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Fix #14206: Text runs out of Ride window
For some reason, the window used `gfx_draw_text_centred_wrapped()` before.
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@@ -2917,7 +2917,7 @@ static void window_ride_vehicle_paint(rct_window* w, rct_drawpixelinfo* dpi)
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// Description
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screenCoords.y += DrawTextWrapped(
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dpi, screenCoords, 300, STR_BLACK_STRING, &rideEntry->naming.Description, { TextAlignment::CENTRE });
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dpi, screenCoords, 300, STR_BLACK_STRING, &rideEntry->naming.Description, { TextAlignment::LEFT });
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screenCoords.y += 2;
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// Capacity
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@@ -6885,7 +6885,7 @@ static void window_ride_customer_paint(rct_window* w, rct_drawpixelinfo* dpi)
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{
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queueTime = ride->GetMaxQueueTime();
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stringId = queueTime == 1 ? STR_QUEUE_TIME_MINUTE : STR_QUEUE_TIME_MINUTES;
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screenCoords.y += DrawTextWrapped(dpi, screenCoords, 308, stringId, &queueTime, { TextAlignment::CENTRE });
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screenCoords.y += DrawTextWrapped(dpi, screenCoords, 308, stringId, &queueTime, { TextAlignment::LEFT });
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screenCoords.y += 5;
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}
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