data : { *(.rct2_data) }
|
||||
.text :
|
||||
{
|
||||
*(.text.unlikely .text.*_unlikely .text.unlikely.*)
|
||||
*(.text.exit .text.exit.*)
|
||||
*(.text.startup .text.startup.*)
|
||||
*(.text.hot .text.hot.*)
|
||||
*(.text .stub .text.* .gnu.linkonce.t.*)
|
||||
/* .gnu.warning sections are handled specially by elf32.em. */
|
||||
*(.gnu.warning)
|
||||
}
|
||||
.fini :
|
||||
{
|
||||
KEEP (*(SORT_NONE(.fini)))
|
||||
}
|
||||
PROVIDE (__etext = .);
|
||||
PROVIDE (_etext = .);
|
||||
PROVIDE (etext = .);
|
||||
.rodata : { *(.rodata .rodata.* .gnu.linkonce.r.*) }
|
||||
.rodata1 : { *(.rodata1) }
|
||||
.eh_frame_hdr : { *(.eh_frame_hdr) }
|
||||
.eh_frame : ONLY_IF_RO { KEEP (*(.eh_frame)) }
|
||||
.gcc_except_table : ONLY_IF_RO { *(.gcc_except_table
|
||||
.gcc_except_table.*) }
|
||||
/* These sections are generated by the Sun/Oracle C++ compiler. */
|
||||
.exception_ranges : ONLY_IF_RO { *(.exception_ranges
|
||||
.exception_ranges*) }
|
||||
/* Adjust the address for the data segment. We want to adjust up to
|
||||
the same address within the page on the next page up. */
|
||||
. = ALIGN (CONSTANT (MAXPAGESIZE)) - ((CONSTANT (MAXPAGESIZE) - .) & (CONSTANT (MAXPAGESIZE) - 1)); . = DATA_SEGMENT_ALIGN (CONSTANT (MAXPAGESIZE), CONSTANT (COMMONPAGESIZE));
|
||||
/* Exception handling */
|
||||
.eh_frame : ONLY_IF_RW { KEEP (*(.eh_frame)) }
|
||||
.gcc_except_table : ONLY_IF_RW { *(.gcc_except_table .gcc_except_table.*) }
|
||||
.exception_ranges : ONLY_IF_RW { *(.exception_ranges .exception_ranges*) }
|
||||
/* Thread Local Storage sections */
|
||||
.tdata : { *(.tdata .tdata.* .gnu.linkonce.td.*) }
|
||||
.tbss : { *(.tbss .tbss.* .gnu.linkonce.tb.*) *(.tcommon) }
|
||||
.preinit_array :
|
||||
{
|
||||
PROVIDE_HIDDEN (__preinit_array_start = .);
|
||||
KEEP (*(.preinit_array))
|
||||
PROVIDE_HIDDEN (__preinit_array_end = .);
|
||||
}
|
||||
.init_array :
|
||||
{
|
||||
PROVIDE_HIDDEN (__init_array_start = .);
|
||||
KEEP (*(SORT_BY_INIT_PRIORITY(.init_array.*) SORT_BY_INIT_PRIORITY(.ctors.*)))
|
||||
KEEP (*(.init_array EXCLUDE_FILE (*crtbegin.o *crtbegin?.o *crtend.o *crtend?.o ) .ctors))
|
||||
PROVIDE_HIDDEN (__init_array_end = .);
|
||||
}
|
||||
.fini_array :
|
||||
{
|
||||
PROVIDE_HIDDEN (__fini_array_start = .);
|
||||
KEEP (*(SORT_BY_INIT_PRIORITY(.fini_array.*) SORT_BY_INIT_PRIORITY(.dtors.*)))
|
||||
KEEP (*(.fini_array EXCLUDE_FILE (*crtbegin.o *crtbegin?.o *crtend.o *crtend?.o ) .dtors))
|
||||
PROVIDE_HIDDEN (__fini_array_end = .);
|
||||
}
|
||||
.ctors :
|
||||
{
|
||||
/* gcc uses crtbegin.o to find the start of
|
||||
the constructors, so we make sure it is
|
||||
first. Because this is a wildcard, it
|
||||
doesn't matter if the user does not
|
||||
actually link against crtbegin.o; the
|
||||
linker won't look for a file to match a
|
||||
wildcard. The wildcard also means that it
|
||||
doesn't matter which directory crtbegin.o
|
||||
is in. */
|
||||
KEEP (*crtbegin.o(.ctors))
|
||||
KEEP (*crtbegin?.o(.ctors))
|
||||
/* We don't want to include the .ctor section from
|
||||
the crtend.o file until after the sorted ctors.
|
||||
The .ctor section from the crtend file contains the
|
||||
end of ctors marker and it must be last */
|
||||
KEEP (*(EXCLUDE_FILE (*crtend.o *crtend?.o ) .ctors))
|
||||
KEEP (*(SORT(.ctors.*)))
|
||||
KEEP (*(.ctors))
|
||||
}
|
||||
.dtors :
|
||||
{
|
||||
KEEP (*crtbegin.o(.dtors))
|
||||
KEEP (*crtbegin?.o(.dtors))
|
||||
KEEP (*(EXCLUDE_FILE (*crtend.o *crtend?.o ) .dtors))
|
||||
KEEP (*(SORT(.dtors.*)))
|
||||
KEEP (*(.dtors))
|
||||
}
|
||||
.jcr : { KEEP (*(.jcr)) }
|
||||
.data.rel.ro : { *(.data.rel.ro.local* .gnu.linkonce.d.rel.ro.local.*) *(.data.rel.ro .data.rel.ro.* .gnu.linkonce.d.rel.ro.*) }
|
||||
.dynamic : { *(.dynamic) }
|
||||
.got : { *(.got) *(.igot) }
|
||||
. = DATA_SEGMENT_RELRO_END (SIZEOF (.got.plt) >= 12 ? 12 : 0, .);
|
||||
.got.plt : { *(.got.plt) *(.igot.plt) }
|
||||
.data :
|
||||
{
|
||||
*(.data .data.* .gnu.linkonce.d.*)
|
||||
SORT(CONSTRUCTORS)
|
||||
}
|
||||
.data1 : { *(.data1) }
|
||||
_edata = .; PROVIDE (edata = .);
|
||||
. = .;
|
||||
__bss_start = .;
|
||||
.bss :
|
||||
{
|
||||
*(.dynbss)
|
||||
*(.bss .bss.* .gnu.linkonce.b.*)
|
||||
*(COMMON)
|
||||
/* Align here to ensure that the .bss section occupies space up to
|
||||
_end. Align after .bss to ensure correct alignment even if the
|
||||
.bss section disappears because there are no input sections.
|
||||
FIXME: Why do we need it? When there is no .bss section, we don't
|
||||
pad the .data section. */
|
||||
. = ALIGN(. != 0 ? 32 / 8 : 1);
|
||||
}
|
||||
. = ALIGN(32 / 8);
|
||||
. = SEGMENT_START("ldata-segment", .);
|
||||
. = ALIGN(32 / 8);
|
||||
_end = .; PROVIDE (end = .);
|
||||
. = DATA_SEGMENT_END (.);
|
||||
/* Stabs debugging sections. */
|
||||
.stab 0 : { *(.stab) }
|
||||
.stabstr 0 : { *(.stabstr) }
|
||||
.stab.excl 0 : { *(.stab.excl) }
|
||||
.stab.exclstr 0 : { *(.stab.exclstr) }
|
||||
.stab.index 0 : { *(.stab.index) }
|
||||
.stab.indexstr 0 : { *(.stab.indexstr) }
|
||||
.comment 0 : { *(.comment) }
|
||||
/* DWARF debug sections.
|
||||
Symbols in the DWARF debugging sections are relative to the beginning
|
||||
of the section so we begin them at 0. */
|
||||
/* DWARF 1 */
|
||||
.debug 0 : { *(.debug) }
|
||||
.line 0 : { *(.line) }
|
||||
/* GNU DWARF 1 extensions */
|
||||
.debug_srcinfo 0 : { *(.debug_srcinfo) }
|
||||
.debug_sfnames 0 : { *(.debug_sfnames) }
|
||||
/* DWARF 1.1 and DWARF 2 */
|
||||
.debug_aranges 0 : { *(.debug_aranges) }
|
||||
.debug_pubnames 0 : { *(.debug_pubnames) }
|
||||
/* DWARF 2 */
|
||||
.debug_info 0 : { *(.debug_info .gnu.linkonce.wi.*) }
|
||||
.debug_abbrev 0 : { *(.debug_abbrev) }
|
||||
.debug_line 0 : { *(.debug_line .debug_line.* .debug_line_end ) }
|
||||
.debug_frame 0 : { *(.debug_frame) }
|
||||
.debug_str 0 : { *(.debug_str) }
|
||||
.debug_loc 0 : { *(.debug_loc) }
|
||||
.debug_macinfo 0 : { *(.debug_macinfo) }
|
||||
/* SGI/MIPS DWARF 2 extensions */
|
||||
.debug_weaknames 0 : { *(.debug_weaknames) }
|
||||
.debug_funcnames 0 : { *(.debug_funcnames) }
|
||||
.debug_typenames 0 : { *(.debug_typenames) }
|
||||
.debug_varnames 0 : { *(.debug_varnames) }
|
||||
/* DWARF 3 */
|
||||
.debug_pubtypes 0 : { *(.debug_pubtypes) }
|
||||
.debug_ranges 0 : { *(.debug_ranges) }
|
||||
/* DWARF Extension. */
|
||||
.debug_macro 0 : { *(.debug_macro) }
|
||||
.gnu.attributes 0 : { KEEP (*(.gnu.attributes)) }
|
||||
/DISCARD/ : { *(.note.GNU-stack) *(.gnu_debuglink) *(.gnu.lto_*) }
|
||||
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"size" : "16x16",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_16x16.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "16x16",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_16x16@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "32x32",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_32x32.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "32x32",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_32x32@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "128x128",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_128x128.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "128x128",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_128x128@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "256x256",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_256x256.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "256x256",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_256x256@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_512x512.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_512x512@2x.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
||||
28
distribution/osx/Info.plist
Normal file
28
distribution/osx/Info.plist
Normal file
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>ORCT</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>OpenRCT2 is licensed under the GNU General Public License version 3</string>
|
||||
<key>CFBundleAllowMixedLocalizations</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -1,5 +1,5 @@
|
||||
Last updated: 2015-12-04
|
||||
Release version: 0.0.3-1-beta
|
||||
Last updated: 2016-12-04
|
||||
Release version: 0.0.4-rc1
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -68,11 +68,10 @@ following information in your bug report:
|
||||
|
||||
3.0) Supported platforms
|
||||
---- -------------------
|
||||
OpenRCT2 currently requires the original RollerCoaster Tycoon 2 binary. While
|
||||
this is still the case, the only supported platform is Windows. OpenRCT2 can
|
||||
still be played on other operating systems either via a virtual machine or a
|
||||
compatibility layer application such as Wine. Further instructions can be found
|
||||
on GitHub.
|
||||
OpenRCT2 is currently supported on Windows Vista and above, many distributions of
|
||||
Linux and OSX 10.7. OpenRCT2 will only work on x86 architectures as the
|
||||
original RollerCoaster Tycoon 2 binary is still required to run the game.
|
||||
Further instructions can be found on GitHub.
|
||||
|
||||
4.0) Installing and running OpenRCT2
|
||||
---- ------------------------------
|
||||
@@ -82,7 +81,7 @@ be installed, or you have downloaded an installer, which will automatically
|
||||
extract OpenRCT2 in the given directory.
|
||||
|
||||
OpenRCT2 requires an installation of RollerCoaster Tycoon 2 (RCT2) to run. You
|
||||
must have either installed the original RCT2 disc, the GOG version or the steam
|
||||
must have either installed the original RCT2 disc, the GOG version or the Steam
|
||||
version. Alternatively you can manually specify the location of where your RCT2
|
||||
data files are. These may be directly copied of the original disc and placed in
|
||||
a directory of your choice.
|
||||
@@ -105,7 +104,7 @@ the RCT2 install path.
|
||||
|
||||
If you are running Windows and have set a DPI scale, OpenRCT2 might look blury.
|
||||
This is because OpenRCT2 currently uses the original RollerCoaster Tycoon 2
|
||||
binary as a application host. However you can manually configure this binary to
|
||||
binary as an application host. However you can manually configure this binary to
|
||||
not be scaled. This will make the game more crisp, but may result in the
|
||||
interface being too small to see clearly and less ergonomic to use. To stop DPI
|
||||
scaling, right click the binary itself (openrct2.exe) in the install directory
|
||||
@@ -116,8 +115,9 @@ select properties. Select the compatibility tab, check
|
||||
If you wish to use Steam Overlay or capture game for video recording or
|
||||
streaming, you might have to enable hardware display in the options window.
|
||||
This will still render the graphics on the CPU but the pixel data will be
|
||||
displayed using either DirectX or OpenGL. This might slow down the game but can
|
||||
also make the game look smoother.
|
||||
displayed using either DirectX or OpenGL. This may also enable vertical
|
||||
synchronisation if supported by your graphics card and you have enabled
|
||||
"Uncap FPS".
|
||||
|
||||
5.0) Development
|
||||
---- -----------
|
||||
@@ -147,16 +147,16 @@ OpenRCT2 is licensed under the GNU General Public Licence version 3.0. For
|
||||
the complete licence text, see the file 'licence.txt'. This licence applies
|
||||
to all files in this distribution, except as noted below.
|
||||
|
||||
argparse | MIT licence.
|
||||
CuTest | zlib licence.
|
||||
Jansson | MIT licence.
|
||||
libcURL | MIT (or Modified BSD-style) licence.
|
||||
libspeex | BSD-style license.
|
||||
LodePNG | zlib licence.
|
||||
libpng | libpng licence.
|
||||
SDL2 | zlib licence.
|
||||
SDL2 TTF | zlib licence.
|
||||
zlib | zlib licence.
|
||||
|
||||
Licences for sub-libraries used by the above may vary. For more information, visit the libraries' respective official websites.
|
||||
|
||||
9.0) Credits
|
||||
---- -------
|
||||
For the full list of contributors to OpenRCT2, see the file 'contributors.md'.
|
||||
For the full list of contributors to OpenRCT2, see the file 'contributors.md'.
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
param (
|
||||
[Parameter(Position = 1)]
|
||||
[string]$VersionExtra = ""
|
||||
)
|
||||
|
||||
$path = Split-Path $Script:MyInvocation.MyCommand.Path
|
||||
Write-Output "Building Windows Installer (NSIS script)";
|
||||
makensis /DVERSION_INCLUDE=$path\win32.txt $path\install.nsi > $path\win32.log;
|
||||
Write-Host "Building Windows Installer (NSIS script)";
|
||||
Write-Host " $VersionExtra";
|
||||
makensis /DAPPV_EXTRA=$VersionExtra `
|
||||
/DVERSION_INCLUDE=$path\win32.txt `
|
||||
$path\install.nsi > $path\win32.log;
|
||||
|
||||
BIN
distribution/windows/code-sign-key-openrct2.org.pfx.enc
Normal file
BIN
distribution/windows/code-sign-key-openrct2.org.pfx.enc
Normal file
Binary file not shown.
@@ -1,8 +1,8 @@
|
||||
# Version numbers to update
|
||||
!define /ifndef APPV_MAJOR 0
|
||||
!define /ifndef APPV_MINOR 0
|
||||
!define /ifndef APPV_MAINT 3
|
||||
!define /ifndef APPV_BUILD 1
|
||||
!define /ifndef APPV_MAINT 4
|
||||
!define /ifndef APPV_BUILD 0
|
||||
!define /ifndef APPV_EXTRA "-beta"
|
||||
|
||||
!define APPNAME "OpenRCT2" ; Define application name
|
||||
@@ -111,13 +111,9 @@ Section "!OpenRCT2" Section1
|
||||
|
||||
SetShellVarContext all
|
||||
|
||||
; Copy language files
|
||||
SetOutPath "$INSTDIR\data\language\"
|
||||
File ${PATH_ROOT}data\language\*.txt
|
||||
|
||||
; Copy data files
|
||||
SetOutPath "$INSTDIR\data\"
|
||||
File /r ${PATH_ROOT}data\*
|
||||
File /r ${PATH_ROOT}bin\data\*
|
||||
|
||||
; Copy the rest of the stuff
|
||||
SetOutPath "$INSTDIR\"
|
||||
@@ -125,13 +121,13 @@ Section "!OpenRCT2" Section1
|
||||
; Copy curl ca file
|
||||
File ..\..\curl-ca-bundle.crt
|
||||
|
||||
; Copy curl ca file
|
||||
File ..\..\curl-ca-bundle.crt
|
||||
|
||||
; Copy text files
|
||||
File ..\changelog.txt
|
||||
Push "$INSTDIR\changelog.txt"
|
||||
Call unix2dos
|
||||
File ..\known_issues.txt
|
||||
Push "$INSTDIR\known_issues.txt"
|
||||
Call unix2dos
|
||||
File ..\..\licence.txt
|
||||
Push "$INSTDIR\licence.txt"
|
||||
Call unix2dos
|
||||
@@ -145,7 +141,6 @@ Section "!OpenRCT2" Section1
|
||||
; Copy executable
|
||||
File /oname=openrct2.exe ${BINARY_DIR}\openrct2.exe
|
||||
File /oname=openrct2.dll ${BINARY_DIR}\openrct2.dll
|
||||
File /oname=SDL2.dll ${BINARY_DIR}\SDL2.dll
|
||||
|
||||
; Create the Registry Entries
|
||||
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenRCT2" "Comments" "Visit ${APPURLLINK}"
|
||||
@@ -211,7 +206,6 @@ Section "Uninstall"
|
||||
Delete "$INSTDIR\contributors.md"
|
||||
Delete "$INSTDIR\openrct2.exe"
|
||||
Delete "$INSTDIR\openrct2.dll"
|
||||
Delete "$INSTDIR\SDL2.dll"
|
||||
Delete "$INSTDIR\licence.txt"
|
||||
Delete "$INSTDIR\INSTALL.LOG"
|
||||
Delete "$INSTDIR\crash.log"
|
||||
@@ -464,17 +458,10 @@ Function .onInit
|
||||
|
||||
SectionSetFlags 0 17
|
||||
|
||||
; Starts Setup - let's look for an older version of OpenRCT2
|
||||
ReadRegStr $R8 HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenRCT2" "Version"
|
||||
|
||||
IfErrors ShowWelcomeMessage ShowUpgradeMessage
|
||||
ShowWelcomeMessage:
|
||||
ReadRegStr $R8 HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenRCT2" "Version"
|
||||
IfErrors FinishCallback
|
||||
|
||||
ShowUpgradeMessage:
|
||||
${VersionCompare} "${APPVERSIONINTERNAL}" "$R8" $R0
|
||||
IntCmp $R0 1 WelcomeToSetup VersionsAreEqual InstallerIsOlder
|
||||
WelcomeToSetup:
|
||||
; An older version was found. Let's let the user know there's an upgrade that will take place.
|
||||
ReadRegStr $OLDVERSION HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenRCT2" "DisplayVersion"
|
||||
@@ -483,26 +470,6 @@ WelcomeToSetup:
|
||||
"Welcome to ${APPNAMEANDVERSION} Setup.$\nThis will allow you to upgrade from version $OLDVERSION."
|
||||
Goto FinishCallback
|
||||
|
||||
VersionsAreEqual:
|
||||
ReadRegStr $UninstallString HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenRCT2" "UninstallString"
|
||||
IfFileExists "$UninstallString" "" FinishCallback
|
||||
MessageBox MB_YESNO|MB_ICONQUESTION \
|
||||
"Setup detected ${APPNAMEANDVERSION} on your system. This is the same version that this program will install.$\nAre you trying to uninstall it?" \
|
||||
IDYES DoUninstall IDNO FinishCallback
|
||||
DoUninstall: ; You have the same version as this installer. This allows you to uninstall.
|
||||
Exec "$UninstallString"
|
||||
Quit
|
||||
|
||||
InstallerIsOlder:
|
||||
;MessageBox MB_OK|MB_ICONSTOP \
|
||||
; "You have a newer version of ${APPNAME}.$\nSetup will now exit."
|
||||
;Quit
|
||||
MessageBox MB_OK|MB_ICONSTOP \
|
||||
"You have a newer version of ${APPNAME}.$\nPlease note downgrading is currently untested."
|
||||
MessageBox MB_OK|MB_ICONQUESTION \
|
||||
"Welcome to ${APPNAMEANDVERSION} Setup.$\nThis will allow you to downgrade from version $OLDVERSION."
|
||||
Goto FinishCallback
|
||||
|
||||
FinishCallback:
|
||||
ClearErrors
|
||||
; Call CheckProcessorArchitecture
|
||||
|
||||
@@ -3,4 +3,4 @@ This directory contains the script and resources for the Windows installer. The
|
||||
|
||||
As there is currently only a 32 bit version of OpenRCT2 available, the architecture and windows version checks have been disabled. These will be re-enabled once OpenRCT2 is a stand alone executable.
|
||||
|
||||
Code based on [OpenTTD](http://openttd.org) installer.
|
||||
Code based on [OpenTTD](http://openttd.org) installer.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
!define APPBITS 32 ; Define number of bits for the architecture
|
||||
!define EXTRA_VERSION "Vista, 7, 8.1 and 10"
|
||||
!define APPARCH "win32" ; Define the application architecture
|
||||
!define BINARY_DIR "${PATH_ROOT}build\Release"
|
||||
InstallDir "$PROGRAMFILES32\OpenRCT2\"
|
||||
!define BINARY_DIR "${PATH_ROOT}bin"
|
||||
InstallDir "$PROGRAMFILES32\OpenRCT2\"
|
||||
|
||||
@@ -26,4 +26,4 @@ RUN pacman -R --noconfirm gcc
|
||||
RUN yes | pacman -S gcc-libs-multilib
|
||||
RUN pacman -S --noconfirm gcc-multilib
|
||||
USER travis
|
||||
RUN yaourt -S --noconfirm lib32-jansson lib32-curl lib32-sdl2 lib32-sdl2_ttf lib32-speex
|
||||
RUN yaourt -S --noconfirm lib32-jansson lib32-curl lib32-sdl2 lib32-sdl2_ttf lib32-speex lib32-fontconfig
|
||||
|
||||
22
openrct2.sln
Normal file
22
openrct2.sln
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openrct2", "openrct2.vcxproj", "{D24D94F6-2A74-480C-B512-629C306CE92F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
400
openrct2.vcxproj
Normal file
400
openrct2.vcxproj
Normal file
@@ -0,0 +1,400 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build0;Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Target Name="Build0">
|
||||
<Copy SourceFiles="openrct2.exe" DestinationFolder="$(OutDir)" />
|
||||
<Copy SourceFiles="curl-ca-bundle.crt" DestinationFolder="$(OutDir)" />
|
||||
</Target>
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="curl-ca-bundle.crt" />
|
||||
<None Include="openrct2.exe" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\addresses.c" />
|
||||
<ClCompile Include="src\audio\audio.c" />
|
||||
<ClCompile Include="src\audio\mixer.cpp" />
|
||||
<ClCompile Include="src\cheats.c" />
|
||||
<ClCompile Include="src\cmdline\CommandLine.cpp" />
|
||||
<ClCompile Include="src\cmdline\RootCommands.cpp" />
|
||||
<ClCompile Include="src\cmdline\ScreenshotCommands.cpp" />
|
||||
<ClCompile Include="src\cmdline\SpriteCommands.cpp" />
|
||||
<ClCompile Include="src\cmdline_sprite.c" />
|
||||
<ClCompile Include="src\config.c" />
|
||||
<ClCompile Include="src\core\Console.cpp" />
|
||||
<ClCompile Include="src\core\Json.cpp" />
|
||||
<ClCompile Include="src\core\Path.cpp" />
|
||||
<ClCompile Include="src\core\Stopwatch.cpp" />
|
||||
<ClCompile Include="src\core\String.cpp" />
|
||||
<ClCompile Include="src\core\textinputbuffer.c" />
|
||||
<ClCompile Include="src\cursors.c" />
|
||||
<ClCompile Include="src\diagnostic.c" />
|
||||
<ClCompile Include="src\drawing\drawing.c" />
|
||||
<ClCompile Include="src\drawing\drawing_fast.cpp" />
|
||||
<ClCompile Include="src\drawing\font.c" />
|
||||
<ClCompile Include="src\drawing\line.c" />
|
||||
<ClCompile Include="src\drawing\rain.c" />
|
||||
<ClCompile Include="src\drawing\rect.c" />
|
||||
<ClCompile Include="src\drawing\scrolling_text.c" />
|
||||
<ClCompile Include="src\drawing\sprite.c" />
|
||||
<ClCompile Include="src\drawing\string.c" />
|
||||
<ClCompile Include="src\drawing\supports.c" />
|
||||
<ClCompile Include="src\editor.c" />
|
||||
<ClCompile Include="src\game.c" />
|
||||
<ClCompile Include="src\hook.c" />
|
||||
<ClCompile Include="src\image_io.c" />
|
||||
<ClCompile Include="src\input.c" />
|
||||
<ClCompile Include="src\interface\chat.c" />
|
||||
<ClCompile Include="src\interface\colour.c" />
|
||||
<ClCompile Include="src\interface\Theme.cpp" />
|
||||
<ClCompile Include="src\interface\console.c" />
|
||||
<ClCompile Include="src\interface\graph.c" />
|
||||
<ClCompile Include="src\interface\keyboard_shortcut.c" />
|
||||
<ClCompile Include="src\interface\screenshot.c" />
|
||||
<ClCompile Include="src\interface\title_sequences.c" />
|
||||
<ClCompile Include="src\interface\viewport.c" />
|
||||
<ClCompile Include="src\interface\viewport_interaction.c" />
|
||||
<ClCompile Include="src\interface\widget.c" />
|
||||
<ClCompile Include="src\interface\window.c" />
|
||||
<ClCompile Include="src\intro.c" />
|
||||
<ClCompile Include="src\localisation\convert.c" />
|
||||
<ClCompile Include="src\localisation\currency.c" />
|
||||
<ClCompile Include="src\localisation\date.c" />
|
||||
<ClCompile Include="src\localisation\language.cpp" />
|
||||
<ClCompile Include="src\localisation\LanguagePack.cpp" />
|
||||
<ClCompile Include="src\localisation\localisation.c" />
|
||||
<ClCompile Include="src\localisation\real_names.c" />
|
||||
<ClCompile Include="src\localisation\user.c" />
|
||||
<ClCompile Include="src\localisation\utf8.c" />
|
||||
<ClCompile Include="src\management\award.c" />
|
||||
<ClCompile Include="src\management\finance.c" />
|
||||
<ClCompile Include="src\management\marketing.c" />
|
||||
<ClCompile Include="src\management\news_item.c" />
|
||||
<ClCompile Include="src\management\research.c" />
|
||||
<ClCompile Include="src\network\http.cpp" />
|
||||
<ClCompile Include="src\network\network.cpp" />
|
||||
<ClCompile Include="src\network\twitch.cpp" />
|
||||
<ClCompile Include="src\object.c" />
|
||||
<ClCompile Include="src\object_list.c" />
|
||||
<ClCompile Include="src\openrct2.c" />
|
||||
<ClCompile Include="src\peep\peep.c" />
|
||||
<ClCompile Include="src\peep\staff.c" />
|
||||
<ClCompile Include="src\platform\crash.cpp" />
|
||||
<ClCompile Include="src\platform\linux.c" />
|
||||
<ClCompile Include="src\platform\posix.c" />
|
||||
<ClCompile Include="src\platform\shared.c" />
|
||||
<ClCompile Include="src\platform\windows.c" />
|
||||
<ClCompile Include="src\rct1.c" />
|
||||
<ClCompile Include="src\rct2.c" />
|
||||
<ClCompile Include="src\ride\cable_lift.c" />
|
||||
<ClCompile Include="src\ride\ride.c" />
|
||||
<ClCompile Include="src\ride\ride_data.c" />
|
||||
<ClCompile Include="src\ride\ride_ratings.c" />
|
||||
<ClCompile Include="src\ride\station.c" />
|
||||
<ClCompile Include="src\ride\track.c" />
|
||||
<ClCompile Include="src\ride\track_data.c" />
|
||||
<ClCompile Include="src\ride\track_paint.c" />
|
||||
<ClCompile Include="src\ride\vehicle.c" />
|
||||
<ClCompile Include="src\scenario.c" />
|
||||
<ClCompile Include="src\scenario_list.c" />
|
||||
<ClCompile Include="src\windows\changelog.c" />
|
||||
<ClCompile Include="src\windows\multiplayer.c" />
|
||||
<ClCompile Include="src\windows\network_status.c" />
|
||||
<ClCompile Include="src\windows\news_options.c" />
|
||||
<ClCompile Include="src\windows\player.c" />
|
||||
<ClCompile Include="src\windows\server_list.c" />
|
||||
<ClCompile Include="src\windows\server_start.c" />
|
||||
<ClCompile Include="src\windows\themes.c" />
|
||||
<ClCompile Include="src\windows\title_command_editor.c" />
|
||||
<ClCompile Include="src\windows\title_editor.c" />
|
||||
<ClCompile Include="src\windows\maze_construction.c" />
|
||||
<ClCompile Include="src\world\balloon.c" />
|
||||
<ClCompile Include="src\world\duck.c" />
|
||||
<ClCompile Include="src\world\money_effect.c" />
|
||||
<ClCompile Include="src\world\particle.c" />
|
||||
<ClCompile Include="src\title.c" />
|
||||
<ClCompile Include="src\util\sawyercoding.c" />
|
||||
<ClCompile Include="src\util\util.c" />
|
||||
<ClCompile Include="src\windows\about.c" />
|
||||
<ClCompile Include="src\windows\banner.c" />
|
||||
<ClCompile Include="src\windows\cheats.c" />
|
||||
<ClCompile Include="src\windows\clear_scenery.c" />
|
||||
<ClCompile Include="src\windows\demolish_ride_prompt.c" />
|
||||
<ClCompile Include="src\windows\dropdown.c" />
|
||||
<ClCompile Include="src\windows\editor_bottom_toolbar.c" />
|
||||
<ClCompile Include="src\windows\editor_inventions_list.c" />
|
||||
<ClCompile Include="src\windows\editor_main.c" />
|
||||
<ClCompile Include="src\windows\editor_objective_options.c" />
|
||||
<ClCompile Include="src\windows\editor_object_selection.c" />
|
||||
<ClCompile Include="src\windows\editor_scenario_options.c" />
|
||||
<ClCompile Include="src\windows\error.c" />
|
||||
<ClCompile Include="src\windows\finances.c" />
|
||||
<ClCompile Include="src\windows\footpath.c" />
|
||||
<ClCompile Include="src\windows\game_bottom_toolbar.c" />
|
||||
<ClCompile Include="src\windows\guest_list.c" />
|
||||
<ClCompile Include="src\windows\install_track.c" />
|
||||
<ClCompile Include="src\windows\land.c" />
|
||||
<ClCompile Include="src\windows\land_rights.c" />
|
||||
<ClCompile Include="src\windows\loadsave.c" />
|
||||
<ClCompile Include="src\windows\main.c" />
|
||||
<ClCompile Include="src\windows\map.c" />
|
||||
<ClCompile Include="src\windows\mapgen.c" />
|
||||
<ClCompile Include="src\windows\map_tooltip.c" />
|
||||
<ClCompile Include="src\windows\music_credits.c" />
|
||||
<ClCompile Include="src\windows\news.c" />
|
||||
<ClCompile Include="src\windows\new_campaign.c" />
|
||||
<ClCompile Include="src\windows\new_ride.c" />
|
||||
<ClCompile Include="src\windows\options.c" />
|
||||
<ClCompile Include="src\windows\park.c" />
|
||||
<ClCompile Include="src\windows\guest.c" />
|
||||
<ClCompile Include="src\windows\publisher_credits.c" />
|
||||
<ClCompile Include="src\windows\research.c" />
|
||||
<ClCompile Include="src\windows\ride.c" />
|
||||
<ClCompile Include="src\windows\ride_construction.c" />
|
||||
<ClCompile Include="src\windows\ride_list.c" />
|
||||
<ClCompile Include="src\windows\save_prompt.c" />
|
||||
<ClCompile Include="src\windows\scenery.c" />
|
||||
<ClCompile Include="src\windows\shortcut_keys.c" />
|
||||
<ClCompile Include="src\windows\shortcut_key_change.c" />
|
||||
<ClCompile Include="src\windows\sign.c" />
|
||||
<ClCompile Include="src\windows\staff_fire_prompt.c" />
|
||||
<ClCompile Include="src\windows\staff_list.c" />
|
||||
<ClCompile Include="src\windows\staff.c" />
|
||||
<ClCompile Include="src\windows\text_input.c" />
|
||||
<ClCompile Include="src\windows\tile_inspector.c" />
|
||||
<ClCompile Include="src\windows\title_exit.c" />
|
||||
<ClCompile Include="src\windows\title_logo.c" />
|
||||
<ClCompile Include="src\windows\title_menu.c" />
|
||||
<ClCompile Include="src\windows\title_options.c" />
|
||||
<ClCompile Include="src\windows\title_scenarioselect.c" />
|
||||
<ClCompile Include="src\windows\tooltip.c" />
|
||||
<ClCompile Include="src\windows\top_toolbar.c" />
|
||||
<ClCompile Include="src\windows\track_list.c" />
|
||||
<ClCompile Include="src\windows\track_manage.c" />
|
||||
<ClCompile Include="src\windows\track_place.c" />
|
||||
<ClCompile Include="src\windows\viewport.c" />
|
||||
<ClCompile Include="src\windows\water.c" />
|
||||
<ClCompile Include="src\world\banner.c" />
|
||||
<ClCompile Include="src\world\climate.c" />
|
||||
<ClCompile Include="src\world\footpath.c" />
|
||||
<ClCompile Include="src\world\fountain.c" />
|
||||
<ClCompile Include="src\world\map.c" />
|
||||
<ClCompile Include="src\world\mapgen.c" />
|
||||
<ClCompile Include="src\world\map_animation.c" />
|
||||
<ClCompile Include="src\world\map_helpers.c" />
|
||||
<ClCompile Include="src\world\park.c" />
|
||||
<ClCompile Include="src\world\scenery.c" />
|
||||
<ClCompile Include="src\world\sprite.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\addresses.h" />
|
||||
<ClInclude Include="src\audio\audio.h" />
|
||||
<ClInclude Include="src\audio\mixer.h" />
|
||||
<ClInclude Include="src\cheats.h" />
|
||||
<ClInclude Include="src\cmdline\CommandLine.hpp" />
|
||||
<ClInclude Include="src\common.h" />
|
||||
<ClInclude Include="src\config.h" />
|
||||
<ClInclude Include="src\core\Console.hpp" />
|
||||
<ClInclude Include="src\core\Diagnostics.hpp" />
|
||||
<ClInclude Include="src\core\Exception.hpp" />
|
||||
<ClInclude Include="src\core\FileStream.hpp" />
|
||||
<ClInclude Include="src\core\Guard.hpp" />
|
||||
<ClInclude Include="src\core\IDisposable.hpp" />
|
||||
<ClInclude Include="src\core\IStream.hpp" />
|
||||
<ClInclude Include="src\core\Json.hpp" />
|
||||
<ClInclude Include="src\core\List.hpp" />
|
||||
<ClInclude Include="src\core\Math.hpp" />
|
||||
<ClInclude Include="src\core\Memory.hpp" />
|
||||
<ClInclude Include="src\core\Path.hpp" />
|
||||
<ClInclude Include="src\core\stopwatch.h" />
|
||||
<ClInclude Include="src\core\Stopwatch.hpp" />
|
||||
<ClInclude Include="src\core\String.hpp" />
|
||||
<ClInclude Include="src\core\StringBuilder.hpp" />
|
||||
<ClInclude Include="src\core\StringReader.hpp" />
|
||||
<ClInclude Include="src\core\textinputbuffer.h" />
|
||||
<ClInclude Include="src\core\Util.hpp" />
|
||||
<ClInclude Include="src\cursors.h" />
|
||||
<ClInclude Include="src\diagnostic.h" />
|
||||
<ClInclude Include="src\drawing\drawing.h" />
|
||||
<ClInclude Include="src\drawing\font.h" />
|
||||
<ClInclude Include="src\drawing\supports.h" />
|
||||
<ClInclude Include="src\editor.h" />
|
||||
<ClInclude Include="src\game.h" />
|
||||
<ClInclude Include="src\hook.h" />
|
||||
<ClInclude Include="src\image_io.h" />
|
||||
<ClInclude Include="src\input.h" />
|
||||
<ClInclude Include="src\interface\chat.h" />
|
||||
<ClInclude Include="src\interface\colour.h" />
|
||||
<ClInclude Include="src\interface\themes.h" />
|
||||
<ClInclude Include="src\interface\console.h" />
|
||||
<ClInclude Include="src\interface\graph.h" />
|
||||
<ClInclude Include="src\interface\keyboard_shortcut.h" />
|
||||
<ClInclude Include="src\interface\screenshot.h" />
|
||||
<ClInclude Include="src\interface\title_sequences.h" />
|
||||
<ClInclude Include="src\interface\viewport.h" />
|
||||
<ClInclude Include="src\interface\widget.h" />
|
||||
<ClInclude Include="src\interface\window.h" />
|
||||
<ClInclude Include="src\intro.h" />
|
||||
<ClInclude Include="src\localisation\currency.h" />
|
||||
<ClInclude Include="src\localisation\date.h" />
|
||||
<ClInclude Include="src\localisation\format_codes.h" />
|
||||
<ClInclude Include="src\localisation\language.h" />
|
||||
<ClInclude Include="src\localisation\LanguagePack.h" />
|
||||
<ClInclude Include="src\localisation\localisation.h" />
|
||||
<ClInclude Include="src\localisation\string_ids.h" />
|
||||
<ClInclude Include="src\management\award.h" />
|
||||
<ClInclude Include="src\management\finance.h" />
|
||||
<ClInclude Include="src\management\marketing.h" />
|
||||
<ClInclude Include="src\management\news_item.h" />
|
||||
<ClInclude Include="src\management\research.h" />
|
||||
<ClInclude Include="src\network\http.h" />
|
||||
<ClInclude Include="src\network\twitch.h" />
|
||||
<ClInclude Include="src\network\network.h" />
|
||||
<ClInclude Include="src\object.h" />
|
||||
<ClInclude Include="src\openrct2.h" />
|
||||
<ClInclude Include="src\peep\peep.h" />
|
||||
<ClInclude Include="src\peep\staff.h" />
|
||||
<ClInclude Include="src\platform\crash.h" />
|
||||
<ClInclude Include="src\platform\platform.h" />
|
||||
<ClInclude Include="src\rct1.h" />
|
||||
<ClInclude Include="src\rct2.h" />
|
||||
<ClInclude Include="src\ride\cable_lift.h" />
|
||||
<ClInclude Include="src\ride\ride.h" />
|
||||
<ClInclude Include="src\ride\ride_data.h" />
|
||||
<ClInclude Include="src\ride\ride_ratings.h" />
|
||||
<ClInclude Include="src\ride\station.h" />
|
||||
<ClInclude Include="src\ride\track.h" />
|
||||
<ClInclude Include="src\ride\track_data.h" />
|
||||
<ClInclude Include="src\ride\track_paint.h" />
|
||||
<ClInclude Include="src\ride\vehicle.h" />
|
||||
<ClInclude Include="src\scenario.h" />
|
||||
<ClCompile Include="src\scenario_sources.c" />
|
||||
<ClInclude Include="src\sprites.h" />
|
||||
<ClInclude Include="src\version.h" />
|
||||
<ClInclude Include="test\management\finance_test.h" />
|
||||
<ClInclude Include="test\ride\ride_ratings_test.h" />
|
||||
<ClInclude Include="test\tests.h" />
|
||||
<ClInclude Include="src\title.h" />
|
||||
<ClInclude Include="src\util\sawyercoding.h" />
|
||||
<ClInclude Include="src\util\util.h" />
|
||||
<ClInclude Include="src\windows\dropdown.h" />
|
||||
<ClInclude Include="src\windows\error.h" />
|
||||
<ClInclude Include="src\windows\tooltip.h" />
|
||||
<ClInclude Include="src\world\banner.h" />
|
||||
<ClInclude Include="src\world\climate.h" />
|
||||
<ClInclude Include="src\world\entrance.h" />
|
||||
<ClInclude Include="src\world\footpath.h" />
|
||||
<ClInclude Include="src\world\fountain.h" />
|
||||
<ClInclude Include="src\world\map.h" />
|
||||
<ClInclude Include="src\world\mapgen.h" />
|
||||
<ClInclude Include="src\world\map_animation.h" />
|
||||
<ClInclude Include="src\world\map_helpers.h" />
|
||||
<ClInclude Include="src\world\park.h" />
|
||||
<ClInclude Include="src\world\scenery.h" />
|
||||
<ClInclude Include="src\world\sprite.h" />
|
||||
<ClInclude Include="src\world\water.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{D24D94F6-2A74-480C-B512-629C306CE92F}</ProjectGuid>
|
||||
<RootNamespace>openrct2</RootNamespace>
|
||||
<ProjectName>openrct2</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(SolutionDir)lib\include;$(SolutionDir)lib\include\breakpad;$(SolutionDir)lib\include\libspeex;$(SolutionDir)lib\include\sdl;$(SolutionDir)lib\include\jansson;$(SolutionDir)lib\include\sdl_ttf;$(SolutionDir)lib\include\libpng;$(SolutionDir)lib\include\zlib;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)lib;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(SolutionDir)bin\</OutDir>
|
||||
<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<LinkIncremental />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(SolutionDir)lib\include;$(SolutionDir)lib\include\breakpad;$(SolutionDir)lib\include\libspeex;$(SolutionDir)lib\include\sdl;$(SolutionDir)lib\include\jansson;$(SolutionDir)lib\include\sdl_ttf;$(SolutionDir)lib\include\libpng;$(SolutionDir)lib\include\zlib;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)lib;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(SolutionDir)bin\</OutDir>
|
||||
<IntDir>$(SolutionDir)obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Breakpad)'=='true'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>USE_BREAKPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<DisableSpecificWarnings>4091;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<StructMemberAlignment>1Byte</StructMemberAlignment>
|
||||
<PreprocessorDefinitions>$(OpenRCT2_DEFINES);DEBUG;_CRT_SECURE_NO_WARNINGS;_USE_MATH_DEFINES;CURL_STATICLIB;SDL_MAIN_HANDLED;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<ObjectFileName>$(IntDir)\%(RelativeDir)</ObjectFileName>
|
||||
<TreatSpecificWarningsAsErrors>4013</TreatSpecificWarningsAsErrors>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>openrct2-libs-vs2015.lib;imm32.lib;version.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<LinkTimeCodeGeneration>UseFastLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||
<AdditionalOptions>/OPT:NOLBR /ignore:4099 %(AdditionalOptions)</AdditionalOptions>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<DisableSpecificWarnings>4091;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck />
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>1Byte</StructMemberAlignment>
|
||||
<TreatSpecificWarningsAsErrors>4013</TreatSpecificWarningsAsErrors>
|
||||
<OmitFramePointers />
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<PreprocessorDefinitions>$(OpenRCT2_DEFINES);_CRT_SECURE_NO_WARNINGS;_USE_MATH_DEFINES;CURL_STATICLIB;SDL_MAIN_HANDLED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)\%(RelativeDir)</ObjectFileName>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>openrct2-libs-vs2015.lib;imm32.lib;version.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,24 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>false</ShowAllFiles>
|
||||
<ShowAllFiles>true</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LocalDebuggerCommand>$(TargetDir)\openrct2.exe</LocalDebuggerCommand>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
|
||||
<LocalDebuggerCommandArguments>
|
||||
</LocalDebuggerCommandArguments>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
<LocalDebuggerCommand>$(TargetDir)\openrct2.exe</LocalDebuggerCommand>
|
||||
<LocalDebuggerCommandArguments></LocalDebuggerCommandArguments>
|
||||
<LocalDebuggerCommandArguments>
|
||||
</LocalDebuggerCommandArguments>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
<LocalDebuggerCommand>$(TargetDir)\openrct2.exe</LocalDebuggerCommand>
|
||||
<LocalDebuggerCommandArguments></LocalDebuggerCommandArguments>
|
||||
<LocalDebuggerCommandArguments>
|
||||
</LocalDebuggerCommandArguments>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'">
|
||||
<LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
|
||||
@@ -1,34 +0,0 @@
|
||||
#init
|
||||
$libversion = 4
|
||||
$path = Split-Path $Script:MyInvocation.MyCommand.Path
|
||||
$zip = $path+'\orctlibs.zip'
|
||||
$libs = $path+'\lib'
|
||||
$libsVFile = $path+'\libversion'
|
||||
$liburl = 'https://openrct2.website/files/orctlibs-vs.zip'
|
||||
$libsTest = Test-Path $libs
|
||||
|
||||
#libs version test
|
||||
$libsVersionTest = Test-Path $libsVFile
|
||||
$currentVersion = 0
|
||||
$needsdownload = $true
|
||||
if ($libsVersionTest) {
|
||||
$currentVersion = [IO.File]::ReadAllText($libsVFile)
|
||||
}
|
||||
if ($currentVersion -ge $libversion) {
|
||||
$needsdownload = $false
|
||||
}
|
||||
|
||||
#download
|
||||
if (!$libsTest -or $needsdownload) {
|
||||
if ($libsTest) {
|
||||
rm $libs -Recurse -Force
|
||||
}
|
||||
mkdir $libs
|
||||
Invoke-WebRequest $liburl -OutFile $path\orctlibs.zip
|
||||
[System.Reflection.Assembly]::LoadWithPartialName('System.IO.Compression.FileSystem') > $null
|
||||
[System.IO.Compression.ZipFile]::ExtractToDirectory($zip, $libs)
|
||||
rm $path\orctlibs.zip -Force -ErrorAction SilentlyContinue
|
||||
$libversion | Set-Content $libsVFile
|
||||
} else {
|
||||
echo 'All libs up to date'
|
||||
}
|
||||
@@ -1,164 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release XP|Win32">
|
||||
<Configuration>Release XP</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release with Tests|Win32">
|
||||
<Configuration>Release with Tests</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{0468FC1E-5881-4DB9-9DDE-1892290B31D9}</ProjectGuid>
|
||||
<RootNamespace>language</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Utility</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
|
||||
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'">
|
||||
<OutDir>$(SolutionDir)..\build\Release\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\Release\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /Y "$(SolutionDir)\..\Data\Language\*.*" "$(TargetDir)\Data\Language\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /Y "$(SolutionDir)\..\Data\Language\*.*" "$(TargetDir)\Data\Language\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /Y "$(SolutionDir)\..\Data\Language\*.*" "$(TargetDir)\Data\Language\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>xcopy /Y "$(SolutionDir)\..\Data\Language\*.*" "$(TargetDir)\Data\Language\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="..\..\data\language\chinese_traditional.txt" />
|
||||
<Text Include="..\..\data\language\dutch.txt" />
|
||||
<Text Include="..\..\data\language\english_uk.txt" />
|
||||
<Text Include="..\..\data\language\english_us.txt" />
|
||||
<Text Include="..\..\data\language\french.txt" />
|
||||
<Text Include="..\..\data\language\german.txt" />
|
||||
<Text Include="..\..\data\language\hungarian.txt" />
|
||||
<Text Include="..\..\data\language\polish.txt" />
|
||||
<Text Include="..\..\data\language\spanish_sp.txt" />
|
||||
<Text Include="..\..\data\language\swedish.txt" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files\Language">
|
||||
<UniqueIdentifier>{96ec0470-f3e0-443e-8715-171ad8676bb6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="..\..\data\language\dutch.txt">
|
||||
<Filter>Resource Files\Language</Filter>
|
||||
</Text>
|
||||
<Text Include="..\..\data\language\english_uk.txt">
|
||||
<Filter>Resource Files\Language</Filter>
|
||||
</Text>
|
||||
<Text Include="..\..\data\language\english_us.txt">
|
||||
<Filter>Resource Files\Language</Filter>
|
||||
</Text>
|
||||
<Text Include="..\..\data\language\german.txt">
|
||||
<Filter>Resource Files\Language</Filter>
|
||||
</Text>
|
||||
<Text Include="..\..\data\language\french.txt">
|
||||
<Filter>Resource Files\Language</Filter>
|
||||
</Text>
|
||||
<Text Include="..\..\data\language\hungarian.txt">
|
||||
<Filter>Resource Files\Language</Filter>
|
||||
</Text>
|
||||
<Text Include="..\..\data\language\polish.txt">
|
||||
<Filter>Resource Files\Language</Filter>
|
||||
</Text>
|
||||
<Text Include="..\..\data\language\spanish_sp.txt">
|
||||
<Filter>Resource Files\Language</Filter>
|
||||
</Text>
|
||||
<Text Include="..\..\data\language\swedish.txt">
|
||||
<Filter>Resource Files\Language</Filter>
|
||||
</Text>
|
||||
<Text Include="..\..\data\language\chinese_traditional.txt">
|
||||
<Filter>Resource Files\Language</Filter>
|
||||
</Text>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,231 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release XP|Win32">
|
||||
<Configuration>Release XP</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release with Tests|Win32">
|
||||
<Configuration>Release with Tests</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{074DC930-05C6-4B7F-B5DD-DD237E6E44DB}</ProjectGuid>
|
||||
<RootNamespace>libs</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<IncludePath>..\..\lib\libcurl\include;..\..\lib\jansson;..\..\lib\cutest\CuTest.h;..\..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>..\..\lib\libcurl\lib;..\..\lib\SDL2_ttf\lib\x86;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<IncludePath>..\..\lib\libcurl\include;..\..\lib\jansson;..\..\lib\cutest\CuTest.h;..\..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>..\..\lib\libcurl\lib;..\..\lib\SDL2_ttf\lib\x86;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
|
||||
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<IncludePath>..\..\lib\libcurl\include;..\..\lib\jansson;..\..\lib\cutest\CuTest.h;..\..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>..\..\lib\libcurl\lib;..\..\lib\SDL2_ttf\lib\x86;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'">
|
||||
<OutDir>$(SolutionDir)..\build\Release\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\Release\</IntDir>
|
||||
<IncludePath>..\..\lib\libcurl\include;..\..\lib\jansson;..\..\lib\cutest\CuTest.h;..\..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>..\..\lib\libcurl\lib;..\..\lib\SDL2_ttf\lib\x86;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>1Byte</StructMemberAlignment>
|
||||
<PreprocessorDefinitions>_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;NS_ENABLE_THREADS;NS_ENABLE_SSL;DISABLE_MD5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>libcurl.lib;Ws2_32.lib;SDL2_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<LinkTimeCodeGeneration>true</LinkTimeCodeGeneration>
|
||||
</Lib>
|
||||
<PreBuildEvent>
|
||||
<Command>Powershell -NonInteractive -ExecutionPolicy "ByPass" -File "$(ProjectDir)../../pre-build.ps1"</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;NS_ENABLE_THREADS;NS_ENABLE_SSL;DISABLE_MD5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>1Byte</StructMemberAlignment>
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>libcurl.lib;Ws2_32.lib;SDL2_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Lib>
|
||||
<PreBuildEvent>
|
||||
<Command>Powershell -NonInteractive -ExecutionPolicy "ByPass" -File "$(ProjectDir)../../pre-build.ps1"</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;NS_ENABLE_THREADS;NS_ENABLE_SSL;DISABLE_MD5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>1Byte</StructMemberAlignment>
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>libcurl.lib;Ws2_32.lib;SDL2_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Lib>
|
||||
<PreBuildEvent>
|
||||
<Command>Powershell -NonInteractive -ExecutionPolicy "ByPass" -File "$(ProjectDir)../../pre-build.ps1"</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_NONSTDC_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;NS_ENABLE_THREADS;NS_ENABLE_SSL;DISABLE_MD5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>1Byte</StructMemberAlignment>
|
||||
<DebugInformationFormat>
|
||||
</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>libcurl.lib;Ws2_32.lib;SDL2_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Lib>
|
||||
<PreBuildEvent>
|
||||
<Command>Powershell -NonInteractive -ExecutionPolicy "ByPass" -File "$(ProjectDir)../../pre-build.ps1"</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\lib\argparse\argparse.c">
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\cutest\CuTest.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\dump.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\error.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\hashtable.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\hashtable_seed.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\load.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\memory.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\pack_unpack.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\strbuffer.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\strconv.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\utf.c" />
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\value.c" />
|
||||
<ClCompile Include="..\..\lib\libspeex\resample.c">
|
||||
<WarningLevel>TurnOffAllWarnings</WarningLevel>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\lodepng\lodepng.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\lib\argparse\argparse.h" />
|
||||
<ClInclude Include="..\..\lib\cutest\CuTest.h" />
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\hashtable.h" />
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\jansson.h" />
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\jansson_private.h" />
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\lookup3.h" />
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\strbuffer.h" />
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\utf.h" />
|
||||
<ClInclude Include="..\..\lib\jansson\jansson_config.h" />
|
||||
<ClInclude Include="..\..\lib\jansson\jansson_private_config.h" />
|
||||
<ClInclude Include="..\..\lib\libspeex\arch.h" />
|
||||
<ClInclude Include="..\..\lib\libspeex\config.h" />
|
||||
<ClInclude Include="..\..\lib\libspeex\os_support.h" />
|
||||
<ClInclude Include="..\..\lib\libspeex\speex\speex_resampler.h" />
|
||||
<ClInclude Include="..\..\lib\libspeex\speex\speex_types.h" />
|
||||
<ClInclude Include="..\..\lib\libspeex\stack_alloc.h" />
|
||||
<ClInclude Include="..\..\lib\lodepng\lodepng.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,124 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="argparse">
|
||||
<UniqueIdentifier>{f28d7721-061f-44b8-bbd5-42dc9483b387}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="libspeex">
|
||||
<UniqueIdentifier>{69f22202-b887-4e7c-bf7c-eb581571398d}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="libspeex\speex">
|
||||
<UniqueIdentifier>{45966214-8043-431c-8eb3-920c00bf749d}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="lodepng">
|
||||
<UniqueIdentifier>{7f953e55-d294-4158-b309-67f41fa82760}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="libcurl">
|
||||
<UniqueIdentifier>{7b46a2d6-1095-4e7a-b98b-006b832ef7a1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="jansson">
|
||||
<UniqueIdentifier>{16ee6cb9-307a-4e8a-8261-a69d91b17739}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="cutest">
|
||||
<UniqueIdentifier>{92e56bd7-37be-465c-9212-3b6cfb8cf7c9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\lib\argparse\argparse.c">
|
||||
<Filter>argparse</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\libspeex\resample.c">
|
||||
<Filter>libspeex</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\lodepng\lodepng.c">
|
||||
<Filter>lodepng</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\dump.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\error.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\hashtable.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\hashtable_seed.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\load.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\memory.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\pack_unpack.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\strbuffer.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\strconv.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\utf.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\jansson\jansson\value.c">
|
||||
<Filter>jansson</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\lib\cutest\CuTest.c">
|
||||
<Filter>cutest</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\lib\argparse\argparse.h">
|
||||
<Filter>argparse</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\libspeex\arch.h">
|
||||
<Filter>libspeex</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\libspeex\config.h">
|
||||
<Filter>libspeex</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\libspeex\os_support.h">
|
||||
<Filter>libspeex</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\libspeex\stack_alloc.h">
|
||||
<Filter>libspeex</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\libspeex\speex\speex_resampler.h">
|
||||
<Filter>libspeex\speex</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\libspeex\speex\speex_types.h">
|
||||
<Filter>libspeex\speex</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\lodepng\lodepng.h">
|
||||
<Filter>lodepng</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\jansson\jansson_config.h">
|
||||
<Filter>jansson</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\jansson\jansson_private_config.h">
|
||||
<Filter>jansson</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\hashtable.h">
|
||||
<Filter>jansson</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\jansson.h">
|
||||
<Filter>jansson</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\jansson_private.h">
|
||||
<Filter>jansson</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\lookup3.h">
|
||||
<Filter>jansson</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\strbuffer.h">
|
||||
<Filter>jansson</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\jansson\jansson\utf.h">
|
||||
<Filter>jansson</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\lib\cutest\CuTest.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,51 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.23107.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openrct2", "openrct2.vcxproj", "{D24D94F6-2A74-480C-B512-629C306CE92F}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{0468FC1E-5881-4DB9-9DDE-1892290B31D9} = {0468FC1E-5881-4DB9-9DDE-1892290B31D9}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "language", "language\language.vcxproj", "{0468FC1E-5881-4DB9-9DDE-1892290B31D9}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libs", "libs\libs.vcxproj", "{074DC930-05C6-4B7F-B5DD-DD237E6E44DB}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release with Tests|Win32 = Release with Tests|Win32
|
||||
Release XP|Win32 = Release XP|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Release with Tests|Win32.ActiveCfg = Release with Tests|Win32
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Release with Tests|Win32.Build.0 = Release with Tests|Win32
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Release XP|Win32.ActiveCfg = Release XP|Win32
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Release XP|Win32.Build.0 = Release XP|Win32
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D24D94F6-2A74-480C-B512-629C306CE92F}.Release|Win32.Build.0 = Release|Win32
|
||||
{0468FC1E-5881-4DB9-9DDE-1892290B31D9}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{0468FC1E-5881-4DB9-9DDE-1892290B31D9}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{0468FC1E-5881-4DB9-9DDE-1892290B31D9}.Release with Tests|Win32.ActiveCfg = Release with Tests|Win32
|
||||
{0468FC1E-5881-4DB9-9DDE-1892290B31D9}.Release with Tests|Win32.Build.0 = Release with Tests|Win32
|
||||
{0468FC1E-5881-4DB9-9DDE-1892290B31D9}.Release XP|Win32.ActiveCfg = Release XP|Win32
|
||||
{0468FC1E-5881-4DB9-9DDE-1892290B31D9}.Release XP|Win32.Build.0 = Release XP|Win32
|
||||
{0468FC1E-5881-4DB9-9DDE-1892290B31D9}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{0468FC1E-5881-4DB9-9DDE-1892290B31D9}.Release|Win32.Build.0 = Release|Win32
|
||||
{074DC930-05C6-4B7F-B5DD-DD237E6E44DB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{074DC930-05C6-4B7F-B5DD-DD237E6E44DB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{074DC930-05C6-4B7F-B5DD-DD237E6E44DB}.Release with Tests|Win32.ActiveCfg = Release with Tests|Win32
|
||||
{074DC930-05C6-4B7F-B5DD-DD237E6E44DB}.Release with Tests|Win32.Build.0 = Release with Tests|Win32
|
||||
{074DC930-05C6-4B7F-B5DD-DD237E6E44DB}.Release XP|Win32.ActiveCfg = Release XP|Win32
|
||||
{074DC930-05C6-4B7F-B5DD-DD237E6E44DB}.Release XP|Win32.Build.0 = Release XP|Win32
|
||||
{074DC930-05C6-4B7F-B5DD-DD237E6E44DB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{074DC930-05C6-4B7F-B5DD-DD237E6E44DB}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,512 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build0;Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Target Name="Build0">
|
||||
<Copy SourceFiles="..\openrct2.exe" DestinationFolder="$(OutDir)" />
|
||||
<Copy SourceFiles="..\curl-ca-bundle.crt" DestinationFolder="$(OutDir)" />
|
||||
<Copy SourceFiles="..\SDL2.dll" DestinationFolder="$(OutDir)" />
|
||||
</Target>
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release XP|Win32">
|
||||
<Configuration>Release XP</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release with Tests|Win32">
|
||||
<Configuration>Release with Tests</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\curl-ca-bundle.crt" />
|
||||
<None Include="..\openrct2.exe" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\addresses.c" />
|
||||
<ClCompile Include="..\src\audio\audio.c" />
|
||||
<ClCompile Include="..\src\audio\mixer.cpp" />
|
||||
<ClCompile Include="..\src\cheats.c" />
|
||||
<ClCompile Include="..\src\cmdline.c" />
|
||||
<ClCompile Include="..\src\cmdline_sprite.c" />
|
||||
<ClCompile Include="..\src\config.c" />
|
||||
<ClCompile Include="..\src\cursors.c" />
|
||||
<ClCompile Include="..\src\diagnostic.c" />
|
||||
<ClCompile Include="..\src\drawing\drawing.c" />
|
||||
<ClCompile Include="..\src\drawing\font.c" />
|
||||
<ClCompile Include="..\src\drawing\line.c" />
|
||||
<ClCompile Include="..\src\drawing\rain.c" />
|
||||
<ClCompile Include="..\src\drawing\rect.c" />
|
||||
<ClCompile Include="..\src\drawing\scrolling_text.c" />
|
||||
<ClCompile Include="..\src\drawing\sprite.c" />
|
||||
<ClCompile Include="..\src\drawing\string.c" />
|
||||
<ClCompile Include="..\src\editor.c" />
|
||||
<ClCompile Include="..\src\game.c" />
|
||||
<ClCompile Include="..\src\hook.c" />
|
||||
<ClCompile Include="..\src\input.c" />
|
||||
<ClCompile Include="..\src\interface\chat.c" />
|
||||
<ClCompile Include="..\src\interface\colour.c" />
|
||||
<ClCompile Include="..\src\interface\themes.c" />
|
||||
<ClCompile Include="..\src\interface\console.c" />
|
||||
<ClCompile Include="..\src\interface\graph.c" />
|
||||
<ClCompile Include="..\src\interface\keyboard_shortcut.c" />
|
||||
<ClCompile Include="..\src\interface\screenshot.c" />
|
||||
<ClCompile Include="..\src\interface\title_sequences.c" />
|
||||
<ClCompile Include="..\src\interface\viewport.c" />
|
||||
<ClCompile Include="..\src\interface\viewport_interaction.c" />
|
||||
<ClCompile Include="..\src\interface\widget.c" />
|
||||
<ClCompile Include="..\src\interface\window.c" />
|
||||
<ClCompile Include="..\src\intro.c" />
|
||||
<ClCompile Include="..\src\localisation\convert.c" />
|
||||
<ClCompile Include="..\src\localisation\currency.c" />
|
||||
<ClCompile Include="..\src\localisation\date.c" />
|
||||
<ClCompile Include="..\src\localisation\language.cpp" />
|
||||
<ClCompile Include="..\src\localisation\LanguagePack.cpp" />
|
||||
<ClCompile Include="..\src\localisation\localisation.c" />
|
||||
<ClCompile Include="..\src\localisation\real_names.c" />
|
||||
<ClCompile Include="..\src\localisation\user.c" />
|
||||
<ClCompile Include="..\src\localisation\utf8.c" />
|
||||
<ClCompile Include="..\src\management\award.c" />
|
||||
<ClCompile Include="..\src\management\finance.c" />
|
||||
<ClCompile Include="..\src\management\marketing.c" />
|
||||
<ClCompile Include="..\src\management\news_item.c" />
|
||||
<ClCompile Include="..\src\management\research.c" />
|
||||
<ClCompile Include="..\src\network\http.cpp" />
|
||||
<ClCompile Include="..\src\network\network.cpp" />
|
||||
<ClCompile Include="..\src\network\twitch.cpp" />
|
||||
<ClCompile Include="..\src\object.c" />
|
||||
<ClCompile Include="..\src\object_list.c" />
|
||||
<ClCompile Include="..\src\openrct2.c" />
|
||||
<ClCompile Include="..\src\peep\peep.c" />
|
||||
<ClCompile Include="..\src\peep\staff.c" />
|
||||
<ClCompile Include="..\src\platform\linux.c" />
|
||||
<ClCompile Include="..\src\platform\posix.c" />
|
||||
<ClCompile Include="..\src\platform\shared.c" />
|
||||
<ClCompile Include="..\src\platform\osx.c" />
|
||||
<ClCompile Include="..\src\platform\windows.c" />
|
||||
<ClCompile Include="..\src\rct1.c" />
|
||||
<ClCompile Include="..\src\rct2.c" />
|
||||
<ClCompile Include="..\src\ride\ride.c" />
|
||||
<ClCompile Include="..\src\ride\ride_data.c" />
|
||||
<ClCompile Include="..\src\ride\ride_ratings.c" />
|
||||
<ClCompile Include="..\src\ride\station.c" />
|
||||
<ClCompile Include="..\src\ride\track.c" />
|
||||
<ClCompile Include="..\src\ride\track_data.c" />
|
||||
<ClCompile Include="..\src\ride\track_paint.c" />
|
||||
<ClCompile Include="..\src\ride\vehicle.c" />
|
||||
<ClCompile Include="..\src\scenario.c" />
|
||||
<ClCompile Include="..\src\scenario_list.c" />
|
||||
<ClCompile Include="..\src\windows\changelog.c" />
|
||||
<ClCompile Include="..\src\windows\network_status.c" />
|
||||
<ClCompile Include="..\src\windows\player_list.c" />
|
||||
<ClCompile Include="..\src\windows\server_list.c" />
|
||||
<ClCompile Include="..\src\windows\server_start.c" />
|
||||
<ClCompile Include="..\src\windows\title_command_editor.c" />
|
||||
<ClCompile Include="..\src\windows\title_editor.c" />
|
||||
<ClCompile Include="..\src\windows\maze_construction.c" />
|
||||
<ClCompile Include="..\src\world\balloon.c" />
|
||||
<ClCompile Include="..\src\world\duck.c" />
|
||||
<ClCompile Include="..\src\world\money_effect.c" />
|
||||
<ClCompile Include="..\src\world\particle.c" />
|
||||
<ClCompile Include="..\test\management\finance_test.c" />
|
||||
<ClCompile Include="..\test\ride\ride_ratings_test.c" />
|
||||
<ClCompile Include="..\test\tests.c" />
|
||||
<ClCompile Include="..\src\title.c" />
|
||||
<ClCompile Include="..\src\tutorial.c" />
|
||||
<ClCompile Include="..\src\util\sawyercoding.c" />
|
||||
<ClCompile Include="..\src\util\util.c" />
|
||||
<ClCompile Include="..\src\windows\about.c" />
|
||||
<ClCompile Include="..\src\windows\banner.c" />
|
||||
<ClCompile Include="..\src\windows\cheats.c" />
|
||||
<ClCompile Include="..\src\windows\clear_scenery.c" />
|
||||
<ClCompile Include="..\src\windows\demolish_ride_prompt.c" />
|
||||
<ClCompile Include="..\src\windows\dropdown.c" />
|
||||
<ClCompile Include="..\src\windows\editor_bottom_toolbar.c" />
|
||||
<ClCompile Include="..\src\windows\editor_inventions_list.c" />
|
||||
<ClCompile Include="..\src\windows\editor_main.c" />
|
||||
<ClCompile Include="..\src\windows\editor_objective_options.c" />
|
||||
<ClCompile Include="..\src\windows\editor_object_selection.c" />
|
||||
<ClCompile Include="..\src\windows\editor_scenario_options.c" />
|
||||
<ClCompile Include="..\src\windows\error.c" />
|
||||
<ClCompile Include="..\src\windows\finances.c" />
|
||||
<ClCompile Include="..\src\windows\footpath.c" />
|
||||
<ClCompile Include="..\src\windows\game_bottom_toolbar.c" />
|
||||
<ClCompile Include="..\src\windows\guest_list.c" />
|
||||
<ClCompile Include="..\src\windows\install_track.c" />
|
||||
<ClCompile Include="..\src\windows\land.c" />
|
||||
<ClCompile Include="..\src\windows\land_rights.c" />
|
||||
<ClCompile Include="..\src\windows\loadsave.c" />
|
||||
<ClCompile Include="..\src\windows\main.c" />
|
||||
<ClCompile Include="..\src\windows\map.c" />
|
||||
<ClCompile Include="..\src\windows\mapgen.c" />
|
||||
<ClCompile Include="..\src\windows\map_tooltip.c" />
|
||||
<ClCompile Include="..\src\windows\music_credits.c" />
|
||||
<ClCompile Include="..\src\windows\news.c" />
|
||||
<ClCompile Include="..\src\windows\new_campaign.c" />
|
||||
<ClCompile Include="..\src\windows\new_ride.c" />
|
||||
<ClCompile Include="..\src\windows\options.c" />
|
||||
<ClCompile Include="..\src\windows\park.c" />
|
||||
<ClCompile Include="..\src\windows\guest.c" />
|
||||
<ClCompile Include="..\src\windows\publisher_credits.c" />
|
||||
<ClCompile Include="..\src\windows\research.c" />
|
||||
<ClCompile Include="..\src\windows\ride.c" />
|
||||
<ClCompile Include="..\src\windows\ride_construction.c" />
|
||||
<ClCompile Include="..\src\windows\ride_list.c" />
|
||||
<ClCompile Include="..\src\windows\save_prompt.c" />
|
||||
<ClCompile Include="..\src\windows\scenery.c" />
|
||||
<ClCompile Include="..\src\windows\shortcut_keys.c" />
|
||||
<ClCompile Include="..\src\windows\shortcut_key_change.c" />
|
||||
<ClCompile Include="..\src\windows\sign.c" />
|
||||
<ClCompile Include="..\src\windows\staff_fire_prompt.c" />
|
||||
<ClCompile Include="..\src\windows\staff_list.c" />
|
||||
<ClCompile Include="..\src\windows\staff.c" />
|
||||
<ClCompile Include="..\src\windows\text_input.c" />
|
||||
<ClCompile Include="..\src\windows\tile_inspector.c" />
|
||||
<ClCompile Include="..\src\windows\title_exit.c" />
|
||||
<ClCompile Include="..\src\windows\title_logo.c" />
|
||||
<ClCompile Include="..\src\windows\title_menu.c" />
|
||||
<ClCompile Include="..\src\windows\title_options.c" />
|
||||
<ClCompile Include="..\src\windows\title_scenarioselect.c" />
|
||||
<ClCompile Include="..\src\windows\tooltip.c" />
|
||||
<ClCompile Include="..\src\windows\top_toolbar.c" />
|
||||
<ClCompile Include="..\src\windows\track_list.c" />
|
||||
<ClCompile Include="..\src\windows\track_manage.c" />
|
||||
<ClCompile Include="..\src\windows\track_place.c" />
|
||||
<ClCompile Include="..\src\windows\viewport.c" />
|
||||
<ClCompile Include="..\src\windows\water.c" />
|
||||
<ClCompile Include="..\src\windows\themes.c" />
|
||||
<ClCompile Include="..\src\world\banner.c" />
|
||||
<ClCompile Include="..\src\world\climate.c" />
|
||||
<ClCompile Include="..\src\world\footpath.c" />
|
||||
<ClCompile Include="..\src\world\fountain.c" />
|
||||
<ClCompile Include="..\src\world\map.c" />
|
||||
<ClCompile Include="..\src\world\mapgen.c" />
|
||||
<ClCompile Include="..\src\world\map_animation.c" />
|
||||
<ClCompile Include="..\src\world\map_helpers.c" />
|
||||
<ClCompile Include="..\src\world\park.c" />
|
||||
<ClCompile Include="..\src\world\scenery.c" />
|
||||
<ClCompile Include="..\src\world\sprite.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\src\addresses.h" />
|
||||
<ClInclude Include="..\src\audio\audio.h" />
|
||||
<ClInclude Include="..\src\audio\mixer.h" />
|
||||
<ClInclude Include="..\src\cheats.h" />
|
||||
<ClInclude Include="..\src\cmdline.h" />
|
||||
<ClInclude Include="..\src\common.h" />
|
||||
<ClInclude Include="..\src\config.h" />
|
||||
<ClInclude Include="..\src\core\Exception.hpp" />
|
||||
<ClInclude Include="..\src\core\FileStream.hpp" />
|
||||
<ClInclude Include="..\src\core\IDisposable.hpp" />
|
||||
<ClInclude Include="..\src\core\IStream.hpp" />
|
||||
<ClInclude Include="..\src\core\Math.hpp" />
|
||||
<ClInclude Include="..\src\core\Memory.hpp" />
|
||||
<ClInclude Include="..\src\core\StringBuilder.hpp" />
|
||||
<ClInclude Include="..\src\core\StringReader.hpp" />
|
||||
<ClInclude Include="..\src\cursors.h" />
|
||||
<ClInclude Include="..\src\diagnostic.h" />
|
||||
<ClInclude Include="..\src\drawing\drawing.h" />
|
||||
<ClInclude Include="..\src\drawing\font.h" />
|
||||
<ClInclude Include="..\src\editor.h" />
|
||||
<ClInclude Include="..\src\game.h" />
|
||||
<ClInclude Include="..\src\hook.h" />
|
||||
<ClInclude Include="..\src\input.h" />
|
||||
<ClInclude Include="..\src\interface\chat.h" />
|
||||
<ClInclude Include="..\src\interface\colour.h" />
|
||||
<ClInclude Include="..\src\interface\themes.h" />
|
||||
<ClInclude Include="..\src\interface\console.h" />
|
||||
<ClInclude Include="..\src\interface\graph.h" />
|
||||
<ClInclude Include="..\src\interface\keyboard_shortcut.h" />
|
||||
<ClInclude Include="..\src\interface\screenshot.h" />
|
||||
<ClInclude Include="..\src\interface\title_sequences.h" />
|
||||
<ClInclude Include="..\src\interface\viewport.h" />
|
||||
<ClInclude Include="..\src\interface\widget.h" />
|
||||
<ClInclude Include="..\src\interface\window.h" />
|
||||
<ClInclude Include="..\src\intro.h" />
|
||||
<ClInclude Include="..\src\localisation\currency.h" />
|
||||
<ClInclude Include="..\src\localisation\date.h" />
|
||||
<ClInclude Include="..\src\localisation\format_codes.h" />
|
||||
<ClInclude Include="..\src\localisation\language.h" />
|
||||
<ClInclude Include="..\src\localisation\LanguagePack.h" />
|
||||
<ClInclude Include="..\src\localisation\localisation.h" />
|
||||
<ClInclude Include="..\src\localisation\string_ids.h" />
|
||||
<ClInclude Include="..\src\management\award.h" />
|
||||
<ClInclude Include="..\src\management\finance.h" />
|
||||
<ClInclude Include="..\src\management\marketing.h" />
|
||||
<ClInclude Include="..\src\management\news_item.h" />
|
||||
<ClInclude Include="..\src\management\research.h" />
|
||||
<ClInclude Include="..\src\network\http.h" />
|
||||
<ClInclude Include="..\src\network\twitch.h" />
|
||||
<ClInclude Include="..\src\network\network.h" />
|
||||
<ClInclude Include="..\src\object.h" />
|
||||
<ClInclude Include="..\src\openrct2.h" />
|
||||
<ClInclude Include="..\src\peep\peep.h" />
|
||||
<ClInclude Include="..\src\peep\staff.h" />
|
||||
<ClInclude Include="..\src\platform\platform.h" />
|
||||
<ClInclude Include="..\src\rct1.h" />
|
||||
<ClInclude Include="..\src\rct2.h" />
|
||||
<ClInclude Include="..\src\ride\ride.h" />
|
||||
<ClInclude Include="..\src\ride\ride_data.h" />
|
||||
<ClInclude Include="..\src\ride\ride_ratings.h" />
|
||||
<ClInclude Include="..\src\ride\station.h" />
|
||||
<ClInclude Include="..\src\ride\track.h" />
|
||||
<ClInclude Include="..\src\ride\track_data.h" />
|
||||
<ClInclude Include="..\src\ride\track_paint.h" />
|
||||
<ClInclude Include="..\src\ride\vehicle.h" />
|
||||
<ClInclude Include="..\src\scenario.h" />
|
||||
<ClInclude Include="..\src\sprites.h" />
|
||||
<ClInclude Include="..\test\management\finance_test.h" />
|
||||
<ClInclude Include="..\test\ride\ride_ratings_test.h" />
|
||||
<ClInclude Include="..\test\tests.h" />
|
||||
<ClInclude Include="..\src\title.h" />
|
||||
<ClInclude Include="..\src\tutorial.h" />
|
||||
<ClInclude Include="..\src\util\sawyercoding.h" />
|
||||
<ClInclude Include="..\src\util\util.h" />
|
||||
<ClInclude Include="..\src\windows\dropdown.h" />
|
||||
<ClInclude Include="..\src\windows\error.h" />
|
||||
<ClInclude Include="..\src\windows\tooltip.h" />
|
||||
<ClInclude Include="..\src\world\banner.h" />
|
||||
<ClInclude Include="..\src\world\climate.h" />
|
||||
<ClInclude Include="..\src\world\entrance.h" />
|
||||
<ClInclude Include="..\src\world\footpath.h" />
|
||||
<ClInclude Include="..\src\world\fountain.h" />
|
||||
<ClInclude Include="..\src\world\map.h" />
|
||||
<ClInclude Include="..\src\world\mapgen.h" />
|
||||
<ClInclude Include="..\src\world\map_animation.h" />
|
||||
<ClInclude Include="..\src\world\map_helpers.h" />
|
||||
<ClInclude Include="..\src\world\park.h" />
|
||||
<ClInclude Include="..\src\world\scenery.h" />
|
||||
<ClInclude Include="..\src\world\sprite.h" />
|
||||
<ClInclude Include="..\src\world\water.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="libs\libs.vcxproj">
|
||||
<Project>{074dc930-05c6-4b7f-b5dd-dd237e6e44db}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{D24D94F6-2A74-480C-B512-629C306CE92F}</ProjectGuid>
|
||||
<RootNamespace>openrct2</RootNamespace>
|
||||
<ProjectName>openrct2</ProjectName>
|
||||
<WindowsTargetPlatformVersion>10.0.10240.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140_xp</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<IncludePath>$(SolutionDir)..\lib;$(SolutionDir)..\lib\libspeex;$(SolutionDir)..\lib\sdl\include;$(SolutionDir)..\lib\libcurl\include;$(SolutionDir)..\lib\jansson;$(SolutionDir)..\lib\cutest;$(SolutionDir)..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)..\lib\sdl\lib\x86;$(SolutionDir)..\lib\libcurl\lib;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(SolutionDir)..\lib;$(SolutionDir)..\lib\libspeex;$(SolutionDir)..\lib\sdl\include;$(SolutionDir)..\lib\libcurl\include;$(SolutionDir)..\lib\jansson;$(SolutionDir)..\lib\cutest;$(SolutionDir)..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)..\lib\sdl\lib\x86;$(SolutionDir)..\lib\libcurl\lib;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
|
||||
<IncludePath>$(SolutionDir)..\lib;$(SolutionDir)..\lib\libspeex;$(SolutionDir)..\lib\sdl\include;$(SolutionDir)..\lib\libcurl\include;$(SolutionDir)..\lib\jansson;$(SolutionDir)..\lib\cutest;$(SolutionDir)..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)..\lib\sdl\lib\x86;$(SolutionDir)..\lib\libcurl\lib;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(SolutionDir)..\build\$(Configuration)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'">
|
||||
<IncludePath>$(SolutionDir)..\lib;$(SolutionDir)..\lib\libspeex;$(SolutionDir)..\lib\sdl\include;$(SolutionDir)..\lib\libcurl\include;$(SolutionDir)..\lib\jansson;$(SolutionDir)..\lib\cutest;$(SolutionDir)..\lib\SDL2_ttf\include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(SolutionDir)..\lib\sdl\lib\x86;$(SolutionDir)..\lib\libcurl\lib;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(SolutionDir)..\build\Release\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\obj\$(ProjectName)\Release\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<StructMemberAlignment>1Byte</StructMemberAlignment>
|
||||
<PreprocessorDefinitions>DEBUG;_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;CURL_STATICLIB;SDL_MAIN_HANDLED;_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<ObjectFileName>$(IntDir)fake\%(RelativeDir)</ObjectFileName>
|
||||
<TreatSpecificWarningsAsErrors>4013</TreatSpecificWarningsAsErrors>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>"$(TargetDir)openrct2.exe" sprite build "$(SolutionDir)..\Data\g2.dat" "$(SolutionDir)..\Resources\g2"
|
||||
xcopy /YS "$(SolutionDir)..\Data" "$(TargetDir)Data"</Command>
|
||||
<Message>Build g2.dat and copy the Data directory.</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>1Byte</StructMemberAlignment>
|
||||
<TreatSpecificWarningsAsErrors>4013</TreatSpecificWarningsAsErrors>
|
||||
<OmitFramePointers>
|
||||
</OmitFramePointers>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;CURL_STATICLIB;SDL_MAIN_HANDLED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)fake\%(RelativeDir)</ObjectFileName>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>"$(TargetDir)openrct2.exe" sprite build "$(SolutionDir)..\Data\g2.dat" "$(SolutionDir)..\Resources\g2"
|
||||
xcopy /YS "$(SolutionDir)..\Data" "$(TargetDir)Data"</Command>
|
||||
<Message>Build g2.dat and copy the Data directory.</Message>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
<Command>
|
||||
</Command>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep>
|
||||
<Outputs>
|
||||
</Outputs>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release XP|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Full</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>1Byte</StructMemberAlignment>
|
||||
<TreatSpecificWarningsAsErrors>4013</TreatSpecificWarningsAsErrors>
|
||||
<OmitFramePointers>
|
||||
</OmitFramePointers>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<PreprocessorDefinitions>DISABLE_NETWORK;DISABLE_HTTP;DISABLE_TWITCH;_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;CURL_STATICLIB;SDL_MAIN_HANDLED;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)fake\%(RelativeDir)</ObjectFileName>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>"$(TargetDir)openrct2.exe" sprite build "$(SolutionDir)..\Data\g2.dat" "$(SolutionDir)..\Resources\g2"
|
||||
xcopy /YS "$(SolutionDir)..\Data" "$(TargetDir)Data"</Command>
|
||||
<Message>Build g2.dat and copy the Data directory.</Message>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
<Command>
|
||||
</Command>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep>
|
||||
<Outputs>
|
||||
</Outputs>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release with Tests|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<StructMemberAlignment>1Byte</StructMemberAlignment>
|
||||
<TreatSpecificWarningsAsErrors>4013</TreatSpecificWarningsAsErrors>
|
||||
<OmitFramePointers>
|
||||
</OmitFramePointers>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;HAVE_CONFIG_H;_USE_MATH_DEFINES;CURL_STATICLIB;SDL_MAIN_HANDLED;ENABLE_TESTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ObjectFileName>$(IntDir)fake\%(RelativeDir)</ObjectFileName>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>winmm.lib;sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>"$(TargetDir)openrct2.exe" sprite build "$(SolutionDir)..\Data\g2.dat" "$(SolutionDir)..\Resources\g2"
|
||||
xcopy /YS "$(SolutionDir)..\Data" "$(TargetDir)Data"</Command>
|
||||
<Message>Build g2.dat and copy the Data directory.</Message>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
<Command>
|
||||
</Command>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep>
|
||||
<Outputs>
|
||||
</Outputs>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,14 +0,0 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by openrct2.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
75
readme.md
75
readme.md
@@ -1,17 +1,16 @@
|
||||
# OpenRCT2
|
||||
An open source clone of RollerCoaster Tycoon 2 built by decompiling the original game one bit at a time.
|
||||
- [Screenshot 1, cheat windows](http://imgur.com/a/zJTYd)
|
||||
- [Screenshot 2, large land tool area](http://i.imgur.com/kTkK5Gw.png) (up to 64 squares at once)
|
||||
- [Screenshot 3, high resolution](http://i.imgur.com/yFzNyVu.jpg)
|
||||
- [Screenshot 4, resizable window](http://imgur.com/a/3GDuT)
|
||||
An open source re-implementation of Roller Coaster Tycoon 2. A construction and management simulation video game that simulates amusement park management.
|
||||
|
||||
Linux Build:
|
||||
[](https://travis-ci.org/OpenRCT2/OpenRCT2)
|
||||
Windows Build:
|
||||
[](https://ci.appveyor.com/project/IntelOrca/openrct2)
|
||||
### Build Status
|
||||
| | Windows | Linux / OSX | Download |
|
||||
|-------------|---------|-------------|----------|
|
||||
| **master** | [](https://ci.appveyor.com/project/IntelOrca/openrct2-ject9) | [](https://travis-ci.org/OpenRCT2/OpenRCT2) | [OpenRCT2.org](https://openrct2.org/downloads/master/latest) |
|
||||
| **develop** | [](https://ci.appveyor.com/project/IntelOrca/openrct2-ject9) | [](https://travis-ci.org/OpenRCT2/OpenRCT2) | [OpenRCT2.org](https://openrct2.org/downloads/develop/latest) |
|
||||
|
||||
Come talk with us if you have any questions:
|
||||
[](https://gitter.im/OpenRCT2/OpenRCT2?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
### Chat
|
||||
| Developers | Players / Off-topic |
|
||||
|------------|---------------------|
|
||||
|[](https://gitter.im/OpenRCT2/OpenRCT2)|[](https://gitter.im/OpenRCT2/OpenRCT2/non-dev)|
|
||||
|
||||
# Contents
|
||||
- 1 - [Introduction](#1-introduction)
|
||||
@@ -62,51 +61,58 @@ The aim is to completely decompile RollerCoaster Tycoon 2 into C so that cross-p
|
||||
|
||||
# 2 Downloading the game / Building the source code
|
||||
|
||||
Several third party build servers offer precompiled builds and installers of the latest stable and the develop branch.
|
||||
[OpenRCT2.com](https://openrct2.com/download)
|
||||
[OpenRCT.net](https://openrct.net/builds.php)
|
||||
[UrsaLabs](https://openrct.ursalabs.co)
|
||||
|
||||
There is also a Launcher available from [OpenRCT.net](https://openrct.net/download) that will automatically update your build so that you always have the current version as they are released.
|
||||
[OpenRCT2.org](https://openrct2.org/downloads) offers precompiled builds and installers of the latest stable and the develop branch. There is also a Launcher available that will automatically update your build so that you always have the current version as they are released.
|
||||
|
||||
## 2.1 Building prerequisites
|
||||
|
||||
OpenRCT2 requires original files of Rollercoaster Tycoon 2 to play. It can be bought at either [Steam](http://store.steampowered.com/app/285330/) or [GOG.com](http://www.gog.com/game/rollercoaster_tycoon_2).
|
||||
|
||||
### Windows:
|
||||
- Windows XP / Vista / 7 / 8 / 10
|
||||
- Vista / 7 / 8 / 10
|
||||
- Visual Studio 2015 (Enterprise / Professional / [Community (Free)](https://www.visualstudio.com/products/visual-studio-community-vs))
|
||||
- [Powershell 4.0](http://social.technet.microsoft.com/wiki/contents/articles/21016.how-to-install-windows-powershell-4-0.aspx).
|
||||
|
||||
### Mac OS X:
|
||||
- [Homebrew](http://brew.sh) or [MacPorts](https://www.macports.org/)
|
||||
- [Homebrew](http://brew.sh)
|
||||
|
||||
### Mac OS X / Linux:
|
||||
- [MinGW-w64](http://mingw-w64.sourceforge.net/)
|
||||
- [Wine](http://www.winehq.org)
|
||||
- libsdl2 compiled with MinGW-w64
|
||||
- sdl2
|
||||
- sdl2-ttf
|
||||
- speexdsp
|
||||
- curl (only if building with network support)
|
||||
- jansson (only if building with network support)
|
||||
- iconv (part of glibc on Linux)
|
||||
- cmake
|
||||
All libs listed here (bar cmake) required in 32 bit variants.
|
||||
|
||||
## 2.2 Compiling and running
|
||||
### Windows:
|
||||
1. Check out the repository. This can be done using [GitHub Windows](https://windows.github.com/) or [other tools](https://help.github.com/articles/which-remote-url-should-i-use).
|
||||
2. Open the solution in the projects directory (**openrct2.sln**) with Visual Studio.
|
||||
3. [Select the 'Release' configuration](http://msdn.microsoft.com/en-us/library/wx0123s5.aspx) and click Build -> Rebuild Solution. The dropdown menu to enable the 'release' configuration is towards the top of the VS Express window, near the "TEST" menu.
|
||||
4. Start debugging. Press the "Local Windows Debugger" button with a green "play" icon next to it. If Visual Studio shows a warning about *openrct2.exe* not having debug information, press Continue.
|
||||
5. When OpenRCT2 is run for the first time, it creates a settings file in `My Documents/OpenRCT2`. If it can't find the original installation of RCT2, you will need to edit `config.ini` in that folder and change the value of `game_path` to where RCT2 is installed.
|
||||
6. If the game crashes, you may need to press the red, square Stop button along the top of VS Express to stop the program.
|
||||
2. Open a new PowerShell window and navigate to the repository.
|
||||
3. Run the setenv.ps1 script in the repository to setup your PowerShell environment for OpenRCT2 development. This will warn you of any missing applications required to build OpenRCT2.
|
||||
4. Run ```install``` to download the required dependencies to build OpenRCT2.
|
||||
5. Run ```build all``` to build all the required components for OpenRCT2.
|
||||
6. Run ```run``` to run OpenRCT2.
|
||||
|
||||
Alternatively, to simply build the project you can just execute ``build.bat`` within VS2015 Native Tools Command prompt or Github Windows prompt.
|
||||
These PowerShell scripts are stored in ```.\scripts\ps``` and have parameters. Once you have use the build script once, further development can be done within Visual Studio by opening ```openrct2.sln```. The build scripts have several commands allowing you to rebuild certain components such g2.dat or language files.
|
||||
|
||||
### Mac OS X:
|
||||
Providing Homebrew or MacPorts are installed (but not both!), OpenRCT2's dependencies and Wine can be installed automatically through `install.sh`.
|
||||
We support native builds OS X (limited to i386 only for now).
|
||||
Make sure that you have [Homebrew](http://brew.sh/) installed and than run the following commands to install all the needed libraries and build openrct2.
|
||||
```
|
||||
bash install.sh
|
||||
bash build.sh
|
||||
wine openrct2.exe
|
||||
# Install libraries
|
||||
./install.sh
|
||||
|
||||
# Build OpenRCT2
|
||||
./build.sh
|
||||
|
||||
# Run the game
|
||||
./openrct2
|
||||
```
|
||||
|
||||
### Linux:
|
||||
As the easiest approach depends on your distribution, please take a look at the [wiki](https://github.com/OpenRCT2/OpenRCT2/wiki).
|
||||
We support native builds for Linux (limited to i386 only for now).
|
||||
As the easiest approach depends on your distribution, please take a look at the [wiki](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux).
|
||||
|
||||
|
||||
# 3 Contributing
|
||||
@@ -143,9 +149,8 @@ Translations are in progress for German, Dutch, French, Hungarian, Polish, Spani
|
||||
|
||||
# 5 More information
|
||||
- [GitHub](https://github.com/OpenRCT2/OpenRCT2)
|
||||
- [OpenRCT2.org](https://openrct2.org)
|
||||
- [Forums](https://openrct2.org/forums/)
|
||||
- [Facebook](https://www.facebook.com/OpenRCT2)
|
||||
- [OpenRCT2.com](https://openrct2.com)
|
||||
- [OpenRCT.net](https://openrct.net)
|
||||
- [rct subreddit](http://www.reddit.com/r/rct/)
|
||||
- [openrct2 subreddit](http://www.reddit.com/r/openrct2/)
|
||||
|
||||
BIN
resources/g2/60.png
Normal file
BIN
resources/g2/60.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.9 KiB |
@@ -41,4 +41,4 @@ using (FileStream fs = new FileStream(outputPath, FileMode.Create)) {
|
||||
}
|
||||
bw.Write(dataStream.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
113
scripts/linux/build.sh
Executable file
113
scripts/linux/build.sh
Executable file
@@ -0,0 +1,113 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
cachedir=.cache
|
||||
mkdir -p $cachedir
|
||||
|
||||
# Sets default target to "linux", if none specified
|
||||
TARGET=${TARGET-linux}
|
||||
SYSTEM=$(uname -s)
|
||||
|
||||
if [[ ! -d build ]]; then
|
||||
mkdir -p build
|
||||
fi
|
||||
|
||||
if [[ $TARGET != "linux" && $TARGET != "docker32" && $SYSTEM != "Darwin" ]]; then
|
||||
# keep in sync with version in install.sh
|
||||
if [[ $SYSTEM == "Darwin" ]]; then
|
||||
# keep in sync with version in Xcode project
|
||||
sha256sum=6562ce9e1f37f125e3345bfd8b961777800436bf607b30dc7c964e0e6991ad2c
|
||||
else
|
||||
sha256sum=f124c954bbd0b58c93e5fba46902806bd3637d3a1c5fb8e4b67441052f182df2
|
||||
fi
|
||||
libVFile="./libversion"
|
||||
libdir="./lib"
|
||||
currentversion=0
|
||||
needsdownload="true"
|
||||
|
||||
if [ -f $libVFile ]; then
|
||||
while read line; do
|
||||
currentversion=$line
|
||||
continue
|
||||
done < $libVFile
|
||||
fi
|
||||
|
||||
if [ "z$currentversion" == "z$sha256sum" ]; then
|
||||
needsdownload="false"
|
||||
fi
|
||||
|
||||
if [ ! -d $libdir ]; then
|
||||
needsdownload="true"
|
||||
fi
|
||||
|
||||
if [[ "$needsdownload" = "true" ]]; then
|
||||
echo "Found library had sha256sum $currentversion, expected $sha256sum"
|
||||
echo "New libraries need to be downloaded. Clearing cache and calling ./install.sh"
|
||||
rm -rf ./lib
|
||||
if [[ -f $cachedir/orctlibs.zip ]]; then
|
||||
rm -rf $cachedir/orctlibs.zip
|
||||
fi
|
||||
if [[ -d /usr/local/cross-tools/orctlibs ]]; then
|
||||
sudo rm -rf /usr/local/cross-tools/orctlibs
|
||||
fi
|
||||
if [[ -d $cachedir/orctlibs ]]; then
|
||||
rm -rf $cachedir/orctlibs
|
||||
fi
|
||||
scripts/linux/install.sh
|
||||
fi
|
||||
# if [[ $TARGET != "linux" && $TARGET != "docker32" && $SYSTEM != "Darwin" ]]; then
|
||||
fi
|
||||
|
||||
pushd build
|
||||
echo OPENRCT2_CMAKE_OPTS = $OPENRCT2_CMAKE_OPTS
|
||||
if [[ $TARGET == "docker32" ]]
|
||||
then
|
||||
PARENT=$(readlink -f ../)
|
||||
chmod a+rwx $(pwd)
|
||||
chmod g+s $(pwd)
|
||||
# CMAKE and MAKE opts from environment
|
||||
docker run -u travis -v $PARENT:/work/openrct2 -w /work/openrct2/build -i -t openrct2/openrct2:32bit-only bash -c "cmake ../ $OPENRCT2_CMAKE_OPTS && make $OPENRCT_MAKE_OPTS"
|
||||
else
|
||||
cmake $OPENRCT2_CMAKE_OPTS ..
|
||||
# NOT the same variable as above
|
||||
make $OPENRCT2_MAKE_OPTS
|
||||
fi
|
||||
popd
|
||||
|
||||
if [[ $TARGET == "windows" ]]; then
|
||||
if [[ ! -h openrct2.dll ]]; then
|
||||
ln -s build/openrct2.dll openrct2.dll
|
||||
fi
|
||||
fi
|
||||
|
||||
if [[ ! -h build/data ]]; then
|
||||
ln -s ../data build/data
|
||||
fi
|
||||
|
||||
if [[ $TARGET == "linux" ]] || [[ $TARGET == "docker32" ]]; then
|
||||
if [[ ! -h openrct2 ]]; then
|
||||
ln -s build/openrct2 openrct2
|
||||
fi
|
||||
fi
|
||||
|
||||
if [[ -z "$DISABLE_G2_BUILD" ]]; then
|
||||
echo Building: g2.dat
|
||||
pushd build
|
||||
make g2
|
||||
popd
|
||||
fi
|
||||
|
||||
if [[ $TARGET == "windows" ]]; then
|
||||
if [[ -t 1 ]]; then
|
||||
echo -e "\nDone! Run OpenRCT2 by typing:\n\n\033[95mwine openrct2.exe\n\033[0m"
|
||||
else
|
||||
echo -e "\nDone! Run OpenRCT2 by typing:\n\nwine openrct2.exe\n"
|
||||
fi
|
||||
else
|
||||
if [[ -t 1 ]]; then
|
||||
echo -e "\nDone! Run OpenRCT2 by typing:\n\n\033[95m./openrct2\n\033[0m"
|
||||
else
|
||||
echo -e "\nDone! Run OpenRCT2 by typing:\n\n./openrct2\n"
|
||||
fi
|
||||
fi
|
||||
@@ -4,10 +4,12 @@ SDL2_PV=2.0.3
|
||||
SDL2_TTF_PV=2.0.12
|
||||
|
||||
cachedir=.cache
|
||||
liburl=https://openrct2.website/files/orctlibs.zip
|
||||
mkdir -p $cachedir
|
||||
|
||||
echo $(uname)
|
||||
if [[ $(uname -s) == "Darwin" ]]; then
|
||||
liburl=https://openrct2.website/files/orctlibs-osx.zip
|
||||
else
|
||||
liburl=https://openrct2.website/files/orctlibs.zip
|
||||
fi
|
||||
mkdir -p "$cachedir"
|
||||
|
||||
# Sets default target to "linux", if none specified
|
||||
TARGET=${TARGET-linux}
|
||||
@@ -15,10 +17,25 @@ TARGET=${TARGET-linux}
|
||||
libversion=3
|
||||
libVFile="./libversion"
|
||||
|
||||
function has_cmd {
|
||||
command -v "$1" >/dev/null 2>&1
|
||||
}
|
||||
|
||||
function calculate_sha256 {
|
||||
if has_cmd "shasum"; then
|
||||
command shasum -a 256 "$1" | cut -f1 -d" "
|
||||
elif has_cmd "sha256sum"; then
|
||||
command sha256sum "$1" | cut -f1 -d" "
|
||||
else
|
||||
echo "Please install either sha256sum or shasum to continue"
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
function download {
|
||||
if command -v curl > /dev/null 2>&1; then
|
||||
if has_cmd "curl"; then
|
||||
curl -L -o "$2" "$1"
|
||||
elif command -v wget > /dev/null 2>&1; then
|
||||
elif has_cmd "wget"; then
|
||||
wget -O "$2" "$1"
|
||||
else
|
||||
echo "Please install either wget or curl to continue"
|
||||
@@ -97,71 +114,46 @@ function install_pkg_config {
|
||||
cat /usr/local/bin/i686-w64-mingw32-pkg-config
|
||||
}
|
||||
|
||||
function install_local_libs {
|
||||
mkdir -p lib
|
||||
cp -rf $cachedir/orctlibs/local/* ./lib/.
|
||||
function os_x_install_mingw_32 {
|
||||
local mingw_name="mingw-w32-bin_i686-darwin"
|
||||
local mingw_tar="${mingw_name}_20130531.tar.bz2"
|
||||
local mingw_path="/usr/local/$mingw_name"
|
||||
|
||||
if [[ ! -f "$cachedir/$mingw_tar" ]]; then
|
||||
download "https://downloads.sourceforge.net/project/mingw-w64/Toolchains targetting Win32/Automated Builds/$mingw_tar" "$cachedir/$mingw_tar"
|
||||
fi
|
||||
|
||||
if [[ ! -d "$mingw_path" ]]; then
|
||||
echo "Extracting contents of $mingw_tar to $mingw_path"
|
||||
echo "Don't forget to add $mingw_path/bin to your PATH variable!"
|
||||
|
||||
mkdir "$mingw_path"
|
||||
tar -xyf "$cachedir/$mingw_tar" -C "$mingw_path"
|
||||
|
||||
pushd "$mingw_path"
|
||||
find . -type d -exec chmod 755 {} \;
|
||||
popd
|
||||
fi
|
||||
}
|
||||
|
||||
echo TARGET = $TARGET
|
||||
echo "HOST = $(uname)"
|
||||
echo "TARGET = $TARGET"
|
||||
|
||||
if [[ $(uname) == "Darwin" ]]; then
|
||||
echo "Installation of OpenRCT2 assumes you have homebrew and use it to install packages."
|
||||
if [[ "$(uname)" == "Darwin" ]]; then
|
||||
if ! has_cmd "brew"; then
|
||||
echo "Homebrew is not installed, or brew is not in your \$PATH"
|
||||
echo "install instructions: http://brew.sh/"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Check if brew is installed"
|
||||
package_command="brew"
|
||||
which -s brew
|
||||
if [ $? -eq 1 ]; then
|
||||
echo "brew is not installed, or is not in your \$PATH"
|
||||
echo "Check if MacPorts is installed"
|
||||
which -s port
|
||||
if [ $? -eq 1 ]; then
|
||||
echo "MacPorts not found either, abort"
|
||||
exit
|
||||
else
|
||||
echo "MacPorts found"
|
||||
package_command="sudo port"
|
||||
fi
|
||||
else
|
||||
echo "brew was found"
|
||||
fi
|
||||
brew install cmake
|
||||
|
||||
# Install packages with whatever command was found.
|
||||
# Very possible I'm missing some dependencies here.
|
||||
eval "$package_command install cmake wine"
|
||||
|
||||
if [[ ! -d /usr/include/wine ]]; then
|
||||
# This will almost certainly break as brew changes. Better ideas
|
||||
# welcome.
|
||||
wine_path="/usr/local/Cellar/wine/1.6.2/include/wine"
|
||||
if [ $package_command == "sudo port" ]; then
|
||||
wine_path="/opt/local/include/wine"
|
||||
fi
|
||||
sudo ln -s $wine_path /usr/include
|
||||
fi
|
||||
|
||||
mingw_name=mingw-w32-bin_i686-darwin
|
||||
mingw_tar=$mingw_name"_20130531".tar.bz2
|
||||
mingw_path=/usr/local/$mingw_name
|
||||
if [[ ! -f $cachedir/$mingw_tar ]]; then
|
||||
download "https://downloads.sourceforge.net/project/mingw-w64/Toolchains targetting Win32/Automated Builds/$mingw_tar" $cachedir/$mingw_tar
|
||||
fi
|
||||
if [[ ! -d "$mingw_path" ]]; then
|
||||
|
||||
pushd /usr/local/
|
||||
sudo mkdir $mingw_name
|
||||
popd
|
||||
|
||||
echo "Extracting contents of $mingw_tar to $mingw_path"
|
||||
echo "Don't forget to add $mingw_path/bin to your PATH variable!"
|
||||
sudo tar -xyf $cachedir/$mingw_tar -C $mingw_path
|
||||
|
||||
pushd /usr/local
|
||||
sudo chmod 755 $mingw_name
|
||||
pushd $mingw_name
|
||||
sudo find . -type d -exec chmod 755 {} \;
|
||||
popd
|
||||
popd
|
||||
fi
|
||||
if [[ $TARGET == "windows" ]]; then
|
||||
brew install wine
|
||||
os_x_install_mingw_32
|
||||
else
|
||||
brew install jansson sdl2 sdl2_ttf speex --universal
|
||||
fi
|
||||
elif [[ $(uname) == "Linux" ]]; then
|
||||
if [[ -z "$TRAVIS" ]]; then
|
||||
sudo apt-get install -y binutils-mingw-w64-i686 gcc-mingw-w64-i686 g++-mingw-w64-i686 cmake
|
||||
@@ -174,7 +166,7 @@ elif [[ $(uname) == "Linux" ]]; then
|
||||
"linux")
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt-get update
|
||||
sudo apt-get install --no-install-recommends -y --force-yes cmake libsdl2-dev:i386 libsdl2-ttf-dev:i386 gcc-4.8 pkg-config:i386 g++-4.8-multilib gcc-4.8-multilib libjansson-dev:i386 libspeex-dev:i386 libspeexdsp-dev:i386 libcurl4-openssl-dev:i386 libcrypto++-dev:i386 clang
|
||||
sudo apt-get install --no-install-recommends -y --force-yes cmake libsdl2-dev:i386 libsdl2-ttf-dev:i386 gcc-4.8 pkg-config:i386 g++-4.8-multilib gcc-4.8-multilib libjansson-dev:i386 libspeex-dev:i386 libspeexdsp-dev:i386 libcurl4-openssl-dev:i386 libcrypto++-dev:i386 clang libfontconfig1-dev:i386 libfreetype6-dev:i386 libpng-dev:i386
|
||||
download https://launchpad.net/ubuntu/+archive/primary/+files/libjansson4_2.7-1ubuntu1_i386.deb libjansson4_2.7-1ubuntu1_i386.deb
|
||||
download https://launchpad.net/ubuntu/+archive/primary/+files/libjansson-dev_2.7-1ubuntu1_i386.deb libjansson-dev_2.7-1ubuntu1_i386.deb
|
||||
sudo dpkg -i libjansson4_2.7-1ubuntu1_i386.deb
|
||||
@@ -195,16 +187,13 @@ elif [[ $(uname) == "Linux" ]]; then
|
||||
fi
|
||||
fi
|
||||
|
||||
download_libs
|
||||
# mind the gap (trailing space)
|
||||
if [[ $(uname) == "Darwin" ]]; then
|
||||
shasum -a 256 $cachedir/orctlibs.zip | cut -f1 -d\ > $libVFile
|
||||
else
|
||||
sha256sum $cachedir/orctlibs.zip | cut -f1 -d\ > $libVFile
|
||||
if [[ $TARGET == "windows" || $(uname -s) == "Darwin" ]]; then
|
||||
download_libs
|
||||
calculate_sha256 "$cachedir/orctlibs.zip" > "$libVFile"
|
||||
echo "Downloaded library with sha256sum: $(cat "$libVFile")"
|
||||
# Local libs are required for all targets
|
||||
# $TARGET == "windows" || $(uname -s) == "Darwin"
|
||||
fi
|
||||
echo "Downloaded library with sha256sum: $(cat $libVFile)"
|
||||
# Local libs are required for all targets
|
||||
install_local_libs
|
||||
|
||||
if [[ $TARGET == "windows" ]]; then
|
||||
download_sdl
|
||||
162
scripts/ps/appveyor_run.ps1
Normal file
162
scripts/ps/appveyor_run.ps1
Normal file
@@ -0,0 +1,162 @@
|
||||
#########################################################
|
||||
# Script to build OpenRCT2 on AppVeyor
|
||||
#########################################################
|
||||
|
||||
function Push-Build($file, $name, $version, $flavourId)
|
||||
{
|
||||
curl.exe -s -o - `
|
||||
--form "key=${env:OPENRCT2.ORG_TOKEN}" `
|
||||
--form "fileName=$name" `
|
||||
--form "version=$version" `
|
||||
--form "gitHash=${env:APPVEYOR_REPO_COMMIT}" `
|
||||
--form "gitBranch=${env:APPVEYOR_REPO_BRANCH}" `
|
||||
--form "flavourId=$flavourId" `
|
||||
--form "file=@$file" `
|
||||
"https://openrct2.org/altapi/?command=push-build"
|
||||
}
|
||||
|
||||
$server = "AppVeyor"
|
||||
|
||||
# Provide a short commit SHA1 too
|
||||
${env:APPVEYOR_REPO_COMMIT_SHORT} = (${env:APPVEYOR_REPO_COMMIT}).Substring(0, 7)
|
||||
|
||||
# Current version
|
||||
$version = "0.0.4.0"
|
||||
|
||||
# Tagged builds will hide branch and commit SHA1
|
||||
$tag = $null
|
||||
if (${env:APPVEYOR_REPO_TAG} -ne $null)
|
||||
{
|
||||
$tag = ${env:APPVEYOR_REPO_TAG_NAME}
|
||||
}
|
||||
|
||||
# Enable code signing if password environment variable is set
|
||||
$codeSign = $false
|
||||
if (${env:CODE-SIGN-KEY-OPENRCT2.ORG.PFX.PASSWORD} -ne $null)
|
||||
{
|
||||
$codeSign = $true
|
||||
}
|
||||
|
||||
# Enable pushing builds to OpenRCT2.org if token environment variable is set
|
||||
$pushBuilds = $false
|
||||
$installer = $false
|
||||
$symbols = $false
|
||||
if (${env:OPENRCT2.ORG_TOKEN} -ne $null)
|
||||
{
|
||||
$installer = $true
|
||||
$symbols = $true
|
||||
|
||||
if ($tag -ne $null -or $env:APPVEYOR_REPO_BRANCH -match "^develop$|^push/")
|
||||
{
|
||||
$pushBuilds = $true
|
||||
}
|
||||
}
|
||||
|
||||
# Write out summary of the build
|
||||
Write-Host "AppVeyor CI Build" -ForegroundColor Green
|
||||
if ($tag -ne $null)
|
||||
{
|
||||
Write-Host " $version ($tag)" -ForegroundColor Green
|
||||
}
|
||||
else
|
||||
{
|
||||
Write-Host " $version-$env:APPVEYOR_REPO_BRANCH-$env:APPVEYOR_REPO_COMMIT_SHORT" -ForegroundColor Green
|
||||
}
|
||||
Write-Host " Signed: $codeSign" -ForegroundColor Green
|
||||
Write-Host " Push : $pushBuilds" -ForegroundColor Green
|
||||
|
||||
# Install dependencies
|
||||
install -Quiet
|
||||
|
||||
# Build OpenRCT2
|
||||
publish build `
|
||||
-Server $server `
|
||||
-GitTag $tag `
|
||||
-GitBranch $env:APPVEYOR_REPO_BRANCH `
|
||||
-GitSha1 $env:APPVEYOR_REPO_COMMIT `
|
||||
-GitSha1Short $env:APPVEYOR_REPO_COMMIT_SHORT `
|
||||
-CodeSign $codeSign
|
||||
|
||||
if ($LASTEXITCODE -ne 0)
|
||||
{
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Create a Portable ZIP
|
||||
publish package `
|
||||
-Server $server `
|
||||
-GitTag $tag `
|
||||
-GitBranch $env:APPVEYOR_REPO_BRANCH `
|
||||
-GitSha1 $env:APPVEYOR_REPO_COMMIT `
|
||||
-GitSha1Short $env:APPVEYOR_REPO_COMMIT_SHORT `
|
||||
-CodeSign $codeSign
|
||||
|
||||
# Create an Installer
|
||||
if ($installer)
|
||||
{
|
||||
publish package `
|
||||
-Installer `
|
||||
-Server $server `
|
||||
-GitTag $tag `
|
||||
-GitBranch $env:APPVEYOR_REPO_BRANCH `
|
||||
-GitSha1 $env:APPVEYOR_REPO_COMMIT `
|
||||
-GitSha1Short $env:APPVEYOR_REPO_COMMIT_SHORT `
|
||||
-CodeSign $codeSign
|
||||
}
|
||||
|
||||
if ($symbols)
|
||||
{
|
||||
publish package `
|
||||
-Symbols `
|
||||
-Server $server `
|
||||
-GitTag $tag `
|
||||
-GitBranch $env:APPVEYOR_REPO_BRANCH `
|
||||
-GitSha1 $env:APPVEYOR_REPO_COMMIT `
|
||||
-GitSha1Short $env:APPVEYOR_REPO_COMMIT_SHORT `
|
||||
-CodeSign $codeSign
|
||||
}
|
||||
|
||||
if ($pushBuilds)
|
||||
{
|
||||
$versionExtension = ""
|
||||
if ($tag -ne $null)
|
||||
{
|
||||
# Hide tag if it is a version
|
||||
if ($GitTag -notmatch "^v[0-9]")
|
||||
{
|
||||
$versionExtension = "-$tag"
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
$versionExtension = "-${env:APPVEYOR_REPO_BRANCH}-${env:APPVEYOR_REPO_COMMIT_SHORT}"
|
||||
}
|
||||
$pushFileName = "OpenRCT2-${version}${versionExtension}-windows"
|
||||
|
||||
# Push portable zip
|
||||
Write-Host "Sending portable zip to OpenRCT2.org" -ForegroundColor Cyan
|
||||
Push-Build -file ".\artifacts\openrct2.zip" `
|
||||
-name "$pushFileName.zip" `
|
||||
-version $version `
|
||||
-flavourId 1
|
||||
|
||||
# Push installer
|
||||
if ($installer)
|
||||
{
|
||||
Write-Host "Sending installer to OpenRCT2.org" -ForegroundColor Cyan
|
||||
Push-Build -file ".\artifacts\openrct2-install.exe" `
|
||||
-name "$pushFileName.exe" `
|
||||
-version $version `
|
||||
-flavourId 2
|
||||
}
|
||||
|
||||
# Push symbols
|
||||
if ($symbols)
|
||||
{
|
||||
Write-Host "Sending symbols to OpenRCT2.org" -ForegroundColor Cyan
|
||||
Push-Build -file ".\artifacts\openrct2-symbols-${env:APPVEYOR_REPO_COMMIT_SHORT}.zip" `
|
||||
-name "$pushFileName-symbols.zip" `
|
||||
-version $version `
|
||||
-flavourId 5
|
||||
}
|
||||
}
|
||||
81
scripts/ps/build.ps1
Normal file
81
scripts/ps/build.ps1
Normal file
@@ -0,0 +1,81 @@
|
||||
#########################################################
|
||||
# Script to build different parts of OpenRCT2
|
||||
#########################################################
|
||||
[CmdletBinding()]
|
||||
param (
|
||||
[Parameter(Mandatory = $false, Position = 1)]
|
||||
[string]$Task = "openrct2",
|
||||
|
||||
[Parameter(Mandatory = $false)]
|
||||
[string]$Configuration = "Release",
|
||||
|
||||
[Parameter(Mandatory = $false)]
|
||||
[switch]$Rebuild = $false,
|
||||
|
||||
[Parameter(Mandatory = $false)]
|
||||
[switch]$Breakpad = $false
|
||||
)
|
||||
|
||||
# Setup
|
||||
$ErrorActionPreference = "Stop"
|
||||
$scriptsPath = Split-Path $Script:MyInvocation.MyCommand.Path
|
||||
Import-Module "$scriptsPath\common.psm1" -DisableNameChecking
|
||||
|
||||
# Get paths
|
||||
$rootPath = Get-RootPath
|
||||
$binPath = Join-Path $rootPath "bin"
|
||||
$openrct2Path = Join-Path $binPath "openrct2.exe"
|
||||
|
||||
function Build-Data()
|
||||
{
|
||||
Write-Host "Copying data to bin..." -ForegroundColor Cyan
|
||||
New-Item -Force -ItemType Directory $binPath > $null
|
||||
Copy-Item -Force -Recurse "$rootPath\data" $binPath
|
||||
return 0
|
||||
}
|
||||
|
||||
function Build-OpenRCT2()
|
||||
{
|
||||
Write-Host "Building OpenRCT2 ($Configuration)..." -ForegroundColor Cyan
|
||||
|
||||
$target = ""
|
||||
if ($Rebuild)
|
||||
{
|
||||
$target = "/t:rebuild"
|
||||
}
|
||||
msbuild $rootPath\openrct2.sln /p:Breakpad=$Breakpad /p:Configuration=$Configuration /p:Platform=Win32 $target /v:minimal | Write-Host
|
||||
return $LASTEXITCODE
|
||||
}
|
||||
|
||||
function Build-G2()
|
||||
{
|
||||
# Check if OpenRCT2 binary exists
|
||||
if (-not (Test-Path $openrct2Path))
|
||||
{
|
||||
Write-Host "You must build OpenRCT2 first before g2.dat can be built." -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
|
||||
Write-Host "Building g2.dat..." -ForegroundColor Cyan
|
||||
& $openrct2Path sprite build "$binPath\data\g2.dat" "$rootPath\resources\g2"
|
||||
return $LASTEXITCODE
|
||||
}
|
||||
|
||||
function Build-All()
|
||||
{
|
||||
if (($result = (Build-Data )) -ne 0) { return $result }
|
||||
if (($result = (Build-OpenRCT2)) -ne 0) { return $result }
|
||||
if (($result = (Build-G2 )) -ne 0) { return $result }
|
||||
}
|
||||
|
||||
# Script entry point
|
||||
switch ($Task)
|
||||
{
|
||||
"data" { $result = Build-Data }
|
||||
"openrct2" { $result = Build-OpenRCT2 }
|
||||
"g2" { $result = Build-G2 }
|
||||
"all" { $result = Build-All }
|
||||
default { Write-Host "Unknown build task." -ForegroundColor Red
|
||||
$result = 1 }
|
||||
}
|
||||
exit $result
|
||||
29
scripts/ps/common.psm1
Normal file
29
scripts/ps/common.psm1
Normal file
@@ -0,0 +1,29 @@
|
||||
#########################################################
|
||||
# Common functions for OpenRCT2 PowerShell scripts
|
||||
#########################################################
|
||||
$scriptsPath = Split-Path $Script:MyInvocation.MyCommand.Path
|
||||
|
||||
function AppExists($app)
|
||||
{
|
||||
$result = (Get-Command $app -CommandType Application -ErrorAction SilentlyContinue)
|
||||
return ($result -ne $null -and $result.Count -gt 0)
|
||||
}
|
||||
|
||||
function AddPath($path)
|
||||
{
|
||||
$env:path = "$path;$env:path"
|
||||
}
|
||||
|
||||
function Get-RootPath()
|
||||
{
|
||||
return Split-Path (Split-Path $scriptsPath)
|
||||
}
|
||||
|
||||
function Prompt-User($message)
|
||||
{
|
||||
$yes = New-Object System.Management.Automation.Host.ChoiceDescription "&Yes", "Yes"
|
||||
$no = New-Object System.Management.Automation.Host.ChoiceDescription "&No", "No"
|
||||
$options = [System.Management.Automation.Host.ChoiceDescription[]]($yes, $no)
|
||||
$choice = $host.UI.PromptForChoice("", $message, $options, 1)
|
||||
return ($choice -eq 0)
|
||||
}
|
||||
63
scripts/ps/install.ps1
Normal file
63
scripts/ps/install.ps1
Normal file
@@ -0,0 +1,63 @@
|
||||
#########################################################
|
||||
# Script to install the latest dependencies for OpenRCT2
|
||||
#########################################################
|
||||
param (
|
||||
[switch]$Force,
|
||||
[switch]$Quiet
|
||||
)
|
||||
Write-Host "Installing OpenRCT2 development environment for Windows" -ForegroundColor Cyan
|
||||
|
||||
# Setup
|
||||
$ErrorActionPreference = "Stop"
|
||||
$scriptsPath = Split-Path $Script:MyInvocation.MyCommand.Path
|
||||
Import-Module "$scriptsPath\common.psm1" -DisableNameChecking
|
||||
|
||||
# Constants
|
||||
$libsUrl = "https://openrct2.website/files/openrct2-libs-vs2015.zip"
|
||||
$libsVersion = 7
|
||||
|
||||
# Get paths
|
||||
$rootPath = Get-RootPath
|
||||
$libsPath = Join-Path $rootPath "lib"
|
||||
$zipPath = Join-Path $libsPath "openrct2-libs-vs2015.zip"
|
||||
$libsVersionPath = Join-Path $libsPath "libversion"
|
||||
|
||||
# Check if we need to update the dependencies
|
||||
$currentLibsVersion = 0
|
||||
$updateLibs = $true
|
||||
if (Test-Path $libsVersionPath)
|
||||
{
|
||||
$currentLibsVersion = [IO.File]::ReadAllText($libsVersionPath)
|
||||
}
|
||||
if ($currentLibsVersion -ge $libsVersion)
|
||||
{
|
||||
$updateLibs = $false
|
||||
}
|
||||
|
||||
# Check if user needs to download dependencies
|
||||
$libsPathExists = Test-Path $libsPath
|
||||
if ($libsPathExists -and -not $updateLibs -and -not $Force)
|
||||
{
|
||||
if (-not $Quiet -and (Prompt-User "Dependencies already exists, reinstall?"))
|
||||
{
|
||||
$updateLibs = $true
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
$updateLibs = $true
|
||||
}
|
||||
|
||||
# Download latest version of the dependencies
|
||||
if ($updateLibs) {
|
||||
Write-Host "Updating dependencies..." -ForegroundColor Cyan
|
||||
|
||||
Remove-Item -Force -Recurse $libsPath -ErrorAction SilentlyContinue
|
||||
New-Item -Force -ItemType Directory $libsPath > $null
|
||||
|
||||
Invoke-WebRequest $libsUrl -OutFile $zipPath
|
||||
[System.Reflection.Assembly]::LoadWithPartialName('System.IO.Compression.FileSystem') > $null
|
||||
[System.IO.Compression.ZipFile]::ExtractToDirectory($zipPath, $libsPath)
|
||||
Remove-Item $zipPath -Force -ErrorAction SilentlyContinue
|
||||
$libsVersion | Set-Content $libsVersionPath
|
||||
}
|
||||
326
scripts/ps/publish.ps1
Normal file
326
scripts/ps/publish.ps1
Normal file
@@ -0,0 +1,326 @@
|
||||
#########################################################
|
||||
# Script to build and package OpenRCT2
|
||||
# - Sets the source code preprocessor defines
|
||||
# - Builds a clean release of OpenRCT2
|
||||
# - Creates a ZIP for distribution
|
||||
#########################################################
|
||||
param (
|
||||
[Parameter(Position = 1)]
|
||||
[string]$Task = "all",
|
||||
|
||||
[string]$Server = "",
|
||||
[string]$GitTag = "",
|
||||
[string]$GitBranch = "",
|
||||
[string]$GitSha1 = "",
|
||||
[string]$GitSha1Short = "",
|
||||
[bool] $CodeSign = $false,
|
||||
[switch]$Installer = $false,
|
||||
[switch]$Symbols = $false
|
||||
)
|
||||
|
||||
if ($GitTag -eq "")
|
||||
{
|
||||
if ($GitBranch -eq $null)
|
||||
{
|
||||
$GitBranch = (git rev-parse --abbrev-ref HEAD)
|
||||
}
|
||||
if ($GitCommitSha1 -eq $null)
|
||||
{
|
||||
$GitCommitSha1 = (git rev-parse HEAD)
|
||||
}
|
||||
if ($GitCommitSha1Short -eq $null)
|
||||
{
|
||||
$GitCommitSha1Short = (git rev-parse --short HEAD)
|
||||
}
|
||||
}
|
||||
|
||||
# Setup
|
||||
$ErrorActionPreference = "Stop"
|
||||
$scriptsPath = Split-Path $Script:MyInvocation.MyCommand.Path
|
||||
Import-Module "$scriptsPath\common.psm1" -DisableNameChecking
|
||||
|
||||
# Get paths
|
||||
$rootPath = Get-RootPath
|
||||
|
||||
# Set build attributes
|
||||
function Do-PrepareSource()
|
||||
{
|
||||
Write-Host "Setting build #defines..." -ForegroundColor Cyan
|
||||
$defines = @{ }
|
||||
$defines["OPENRCT2_BUILD_SERVER"] = $Server;
|
||||
if ($GitTag -ne "")
|
||||
{
|
||||
# Hide tag if it is a version
|
||||
if ($GitTag -match "^v[0-9]")
|
||||
{
|
||||
$defines["OPENRCT2_BRANCH"] = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
$defines["OPENRCT2_BRANCH"] = $GitTag;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
$defines["OPENRCT2_BRANCH"] = $GitBranch;
|
||||
$defines["OPENRCT2_COMMIT_SHA1"] = $GitCommitSha1;
|
||||
$defines["OPENRCT2_COMMIT_SHA1_SHORT"] = $GitCommitSha1Short;
|
||||
}
|
||||
|
||||
$defineString = ""
|
||||
foreach ($key in $defines.Keys) {
|
||||
$value = $defines[$key]
|
||||
if ($value -is [System.String]) {
|
||||
$value = $value.Replace('"', '\"')
|
||||
}
|
||||
$defineString += "$key=""$value"";";
|
||||
}
|
||||
|
||||
# Set the environment variable which the msbuild project will use
|
||||
$env:OPENRCT2_DEFINES = $defineString;
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
# Building OpenRCT2
|
||||
function Do-Build()
|
||||
{
|
||||
Write-Host "Building OpenRCT2..." -ForegroundColor Cyan
|
||||
& "$scriptsPath\build.ps1" all -Rebuild -Breakpad
|
||||
if ($LASTEXITCODE -ne 0)
|
||||
{
|
||||
Write-Host "Failed to build OpenRCT2" -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
|
||||
if ($CodeSign)
|
||||
{
|
||||
$releaseDir = "$rootPath\bin"
|
||||
$exePath = "$releaseDir\openrct2.exe"
|
||||
$dllPath = "$releaseDir\openrct2.dll"
|
||||
|
||||
if (-not (Sign-Binary($exePath))) { return 1 }
|
||||
if (-not (Sign-Binary($dllPath))) { return 1 }
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
# Symbols
|
||||
function Do-Symbols()
|
||||
{
|
||||
Write-Host "Publishing OpenRCT2 debug symbols as zip..." -ForegroundColor Cyan
|
||||
$artifactsDir = "$rootPath\artifacts"
|
||||
$releaseDir = "$rootPath\bin"
|
||||
$outZip = "$rootPath\artifacts\openrct2-symbols-$GitSha1Short.zip"
|
||||
|
||||
Copy-Item -Force "$releaseDir\openrct2.pdb" $artifactsDir -ErrorAction Stop
|
||||
Copy-Item -Force "$releaseDir\openrct2.dll" $artifactsDir -ErrorAction Stop
|
||||
|
||||
# Create archive using 7z (renowned for speed and compression)
|
||||
$7zcmd = "7za"
|
||||
if (-not (AppExists($7zcmd)))
|
||||
{
|
||||
# AppVeyor in particular uses '7z' instead
|
||||
$7zcmd = "7z"
|
||||
if (-not (AppExists($7zcmd)))
|
||||
{
|
||||
Write-Host "Publish script requires 7z to be in PATH" -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
}
|
||||
& $7zcmd a -tzip -mx9 $outZip "$artifactsDir\openrct2.pdb" "$artifactsDir\openrct2.dll" > $null
|
||||
if ($LASTEXITCODE -ne 0)
|
||||
{
|
||||
Write-Host "Failed to create zip." -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
Remove-Item -Force -Recurse "$artifactsDir\openrct2.pdb" -ErrorAction SilentlyContinue
|
||||
return 0
|
||||
}
|
||||
|
||||
# Package
|
||||
function Do-Package()
|
||||
{
|
||||
Write-Host "Publishing OpenRCT2 as zip..." -ForegroundColor Cyan
|
||||
$releaseDir = "$rootPath\bin"
|
||||
$distDir = "$rootPath\distribution"
|
||||
$tempDir = "$rootPath\artifacts\temp"
|
||||
$outZip = "$rootPath\artifacts\openrct2.zip"
|
||||
|
||||
# Create new temp directory
|
||||
Remove-Item -Force -Recurse $tempDir -ErrorAction SilentlyContinue
|
||||
New-Item -Force -ItemType Directory $tempDir > $null
|
||||
|
||||
# Copy files to be archived
|
||||
Copy-Item -Force -Recurse "$releaseDir\data" $tempDir -ErrorAction Stop
|
||||
Copy-Item -Force "$releaseDir\openrct2.exe" $tempDir -ErrorAction Stop
|
||||
Copy-Item -Force "$releaseDir\openrct2.dll" $tempDir -ErrorAction Stop
|
||||
Copy-Item -Force "$releaseDir\curl-ca-bundle.crt" $tempDir -ErrorAction Stop
|
||||
Copy-Item -Force "$distDir\changelog.txt" $tempDir -ErrorAction Stop
|
||||
Copy-Item -Force "$distDir\known_issues.txt" $tempDir -ErrorAction Stop
|
||||
Copy-Item -Force "$distDir\readme.txt" $tempDir -ErrorAction Stop
|
||||
Copy-Item -Force "$rootPath\contributors.md" $tempDir -ErrorAction Stop
|
||||
Copy-Item -Force "$rootPath\licence.txt" $tempDir -ErrorAction Stop
|
||||
|
||||
# Create archive using 7z (renowned for speed and compression)
|
||||
$7zcmd = "7za"
|
||||
if (-not (AppExists($7zcmd)))
|
||||
{
|
||||
# AppVeyor in particular uses '7z' instead
|
||||
$7zcmd = "7z"
|
||||
if (-not (AppExists($7zcmd)))
|
||||
{
|
||||
Write-Host "Publish script requires 7z to be in PATH" -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
}
|
||||
& $7zcmd a -tzip -mx9 $outZip "$tempDir\*" > $null
|
||||
if ($LASTEXITCODE -ne 0)
|
||||
{
|
||||
Write-Host "Failed to create zip." -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
|
||||
# Remove temp directory
|
||||
Remove-Item -Force -Recurse $tempDir -ErrorAction SilentlyContinue
|
||||
return 0
|
||||
}
|
||||
|
||||
# Installer
|
||||
function Do-Installer()
|
||||
{
|
||||
Write-Host "Publishing OpenRCT2 as installer..." -ForegroundColor Cyan
|
||||
$artifactsDir = "$rootPath\artifacts"
|
||||
$installerDir = "$rootPath\distribution\windows"
|
||||
|
||||
# Create artifacts directory
|
||||
New-Item -Force -ItemType Directory $artifactsDir > $null
|
||||
|
||||
# Resolve version extension
|
||||
$VersionExtra = ""
|
||||
if ($GitTag -ne "")
|
||||
{
|
||||
# Hide tag if it is a version
|
||||
if ($GitTag -notmatch "^v[0-9]")
|
||||
{
|
||||
$VersionExtra = "-$GitTag";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
$VersionExtra = "-$GitBranch-$GitCommitSha1Short"
|
||||
}
|
||||
|
||||
# Create installer
|
||||
& "$installerDir\build.ps1" -VersionExtra $VersionExtra
|
||||
if ($LASTEXITCODE -ne 0)
|
||||
{
|
||||
Write-Host "Failed to create installer." -ForegroundColor Red
|
||||
if (Test-Path -PathType Leaf "$installerDir\win32.log")
|
||||
{
|
||||
Get-Content "$installerDir\win32.log" | Write-Host
|
||||
}
|
||||
return 1
|
||||
}
|
||||
|
||||
$binaries = (Get-ChildItem "$installerDir\*.exe" | Sort-Object -Property LastWriteTime -Descending)
|
||||
if ($binaries -eq 0)
|
||||
{
|
||||
Write-Host "Unable to find created installer." -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
|
||||
$installerPath = $binaries[0].FullName
|
||||
|
||||
if ($CodeSign)
|
||||
{
|
||||
if (-not (Sign-Binary($installerPath))) { return 1 }
|
||||
}
|
||||
|
||||
Move-Item -Force $installerPath "$artifactsDir\openrct2-install.exe"
|
||||
return 0
|
||||
}
|
||||
|
||||
function Do-Task-Build()
|
||||
{
|
||||
if (($result = (Do-PrepareSource)) -ne 0) { return $result }
|
||||
if (($result = (Do-Build )) -ne 0) { return $result }
|
||||
return 0
|
||||
}
|
||||
|
||||
function Do-Task-Package()
|
||||
{
|
||||
if ($Installer)
|
||||
{
|
||||
if (($result = (Do-Installer)) -ne 0) { return $result }
|
||||
}
|
||||
elseif ($Symbols)
|
||||
{
|
||||
if (($result = (Do-Symbols)) -ne 0) { return $result }
|
||||
}
|
||||
else
|
||||
{
|
||||
if (($result = (Do-Package)) -ne 0) { return $result }
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
function Do-Task-All()
|
||||
{
|
||||
if (($result = (Do-Task-Build )) -ne 0) { return $result }
|
||||
if (($result = (Do-Task-Package)) -ne 0) { return $result }
|
||||
return 0
|
||||
}
|
||||
|
||||
function Sign-Binary($binaryPath)
|
||||
{
|
||||
$pfxPath = "$rootPath\distribution\windows\code-sign-key-openrct2.org.pfx"
|
||||
$pfxPassword = ${env:CODE-SIGN-KEY-OPENRCT2.ORG.PFX.PASSWORD}
|
||||
$timestampUrl = "http://timestamp.comodoca.com/authenticode"
|
||||
|
||||
if (-not (Test-Path -PathType Leaf $pfxPath))
|
||||
{
|
||||
Write-Host "Unable to sign, code signature key was not found." -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
|
||||
if ($pfxPassword -eq $null)
|
||||
{
|
||||
Write-Host "Unable to sign, %CODE-SIGN-KEY-OPENRCT2.ORG.PFX.PASSWORD% was not set." -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
|
||||
# Resolve signtool path
|
||||
$signtoolcmd = "signtool"
|
||||
if (-not (AppExists($signtoolcmd)))
|
||||
{
|
||||
$signtoolcmd = "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Bin\SignTool.exe"
|
||||
if (-not (AppExists($signtoolcmd)))
|
||||
{
|
||||
Write-Host "Publish script requires signtool to be in PATH" -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
}
|
||||
|
||||
# Sign the binary
|
||||
& $signtoolcmd sign /f $pfxPath /p $pfxPassword /t $timestampUrl $binaryPath
|
||||
if ($LASTEXITCODE -ne 0)
|
||||
{
|
||||
Write-Host "Failed to sign binary." -ForegroundColor Red
|
||||
return 1
|
||||
}
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
# Script entry point
|
||||
switch ($Task)
|
||||
{
|
||||
"build" { $result = Do-Task-Build }
|
||||
"package" { $result = Do-Task-Package }
|
||||
"all" { $result = Do-Task-All }
|
||||
default { Write-Host "Unknown publish task." -ForegroundColor Red
|
||||
$result = 1 }
|
||||
}
|
||||
exit $result
|
||||
3
scripts/ps/run.ps1
Normal file
3
scripts/ps/run.ps1
Normal file
@@ -0,0 +1,3 @@
|
||||
$scriptsPath = Split-Path $Script:MyInvocation.MyCommand.Path
|
||||
$rootPath = Split-Path (Split-Path $scriptsPath)
|
||||
&("$rootPath\bin\openrct2.exe") $args
|
||||
38
setenv.ps1
Normal file
38
setenv.ps1
Normal file
@@ -0,0 +1,38 @@
|
||||
###########################################################
|
||||
# Setups a PowerShell environment for OpenRCT2 development
|
||||
###########################################################
|
||||
|
||||
# Setup
|
||||
$ErrorActionPreference = "Stop"
|
||||
$rootPath = Split-Path $Script:MyInvocation.MyCommand.Path
|
||||
$scriptsPath = "$rootPath\scripts\ps"
|
||||
Import-Module "$scriptsPath\common.psm1" -DisableNameChecking
|
||||
|
||||
Write-Host "Setting up OpenRCT2 development environment for Windows" -ForegroundColor Cyan
|
||||
|
||||
$appExists = @{}
|
||||
$appExists["msbuild"] = AppExists("msbuild");
|
||||
$appExists["7za"] = AppExists("7za");
|
||||
$appExists["7z"] = AppExists("7z");
|
||||
|
||||
if (-not $appExists["msbuild"])
|
||||
{
|
||||
if ($env:PROCESSOR_ARCHITECTURE -eq "AMD64")
|
||||
{
|
||||
$lookPath = Join-Path ${env:ProgramFiles(x86)} "MSBuild\14.0\Bin\amd64\MSBuild.exe"
|
||||
}
|
||||
else
|
||||
{
|
||||
$lookPath = Join-Path $env:ProgramFiles "MSBuild\14.0\Bin\MSBuild.exe"
|
||||
}
|
||||
if (Test-Path $lookPath)
|
||||
{
|
||||
AddPath(Split-Path $lookPath)
|
||||
}
|
||||
else
|
||||
{
|
||||
Write-Host "Warning: msbuild not found, please include it in your PATH" -ForegroundColor Yellow
|
||||
}
|
||||
}
|
||||
|
||||
AddPath($scriptsPath)
|
||||
@@ -1,7 +1,11 @@
|
||||
#include "addresses.h"
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#define DISABLE_OPT __attribute__((noinline,optimize("O0")))
|
||||
#ifdef __clang__
|
||||
#define DISABLE_OPT __attribute__((noinline,optnone))
|
||||
#else
|
||||
#define DISABLE_OPT __attribute__((noinline,optimize("O0")))
|
||||
#endif // __clang__
|
||||
#else
|
||||
#define DISABLE_OPT
|
||||
#endif // defined(__GNUC__)
|
||||
|
||||
@@ -21,38 +21,14 @@
|
||||
#ifndef _ADDRESSES_H_
|
||||
#define _ADDRESSES_H_
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable : 4731)
|
||||
#endif
|
||||
|
||||
#define RCT2_ADDRESS(address, type) ((type*)(address))
|
||||
#define RCT2_GLOBAL(address, type) (*((type*)(address)))
|
||||
#ifdef _WIN32
|
||||
#define RCT2_CALLPROC(address) (((void(*)())(address))())
|
||||
#define RCT2_CALLFUNC(address, returnType) (((returnType(*)())(address))())
|
||||
|
||||
#define RCT2_CALLFUNC_1(address, returnType, a1, v1) (((returnType(*)(a1))(address))(v1))
|
||||
#define RCT2_CALLFUNC_2(address, returnType, a1, a2, v1, v2) (((returnType(*)(a1, a2))(address))(v1, v2))
|
||||
#define RCT2_CALLFUNC_3(address, returnType, a1, a2, a3, v1, v2, v3) (((returnType(*)(a1, a2, a3))(address))(v1, v2, v3))
|
||||
#define RCT2_CALLFUNC_4(address, returnType, a1, a2, a3, a4, v1, v2, v3, v4) (((returnType(*)(a1, a2, a3, a4))(address))(v1, v2, v3, v4))
|
||||
#define RCT2_CALLFUNC_5(address, returnType, a1, a2, a3, a4, a5, v1, v2, v3, v4, v5) (((returnType(*)(a1, a2, a3, a4, a5))(address))(v1, v2, v3, v4, v5))
|
||||
#define RCT2_CALLFUNC_6(address, returnType, a1, a2, a3, a4, a5, a6, v1, v2, v3, v4, v5, v6) (((returnType(*)(a1, a2, a3, a4, a5, a6))(address))(v1, v2, v3, v4, v5, v6))
|
||||
#else
|
||||
#define RCT2_CALLPROC(address)
|
||||
#define RCT2_CALLFUNC(address, returnType)
|
||||
#define RCT2_CALLFUNC_1(address, returnType, a1, v1)
|
||||
#define RCT2_CALLFUNC_2(address, returnType, a1, a2, v1, v2)
|
||||
#define RCT2_CALLFUNC_3(address, returnType, a1, a2, a3, v1, v2, v3)
|
||||
#define RCT2_CALLFUNC_4(address, returnType, a1, a2, a3, a4, v1, v2, v3, v4)
|
||||
#define RCT2_CALLFUNC_5(address, returnType, a1, a2, a3, a4, a5, v1, v2, v3, v4, v5)
|
||||
#define RCT2_CALLFUNC_6(address, returnType, a1, a2, a3, a4, a5, a6, v1, v2, v3, v4, v5, v6)
|
||||
#endif // _WIN32
|
||||
|
||||
#define RCT2_CALLPROC_1(address, a1, v1) RCT2_CALLFUNC_1(address, void, a1, v1)
|
||||
#define RCT2_CALLPROC_2(address, a1, a2, v1, v2) RCT2_CALLFUNC_2(address, void, a1, a2, v1, v2)
|
||||
#define RCT2_CALLPROC_3(address, a1, a2, a3, v1, v2, v3) RCT2_CALLFUNC_3(address, void, a1, a2, a3, v1, v2, v3)
|
||||
#define RCT2_CALLPROC_4(address, a1, a2, a3, a4, v1, v2, v3, v4) RCT2_CALLFUNC_4(address, void, a1, a2, a3, a4, v1, v2, v3, v4)
|
||||
#define RCT2_CALLPROC_5(address, a1, a2, a3, a4, a5, v1, v2, v3, v4, v5) RCT2_CALLFUNC_5(address, void, a1, a2, a3, a4, a5, v1, v2, v3, v4, v5)
|
||||
|
||||
#pragma region Memory locations
|
||||
|
||||
@@ -63,6 +39,7 @@
|
||||
// are implemented in C. Sometimes memory locations are still used even if
|
||||
// they aren't directly referenced, for example when a game is saved and
|
||||
// loaded, large chunks of data is read and written to.
|
||||
#define RCT2_ADDRESS_SPRITE_ENTRIES 0x00982708
|
||||
|
||||
#define RCT2_ADDRESS_EASTEREGG_NAMES 0x00988C20
|
||||
|
||||
@@ -146,6 +123,9 @@
|
||||
#define RCT2_ADDRESS_PATH_TYPES 0x009ADA14
|
||||
#define RCT2_ADDRESS_PATH_BIT_SCENERY_ENTRIES 0x009ADA54
|
||||
#define RCT2_ADDRESS_SCENERY_SET_ENTRIES 0x009ADA90
|
||||
#define RCT2_ADDRESS_PARK_ENTRANCE_ENTRIES 0x009ADADC
|
||||
#define RCT2_ADDRESS_WATER_ENTRIES 0x009ADAE0
|
||||
#define RCT2_ADDRESS_SCENARIO_TEXT_ENTRIES 0x009ADAE4
|
||||
|
||||
#define RCT2_ADDRESS_INSTALLED_OBJECT_LIST 0x009ADAE8
|
||||
#define RCT2_ADDRESS_EDITOR_OBJECT_FLAGS_LIST 0x009ADAEC
|
||||
@@ -191,7 +171,7 @@
|
||||
|
||||
#define RCT2_ADDRESS_TICKS_SINCE_DRAG_START 0x009DE540
|
||||
|
||||
#define RCT2_ADDRESS_PICKEDUP_PEEP_SPRITE 0x009DE550
|
||||
#define RCT2_ADDRESS_PICKEDUP_PEEP_IMAGE 0x009DE550
|
||||
#define RCT2_ADDRESS_PICKEDUP_PEEP_X 0x009DE554
|
||||
#define RCT2_ADDRESS_PICKEDUP_PEEP_Y 0x009DE556
|
||||
|
||||
@@ -291,6 +271,10 @@
|
||||
#define RCT2_ADDRESS_PEEP_UPDATE_FALLING_MAP 0x00F1AEC4
|
||||
#define RCT2_ADDRESS_PEEP_UPDATE_FALLING_HEIGHT 0x00F1AEC8
|
||||
|
||||
#define RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_X 0x00F1AECE
|
||||
#define RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_Y 0x00F1AED0
|
||||
#define RCT2_ADDRESS_PEEP_PATHFINDING_GOAL_Z 0x00F1AED2
|
||||
|
||||
#define RCT2_ADDRESS_PROVISIONAL_PATH_FLAGS 0x00F3EF92
|
||||
#define RCT2_ADDRESS_PROVISIONAL_PATH_X 0x00F3EF94
|
||||
#define RCT2_ADDRESS_PROVISIONAL_PATH_Y 0x00F3EF96
|
||||
@@ -479,6 +463,7 @@
|
||||
#define RCT2_ADDRESS_SAVED_VIEW_X 0x0138869A
|
||||
#define RCT2_ADDRESS_SAVED_VIEW_Y 0x0138869C
|
||||
#define RCT2_ADDRESS_SAVED_VIEW_ZOOM_AND_ROTATION 0x0138869E
|
||||
#define RCT2_ADDRESS_SCENARIO_COMPLETED_BY 0x013587D8
|
||||
#define RCT2_ADDRESS_RIDE_MEASUREMENTS 0x0138B60C
|
||||
|
||||
#define RCT2_ADDRESS_GRASS_SCENERY_TILEPOS 0x013B0E70
|
||||
@@ -513,6 +498,8 @@
|
||||
|
||||
#define RCT2_ADDRESS_FONT_CHAR_WIDTH 0x0141E9E8
|
||||
|
||||
#define RCT2_ADDRESS_CURRENT_PAINT_TILE_MAX_HEIGHT 0x0141E9D8
|
||||
|
||||
#define RCT2_ADDRESS_COMMON_STRING_FORMAT_BUFFER 0x0141ED68
|
||||
|
||||
// This value is always 4 times the actual type
|
||||
@@ -639,16 +626,17 @@
|
||||
|
||||
#pragma endregion
|
||||
|
||||
/* Returns the flags register
|
||||
/**
|
||||
* Returns the flags register
|
||||
*
|
||||
*Flags register is as follows:
|
||||
*0bSZ0A_0P0C_0000_0000
|
||||
*S = Signed flag
|
||||
*Z = Zero flag
|
||||
*C = Carry flag
|
||||
*A = Adjust flag
|
||||
*P = Parity flag
|
||||
*All other bits are undefined.
|
||||
* Flags register is as follows:
|
||||
* 0bSZ0A_0P0C_0000_0000
|
||||
* S = Signed flag
|
||||
* Z = Zero flag
|
||||
* C = Carry flag
|
||||
* A = Adjust flag
|
||||
* P = Parity flag
|
||||
* All other bits are undefined.
|
||||
*/
|
||||
int RCT2_CALLPROC_X(int address, int _eax, int _ebx, int _ecx, int _edx, int _esi, int _edi, int _ebp);
|
||||
|
||||
@@ -657,16 +645,17 @@ static int RCT2_CALLPROC_EBPSAFE(int address)
|
||||
return RCT2_CALLPROC_X(address, 0xBBBBBBBB, 0xBBBBBBBB, 0xBBBBBBBB, 0xBBBBBBBB, 0xBBBBBBBB, 0xBBBBBBBB, 0xBBBBBBBB);
|
||||
}
|
||||
|
||||
/* Returns the flags register
|
||||
/**
|
||||
* Returns the flags register
|
||||
*
|
||||
*Flags register is as follows:
|
||||
*0bSZ0A_0P0C_0000_00000
|
||||
*S = Signed flag
|
||||
*Z = Zero flag
|
||||
*C = Carry flag
|
||||
*A = Adjust flag
|
||||
*P = Parity flag
|
||||
*All other bits are undefined.
|
||||
* Flags register is as follows:
|
||||
* 0bSZ0A_0P0C_0000_00000
|
||||
* S = Signed flag
|
||||
* Z = Zero flag
|
||||
* C = Carry flag
|
||||
* A = Adjust flag
|
||||
* P = Parity flag
|
||||
* All other bits are undefined.
|
||||
*/
|
||||
int RCT2_CALLFUNC_X(int address, int *_eax, int *_ebx, int *_ecx, int *_edx, int *_esi, int *_edi, int *_ebp);
|
||||
|
||||
|
||||
@@ -44,7 +44,6 @@ void *gCrowdSoundChannel = 0;
|
||||
bool gGameSoundsOff = false;
|
||||
void *gRainSoundChannel = 0;
|
||||
rct_ride_music gRideMusicList[AUDIO_MAX_RIDE_MUSIC];
|
||||
rct_ride_music_info *gRideMusicInfoList[NUM_DEFAULT_MUSIC_TRACKS];
|
||||
rct_ride_music_params gRideMusicParamsList[AUDIO_MAX_RIDE_MUSIC];
|
||||
rct_ride_music_params *gRideMusicParamsListEnd;
|
||||
void *gTitleMusicChannel = 0;
|
||||
@@ -61,9 +60,9 @@ void audio_init()
|
||||
if (result >= 0)
|
||||
return;
|
||||
|
||||
log_fatal("SDL_Init %s", SDL_GetError());
|
||||
exit(-1);
|
||||
}
|
||||
log_fatal("SDL_Init %s", SDL_GetError());
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
void audio_quit()
|
||||
{
|
||||
@@ -79,18 +78,26 @@ void audio_populate_devices()
|
||||
if (gAudioDeviceCount <= 0)
|
||||
return;
|
||||
|
||||
gAudioDeviceCount++;
|
||||
gAudioDevices = malloc(gAudioDeviceCount * sizeof(audio_device));
|
||||
safe_strncpy(gAudioDevices[0].name, language_get_string(5510), AUDIO_DEVICE_NAME_SIZE);
|
||||
|
||||
for (int i = 1; i < gAudioDeviceCount; i++) {
|
||||
const char *utf8Name = SDL_GetAudioDeviceName(i - 1, SDL_FALSE);
|
||||
audio_device *systemAudioDevices = malloc(gAudioDeviceCount * sizeof(audio_device));
|
||||
for (int i = 0; i < gAudioDeviceCount; i++) {
|
||||
const char *utf8Name = SDL_GetAudioDeviceName(i, SDL_FALSE);
|
||||
if (utf8Name == NULL)
|
||||
utf8Name = language_get_string(5511);
|
||||
|
||||
safe_strncpy(gAudioDevices[i].name, utf8Name, AUDIO_DEVICE_NAME_SIZE);
|
||||
}
|
||||
safe_strcpy(systemAudioDevices[i].name, utf8Name, AUDIO_DEVICE_NAME_SIZE);
|
||||
}
|
||||
#ifndef __LINUX__
|
||||
gAudioDeviceCount++;
|
||||
gAudioDevices = malloc(gAudioDeviceCount * sizeof(audio_device));
|
||||
safe_strcpy(gAudioDevices[0].name, language_get_string(5510), AUDIO_DEVICE_NAME_SIZE);
|
||||
memcpy(&gAudioDevices[1], systemAudioDevices, (gAudioDeviceCount - 1) * sizeof(audio_device));
|
||||
#else
|
||||
gAudioDevices = malloc(gAudioDeviceCount * sizeof(audio_device));
|
||||
memcpy(gAudioDevices, systemAudioDevices, gAudioDeviceCount * sizeof(audio_device));
|
||||
#endif // __LINUX__
|
||||
|
||||
free(systemAudioDevices);
|
||||
}
|
||||
|
||||
int audio_play_sound_panned(int soundId, int pan, sint16 x, sint16 y, sint16 z)
|
||||
{
|
||||
@@ -128,6 +135,8 @@ rct_audio_params audio_get_params_from_location(int soundId, const rct_xyz16 *lo
|
||||
int volumeDown = 0;
|
||||
rct_audio_params params;
|
||||
params.in_range = true;
|
||||
params.volume = 0;
|
||||
params.pan = 0;
|
||||
|
||||
rct_map_element *element = map_get_surface_element_at(location->x / 32, location->y / 32);
|
||||
if (element && (element->base_height * 8) - 5 > location->z)
|
||||
@@ -137,9 +146,9 @@ rct_audio_params audio_get_params_from_location(int soundId, const rct_xyz16 *lo
|
||||
rct_xy16 pos2 = coordinate_3d_to_2d(location, rotation);
|
||||
rct_window *window = RCT2_GLOBAL(RCT2_ADDRESS_NEW_WINDOW_PTR, rct_window*);
|
||||
while (true) {
|
||||
window--;
|
||||
window--;
|
||||
if (window < RCT2_ADDRESS(RCT2_ADDRESS_WINDOW_LIST, rct_window))
|
||||
break;
|
||||
break;
|
||||
|
||||
rct_viewport *viewport = window->viewport;
|
||||
if (!viewport || !(viewport->flags & VIEWPORT_FLAG_SOUND_ON))
|
||||
@@ -153,11 +162,11 @@ rct_audio_params audio_get_params_from_location(int soundId, const rct_xyz16 *lo
|
||||
if (vy < 0 || vy >= viewport->view_height || vx < 0 || vx >= viewport->view_width || params.volume < -10000) {
|
||||
params.in_range = false;
|
||||
return params;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return params;
|
||||
}
|
||||
}
|
||||
|
||||
int audio_play_sound(int soundId, int volume, int pan)
|
||||
{
|
||||
@@ -204,6 +213,7 @@ void audio_start_title_music()
|
||||
}
|
||||
|
||||
gTitleMusicChannel = Mixer_Play_Music(pathId, MIXER_LOOP_INFINITE, true);
|
||||
Mixer_Channel_SetGroup(gTitleMusicChannel, MIXER_GROUP_TITLE_MUSIC);
|
||||
}
|
||||
|
||||
void audio_stop_ride_music()
|
||||
@@ -260,10 +270,9 @@ void audio_init_ride_sounds_and_info()
|
||||
if (file == NULL)
|
||||
continue;
|
||||
|
||||
uint32 head;
|
||||
SDL_RWread(file, &head, sizeof(head), 1);
|
||||
SDL_RWclose(file);
|
||||
RCT2_GLOBAL(0x014241BC, uint32) = 0;
|
||||
uint32 head;
|
||||
SDL_RWread(file, &head, sizeof(head), 1);
|
||||
SDL_RWclose(file);
|
||||
if (head == 0x78787878)
|
||||
rideMusicInfo->length = 0;
|
||||
}
|
||||
@@ -295,8 +304,8 @@ void audio_close()
|
||||
}
|
||||
|
||||
void audio_toggle_all_sounds(){
|
||||
gConfigSound.sound = !gConfigSound.sound;
|
||||
if (gConfigSound.sound)
|
||||
gConfigSound.sound_enabled = !gConfigSound.sound_enabled;
|
||||
if (gConfigSound.sound_enabled)
|
||||
audio_unpause_sounds();
|
||||
else {
|
||||
audio_stop_title_music();
|
||||
@@ -323,7 +332,7 @@ void audio_stop_vehicle_sounds()
|
||||
if (gOpenRCT2Headless || RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, sint32) == -1)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < countof(gVehicleSoundList); i++) {
|
||||
for (int i = 0; i < countof(gVehicleSoundList); i++) {
|
||||
rct_vehicle_sound *vehicleSound = &gVehicleSoundList[i];
|
||||
if (vehicleSound->id == 0xFFFF)
|
||||
continue;
|
||||
|
||||
@@ -170,7 +170,7 @@ extern rct_vehicle_sound_params *gVehicleSoundParamsListEnd;
|
||||
* rct2: 0x006BAB21
|
||||
*/
|
||||
void audio_close();
|
||||
/*
|
||||
/**
|
||||
* Initialises the audio subsystem.
|
||||
*/
|
||||
void audio_init();
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
*****************************************************************************/
|
||||
|
||||
extern "C" {
|
||||
#include "../addresses.h"
|
||||
#include "../config.h"
|
||||
#include "../platform/platform.h"
|
||||
#include "../localisation/localisation.h"
|
||||
@@ -27,6 +28,8 @@ extern "C" {
|
||||
}
|
||||
#include "mixer.h"
|
||||
#include <cmath>
|
||||
#include "../core/Math.hpp"
|
||||
#include "../core/Util.hpp"
|
||||
|
||||
Mixer gMixer;
|
||||
|
||||
@@ -434,10 +437,10 @@ Mixer::Mixer()
|
||||
{
|
||||
effectbuffer = 0;
|
||||
volume = 1;
|
||||
for (int i = 0; i < countof(css1sources); i++) {
|
||||
for (size_t i = 0; i < Util::CountOf(css1sources); i++) {
|
||||
css1sources[i] = 0;
|
||||
}
|
||||
for (int i = 0; i < countof(musicsources); i++) {
|
||||
for (size_t i = 0; i < Util::CountOf(musicsources); i++) {
|
||||
musicsources[i] = 0;
|
||||
}
|
||||
}
|
||||
@@ -458,7 +461,7 @@ void Mixer::Init(const char* device)
|
||||
format.channels = have.channels;
|
||||
format.freq = have.freq;
|
||||
const char* filename = get_file_path(PATH_ID_CSS1);
|
||||
for (int i = 0; i < countof(css1sources); i++) {
|
||||
for (size_t i = 0; i < Util::CountOf(css1sources); i++) {
|
||||
Source_Sample* source_sample = new Source_Sample;
|
||||
if (source_sample->LoadCSS1(filename, i)) {
|
||||
source_sample->Convert(format); // convert to audio output format, saves some cpu usage but requires a bit more memory, optional
|
||||
@@ -481,13 +484,13 @@ void Mixer::Close()
|
||||
}
|
||||
Unlock();
|
||||
SDL_CloseAudioDevice(deviceid);
|
||||
for (int i = 0; i < countof(css1sources); i++) {
|
||||
for (size_t i = 0; i < Util::CountOf(css1sources); i++) {
|
||||
if (css1sources[i] && css1sources[i] != &source_null) {
|
||||
delete css1sources[i];
|
||||
css1sources[i] = 0;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < countof(musicsources); i++) {
|
||||
for (size_t i = 0; i < Util::CountOf(musicsources); i++) {
|
||||
if (musicsources[i] && musicsources[i] != &source_null) {
|
||||
delete musicsources[i];
|
||||
musicsources[i] = 0;
|
||||
@@ -530,9 +533,9 @@ void Mixer::Stop(Channel& channel)
|
||||
Unlock();
|
||||
}
|
||||
|
||||
bool Mixer::LoadMusic(int pathId)
|
||||
bool Mixer::LoadMusic(size_t pathId)
|
||||
{
|
||||
if (pathId >= countof(musicsources)) {
|
||||
if (pathId >= Util::CountOf(musicsources)) {
|
||||
return false;
|
||||
}
|
||||
if (!musicsources[pathId]) {
|
||||
@@ -574,7 +577,12 @@ void SDLCALL Mixer::Callback(void* arg, uint8* stream, int length)
|
||||
|
||||
void Mixer::MixChannel(Channel& channel, uint8* data, int length)
|
||||
{
|
||||
if (channel.source && channel.source->Length() > 0 && !channel.done && gConfigSound.sound) {
|
||||
// Do not mix channel if channel is a sound and sound is disabled
|
||||
if (channel.group == MIXER_GROUP_SOUND && !gConfigSound.sound_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (channel.source && channel.source->Length() > 0 && !channel.done) {
|
||||
AudioFormat streamformat = channel.source->Format();
|
||||
int loaded = 0;
|
||||
SDL_AudioCVT cvt;
|
||||
@@ -664,8 +672,18 @@ void Mixer::MixChannel(Channel& channel, uint8* data, int length)
|
||||
|
||||
float volumeadjust = volume;
|
||||
volumeadjust *= (gConfigSound.master_volume / 100.0f);
|
||||
if (channel.group == MIXER_GROUP_MUSIC) {
|
||||
volumeadjust *= (gConfigSound.music_volume / 100.0f);
|
||||
switch (channel.group) {
|
||||
case MIXER_GROUP_SOUND:
|
||||
volumeadjust *= (gConfigSound.sound_volume / 100.0f);
|
||||
|
||||
// Cap sound volume on title screen so music is more audible
|
||||
if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_TITLE_DEMO) {
|
||||
volumeadjust = Math::Min(volumeadjust, 0.75f);
|
||||
}
|
||||
break;
|
||||
case MIXER_GROUP_RIDE_MUSIC:
|
||||
volumeadjust *= (gConfigSound.ride_music_volume / 100.0f);
|
||||
break;
|
||||
}
|
||||
int startvolume = (int)(channel.oldvolume * volumeadjust);
|
||||
int endvolume = (int)(channel.volume * volumeadjust);
|
||||
@@ -797,14 +815,15 @@ void Mixer_Init(const char* device)
|
||||
gMixer.Init(device);
|
||||
}
|
||||
|
||||
void* Mixer_Play_Effect(int id, int loop, int volume, float pan, double rate, int deleteondone)
|
||||
void* Mixer_Play_Effect(size_t id, int loop, int volume, float pan, double rate, int deleteondone)
|
||||
{
|
||||
if (gOpenRCT2Headless) return 0;
|
||||
|
||||
if (!gConfigSound.sound) {
|
||||
if (!gConfigSound.sound_enabled) {
|
||||
return 0;
|
||||
}
|
||||
if (id >= countof(gMixer.css1sources)) {
|
||||
if (id >= Util::CountOf(gMixer.css1sources)) {
|
||||
log_error("Tried to play an invalid sound id. %i", id);
|
||||
return 0;
|
||||
}
|
||||
gMixer.Lock();
|
||||
@@ -884,9 +903,6 @@ void* Mixer_Play_Music(int pathId, int loop, int streaming)
|
||||
{
|
||||
if (gOpenRCT2Headless) return 0;
|
||||
|
||||
if (!gConfigSound.sound) {
|
||||
return 0;
|
||||
}
|
||||
if (streaming) {
|
||||
const utf8 *filename = get_file_path(pathId);
|
||||
|
||||
@@ -900,7 +916,7 @@ void* Mixer_Play_Music(int pathId, int loop, int streaming)
|
||||
if (!channel) {
|
||||
delete source_samplestream;
|
||||
} else {
|
||||
channel->SetGroup(MIXER_GROUP_MUSIC);
|
||||
channel->SetGroup(MIXER_GROUP_RIDE_MUSIC);
|
||||
}
|
||||
return channel;
|
||||
} else {
|
||||
@@ -911,7 +927,7 @@ void* Mixer_Play_Music(int pathId, int loop, int streaming)
|
||||
if (gMixer.LoadMusic(pathId)) {
|
||||
Channel* channel = gMixer.Play(*gMixer.musicsources[pathId], MIXER_LOOP_INFINITE, false, false);
|
||||
if (channel) {
|
||||
channel->SetGroup(MIXER_GROUP_MUSIC);
|
||||
channel->SetGroup(MIXER_GROUP_RIDE_MUSIC);
|
||||
}
|
||||
return channel;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user