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@@ -320,6 +320,9 @@ static PaintStruct* PaintStructsFirstInQuadrant(PaintStruct* psNext, uint16_t qu
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return ps;
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}
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// Initializes sorting flags for all entries in the specified quadrant by quadrantIndex.
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// Sorting flags specify whether a node needs to be traversed, is a neighbour, or is outside the
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// quadrant range.
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static void PaintStructsInitializeSort(PaintStruct* ps, uint16_t quadrantIndex, uint8_t flag)
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{
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do
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@@ -346,6 +349,9 @@ static void PaintStructsInitializeSort(PaintStruct* ps, uint16_t quadrantIndex,
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} while (ps->QuadrantIndex <= quadrantIndex + 1);
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}
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// Returns a pair of parent and child where child is the next node that requires traversal.
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// Because this structure uses a singly linked list we need to keep track of the parent in order
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// to be able to re-order the list.
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static std::pair<PaintStruct*, PaintStruct*> PaintStructsGetNextPending(PaintStruct* ps)
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{
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PaintStruct* ps_next;
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@@ -372,6 +378,8 @@ static std::pair<PaintStruct*, PaintStruct*> PaintStructsGetNextPending(PaintStr
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return { ps, ps_next };
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}
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// Re-orders all nodes after the specified child node and marks the child node as traversed. The resulting
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// order of the children is the depth based on rotation and dimensions of the bounding box.
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template<uint8_t TRotation> static void PaintStructsSortQuadrant(PaintStruct* parent, PaintStruct* child)
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{
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// Mark visited.
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