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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-16 19:43:06 +01:00

Add setting quadrant collision for small scenery to MP

This commit is contained in:
Broxzier
2017-02-07 15:25:42 +01:00
committed by Michał Janiszewski
parent 2682639393
commit cc2fae2f6a
4 changed files with 46 additions and 3 deletions

View File

@@ -839,6 +839,19 @@ static void window_tile_inspector_quarter_tile_set(sint32 element_index, const s
);
}
static void window_tile_inspector_toggle_quadrant_collosion(sint32 element_index, const sint32 quadrant_index)
{
game_do_command(
TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION,
GAME_COMMAND_FLAG_APPLY,
windowTileInspectorTileX | (windowTileInspectorTileY << 8),
element_index,
GAME_COMMAND_MODIFY_TILE,
(quadrant_index + 2 - get_current_rotation()) & 3,
0
);
}
static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex)
{
switch (widgetIndex) {
@@ -1013,14 +1026,12 @@ static void window_tile_inspector_mouseup(rct_window *w, sint32 widgetIndex)
case WIDX_SCENERY_CHECK_QUARTER_S:
case WIDX_SCENERY_CHECK_QUARTER_W:
window_tile_inspector_quarter_tile_set(w->selected_list_item, widgetIndex - WIDX_SCENERY_CHECK_QUARTER_N);
window_invalidate(w);
break;
case WIDX_SCENERY_CHECK_COLLISION_N:
case WIDX_SCENERY_CHECK_COLLISION_E:
case WIDX_SCENERY_CHECK_COLLISION_S:
case WIDX_SCENERY_CHECK_COLLISION_W:
mapElement->flags ^= 1 << (((widgetIndex - WIDX_SCENERY_CHECK_COLLISION_N) + 2 - get_current_rotation()) & 3);
window_invalidate(w);
window_tile_inspector_toggle_quadrant_collosion(w->selected_list_item, widgetIndex - WIDX_SCENERY_CHECK_COLLISION_N);
break;
} // switch widget index
break;

View File

@@ -5720,6 +5720,13 @@ void game_command_modify_tile(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx
*ebx = tile_inspector_scenery_set_quarter_location(x, y, element_index, quarter_index, flags);
break;
}
case TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION:
{
const sint32 element_index = *edx;
const sint32 quarter_index = *edi;
*ebx = tile_inspector_scenery_set_quarter_collision(x, y, element_index, quarter_index, flags);
break;
}
default:
log_error("invalid instruction");
*ebx = MONEY32_UNDEFINED;

View File

@@ -831,3 +831,26 @@ sint32 tile_inspector_scenery_set_quarter_location(sint32 x, sint32 y, sint32 el
return 0;
}
sint32 tile_inspector_scenery_set_quarter_collision(sint32 x, sint32 y, sint32 element_index, sint32 quarter_index, sint32 flags)
{
rct_map_element *mapElement = map_get_first_element_at(x, y) + element_index;
if (!mapElement || map_element_get_type(mapElement) != MAP_ELEMENT_TYPE_SCENERY)
{
return MONEY32_UNDEFINED;
}
if (flags & GAME_COMMAND_FLAG_APPLY)
{
mapElement->flags ^= 1 << quarter_index;
map_invalidate_tile_full(x << 5, y << 5);
if ((uint32)x == windowTileInspectorTileX && (uint32)y == windowTileInspectorTileY)
{
window_invalidate_by_class(WC_TILE_INSPECTOR);
}
}
return 0;
}

View File

@@ -49,6 +49,7 @@ typedef enum {
TILE_INSPECTOR_TRACK_BASE_HEIGHT_OFFSET,
TILE_INSPECTOR_TRACK_SET_CHAIN,
TILE_INSPECTOR_SCENERY_SET_QUARTER_LOCATION,
TILE_INSPECTOR_SCENERY_SET_QUARTER_COLLISION
} tile_inspector_instruction;
sint32 tile_inspector_insert_corrupt_at(sint32 x, sint32 y, sint16 element_index, sint32 flags);
@@ -67,3 +68,4 @@ sint32 tile_inspector_fence_set_slope(sint32 x, sint32 y, sint32 element_index,
sint32 tile_inspector_track_base_height_offset(sint32 x, sint32 y, sint32 element_index, sint8 offset, sint32 flags);
sint32 tile_inspector_track_set_chain(sint32 x, sint32 y, sint32 element_index, bool entire_track_block, bool set_chain, sint32 flags);
sint32 tile_inspector_scenery_set_quarter_location(sint32 x, sint32 y, sint32 element_index, sint32 quarter_index, sint32 flags);
sint32 tile_inspector_scenery_set_quarter_collision(sint32 x, sint32 y, sint32 element_index, sint32 quarter_index, sint32 flags);