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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-17 20:13:07 +01:00

Refactor balloon to C++

This commit is contained in:
Ted John
2017-03-10 17:26:08 +00:00
parent 20a43227e0
commit ce13b551cb
4 changed files with 132 additions and 99 deletions

View File

@@ -335,7 +335,7 @@
<ClCompile Include="windows\title_command_editor.c" />
<ClCompile Include="windows\title_editor.c" />
<ClCompile Include="windows\maze_construction.c" />
<ClCompile Include="world\balloon.c" />
<ClCompile Include="world\Balloon.cpp" />
<ClCompile Include="world\duck.c" />
<ClCompile Include="world\money_effect.c" />
<ClCompile Include="world\particle.c" />

View File

@@ -1,122 +1,144 @@
#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include "../audio/audio.h"
#include "../network/network.h"
#include "../scenario/scenario.h"
#include "../util/util.h"
#include "sprite.h"
/**
*
* rct2: 0x006736C7
*/
void create_balloon(sint32 x, sint32 y, sint32 z, sint32 colour, uint8 bl)
extern "C"
{
rct_sprite* sprite = create_sprite(2);
if (sprite != NULL) {
sprite->balloon.var_14 = 13;
sprite->balloon.var_09 = 22;
sprite->balloon.var_15 = 11;
sprite->balloon.sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z, sprite);
sprite->balloon.misc_identifier = SPRITE_MISC_BALLOON;
sprite->balloon.frame = 0;
sprite->balloon.colour = colour;
sprite->balloon.popped = bl;
}
#include "../audio/audio.h"
#include "../scenario/scenario.h"
#include "../util/util.h"
#include "sprite.h"
}
static void balloon_pop(rct_balloon *balloon)
static bool sprite_is_balloon(rct_sprite * sprite)
{
balloon->popped = 1;
balloon->frame = 0;
audio_play_sound_at_location(SOUND_BALLOON_POP, balloon->x, balloon->y, balloon->z);
return sprite != nullptr &&
sprite->balloon.sprite_identifier == SPRITE_IDENTIFIER_MISC &&
sprite->balloon.misc_identifier == SPRITE_MISC_BALLOON;
}
static void balloon_pop(rct_balloon * balloon)
{
balloon->popped = 1;
balloon->frame = 0;
audio_play_sound_at_location(SOUND_BALLOON_POP, balloon->x, balloon->y, balloon->z);
}
/**
*
* rct2: 0x0067342C
*/
void balloon_update(rct_balloon *balloon)
*
* rct2: 0x006E88ED
*/
static void balloon_press(rct_balloon * balloon)
{
invalidate_sprite_2((rct_sprite*)balloon);
if (balloon->popped == 1) {
balloon->frame += 256;
if (balloon->frame >= 1280)
sprite_remove((rct_sprite*)balloon);
return;
}
sint32 original_var26a = balloon->var_26a;
balloon->var_26a += 85;
if (original_var26a < 255 - 85)
return;
balloon->var_26b++;
sprite_move(balloon->x, balloon->y, balloon->z + 1, (rct_sprite*)balloon);
sint32 maxZ = 1967 - ((balloon->x ^ balloon->y) & 31);
if (balloon->z < maxZ)
return;
balloon_pop(balloon);
if (balloon->popped != 1)
{
uint32 random = scenario_rand();
if ((balloon->sprite_index & 7) || (random & 0xFFFF) < 0x2000)
{
balloon_pop(balloon);
}
else
{
sint16 shift = ((random & 0x80000000) ? -6 : 6);
sprite_move(balloon->x + shift,
balloon->y,
balloon->z,
(rct_sprite *)balloon);
}
}
}
/**
*
* rct2: 0x006E88ED
*/
static void balloon_press(rct_balloon *balloon)
static sint32 balloon_press(uint16 spriteIndex, uint8 flags)
{
if (balloon->popped == 1)
return;
rct_sprite * sprite = try_get_sprite(spriteIndex);
if (!sprite_is_balloon(sprite))
{
log_error("Tried getting invalid sprite for balloon: %u", spriteIndex);
return MONEY32_UNDEFINED;
}
uint32 random = scenario_rand();
if ((balloon->sprite_index & 7) || (random & 0xFFFF) < 0x2000) {
balloon_pop(balloon);
return;
}
sprite_move(
balloon->x + ((random & 0x80000000) ? -6 : 6),
balloon->y,
balloon->z,
(rct_sprite*)balloon
);
if (flags & GAME_COMMAND_FLAG_APPLY)
{
if (sprite_is_balloon(sprite))
{
balloon_press(&sprite->balloon);
}
}
return 0;
}
void game_command_balloon_press(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
extern "C"
{
uint32 balloon_num = *eax;
sint32 flags = *ebx;
*ebx = 0;
if (!(flags & GAME_COMMAND_FLAG_APPLY)) {
return;
}
/**
*
* rct2: 0x006736C7
*/
void create_balloon(sint32 x, sint32 y, sint32 z, sint32 colour, uint8 bl)
{
rct_sprite* sprite = create_sprite(2);
if (sprite != nullptr)
{
sprite->balloon.var_14 = 13;
sprite->balloon.var_09 = 22;
sprite->balloon.var_15 = 11;
sprite->balloon.sprite_identifier = SPRITE_IDENTIFIER_MISC;
sprite_move(x, y, z, sprite);
sprite->balloon.misc_identifier = SPRITE_MISC_BALLOON;
sprite->balloon.frame = 0;
sprite->balloon.colour = colour;
sprite->balloon.popped = bl;
}
}
if (balloon_num >= MAX_SPRITES) {
log_error("Tried getting invalid sprite for balloon: %u", balloon_num);
*ebx = MONEY32_UNDEFINED;
return;
}
/**
*
* rct2: 0x0067342C
*/
void balloon_update(rct_balloon * balloon)
{
invalidate_sprite_2((rct_sprite *)balloon);
if (balloon->popped == 1)
{
balloon->frame += 256;
if (balloon->frame >= 1280)
{
sprite_remove((rct_sprite *)balloon);
}
}
else
{
sint32 original_var26a = balloon->var_26a;
balloon->var_26a += 85;
if (original_var26a >= 255 - 85)
{
balloon->var_26b++;
sprite_move(balloon->x, balloon->y, balloon->z + 1, (rct_sprite*)balloon);
rct_sprite* sprite = get_sprite(balloon_num);
if (sprite != NULL && sprite->balloon.sprite_identifier == SPRITE_IDENTIFIER_MISC && sprite->balloon.misc_identifier == SPRITE_MISC_BALLOON) {
balloon_press(&sprite->balloon);
}
sint32 maxZ = 1967 - ((balloon->x ^ balloon->y) & 31);
if (balloon->z >= maxZ)
{
balloon_pop(balloon);
}
}
}
}
void game_command_balloon_press(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp)
{
*ebx = balloon_press(*eax & 0xFFFF, *ebx);
}
}

View File

@@ -45,6 +45,16 @@ static rct_xyz16 _spritelocations2[MAX_SPRITES];
static size_t GetSpatialIndexOffset(sint32 x, sint32 y);
rct_sprite *try_get_sprite(size_t spriteIndex)
{
rct_sprite * sprite = NULL;
if (spriteIndex < MAX_SPRITES)
{
sprite = &_spriteList[spriteIndex];
}
return sprite;
}
rct_sprite *get_sprite(size_t sprite_idx)
{
openrct2_assert(sprite_idx < MAX_SPRITES, "Tried getting sprite %u", sprite_idx);

View File

@@ -376,6 +376,7 @@ enum {
LITTER_TYPE_EMPTY_BOWL_BLUE,
};
rct_sprite *try_get_sprite(size_t spriteIndex);
rct_sprite *get_sprite(size_t sprite_idx);
#ifdef NO_RCT2