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Fix #20807: Copy the tertiary colour with the scenery eye dropper (#20820)

* Fix #20807: Copy the tertiary colour with the scenery eye dropper

* Add changelog entry and fix order of entries
This commit is contained in:
Duncan
2023-10-09 09:46:09 +01:00
committed by GitHub
parent 177061ba1d
commit b9c7637c83
2 changed files with 4 additions and 3 deletions

View File

@@ -5,11 +5,12 @@
- Feature: [#20825] Made setting the game speed a game action.
- Feature: [#20853] [Plugin] Add “BaseTileElement.owner” which is saved in the park file.
- Change: [#20790] Default ride price set to free if park charges for entry.
- Fix: [#16453] Tile inspector invisibility shortcut does not use a game action.
- Fix: [#19722] “Forbid tree removal” restriction doesn't forbid removal of large scenery tree items.
- Fix: [#20356] Cannot set tertiary colour on small scenery.
- Fix: [#20737] Spent money in player window underflows when getting refunds.
- Fix: [#20778] [Plugin] Incorrect target api when executing custom actions.
- Fix: [#19722] “Forbid tree removal” restriction doesn't forbid removal of large scenery tree items.
- Fix: [#16453] Tile inspector invisibility shortcut does not use a game action.
- Fix: [#20807] Tertiary colour not copied with small scenery.
0.4.6 (2023-09-03)
------------------------------------------------------------------------

View File

@@ -1551,7 +1551,7 @@ private:
{
WindowScenerySetSelectedItem(
{ SCENERY_TYPE_SMALL, entryIndex }, sceneryElement->GetPrimaryColour(),
sceneryElement->GetSecondaryColour(), std::nullopt,
sceneryElement->GetSecondaryColour(), sceneryElement->GetTertiaryColour(),
sceneryElement->GetDirectionWithOffset(GetCurrentRotation()));
}
break;