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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-28 01:04:50 +01:00
Rename incorrectly named flag
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@@ -93,7 +93,7 @@ void scenery_paint(paint_session * session, uint8 direction, sint32 height, rct_
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y_offset = 3;
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boxlength.x = 26;
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boxlength.y = 26;
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if (entry->small_scenery.flags & SMALL_SCENERY_FLAG_ALLOW_WALLS) {
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if (entry->small_scenery.flags & SMALL_SCENERY_FLAG_NO_WALLS) {
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x_offset = 1;
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y_offset = 1;
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boxlength.x = 30;
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@@ -263,7 +263,7 @@ static money32 SmallSceneryPlace(sint16 x,
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if (flags & GAME_COMMAND_FLAG_APPLY && !(flags & GAME_COMMAND_FLAG_GHOST))
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{
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footpath_remove_litter(x, y, targetHeight);
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if (!gCheatsDisableClearanceChecks && (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG_ALLOW_WALLS))
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if (!gCheatsDisableClearanceChecks && (sceneryEntry->small_scenery.flags & SMALL_SCENERY_FLAG_NO_WALLS))
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{
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wall_remove_at(x, y, targetHeight, targetHeight + sceneryEntry->small_scenery.height);
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}
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@@ -228,7 +228,7 @@ static bool WallCheckObstruction(rct_scenery_entry * wall,
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case TILE_ELEMENT_TYPE_SMALL_SCENERY:
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entryType = tileElement->properties.scenery.type;
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entry = get_small_scenery_entry(entryType);
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if (entry->small_scenery.flags & SMALL_SCENERY_FLAG_ALLOW_WALLS)
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if (entry->small_scenery.flags & SMALL_SCENERY_FLAG_NO_WALLS)
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{
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map_obstruction_set_error_text(tileElement);
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return false;
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@@ -68,7 +68,7 @@ typedef enum {
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SMALL_SCENERY_FLAG_HAS_FRAME_OFFSETS = (1 << 15), // 0x8000
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SMALL_SCENERY_FLAG17 = (1 << 16), // 0x10000
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SMALL_SCENERY_FLAG_STACKABLE = (1 << 17), // 0x20000; means scenery item can be placed in the air and over water
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SMALL_SCENERY_FLAG_ALLOW_WALLS = (1 << 18), // 0x40000
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SMALL_SCENERY_FLAG_NO_WALLS = (1 << 18), // 0x40000
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SMALL_SCENERY_FLAG_HAS_SECONDARY_COLOUR = (1 << 19), // 0x80000
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SMALL_SCENERY_FLAG_NO_SUPPORTS = (1 << 20), // 0x100000
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SMALL_SCENERY_FLAG_VISIBLE_WHEN_ZOOMED = (1 << 21), // 0x200000
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