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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
Use OpenRCT2 namespace in Map.cpp
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@@ -39,6 +39,8 @@
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#include <openrct2/world/Surface.h>
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#include <vector>
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using namespace OpenRCT2;
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static constexpr uint16_t MapColour2(uint8_t colourA, uint8_t colourB)
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{
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return (colourA << 8) | colourB;
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@@ -163,7 +165,7 @@ public:
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CentreMapOnViewPoint();
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FootpathSelectDefault();
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auto& gameState = OpenRCT2::GetGameState();
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auto& gameState = GetGameState();
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_mapWidthAndHeightLinked = gameState.MapSize.x == gameState.MapSize.y;
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// Reset land rights tool size
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@@ -632,7 +634,7 @@ public:
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size += 2;
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size = std::clamp(size, MINIMUM_MAP_SIZE_TECHNICAL, MAXIMUM_MAP_SIZE_TECHNICAL);
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TileCoordsXY newMapSize = OpenRCT2::GetGameState().MapSize;
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TileCoordsXY newMapSize = GetGameState().MapSize;
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if (_resizeDirection != ResizeDirection::X)
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newMapSize.y = size;
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if (_resizeDirection != ResizeDirection::Y)
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@@ -757,7 +759,7 @@ public:
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pressed_widgets |= (1uLL << WIDX_CONSTRUCTION_RIGHTS_OWNED_CHECKBOX);
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// Set disabled widgets
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auto& gameState = OpenRCT2::GetGameState();
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auto& gameState = GetGameState();
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SetWidgetDisabled(WIDX_MAP_SIZE_LINK, gameState.MapSize.x != gameState.MapSize.y);
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// Resize widgets to window size
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@@ -974,7 +976,7 @@ private:
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void IncreaseMapSize()
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{
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auto newMapSize = OpenRCT2::GetGameState().MapSize;
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auto newMapSize = GetGameState().MapSize;
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if (IsWidgetPressed(WIDX_MAP_SIZE_LINK) || _resizeDirection == ResizeDirection::Y)
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newMapSize.y++;
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if (IsWidgetPressed(WIDX_MAP_SIZE_LINK) || _resizeDirection == ResizeDirection::X)
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@@ -986,7 +988,7 @@ private:
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void DecreaseMapSize()
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{
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auto newMapSize = OpenRCT2::GetGameState().MapSize;
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auto newMapSize = GetGameState().MapSize;
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if (IsWidgetPressed(WIDX_MAP_SIZE_LINK) || _resizeDirection == ResizeDirection::Y)
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newMapSize.y--;
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if (IsWidgetPressed(WIDX_MAP_SIZE_LINK) || _resizeDirection == ResizeDirection::X)
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@@ -1315,7 +1317,7 @@ private:
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widgets[WIDX_MAP_GENERATOR].type = WindowWidgetType::Button;
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// Push width (Y) and height (X) to the common formatter arguments for the map size spinners to use
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auto& gameState = OpenRCT2::GetGameState();
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auto& gameState = GetGameState();
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auto ft = Formatter::Common();
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ft.Add<uint16_t>(gameState.MapSize.y - 2);
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ft.Add<uint16_t>(gameState.MapSize.x - 2);
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