mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-10 09:32:29 +01:00
Finished staff window.
This commit is contained in:
@@ -44,7 +44,7 @@ enum GAME_COMMAND {
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GAME_COMMAND_REMOVE_PATH, // 19
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GAME_COMMAND_20,
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GAME_COMMAND_21,
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GAME_COMMAND_22,
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GAME_COMMAND_22, //To do with text input
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GAME_COMMAND_23,
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GAME_COMMAND_24,
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GAME_COMMAND_25,
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@@ -1172,6 +1172,9 @@ enum {
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STR_PAGE_4 = STR_PAGE_1 + 3,
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STR_PAGE_5 = STR_PAGE_1 + 4,
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STR_SET_PATROL_AREA = 3445,
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STR_CLEAR_PATROL_AREA = 3446,
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// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
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STR_COUNT = 32768
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};
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@@ -28,6 +28,7 @@
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#include "../peep/staff.h"
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#include "../sprites.h"
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#include "../world/sprite.h"
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#include "../world/scenery.h"
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#include "dropdown.h"
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#include "error.h"
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@@ -127,6 +128,7 @@ rct_widget *window_staff_page_widgets[] = {
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void window_staff_set_page(rct_window* w, int page);
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void window_staff_disable_widgets(rct_window* w);
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void window_staff_unknown_05();
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void window_staff_viewport_init(rct_window* w);
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void window_staff_overview_close();
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void window_staff_overview_mouseup();
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@@ -139,12 +141,17 @@ void window_staff_overview_paint();
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void window_staff_overview_tab_paint(rct_window* w, rct_drawpixelinfo* dpi);
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void window_staff_overview_tool_update();
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void window_staff_overview_tool_down();
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void window_staff_overview_tool_abort();
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void window_staff_overview_text_input();
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void window_staff_overview_viewport_init_wrapper();
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void window_staff_options_mouseup();
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void window_staff_options_update(rct_window* w);
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void window_staff_options_invalidate();
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void window_staff_options_paint();
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void window_staff_options_tab_paint(rct_window* w, rct_drawpixelinfo* dpi);
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void window_staff_options_mousedown(int widgetIndex, rct_window* w, rct_widget* widget);
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void window_staff_options_dropdown();
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void window_staff_stats_mouseup();
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void window_staff_stats_resize();
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@@ -168,14 +175,14 @@ static void* window_staff_overview_events[] = {
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window_staff_overview_tool_down,
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window_staff_emptysub,
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window_staff_emptysub,
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(void*)0x6BDFAE,
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window_staff_overview_tool_abort,
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window_staff_emptysub,
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window_staff_emptysub,
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window_staff_emptysub,
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window_staff_emptysub,
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window_staff_emptysub,
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(void*)0x6BDFED,
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(void*)0x6BE5FC,
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window_staff_overview_text_input,
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window_staff_overview_viewport_init_wrapper,
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window_staff_emptysub,
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window_staff_emptysub,
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window_staff_emptysub,
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@@ -190,7 +197,7 @@ static void* window_staff_options_events[] = {
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window_staff_emptysub,
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window_staff_options_mouseup,
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window_staff_stats_resize,
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(void*)0x6BE802,
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window_staff_options_mousedown,
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(void*)0x6BE809,
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window_staff_unknown_05,
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window_staff_options_update,
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@@ -324,7 +331,7 @@ void window_staff_open(rct_peep* peep)
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w->pressed_widgets = 0;
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window_staff_disable_widgets(w);
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window_init_scroll_widgets(w);
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RCT2_CALLPROC_X(0x006BEDA3, 0, 0, 0, 0, (int)w, 0, 0);
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window_staff_viewport_init(w);
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if (g_sprite_list[w->number].peep.state == PEEP_STATE_PICKED) {
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RCT2_CALLPROC_X(w->event_handlers[WE_MOUSE_UP], 0, 0, 0, 10, (int)w, 0, 0);
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}
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@@ -515,7 +522,7 @@ void window_staff_overview_resize()
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}
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}
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RCT2_CALLPROC_X(0x006BEDA3, 0, 0, 0, 0, (int)w, 0, 0);
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window_staff_viewport_init(w);
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}
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/**
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@@ -529,11 +536,11 @@ void window_staff_overview_mousedown(int widgetIndex, rct_window* w, rct_widget*
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}
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// Dropdown names
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gDropdownItemsFormat[0] = 3446;
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gDropdownItemsFormat[1] = 3447;
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gDropdownItemsFormat[0] = STR_SET_PATROL_AREA;
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gDropdownItemsFormat[1] = STR_CLEAR_PATROL_AREA;
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int x = widget->left + w->x;
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int y = widget->top + w->y;;
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int y = widget->top + w->y;
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int extray = widget->bottom - widget->top + 1;
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window_dropdown_show_text(x, y, extray, w->colours[1], 0, 2);
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RCT2_GLOBAL(0x009DEBA2, sint16) = 0;
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@@ -1070,9 +1077,9 @@ void window_staff_overview_tool_update(){
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RCT2_GLOBAL(RCT2_ADDRESS_PICKEDUP_PEEP_SPRITE, sint32) = -1;
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int ebx;
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get_map_coordinates_from_pos(x, y, 0, NULL, NULL, &ebx, NULL);
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if (ebx == 0)
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int z;
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get_map_coordinates_from_pos(x, y, 0, NULL, NULL, &z, NULL);
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if (z == 0)
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return;
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x--;
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@@ -1124,7 +1131,7 @@ void window_staff_overview_tool_down(){
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int _edx = dest_z >> 3;
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_edx &= 0xFFFF00FF;
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_edx |= dest_z << 8;
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_edx |= (_edx & 0xFF) << 8;
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_edx += 0x100;
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int flags = RCT2_CALLPROC_X(0x68B93A, tile_x, 0xF, tile_y, _edx, (int)w, 0, 0);
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@@ -1146,7 +1153,7 @@ void window_staff_overview_tool_down(){
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peep->var_71 = 0xFF;
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peep->var_6D = 0;
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peep->var_70 = 0;
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peep->var_6E = 0xFF;
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peep->var_6E = 0;
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peep->var_C4 = 0;
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tool_cancel();
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@@ -1160,4 +1167,214 @@ void window_staff_overview_tool_down(){
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game_do_command(dest_x, 1, dest_y, w->number, GAME_COMMAND_SET_STAFF_PATROL, 0, 0);
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}
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}
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/* rct2: 0x6BDFAE */
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void window_staff_overview_tool_abort(){
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short widgetIndex;
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rct_window* w;
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short x, y;
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window_tool_get_registers(w, widgetIndex, x, y);
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if (widgetIndex == WIDX_PICKUP){
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rct_peep* peep = GET_PEEP(w->number);
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if (peep->state != PEEP_STATE_PICKED) return;
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RCT2_CALLPROC_X(0x0069E9D3, w->var_48C, 0, peep->y, peep->z + 8, (int)peep, 0, 0);
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RCT2_CALLPROC_X(0x006EC473, 0, 0, 0, 0, (int)peep, 0, 0);
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if (peep->x != 0x8000){
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RCT2_CALLPROC_X(0x0069A409, 0, 0, 0, 0, (int)peep, 0, 0);
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peep->state = 0;
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RCT2_CALLPROC_X(0x0069A42F, 0, 0, 0, 0, (int)peep, 0, 0);
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peep->var_71 = 0xFF;
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peep->var_6D = 0;
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peep->var_70 = 0;
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peep->var_6E = 0;
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peep->var_C4 = 0;
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}
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RCT2_GLOBAL(RCT2_ADDRESS_PICKEDUP_PEEP_SPRITE, sint32) = -1;
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}
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else if (widgetIndex == WIDX_PATROL){
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hide_gridlines();
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RCT2_GLOBAL(0x009DEA50, sint16) = -1;
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gfx_invalidate_screen();
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}
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}
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/* rct2:0x6BDFED */
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void window_staff_overview_text_input(){
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short widgetIndex;
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rct_window *w;
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char _cl;
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uint32* text;
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window_text_input_get_registers(w, widgetIndex, _cl, text);
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if (widgetIndex != WIDX_RENAME)return;
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if (!_cl) return;
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RCT2_GLOBAL(RCT2_ADDRESS_GAME_COMMAND_ERROR_STRING_ID, uint16) = 2979;
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game_do_command(1, 1, w->number, *text, GAME_COMMAND_22, *(text + 2), *(text + 1));
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game_do_command(2, 1, 0, *(text + 3), GAME_COMMAND_22, *(text + 5), *(text + 4));
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game_do_command(0, 1, 0, *(text + 6), GAME_COMMAND_22, *(text + 8), *(text + 7));
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}
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/* rct2: 0x006BE5FC */
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void window_staff_overview_viewport_init_wrapper(){
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rct_window* w;
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window_get_register(w);
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window_staff_viewport_init(w);
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}
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/* rct2: 0x006BEDA3 */
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void window_staff_viewport_init(rct_window* w){
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RCT2_CALLPROC_X(0x006BEDA3, 0, 0, 0, 0, (int)w, 0, 0);
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if (w->page != WINDOW_STAFF_OVERVIEW) return;
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sprite_focus focus;
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focus.sprite_id = w->number;
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rct_peep* peep = GET_PEEP(w->number);
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if (peep->state == PEEP_STATE_PICKED){
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focus.sprite_id = -1;
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}
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else{
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focus.type |= VIEWPORT_FOCUS_TYPE_SPRITE | VIEWPORT_FOCUS_TYPE_COORDINATE;
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focus.rotation = RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_ROTATION, uint8);
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}
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uint16 viewport_flags;
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if (w->viewport){
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//Check all combos, for now skipping y and rot
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if (focus.sprite_id == w->viewport_focus_sprite.sprite_id &&
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focus.type == w->viewport_focus_sprite.type &&
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focus.rotation == w->viewport_focus_sprite.rotation)
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return;
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viewport_flags = w->viewport->flags;
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w->viewport->width = 0;
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w->viewport = 0;
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viewport_update_pointers();
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}
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else{
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viewport_flags = 0;
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if (RCT2_GLOBAL(RCT2_ADDRESS_CONFIG_FLAGS, uint8) & 0x1)
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viewport_flags |= VIEWPORT_FLAG_GRIDLINES;
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}
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RCT2_CALLPROC_X(w->event_handlers[WE_INVALIDATE], 0, 0, 0, 0, (int)w, 0, 0);
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w->viewport_focus_sprite.sprite_id = focus.sprite_id;
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w->viewport_focus_sprite.type = focus.type;
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w->viewport_focus_sprite.rotation = focus.rotation;
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if (peep->state != PEEP_STATE_PICKED){
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if (!(w->viewport)){
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rct_widget* view_widget = &w->widgets[WIDX_VIEWPORT];
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int x = view_widget->left + 1 + w->x;
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int y = view_widget->top + 1 + w->y;
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int width = view_widget->right - view_widget->left - 1;
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int height = view_widget->bottom - view_widget->top - 1;
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viewport_create(w, x, y, width, height, 0, 0, 0, 0, focus.type & VIEWPORT_FOCUS_TYPE_MASK, focus.sprite_id);
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w->flags |= WF_2;
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window_invalidate(w);
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}
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}
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if (w->viewport)
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w->viewport->flags = viewport_flags;
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window_invalidate(w);
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}
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/**
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* Handle the costume of staff member.
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* rct2: 0x006BE802
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*/
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void window_staff_options_mousedown(int widgetIndex, rct_window* w, rct_widget* widget)
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{
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if (widgetIndex != WIDX_COSTUME_BTN) {
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return;
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}
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init_scenery();
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int ebx = 0;
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for (int i = 0; i < 19;++i){
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sint16* ebp = RCT2_ADDRESS(0xF64F2C, sint16*)[i];
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if (*ebp != -1){
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rct_scenery_set_entry* scenery_entry = g_scenerySetEntries[i];
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ebx |= scenery_entry->var_10A;
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}
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}
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uint8* ebp = RCT2_ADDRESS(0xF4391B, uint8);
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uint16 no_entries = 0;
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for (uint8 i = 0; i < 32; ++i){
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if (ebx & (1 << i)){
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*ebp++ = i;
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no_entries++;
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}
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}
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// Save number of entrys. Not required any more.
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RCT2_GLOBAL(0xF43926, uint16) = no_entries;
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rct_peep* peep = GET_PEEP(w->number);
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int item_checked = 0;
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//This will be moved below where Items Checked is when all
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//of dropdown related functions are finished. This prevents
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//the dropdown from not working on first click.
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for (int i = 0; i < no_entries; ++i){
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int eax = RCT2_ADDRESS(0xF4391B, uint8)[i];
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if (eax == peep->sprite_type){
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item_checked = 1 << i;
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}
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gDropdownItemsArgs[i] = eax + 1775;
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gDropdownItemsFormat[i] = 1142;
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}
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//Get the dropdown box widget instead of button.
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widget--;
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int x = widget->left + w->x;
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int y = widget->top + w->y;
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int extray = widget->bottom - widget->top + 1;
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int width = widget->right - widget->left - 3;
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window_dropdown_show_text_custom_width(x, y, extray, w->colours[1], 0x80, no_entries, width);
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// See above note.
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gDropdownItemsChecked = item_checked;
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}
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/** rct2: 0x6BE809 */
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void window_staff_options_dropdown()
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{
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short widgetIndex, dropdownIndex;
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rct_window* w;
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window_dropdown_get_registers(w, widgetIndex, dropdownIndex);
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if (widgetIndex != WIDX_COSTUME_BTN) {
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return;
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}
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if (dropdownIndex == -1)return;
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rct_peep* peep = GET_PEEP(w->number);
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int costume = (RCT2_ADDRESS(0xF4391B, uint8)[dropdownIndex] - 4) | 0x80;
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game_do_command(peep->x, (costume << 8) | 1, peep->y, w->number, GAME_COMMAND_SET_STAFF_ORDER, (int)peep, 0);
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}
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@@ -117,6 +117,8 @@ typedef struct {
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uint8 entry_count; // 0x106
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uint8 pad_107;
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uint8 var_108; // 0x108, order?
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uint8 pad_109;
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uint32 var_10A;
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} rct_scenery_set_entry;
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#define g_smallSceneryEntries RCT2_ADDRESS(RCT2_ADDRESS_SMALL_SCENERY_ENTRIES, rct_scenery_entry*)
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Block a user