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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-17 20:13:07 +01:00

Fix footpath placement in multiplayer

This commit is contained in:
Ted John
2021-06-02 19:54:54 +01:00
parent 82ce872ad1
commit c8be23cfa0
2 changed files with 3 additions and 2 deletions

View File

@@ -56,7 +56,8 @@ void FootpathPlaceAction::Serialise(DataSerialiser& stream)
{
GameAction::Serialise(stream);
stream << DS_TAG(_loc) << DS_TAG(_slope) << DS_TAG(_type) << DS_TAG(_direction) << DS_TAG(_constructFlags);
stream << DS_TAG(_loc) << DS_TAG(_slope) << DS_TAG(_type) << DS_TAG(_railingsType) << DS_TAG(_direction)
<< DS_TAG(_constructFlags);
}
GameActions::Result::Ptr FootpathPlaceAction::Query() const

View File

@@ -39,7 +39,7 @@
// This string specifies which version of network stream current build uses.
// It is used for making sure only compatible builds get connected, even within
// single OpenRCT2 version.
#define NETWORK_STREAM_VERSION "31"
#define NETWORK_STREAM_VERSION "32"
#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
static Peep* _pickup_peep = nullptr;