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Fix #22620: RCT1 Mine Coaster trains glitch on large banked turns (#23817)

This commit is contained in:
mix
2025-02-15 14:21:16 +00:00
committed by GitHub
parent a6c9c06f9a
commit d4b35ae1b4
2 changed files with 2 additions and 1 deletions

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@@ -5,6 +5,7 @@
- Fix: [#16357] Chairlift station covers draw incorrectly.
- Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens.
- Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces.
- Fix: [#22620] RCT1 Mine Train Coaster trains glitch on large banked turns.
- Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base.
- Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly.
- Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes.

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@@ -5024,7 +5024,7 @@ static void MineTrainRCTrackLeftEighthBankToDiag(
case 3:
PaintAddImageAsParentRotated(
session, direction, session.TrackColours.WithIndex(20496), { 0, 0, height },
{ { 0, 27, height }, { 32, 32, 1 } });
{ { 0, 0, height }, { 32, 32, 1 } });
WoodenASupportsPaintSetup(
session, supportType.wooden, WoodenSupportSubType::NwSe, height, session.SupportColours);
break;