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Fix mistake introduced when refactoring. Caused infinite loop
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@@ -735,7 +735,7 @@ void load_track_scenery_objects(){
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object_load(-1, &scenery_entry->scenery_object, 0);
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}
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// Skip object and location/direction/colour
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scenery_entry += sizeof(rct_track_scenery);
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track_elements += sizeof(rct_track_scenery);
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}
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reset_loaded_objects();
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