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@@ -24,10 +24,22 @@
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#include "footpath.h"
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#include "map.h"
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void sub_673883(int x, int y, int z);
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void sub_69A48B(int x, int y, int z);
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void sub_6A6C66(int x, int y, rct_map_element *mapElement, int flags);
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void sub_6A759F();
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enum {
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FOOTPATH_CONSTRUCTION_FLAG_ALLOW_DURING_PAUSED = 1 << 3
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};
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const rct_xy16 word_981D6C[] = {
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{ -1, 0 },
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{ 0, 1 },
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{ 1, 0 },
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{ 0, -1 }
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};
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/**
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*
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* rct2: 0x006A65AD
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@@ -48,8 +60,8 @@ static void automatically_set_peep_spawn(int x, int y, int z)
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}
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}
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peepSpawn->x = (RCT2_GLOBAL(0x00981D6C + (direction * 4), uint16) * 15) + 16;
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peepSpawn->y = (RCT2_GLOBAL(0x00981D6E + (direction * 4), uint16) * 15) + 16;
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peepSpawn->x = (word_981D6C[direction].x * 15) + 16;
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peepSpawn->y = (word_981D6C[direction].y * 15) + 16;
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peepSpawn->direction = direction;
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peepSpawn->z = z / 2;
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}
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@@ -58,11 +70,11 @@ rct_map_element *map_get_footpath_element(int x, int y, int z)
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{
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rct_map_element *mapElement;
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mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x);
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mapElement = map_get_first_element_at(x, y);
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do {
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if ((mapElement->type & MAP_ELEMENT_TYPE_MASK) == MAP_ELEMENT_TYPE_PATH && mapElement->base_height == z)
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if (map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_PATH && mapElement->base_height == z)
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return mapElement;
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} while (!((mapElement++)->flags & MAP_ELEMENT_FLAG_LAST_TILE));
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} while (!map_element_is_last_for_tile(mapElement++));
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return NULL;
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}
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@@ -71,16 +83,16 @@ rct_map_element *map_get_footpath_element_slope(int x, int y, int z, int slope)
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{
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rct_map_element *mapElement;
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mapElement = TILE_MAP_ELEMENT_POINTER(y * 256 + x);
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mapElement = map_get_first_element_at(x, y);
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do {
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if (
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(mapElement->type & MAP_ELEMENT_TYPE_MASK) == MAP_ELEMENT_TYPE_PATH &&
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map_element_get_type(mapElement) == MAP_ELEMENT_TYPE_PATH &&
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mapElement->base_height == z &&
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(mapElement->properties.path.type & 7) == slope
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) {
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return mapElement;
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}
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} while (!((mapElement++)->flags & MAP_ELEMENT_FLAG_LAST_TILE));
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} while (!map_element_is_last_for_tile(mapElement++));
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return NULL;
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}
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@@ -88,13 +100,13 @@ rct_map_element *map_get_footpath_element_slope(int x, int y, int z, int slope)
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static money32 footpath_element_insert(int type, int x, int y, int z, int slope, int flags)
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{
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rct_map_element *mapElement;
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int bl, zHigh;
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int bl, zHigh, direction;
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if (!sub_68B044())
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return MONEY32_UNDEFINED;
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if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & ((1 << 3) | (1 << 6))))
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RCT2_CALLPROC_X(0x00673883, x, 0, y, RCT2_GLOBAL(0x009DEA62, uint16), 0, 0, 0);
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if ((flags & GAME_COMMAND_FLAG_APPLY) && !(flags & (FOOTPATH_CONSTRUCTION_FLAG_ALLOW_DURING_PAUSED | (1 << 6))))
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sub_673883(x, y, RCT2_GLOBAL(0x009DEA62, uint16));
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// loc_6A649D:
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RCT2_GLOBAL(0x00F3EFD9, money32) += MONEY(12, 00);
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@@ -146,18 +158,18 @@ static money32 footpath_element_insert(int type, int x, int y, int z, int slope,
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if ((RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) && !(flags & (1 << 6)))
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automatically_set_peep_spawn(x, y, mapElement->base_height / 2);
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if (!(mapElement->properties.path.type & 4) && !(flags & (1 << 6))) {
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int ttt = mapElement->properties.path.type;
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if ((mapElement->properties.path.type & 4) && !(flags & (1 << 6))) {
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direction = mapElement->properties.path.type & 3;
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z = mapElement->base_height;
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RCT2_CALLPROC_X(0x006E5935, x, (ttt & 3) ^ 2, y, ((z + 6) << 8) | z, 0, 0, 0);
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RCT2_CALLPROC_X(0x006E5935, x, (ttt & 3), y, ((z + 6) << 8) | z, 0, 0, 0);
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map_remove_intersecting_walls(x, y, z, z + 6, direction ^ 2);
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map_remove_intersecting_walls(x, y, z, z + 6, direction);
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mapElement = map_get_footpath_element(x / 32, y / 32, z);
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}
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if (!(flags & (1 << 7)))
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RCT2_CALLPROC_X(0x006A6C66, x, flags, y, 0, (int)mapElement, 0, 0);
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sub_6A6C66(x, y, mapElement, flags);
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RCT2_CALLPROC_EBPSAFE(0x006A759F);
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sub_6A759F();
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map_invalidate_tile_full(x, y);
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}
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return RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY ? 0 : RCT2_GLOBAL(0x00F3EFD9, money32);
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@@ -280,7 +292,7 @@ static money32 footpath_place_real(int type, int x, int y, int z, int slope, int
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}
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if (flags & GAME_COMMAND_FLAG_APPLY)
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RCT2_CALLPROC_X(0x0069A48B, x, 0, y, z * 8, 0, 0, 0);
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sub_69A48B(x, y, z * 8);
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RCT2_GLOBAL(0x00F3EFD9, money32) = 0;
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RCT2_GLOBAL(0x00F3EFA4, uint8) = 0;
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@@ -310,10 +322,9 @@ static money32 footpath_place_real(int type, int x, int y, int z, int slope, int
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}
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mapElement = map_get_footpath_element_slope((x / 32), (y / 32), z, slope);
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if (mapElement == NULL)
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return footpath_element_insert(type, x, y, z, slope, flags);
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else
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return footpath_element_update(x, y, mapElement, type, flags);
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return mapElement == NULL ?
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footpath_element_insert(type, x, y, z, slope, flags) :
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footpath_element_update(x, y, mapElement, type, flags);
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}
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money32 footpath_remove_real(int x, int y, int z, int flags)
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@@ -330,22 +341,22 @@ money32 footpath_remove_real(int x, int y, int z, int flags)
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return MONEY32_UNDEFINED;
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}
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if (flags & (1 << 0)) {
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RCT2_CALLPROC_X(0x0069A48B, x, 0, y, z * 8, 0, 0, 0);
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RCT2_CALLPROC_X(0x00673883, x, 0, y, z * 8, 0, 0, 0);
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if (flags & GAME_COMMAND_FLAG_APPLY) {
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sub_69A48B(x, y, z * 8);
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sub_673883(x, y, z * 8);
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}
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if (!(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) && !map_is_location_owned(x, y, z * 8))
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return MONEY32_UNDEFINED;
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mapElement = map_get_footpath_element(x / 32, y / 32, z);
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if (mapElement != NULL && (flags & (1 << 0))) {
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if (mapElement != NULL && (flags & GAME_COMMAND_FLAG_APPLY)) {
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RCT2_GLOBAL(0x00F3EFF4, uint32) = 0x00F3EFF8;
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RCT2_CALLPROC_X(0x006BA23E, 0, 0, 0, 0, (int)mapElement, 0, 0);
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sub_6A6AA7(x, y, mapElement);
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map_invalidate_tile_full(x, y);
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map_element_remove(mapElement);
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RCT2_CALLPROC_EBPSAFE(0x006A759F);
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sub_6A759F();
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}
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return (flags & (1 << 5)) || (RCT2_GLOBAL(RCT2_ADDRESS_PARK_FLAGS, uint32) & PARK_FLAGS_NO_MONEY) ? 0 : -MONEY(10,00);
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@@ -355,7 +366,7 @@ money32 footpath_remove_real(int x, int y, int z, int flags)
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*
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* rct2: 0x006A61DE
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*/
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void game_command_place_footpath(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
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void game_command_place_footpath(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
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{
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if (*ebx & (1 << 5))
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RCT2_CALLFUNC_X(0x006A61DE, eax, ebx, ecx, edx, esi, edi, ebp);
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@@ -367,7 +378,7 @@ void game_command_place_footpath(int* eax, int* ebx, int* ecx, int* edx, int* es
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*
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* rct2: 0x006A67C0
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*/
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void game_command_remove_footpath(int* eax, int* ebx, int* ecx, int* edx, int* esi, int* edi, int* ebp)
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void game_command_remove_footpath(int *eax, int *ebx, int *ecx, int *edx, int *esi, int *edi, int *ebp)
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{
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*ebx = footpath_remove_real((*eax & 0xFFFF), (*ecx & 0xFFFF), (*edx & 0xFF), (*ebx & 0xFF));
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}
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@@ -455,4 +466,40 @@ void sub_68A0C9(int screenX, int screenY, int *x, int *y, int *direction, rct_ma
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if (y != NULL) *y = *((uint16*)&ebx);
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if (direction != NULL) *direction = *((uint8*)&ecx);
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if (mapElement != NULL) *mapElement = (rct_map_element*)edx;
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}
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/**
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*
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* rct2: 0x00673883
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*/
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void sub_673883(int x, int y, int z)
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{
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RCT2_CALLPROC_X(0x00673883, x, 0, y, z, 0, 0, 0);
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}
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/**
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*
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* rct2: 0x0069A48B
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*/
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void sub_69A48B(int x, int y, int z)
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{
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RCT2_CALLPROC_X(0x0069A48B, x, 0, y, z, 0, 0, 0);
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}
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/**
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*
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* rct2: 0x006A6C66
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*/
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void sub_6A6C66(int x, int y, rct_map_element *mapElement, int flags)
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{
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RCT2_CALLPROC_X(0x006A6C66, x, flags, y, 0, (int)mapElement, 0, 0);
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}
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/**
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*
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* rct2: 0x006A759F
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*/
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void sub_6A759F()
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{
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RCT2_CALLPROC_EBPSAFE(0x006A759F);
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}
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