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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
Fix formatting
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@@ -1863,7 +1863,8 @@ static void window_top_toolbar_scenery_tool_down(int16_t x, int16_t y, rct_windo
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auto primaryColour = parameter_2 & 0xFF;
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auto secondaryColour = (parameter_2 >> 8) & 0xFF;
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auto largeSceneryType = parameter_3 & 0xFF;
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CoordsXYZD loc = { gridX, gridY, gSceneryPlaceZ, (parameter_1 & 0xFF00) >> 8 };
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uint8_t direction = (parameter_1 & 0xFF00) >> 8;
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CoordsXYZD loc = { gridX, gridY, gSceneryPlaceZ, direction };
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auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, largeSceneryType, primaryColour, secondaryColour);
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@@ -1886,7 +1887,8 @@ static void window_top_toolbar_scenery_tool_down(int16_t x, int16_t y, rct_windo
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auto primaryColour = parameter_2 & 0xFF;
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auto secondaryColour = (parameter_2 >> 8) & 0xFF;
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auto largeSceneryType = parameter_3 & 0xFF;
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CoordsXYZD loc = { gridX, gridY, gSceneryPlaceZ, (parameter_1 & 0xFF00) >> 8 };
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uint8_t direction = (parameter_1 & 0xFF00) >> 8;
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CoordsXYZD loc = { gridX, gridY, gSceneryPlaceZ, direction };
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auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, largeSceneryType, primaryColour, secondaryColour);
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sceneryPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
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@@ -2562,7 +2564,8 @@ static money32 try_place_ghost_scenery(
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auto primaryColour = parameter_2 & 0xFF;
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auto secondaryColour = (parameter_2 >> 8) & 0xFF;
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auto sceneryType = parameter_3 & 0xFF;
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CoordsXYZD loc = { map_tile.x, map_tile.y, gSceneryPlaceZ, (parameter_1 & 0xFF00) >> 8 };
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uint8_t direction = (parameter_1 & 0xFF00) >> 8;
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CoordsXYZD loc = { map_tile.x, map_tile.y, gSceneryPlaceZ, direction };
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auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, sceneryType, primaryColour, secondaryColour);
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sceneryPlaceAction.SetFlags(
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@@ -408,8 +408,7 @@ int32_t game_do_command_p(
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gGameCommandNestLevel++;
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// Remove ghost scenery so it doesn't interfere with incoming network command
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if ((flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST)
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&& (command == GAME_COMMAND_PLACE_BANNER))
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if ((flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST) && (command == GAME_COMMAND_PLACE_BANNER))
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{
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scenery_remove_ghost_tool_placement();
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}
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@@ -9,10 +9,13 @@
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#pragma once
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#include "../management/Finance.h"
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#include "../object/ObjectLimits.h"
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#include "../ride/Ride.h"
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#include "../world/Banner.h"
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#include "../world/LargeScenery.h"
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#include "../world/MapAnimation.h"
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#include "../world/Scenery.h"
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#include "GameAction.h"
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DEFINE_GAME_ACTION(LargeSceneryPlaceAction, GAME_COMMAND_PLACE_LARGE_SCENERY, GameActionResult)
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@@ -62,7 +65,9 @@ public:
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if (_primaryColour > TILE_ELEMENT_COLOUR_MASK || _secondaryColour > TILE_ELEMENT_COLOUR_MASK)
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{
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log_error("Invalid game command for scenery placement, primaryColour = %u, secondaryColour = %u", _primaryColour, _secondaryColour);
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log_error(
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"Invalid game command for scenery placement, primaryColour = %u, secondaryColour = %u", _primaryColour,
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_secondaryColour);
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return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_POSITION_THIS_HERE);
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}
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@@ -129,7 +134,6 @@ public:
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GA_ERROR::NO_CLEARANCE, STR_CANT_POSITION_THIS_HERE, gGameCommandErrorText, gCommonFormatArgs);
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}
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int32_t tempSceneryGroundFlags = gMapGroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
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if (!gCheatsDisableClearanceChecks)
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{
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@@ -14,8 +14,8 @@
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#include "../OpenRCT2.h"
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#include "../actions/FootpathPlaceFromTrackAction.hpp"
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#include "../actions/FootpathRemoveAction.hpp"
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#include "../actions/LargeSceneryRemoveAction.hpp"
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#include "../actions/LargeSceneryPlaceAction.hpp"
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#include "../actions/LargeSceneryRemoveAction.hpp"
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#include "../actions/RideEntranceExitPlaceAction.hpp"
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#include "../actions/RideSetSetting.hpp"
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#include "../actions/RideSetVehiclesAction.hpp"
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@@ -888,7 +888,7 @@ static bool TrackDesignPlaceSceneryElement(
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break;
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}
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case OBJECT_TYPE_LARGE_SCENERY:
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{
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{
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if (mode != 0)
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{
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return true;
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@@ -927,7 +927,7 @@ static bool TrackDesignPlaceSceneryElement(
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cost = res->Cost;
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break;
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}
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}
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case OBJECT_TYPE_WALLS:
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{
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if (mode != 0)
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