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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 11:03:00 +01:00

Fix formatting

This commit is contained in:
duncanspumpkin
2019-04-06 08:01:22 +01:00
parent 00cbd75641
commit baad532c17
4 changed files with 16 additions and 10 deletions

View File

@@ -1863,7 +1863,8 @@ static void window_top_toolbar_scenery_tool_down(int16_t x, int16_t y, rct_windo
auto primaryColour = parameter_2 & 0xFF;
auto secondaryColour = (parameter_2 >> 8) & 0xFF;
auto largeSceneryType = parameter_3 & 0xFF;
CoordsXYZD loc = { gridX, gridY, gSceneryPlaceZ, (parameter_1 & 0xFF00) >> 8 };
uint8_t direction = (parameter_1 & 0xFF00) >> 8;
CoordsXYZD loc = { gridX, gridY, gSceneryPlaceZ, direction };
auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, largeSceneryType, primaryColour, secondaryColour);
@@ -1886,7 +1887,8 @@ static void window_top_toolbar_scenery_tool_down(int16_t x, int16_t y, rct_windo
auto primaryColour = parameter_2 & 0xFF;
auto secondaryColour = (parameter_2 >> 8) & 0xFF;
auto largeSceneryType = parameter_3 & 0xFF;
CoordsXYZD loc = { gridX, gridY, gSceneryPlaceZ, (parameter_1 & 0xFF00) >> 8 };
uint8_t direction = (parameter_1 & 0xFF00) >> 8;
CoordsXYZD loc = { gridX, gridY, gSceneryPlaceZ, direction };
auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, largeSceneryType, primaryColour, secondaryColour);
sceneryPlaceAction.SetCallback([=](const GameAction* ga, const GameActionResult* result) {
@@ -2562,7 +2564,8 @@ static money32 try_place_ghost_scenery(
auto primaryColour = parameter_2 & 0xFF;
auto secondaryColour = (parameter_2 >> 8) & 0xFF;
auto sceneryType = parameter_3 & 0xFF;
CoordsXYZD loc = { map_tile.x, map_tile.y, gSceneryPlaceZ, (parameter_1 & 0xFF00) >> 8 };
uint8_t direction = (parameter_1 & 0xFF00) >> 8;
CoordsXYZD loc = { map_tile.x, map_tile.y, gSceneryPlaceZ, direction };
auto sceneryPlaceAction = LargeSceneryPlaceAction(loc, sceneryType, primaryColour, secondaryColour);
sceneryPlaceAction.SetFlags(

View File

@@ -408,8 +408,7 @@ int32_t game_do_command_p(
gGameCommandNestLevel++;
// Remove ghost scenery so it doesn't interfere with incoming network command
if ((flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST)
&& (command == GAME_COMMAND_PLACE_BANNER))
if ((flags & GAME_COMMAND_FLAG_NETWORKED) && !(flags & GAME_COMMAND_FLAG_GHOST) && (command == GAME_COMMAND_PLACE_BANNER))
{
scenery_remove_ghost_tool_placement();
}

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@@ -9,10 +9,13 @@
#pragma once
#include "../management/Finance.h"
#include "../object/ObjectLimits.h"
#include "../ride/Ride.h"
#include "../world/Banner.h"
#include "../world/LargeScenery.h"
#include "../world/MapAnimation.h"
#include "../world/Scenery.h"
#include "GameAction.h"
DEFINE_GAME_ACTION(LargeSceneryPlaceAction, GAME_COMMAND_PLACE_LARGE_SCENERY, GameActionResult)
@@ -62,7 +65,9 @@ public:
if (_primaryColour > TILE_ELEMENT_COLOUR_MASK || _secondaryColour > TILE_ELEMENT_COLOUR_MASK)
{
log_error("Invalid game command for scenery placement, primaryColour = %u, secondaryColour = %u", _primaryColour, _secondaryColour);
log_error(
"Invalid game command for scenery placement, primaryColour = %u, secondaryColour = %u", _primaryColour,
_secondaryColour);
return MakeResult(GA_ERROR::INVALID_PARAMETERS, STR_CANT_POSITION_THIS_HERE);
}
@@ -129,7 +134,6 @@ public:
GA_ERROR::NO_CLEARANCE, STR_CANT_POSITION_THIS_HERE, gGameCommandErrorText, gCommonFormatArgs);
}
int32_t tempSceneryGroundFlags = gMapGroundFlags & (ELEMENT_IS_ABOVE_GROUND | ELEMENT_IS_UNDERGROUND);
if (!gCheatsDisableClearanceChecks)
{

View File

@@ -14,8 +14,8 @@
#include "../OpenRCT2.h"
#include "../actions/FootpathPlaceFromTrackAction.hpp"
#include "../actions/FootpathRemoveAction.hpp"
#include "../actions/LargeSceneryRemoveAction.hpp"
#include "../actions/LargeSceneryPlaceAction.hpp"
#include "../actions/LargeSceneryRemoveAction.hpp"
#include "../actions/RideEntranceExitPlaceAction.hpp"
#include "../actions/RideSetSetting.hpp"
#include "../actions/RideSetVehiclesAction.hpp"
@@ -888,7 +888,7 @@ static bool TrackDesignPlaceSceneryElement(
break;
}
case OBJECT_TYPE_LARGE_SCENERY:
{
{
if (mode != 0)
{
return true;
@@ -927,7 +927,7 @@ static bool TrackDesignPlaceSceneryElement(
cost = res->Cost;
break;
}
}
case OBJECT_TYPE_WALLS:
{
if (mode != 0)