mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-17 20:13:07 +01:00
Refactor balloon to C++
This commit is contained in:
@@ -335,7 +335,7 @@
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<ClCompile Include="windows\title_command_editor.c" />
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<ClCompile Include="windows\title_editor.c" />
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<ClCompile Include="windows\maze_construction.c" />
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<ClCompile Include="world\balloon.c" />
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<ClCompile Include="world\Balloon.cpp" />
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<ClCompile Include="world\duck.c" />
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<ClCompile Include="world\money_effect.c" />
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<ClCompile Include="world\particle.c" />
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@@ -1,122 +1,144 @@
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../audio/audio.h"
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#include "../network/network.h"
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#include "../scenario/scenario.h"
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#include "../util/util.h"
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#include "sprite.h"
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/**
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*
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* rct2: 0x006736C7
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*/
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void create_balloon(sint32 x, sint32 y, sint32 z, sint32 colour, uint8 bl)
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extern "C"
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{
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rct_sprite* sprite = create_sprite(2);
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if (sprite != NULL) {
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sprite->balloon.var_14 = 13;
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sprite->balloon.var_09 = 22;
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sprite->balloon.var_15 = 11;
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sprite->balloon.sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z, sprite);
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sprite->balloon.misc_identifier = SPRITE_MISC_BALLOON;
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sprite->balloon.frame = 0;
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sprite->balloon.colour = colour;
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sprite->balloon.popped = bl;
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}
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#include "../audio/audio.h"
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#include "../scenario/scenario.h"
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#include "../util/util.h"
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#include "sprite.h"
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}
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static void balloon_pop(rct_balloon *balloon)
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static bool sprite_is_balloon(rct_sprite * sprite)
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{
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balloon->popped = 1;
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balloon->frame = 0;
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audio_play_sound_at_location(SOUND_BALLOON_POP, balloon->x, balloon->y, balloon->z);
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return sprite != nullptr &&
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sprite->balloon.sprite_identifier == SPRITE_IDENTIFIER_MISC &&
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sprite->balloon.misc_identifier == SPRITE_MISC_BALLOON;
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}
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static void balloon_pop(rct_balloon * balloon)
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{
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balloon->popped = 1;
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balloon->frame = 0;
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audio_play_sound_at_location(SOUND_BALLOON_POP, balloon->x, balloon->y, balloon->z);
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}
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/**
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*
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* rct2: 0x0067342C
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*/
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void balloon_update(rct_balloon *balloon)
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*
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* rct2: 0x006E88ED
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*/
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static void balloon_press(rct_balloon * balloon)
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{
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invalidate_sprite_2((rct_sprite*)balloon);
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if (balloon->popped == 1) {
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balloon->frame += 256;
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if (balloon->frame >= 1280)
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sprite_remove((rct_sprite*)balloon);
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return;
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}
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sint32 original_var26a = balloon->var_26a;
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balloon->var_26a += 85;
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if (original_var26a < 255 - 85)
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return;
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balloon->var_26b++;
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sprite_move(balloon->x, balloon->y, balloon->z + 1, (rct_sprite*)balloon);
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sint32 maxZ = 1967 - ((balloon->x ^ balloon->y) & 31);
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if (balloon->z < maxZ)
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return;
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balloon_pop(balloon);
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if (balloon->popped != 1)
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{
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uint32 random = scenario_rand();
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if ((balloon->sprite_index & 7) || (random & 0xFFFF) < 0x2000)
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{
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balloon_pop(balloon);
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}
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else
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{
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sint16 shift = ((random & 0x80000000) ? -6 : 6);
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sprite_move(balloon->x + shift,
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balloon->y,
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balloon->z,
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(rct_sprite *)balloon);
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}
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}
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}
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/**
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*
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* rct2: 0x006E88ED
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*/
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static void balloon_press(rct_balloon *balloon)
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static sint32 balloon_press(uint16 spriteIndex, uint8 flags)
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{
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if (balloon->popped == 1)
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return;
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rct_sprite * sprite = try_get_sprite(spriteIndex);
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if (!sprite_is_balloon(sprite))
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{
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log_error("Tried getting invalid sprite for balloon: %u", spriteIndex);
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return MONEY32_UNDEFINED;
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}
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uint32 random = scenario_rand();
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if ((balloon->sprite_index & 7) || (random & 0xFFFF) < 0x2000) {
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balloon_pop(balloon);
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return;
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}
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sprite_move(
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balloon->x + ((random & 0x80000000) ? -6 : 6),
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balloon->y,
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balloon->z,
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(rct_sprite*)balloon
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);
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if (flags & GAME_COMMAND_FLAG_APPLY)
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{
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if (sprite_is_balloon(sprite))
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{
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balloon_press(&sprite->balloon);
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}
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}
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return 0;
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}
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void game_command_balloon_press(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
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extern "C"
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{
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uint32 balloon_num = *eax;
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sint32 flags = *ebx;
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*ebx = 0;
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if (!(flags & GAME_COMMAND_FLAG_APPLY)) {
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return;
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}
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/**
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*
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* rct2: 0x006736C7
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*/
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void create_balloon(sint32 x, sint32 y, sint32 z, sint32 colour, uint8 bl)
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{
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rct_sprite* sprite = create_sprite(2);
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if (sprite != nullptr)
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{
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sprite->balloon.var_14 = 13;
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sprite->balloon.var_09 = 22;
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sprite->balloon.var_15 = 11;
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sprite->balloon.sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z, sprite);
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sprite->balloon.misc_identifier = SPRITE_MISC_BALLOON;
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sprite->balloon.frame = 0;
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sprite->balloon.colour = colour;
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sprite->balloon.popped = bl;
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}
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}
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if (balloon_num >= MAX_SPRITES) {
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log_error("Tried getting invalid sprite for balloon: %u", balloon_num);
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*ebx = MONEY32_UNDEFINED;
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return;
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}
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/**
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*
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* rct2: 0x0067342C
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*/
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void balloon_update(rct_balloon * balloon)
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{
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invalidate_sprite_2((rct_sprite *)balloon);
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if (balloon->popped == 1)
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{
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balloon->frame += 256;
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if (balloon->frame >= 1280)
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{
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sprite_remove((rct_sprite *)balloon);
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}
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}
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else
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{
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sint32 original_var26a = balloon->var_26a;
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balloon->var_26a += 85;
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if (original_var26a >= 255 - 85)
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{
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balloon->var_26b++;
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sprite_move(balloon->x, balloon->y, balloon->z + 1, (rct_sprite*)balloon);
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rct_sprite* sprite = get_sprite(balloon_num);
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if (sprite != NULL && sprite->balloon.sprite_identifier == SPRITE_IDENTIFIER_MISC && sprite->balloon.misc_identifier == SPRITE_MISC_BALLOON) {
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balloon_press(&sprite->balloon);
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}
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sint32 maxZ = 1967 - ((balloon->x ^ balloon->y) & 31);
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if (balloon->z >= maxZ)
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{
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balloon_pop(balloon);
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}
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}
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}
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}
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void game_command_balloon_press(sint32 * eax, sint32 * ebx, sint32 * ecx, sint32 * edx, sint32 * esi, sint32 * edi, sint32 * ebp)
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{
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*ebx = balloon_press(*eax & 0xFFFF, *ebx);
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}
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}
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@@ -45,6 +45,16 @@ static rct_xyz16 _spritelocations2[MAX_SPRITES];
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static size_t GetSpatialIndexOffset(sint32 x, sint32 y);
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rct_sprite *try_get_sprite(size_t spriteIndex)
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{
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rct_sprite * sprite = NULL;
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if (spriteIndex < MAX_SPRITES)
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{
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sprite = &_spriteList[spriteIndex];
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}
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return sprite;
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}
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rct_sprite *get_sprite(size_t sprite_idx)
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{
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openrct2_assert(sprite_idx < MAX_SPRITES, "Tried getting sprite %u", sprite_idx);
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@@ -376,6 +376,7 @@ enum {
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LITTER_TYPE_EMPTY_BOWL_BLUE,
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};
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rct_sprite *try_get_sprite(size_t spriteIndex);
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rct_sprite *get_sprite(size_t sprite_idx);
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#ifdef NO_RCT2
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