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https://github.com/OpenRCT2/OpenRCT2
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Make staff_is_location_on_patrol_edge use CoordsXY
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@@ -187,7 +187,7 @@ bool Staff::IsLocationInPatrol(const CoordsXY& loc) const
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return IsPatrolAreaSet(loc);
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}
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bool staff_is_location_on_patrol_edge(Peep* mechanic, int32_t x, int32_t y)
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bool staff_is_location_on_patrol_edge(Peep* mechanic, const CoordsXY& loc)
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{
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// Check whether the location x,y is inside and on the edge of the
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// patrol zone for mechanic.
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@@ -195,9 +195,8 @@ bool staff_is_location_on_patrol_edge(Peep* mechanic, int32_t x, int32_t y)
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int32_t neighbourDir = 0;
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while (!onZoneEdge && neighbourDir <= 7)
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{
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int32_t neighbourX = x + CoordsDirectionDelta[neighbourDir].x;
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int32_t neighbourY = y + CoordsDirectionDelta[neighbourDir].y;
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onZoneEdge = !mechanic->AsStaff()->IsLocationInPatrol({ neighbourX, neighbourY });
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auto neighbourPos = loc + CoordsDirectionDelta[neighbourDir];
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onZoneEdge = !mechanic->AsStaff()->IsLocationInPatrol(neighbourPos);
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neighbourDir++;
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}
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return onZoneEdge;
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@@ -229,7 +228,7 @@ bool staff_can_ignore_wide_flag(Peep* staff, int32_t x, int32_t y, uint8_t z, Ti
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if (staff->AssignedPeepType != PEEP_TYPE_STAFF)
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return false;
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if (!staff_is_location_on_patrol_edge(staff, x, y))
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if (!staff_is_location_on_patrol_edge(staff, { x, y }))
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{
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return false;
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}
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@@ -241,16 +240,14 @@ bool staff_can_ignore_wide_flag(Peep* staff, int32_t x, int32_t y, uint8_t z, Ti
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uint8_t widecount = 0;
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for (Direction adjac_dir : ALL_DIRECTIONS)
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{
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int32_t adjac_x = x + CoordsDirectionDelta[adjac_dir].x;
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int32_t adjac_y = y + CoordsDirectionDelta[adjac_dir].y;
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uint8_t adjac_z = z;
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auto adjacPos = CoordsXYZ{ x + CoordsDirectionDelta[adjac_dir].x, y + CoordsDirectionDelta[adjac_dir].y, z };
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/* Ignore adjacent tiles outside the patrol zone. */
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if (!staff->AsStaff()->IsLocationInPatrol({ adjac_x, adjac_y }))
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if (!staff->AsStaff()->IsLocationInPatrol(adjacPos))
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continue;
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/* Ignore adjacent tiles on the patrol zone edge. */
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if (staff_is_location_on_patrol_edge(staff, adjac_x, adjac_y))
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if (staff_is_location_on_patrol_edge(staff, adjacPos))
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continue;
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/* Adjacent tile is inside the patrol zone but not on the
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@@ -267,12 +264,12 @@ bool staff_can_ignore_wide_flag(Peep* staff, int32_t x, int32_t y, uint8_t z, Ti
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{
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if (path->AsPath()->GetSlopeDirection() == adjac_dir)
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{
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adjac_z = z + 2;
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adjacPos.z = z + 2;
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}
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}
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/* Search through all adjacent map elements */
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TileElement* test_element = map_get_first_element_at({ adjac_x, adjac_y });
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TileElement* test_element = map_get_first_element_at(adjacPos);
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if (test_element == nullptr)
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return false;
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bool pathfound = false;
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@@ -285,7 +282,7 @@ bool staff_can_ignore_wide_flag(Peep* staff, int32_t x, int32_t y, uint8_t z, Ti
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}
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/* test_element is a path */
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if (!is_valid_path_z_and_direction(test_element, adjac_z, adjac_dir))
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if (!is_valid_path_z_and_direction(test_element, adjacPos.z, adjac_dir))
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continue;
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/* test_element is a connected path */
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@@ -77,7 +77,7 @@ void staff_reset_modes();
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void staff_set_name(uint16_t spriteIndex, const char* name);
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bool staff_hire_new_member(STAFF_TYPE staffType, ENTERTAINER_COSTUME entertainerType);
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void staff_update_greyed_patrol_areas();
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bool staff_is_location_on_patrol_edge(Peep* mechanic, int32_t x, int32_t y);
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bool staff_is_location_on_patrol_edge(Peep* mechanic, const CoordsXY& loc);
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bool staff_can_ignore_wide_flag(Peep* mechanic, int32_t x, int32_t y, uint8_t z, TileElement* path);
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void staff_reset_stats();
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bool staff_is_patrol_area_set_for_type(STAFF_TYPE type, const CoordsXY& coords);
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