mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-18 12:33:17 +01:00
Extract paint struct creation
This commit is contained in:
@@ -39,6 +39,100 @@ void painter_setup() {
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RCT2_GLOBAL(0xF1AD24, uint32) = 0;
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}
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paint_struct * sub_9819_c(uint32 image_id, rct_xyz16 offset, rct_xyz16 boundBox, rct_xyz16 boundBoxOffset, uint8 rotation)
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{
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//Not a paint struct but something similar
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paint_struct * ps = RCT2_GLOBAL(0xEE7888, paint_struct*);
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if ((uint32) ps >= RCT2_GLOBAL(0xEE7880, uint32))return NULL;
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ps->image_id = image_id;
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uint32 image_element = image_id & 0x7FFFF;
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rct_g1_element * g1Element = gfx_get_g1_element(image_element);
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switch (rotation) {
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case 0:
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rotate_map_coordinates(&offset.x, &offset.y, 0);
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break;
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case 1:
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rotate_map_coordinates(&offset.x, &offset.y, 3);
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break;
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case 2:
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rotate_map_coordinates(&offset.x, &offset.y, 2);
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break;
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case 3:
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rotate_map_coordinates(&offset.x, &offset.y, 1);
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break;
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}
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offset.x += RCT2_GLOBAL(0x9DE568, sint16);
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offset.y += RCT2_GLOBAL(0x9DE56C, sint16);
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rct_xy16 map = coordinate_3d_to_2d(&offset, rotation);
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ps->x = map.x;
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ps->y = map.y;
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int left = map.x + g1Element->x_offset;
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int bottom = map.y + g1Element->y_offset;
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int right = left + g1Element->width;
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int top = bottom + g1Element->height;
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RCT2_GLOBAL(0xF1AD1C, uint16) = left;
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RCT2_GLOBAL(0xF1AD1E, uint16) = bottom;
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rct_drawpixelinfo * dpi = RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*);
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if (right <= dpi->x)return NULL;
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if (top <= dpi->y)return NULL;
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if (left >= dpi->x + dpi->width)return NULL;
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if (bottom >= dpi->y + dpi->height)return NULL;
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// Unsure why rots 1 and 3 need to swap
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switch (rotation) {
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case 0:
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boundBox.x--;
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boundBox.y--;
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 0);
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 0);
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break;
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case 1:
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boundBox.x--;
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 3);
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 3);
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break;
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case 2:
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 2);
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 2);
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break;
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case 3:
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boundBox.y--;
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 1);
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 1);
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break;
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}
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ps->bound_box_x_end = boundBox.x + boundBoxOffset.x + RCT2_GLOBAL(0x9DE568, sint16);
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ps->bound_box_z = boundBoxOffset.z;
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ps->bound_box_z_end = boundBoxOffset.z + boundBox.z;
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ps->bound_box_y_end = boundBox.y + boundBoxOffset.y + RCT2_GLOBAL(0x009DE56C, sint16);
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ps->flags = 0;
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ps->bound_box_x = boundBoxOffset.x + RCT2_GLOBAL(0x9DE568, sint16);
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ps->bound_box_y = boundBoxOffset.y + RCT2_GLOBAL(0x009DE56C, sint16);
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ps->attached_ps = NULL;
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ps->var_20 = NULL;
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ps->sprite_type = RCT2_GLOBAL(RCT2_ADDRESS_PAINT_SETUP_CURRENT_TYPE, uint8);
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ps->var_29 = RCT2_GLOBAL(0x9DE571, uint8);
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ps->map_x = RCT2_GLOBAL(0x9DE574, uint16);
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ps->map_y = RCT2_GLOBAL(0x9DE576, uint16);
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ps->mapElement = RCT2_GLOBAL(0x9DE578, rct_map_element*);
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return ps;
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}
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/**
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* rct2: 0x006861AC, 0x00686337, 0x006864D0, 0x0068666B, 0x0098196C
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*
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@@ -236,114 +330,14 @@ bool sub_98197C(
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RCT2_GLOBAL(0xF1AD28, paint_struct*) = 0;
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RCT2_GLOBAL(0xF1AD2C, uint32) = 0;
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// START FUNCTION EXTRACTION
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rct_xyz16 offset = {.x = x_offset, .y = y_offset, .z = z_offset};
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rct_xyz16 boundBox = {.x = bound_box_length_x, .y = bound_box_length_y, .z = bound_box_length_z};
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rct_xyz16 boundBoxOffset = {.x = bound_box_offset_x, .y = bound_box_offset_y, .z = bound_box_offset_z};
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paint_struct * ps = sub_9819_c(image_id, offset, boundBox, boundBoxOffset, rotation);
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//Not a paint struct but something similar
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paint_struct* ps = RCT2_GLOBAL(0xEE7888, paint_struct*);
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if ((uint32)ps >= RCT2_GLOBAL(0xEE7880, uint32))return false;
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ps->image_id = image_id;
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uint32 image_element = image_id & 0x7FFFF;
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rct_g1_element *g1Element = gfx_get_g1_element(image_element);
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rct_xyz16 coord_3d = {
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.x = x_offset,
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.y = y_offset,
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.z = z_offset
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};
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switch (rotation) {
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case 0:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 0);
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break;
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case 1:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 3);
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break;
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case 2:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 2);
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break;
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case 3:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 1);
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break;
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if (ps == NULL) {
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return NULL;
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}
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coord_3d.x += RCT2_GLOBAL(0x9DE568, sint16);
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coord_3d.y += RCT2_GLOBAL(0x9DE56C, sint16);
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rct_xy16 map = coordinate_3d_to_2d(&coord_3d, rotation);
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ps->x = map.x;
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ps->y = map.y;
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int left = map.x + g1Element->x_offset;
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int bottom = map.y + g1Element->y_offset;
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int right = left + g1Element->width;
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int top = bottom + g1Element->height;
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RCT2_GLOBAL(0xF1AD1C, uint16) = left;
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RCT2_GLOBAL(0xF1AD1E, uint16) = bottom;
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rct_drawpixelinfo* dpi = RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*);
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if (right <= dpi->x)return false;
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if (top <= dpi->y)return false;
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if (left >= dpi->x + dpi->width)return false;
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if (bottom >= dpi->y + dpi->height)return false;
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rct_xyz16 boundBox = {
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.x = bound_box_length_x,
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.y = bound_box_length_y,
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.z = bound_box_length_z
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};
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rct_xyz16 boundBoxOffset = {
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.x = bound_box_offset_x,
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.y = bound_box_offset_y,
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.z = bound_box_offset_z
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};
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// Unsure why rots 1 and 3 need to swap
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switch (rotation) {
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case 0:
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boundBox.x--;
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boundBox.y--;
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 0);
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 0);
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break;
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case 1:
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boundBox.x--;
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 3);
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 3);
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break;
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case 2:
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 2);
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 2);
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break;
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case 3:
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boundBox.y--;
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 1);
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 1);
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break;
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}
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ps->bound_box_x_end = boundBox.x + boundBoxOffset.x + RCT2_GLOBAL(0x9DE568, sint16);
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ps->bound_box_z = boundBoxOffset.z;
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ps->bound_box_z_end = boundBoxOffset.z + boundBox.z;
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ps->bound_box_y_end = boundBox.y + boundBoxOffset.y + RCT2_GLOBAL(0x009DE56C, sint16);
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ps->flags = 0;
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ps->bound_box_x = boundBoxOffset.x + RCT2_GLOBAL(0x9DE568, sint16);
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ps->bound_box_y = boundBoxOffset.y + RCT2_GLOBAL(0x009DE56C, sint16);
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ps->attached_ps = NULL;
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ps->var_20 = NULL;
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ps->sprite_type = RCT2_GLOBAL(RCT2_ADDRESS_PAINT_SETUP_CURRENT_TYPE, uint8);
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ps->var_29 = RCT2_GLOBAL(0x9DE571, uint8);
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ps->map_x = RCT2_GLOBAL(0x9DE574, uint16);
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ps->map_y = RCT2_GLOBAL(0x9DE576, uint16);
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ps->mapElement = RCT2_GLOBAL(0x9DE578, rct_map_element*);
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// END FUNCTION EXTRACTION
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RCT2_GLOBAL(0xF1AD28, paint_struct*) = ps;
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@@ -423,110 +417,14 @@ bool sub_98198C(
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RCT2_GLOBAL(0xF1AD28, paint_struct*) = 0;
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RCT2_GLOBAL(0xF1AD2C, uint32) = 0;
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//Not a paint struct but something similar
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paint_struct* ps = RCT2_GLOBAL(0xEE7888, paint_struct*);
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rct_xyz16 offset = {.x = x_offset, .y = y_offset, .z = z_offset};
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rct_xyz16 boundBox = {.x = bound_box_length_x, .y = bound_box_length_y, .z = bound_box_length_z};
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rct_xyz16 boundBoxOffset = {.x = bound_box_offset_x, .y = bound_box_offset_y, .z = bound_box_offset_z};
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paint_struct * ps = sub_9819_c(image_id, offset, boundBox, boundBoxOffset, rotation);
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if ((uint32)ps >= RCT2_GLOBAL(0xEE7880, uint32))return false;
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ps->image_id = image_id;
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uint32 image_element = image_id & 0x7FFFF;
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rct_g1_element *g1Element = gfx_get_g1_element(image_element);
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rct_xyz16 coord_3d = {
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.x = x_offset,
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.y = y_offset,
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.z = z_offset
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};
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switch (rotation) {
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case 0:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 0);
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break;
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case 1:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 3);
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break;
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case 2:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 2);
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break;
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case 3:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 1);
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break;
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if (ps == NULL) {
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return NULL;
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}
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coord_3d.x += RCT2_GLOBAL(0x9DE568, sint16);
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coord_3d.y += RCT2_GLOBAL(0x9DE56C, sint16);
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rct_xy16 map = coordinate_3d_to_2d(&coord_3d, rotation);
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ps->x = map.x;
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ps->y = map.y;
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int left = map.x + g1Element->x_offset;
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int bottom = map.y + g1Element->y_offset;
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int right = left + g1Element->width;
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int top = bottom + g1Element->height;
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RCT2_GLOBAL(0xF1AD1C, uint16) = left;
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RCT2_GLOBAL(0xF1AD1E, uint16) = bottom;
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rct_drawpixelinfo* dpi = RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*);
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if (right <= dpi->x)return false;
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if (top <= dpi->y)return false;
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if (left >= dpi->x + dpi->width)return false;
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if (bottom >= dpi->y + dpi->height)return false;
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rct_xyz16 boundBox = {
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.x = bound_box_length_x,
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.y = bound_box_length_y,
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.z = bound_box_length_z
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};
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rct_xyz16 boundBoxOffset = {
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.x = bound_box_offset_x,
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.y = bound_box_offset_y,
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.z = bound_box_offset_z
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};
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// Unsure why rots 1 and 3 need to swap
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switch (rotation) {
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case 0:
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boundBox.x--;
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boundBox.y--;
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 0);
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 0);
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break;
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case 1:
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boundBox.x--;
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 3);
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 3);
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break;
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case 2:
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 2);
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 2);
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break;
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case 3:
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boundBox.y--;
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rotate_map_coordinates(&boundBox.x, &boundBox.y, 1);
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rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 1);
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break;
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}
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ps->bound_box_x_end = boundBox.x + boundBoxOffset.x + RCT2_GLOBAL(0x9DE568, sint16);
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ps->bound_box_z = boundBoxOffset.z;
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ps->bound_box_z_end = boundBoxOffset.z + boundBox.z;
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ps->bound_box_y_end = boundBox.y + boundBoxOffset.y + RCT2_GLOBAL(0x009DE56C, sint16);
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ps->flags = 0;
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ps->bound_box_x = boundBoxOffset.x + RCT2_GLOBAL(0x9DE568, sint16);
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ps->bound_box_y = boundBoxOffset.y + RCT2_GLOBAL(0x009DE56C, sint16);
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ps->attached_ps = NULL;
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ps->var_20 = NULL;
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ps->sprite_type = RCT2_GLOBAL(RCT2_ADDRESS_PAINT_SETUP_CURRENT_TYPE, uint8);
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ps->var_29 = RCT2_GLOBAL(0x9DE571, uint8);
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ps->map_x = RCT2_GLOBAL(0x9DE574, uint16);
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ps->map_y = RCT2_GLOBAL(0x9DE576, uint16);
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ps->mapElement = RCT2_GLOBAL(0x9DE578, rct_map_element*);
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RCT2_GLOBAL(0xF1AD28, paint_struct*) = ps;
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RCT2_GLOBAL(0xEE7888, paint_struct*)++;
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@@ -573,110 +471,14 @@ bool sub_98199C(
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) == 1;
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}
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//Not a paint struct but something similar
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paint_struct* ps = RCT2_GLOBAL(0xEE7888, paint_struct*);
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rct_xyz16 offset = {.x = x_offset, .y = y_offset, .z = z_offset};
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rct_xyz16 boundBox = {.x = bound_box_length_x, .y = bound_box_length_y, .z = bound_box_length_z};
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rct_xyz16 boundBoxOffset = {.x = bound_box_offset_x, .y = bound_box_offset_y, .z = bound_box_offset_z};
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paint_struct * ps = sub_9819_c(image_id, offset, boundBox, boundBoxOffset, rotation);
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if ((uint32)ps >= RCT2_GLOBAL(0xEE7880, uint32))return false;
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ps->image_id = image_id;
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uint32 image_element = image_id & 0x7FFFF;
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rct_g1_element *g1Element = gfx_get_g1_element(image_element);
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rct_xyz16 coord_3d = {
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.x = x_offset,
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.y = y_offset,
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.z = z_offset
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};
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switch (rotation) {
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case 0:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 0);
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break;
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case 1:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 3);
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break;
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case 2:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 2);
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break;
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case 3:
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rotate_map_coordinates(&coord_3d.x, &coord_3d.y, 1);
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break;
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if (ps == NULL) {
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return NULL;
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}
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coord_3d.x += RCT2_GLOBAL(0x9DE568, sint16);
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coord_3d.y += RCT2_GLOBAL(0x9DE56C, sint16);
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rct_xy16 map = coordinate_3d_to_2d(&coord_3d, rotation);
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ps->x = map.x;
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ps->y = map.y;
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int left = map.x + g1Element->x_offset;
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int bottom = map.y + g1Element->y_offset;
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int right = left + g1Element->width;
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int top = bottom + g1Element->height;
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RCT2_GLOBAL(0xF1AD1C, uint16) = left;
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RCT2_GLOBAL(0xF1AD1E, uint16) = bottom;
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rct_drawpixelinfo* dpi = RCT2_GLOBAL(0x140E9A8, rct_drawpixelinfo*);
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if (right <= dpi->x)return false;
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if (top <= dpi->y)return false;
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if (left >= dpi->x + dpi->width)return false;
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if (bottom >= dpi->y + dpi->height)return false;
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|
||||
rct_xyz16 boundBox = {
|
||||
.x = bound_box_length_x,
|
||||
.y = bound_box_length_y,
|
||||
.z = bound_box_length_z
|
||||
};
|
||||
|
||||
rct_xyz16 boundBoxOffset = {
|
||||
.x = bound_box_offset_x,
|
||||
.y = bound_box_offset_y,
|
||||
.z = bound_box_offset_z
|
||||
};
|
||||
|
||||
// Unsure why rots 1 and 3 need to swap
|
||||
switch (rotation) {
|
||||
case 0:
|
||||
boundBox.x--;
|
||||
boundBox.y--;
|
||||
rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 0);
|
||||
rotate_map_coordinates(&boundBox.x, &boundBox.y, 0);
|
||||
break;
|
||||
case 1:
|
||||
boundBox.x--;
|
||||
rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 3);
|
||||
rotate_map_coordinates(&boundBox.x, &boundBox.y, 3);
|
||||
break;
|
||||
case 2:
|
||||
rotate_map_coordinates(&boundBox.x, &boundBox.y, 2);
|
||||
rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 2);
|
||||
break;
|
||||
case 3:
|
||||
boundBox.y--;
|
||||
rotate_map_coordinates(&boundBox.x, &boundBox.y, 1);
|
||||
rotate_map_coordinates(&boundBoxOffset.x, &boundBoxOffset.y, 1);
|
||||
break;
|
||||
}
|
||||
|
||||
ps->bound_box_x_end = boundBox.x + boundBoxOffset.x + RCT2_GLOBAL(0x9DE568, sint16);
|
||||
ps->bound_box_z = boundBoxOffset.z;
|
||||
ps->bound_box_z_end = boundBoxOffset.z + boundBox.z;
|
||||
ps->bound_box_y_end = boundBox.y + boundBoxOffset.y + RCT2_GLOBAL(0x009DE56C, sint16);
|
||||
ps->flags = 0;
|
||||
ps->bound_box_x = boundBoxOffset.x + RCT2_GLOBAL(0x9DE568, sint16);
|
||||
ps->bound_box_y = boundBoxOffset.y + RCT2_GLOBAL(0x009DE56C, sint16);
|
||||
ps->attached_ps = NULL;
|
||||
ps->var_20 = NULL;
|
||||
ps->sprite_type = RCT2_GLOBAL(RCT2_ADDRESS_PAINT_SETUP_CURRENT_TYPE, uint8);
|
||||
ps->var_29 = RCT2_GLOBAL(0x9DE571, uint8);
|
||||
ps->map_x = RCT2_GLOBAL(0x9DE574, uint16);
|
||||
ps->map_y = RCT2_GLOBAL(0x9DE576, uint16);
|
||||
ps->mapElement = RCT2_GLOBAL(0x9DE578, rct_map_element*);
|
||||
|
||||
paint_struct *old_ps = RCT2_GLOBAL(0xF1AD28, paint_struct*);
|
||||
old_ps->var_20 = ps;
|
||||
|
||||
Reference in New Issue
Block a user