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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-15 19:13:07 +01:00

clean up the logo and make it scalable

- fixes #1776: graphical glitches on intro
- fixes #708: screen turns white when resizing intro
This commit is contained in:
Ted John
2016-05-13 21:36:07 +01:00
parent bf39225ca6
commit b58766aa3f
8 changed files with 152 additions and 145 deletions

View File

@@ -81,8 +81,6 @@
#define RCT2_ADDRESS_VIEWPORT_ZOOM 0x009AC126
#define RCT2_ADDRESS_RUN_INTRO_TICK_PART 0x009AC319
// 0 = none, 255 = load file, 254 = anything else
#define RCT2_ADDRESS_ERROR_TYPE 0x009AC31B
#define RCT2_ADDRESS_ERROR_STRING_ID 0x009AC31C
@@ -545,6 +543,8 @@
#define RCT2_ADDRESS_RAIN_PATTERN 0x009AC010
#define RCT2_ADDRESS_LIGHTNING_ACTIVE 0x009AC068
#define RCT2_ADDRESS_RUN_INTRO_TICK_PART 0x009AC319
#define RCT2_ADDRESS_TOOL_WINDOWNUMBER 0x009DE542
#define RCT2_ADDRESS_TOOL_WINDOWCLASS 0x009DE544
#define RCT2_ADDRESS_CURRENT_TOOL 0x009DE545

View File

@@ -20,6 +20,7 @@
#include "../drawing/drawing.h"
#include "../game.h"
#include "../image_io.h"
#include "../intro.h"
#include "../localisation/localisation.h"
#include "../openrct2.h"
#include "../platform/platform.h"
@@ -301,7 +302,7 @@ int cmdline_for_screenshot(const char **argv, int argc)
if (openrct2_initialise()) {
rct2_open_file(inputPath);
RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = 0;
gIntroState = INTRO_STATE_NONE;
gScreenFlags = SCREEN_FLAGS_PLAYING;
int mapSize = gMapSize;

View File

@@ -23,102 +23,99 @@
#include "platform/platform.h"
#include "sprites.h"
#define BACKROUND_COLOUR_DARK 10
#define BACKROUND_COLOUR_LOGO 245
#define BORDER_COLOUR_PUBLISHER 129
#define PALETTE_G1_IDX_DEVELOPER 23217
#define PALETTE_G1_IDX_LOGO 23224
uint8 gIntroState;
// Used mainly for timing but also for Y coordinate and fading.
static int _introStateCounter;
static void *_soundChannel = NULL;
static bool _chainLiftFinished;
static void screen_intro_process_mouse_input();
static void screen_intro_process_keyboard_input();
static void screen_intro_skip_part();
static int _tick_counter; ///< Used mainly for timing but also for Y coordinate and fading.
static void *_soundChannel = NULL;
static void screen_intro_draw_logo();
// rct2: 0x0068E966
void intro_update()
{
rct_drawpixelinfo *screenDPI = &gScreenDPI;
int screenWidth = gScreenWidth;
uint8 (*part) = RCT2_ADDRESS(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8);
screen_intro_process_mouse_input();
screen_intro_process_keyboard_input();
RCT2_GLOBAL(0x009E2C78, int) = 1;
switch ((*part)) {
// Cases 8 and 9 were used for the disclaimer text. There might be some residual occurences.
case 8:
case 9:
(*part) = 1;
case 1:
// Clear the screen
gfx_clear(screenDPI, 10);
switch (gIntroState) {
case INTRO_STATE_DISCLAIMER_1:
case INTRO_STATE_DISCLAIMER_2:
// Originally used for the disclaimer text
gIntroState = INTRO_STATE_PUBLISHER_BEGIN;
case INTRO_STATE_PUBLISHER_BEGIN:
gfx_clear(screenDPI, BACKROUND_COLOUR_DARK);
// Set the Y for the Infogrammes logo
_tick_counter = -580;
_introStateCounter = -580;
// Chain lift sound
// Play the chain lift sound
_soundChannel = Mixer_Play_Effect(SOUND_LIFT_7, MIXER_LOOP_INFINITE, SDL_MIX_MAXVOLUME, 0.5f, 1, true);
// Move to next part
(*part)++;
_chainLiftFinished = false;
gIntroState++;
break;
case 2:
// Move the Infogrammes logo down by 5 pixels
_tick_counter += 5;
case INTRO_STATE_PUBLISHER_SCROLL:
// Move the Infogrammes logo down
_introStateCounter += 5;
// Clear the screen
gfx_clear(screenDPI, 10);
gfx_clear(screenDPI, BACKROUND_COLOUR_DARK);
// Draw a white rectangle for the logo background (gives a bit of white margin)
gfx_fill_rect(screenDPI,
(screenWidth / 2) - 320 + 50, _tick_counter + 50,
(screenWidth / 2) - 320 + 50 + 540, _tick_counter + 50 + 425,
129);
(screenWidth / 2) - 320 + 50, _introStateCounter + 50,
(screenWidth / 2) - 320 + 50 + 540, _introStateCounter + 50 + 425,
BORDER_COLOUR_PUBLISHER);
// Draw the logo
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_00, (screenWidth / 2) - 320 + 69, _tick_counter + 69, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_10, (screenWidth / 2) - 320 + 319, _tick_counter + 69, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_01, (screenWidth / 2) - 320 + 69, _tick_counter + 319, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_11, (screenWidth / 2) - 320 + 319, _tick_counter + 319, 0);
// Draw Infogrames logo
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_00, (screenWidth / 2) - 320 + 69, _introStateCounter + 69, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_10, (screenWidth / 2) - 320 + 319, _introStateCounter + 69, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_01, (screenWidth / 2) - 320 + 69, _introStateCounter + 319, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_INFOGRAMES_11, (screenWidth / 2) - 320 + 319, _introStateCounter + 319, 0);
// Check if logo is off the screen .ish
if (_tick_counter > 520) {
// Clear the screen
gfx_clear(screenDPI, 10);
_tick_counter = -116;
// Move to the next part
(*part)++;
// Check if logo is off the screen...ish
if (_introStateCounter > gScreenHeight - 120) {
gfx_clear(screenDPI, BACKROUND_COLOUR_DARK);
_introStateCounter = -116;
gIntroState++;
}
break;
case 3:
//
_tick_counter += 5;
// Clear the screen
gfx_clear(screenDPI, 10);
// Set some palette thing
gfx_transpose_palette(23217, 255);
case INTRO_STATE_DEVELOPER_BEGIN:
_introStateCounter += 5;
gfx_clear(screenDPI, BACKROUND_COLOUR_DARK);
gfx_transpose_palette(PALETTE_G1_IDX_DEVELOPER, 255);
// Set the Y for the Chris Sawyer logo
_tick_counter = -116;
_introStateCounter = -116;
// Move to the next part
(*part)++;
gIntroState++;
break;
case 4:
// Chris Sawyer logo
_tick_counter += 5;
// Clear the screen
gfx_clear(screenDPI, 10);
case INTRO_STATE_DEVELOPER_SCROLL:
_introStateCounter += 5;
gfx_clear(screenDPI, BACKROUND_COLOUR_DARK);
// Draw Chris Sawyer logo
gfx_draw_sprite(screenDPI, SPR_INTRO_CHRIS_SAWYER_00, (screenWidth / 2) - 320 + 70, _tick_counter, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_CHRIS_SAWYER_10, (screenWidth / 2) - 320 + 320, _tick_counter, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_CHRIS_SAWYER_00, (screenWidth / 2) - 320 + 70, _introStateCounter, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_CHRIS_SAWYER_10, (screenWidth / 2) - 320 + 320, _introStateCounter, 0);
// Check if logo is almost scrolled to the bottom
if (!_chainLiftFinished && _introStateCounter >= gScreenHeight + 40 - 421) {
_chainLiftFinished = true;
// Check if logo is at 259 pixels
if (_tick_counter == 259) {
// Stop the chain lift sound
if (_soundChannel != NULL) {
Mixer_Stop_Channel(_soundChannel);
@@ -129,21 +126,11 @@ void intro_update()
_soundChannel = Mixer_Play_Effect(SOUND_TRACK_FRICTION_3, MIXER_LOOP_INFINITE, SDL_MIX_MAXVOLUME, 0.25f, 0.75, true);
}
// Check if logo is off the screen .ish
if (_tick_counter >= 680) {
// Clear the screen
gfx_clear(screenDPI, 245);
// Check if logo is off the screen...ish
if (_introStateCounter >= gScreenHeight + 40) {
gfx_transpose_palette(PALETTE_G1_IDX_LOGO, 0);
// Draw RollerCoaster Tycoon 2 logo
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_00, (screenWidth / 2) - 320 + 0, 0, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_10, (screenWidth / 2) - 320 + 220, 0, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_20, (screenWidth / 2) - 320 + 440, 0, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_01, (screenWidth / 2) - 320 + 0, 240, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_11, (screenWidth / 2) - 320 + 220, 240, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_21, (screenWidth / 2) - 320 + 440, 240, 0);
// Set palette thing
gfx_transpose_palette(23224, 0);
screen_intro_draw_logo();
// Stop the track friction sound
if (_soundChannel != NULL) {
@@ -154,60 +141,47 @@ void intro_update()
// Play long peep scream sound
_soundChannel = Mixer_Play_Effect(SOUND_SCREAM_1, MIXER_LOOP_NONE, SDL_MIX_MAXVOLUME, 0.5f, 1, true);
// Move to the next part
(*part)++;
// Set the current fade to 0
_tick_counter = 0;
gIntroState++;
_introStateCounter = 0;
}
break;
case 5:
case INTRO_STATE_LOGO_FADE_IN:
// Fade in, add 4 / 256 to fading
_tick_counter += 0x000400;
if (_tick_counter <= 0x00FF00) {
// Set palette thing
gfx_transpose_palette(23224, (_tick_counter >> 8) & 0xFF);
}
else {
// Set palette thing
gfx_transpose_palette(23224, 255);
// Move to next part
(*part)++;
// Set the fade to 0
_tick_counter = 0;
_introStateCounter += 0x400;
if (_introStateCounter <= 0xFF00) {
gfx_transpose_palette(PALETTE_G1_IDX_LOGO, (_introStateCounter >> 8) & 0xFF);
} else {
gfx_transpose_palette(PALETTE_G1_IDX_LOGO, 255);
gIntroState++;
_introStateCounter = 0;
}
screen_intro_draw_logo();
break;
case 6:
case INTRO_STATE_LOGO_WAIT:
// Wait 80 game ticks
_tick_counter++;
if (_tick_counter >= 80) {
_introStateCounter++;
if (_introStateCounter >= 80) {
// Set fading to 256
_tick_counter = 0x00FF00;
_introStateCounter = 0xFF00;
// Move to next part
(*part)++;
gIntroState++;
}
screen_intro_draw_logo();
break;
case 7:
case INTRO_STATE_LOGO_FADE_OUT:
// Fade out, subtract 4 / 256 from fading
_tick_counter -= 0x000400;
if (_tick_counter >= 0) {
_introStateCounter -= 0x400;
if (_introStateCounter >= 0) {
// Do palette thing
gfx_transpose_palette(23224, (_tick_counter >> 8) & 0xFF);
}
else {
// Do palette thing
gfx_transpose_palette(23224, 0);
// Finish the intro sequence
(*part) = 254;
gfx_transpose_palette(PALETTE_G1_IDX_LOGO, (_introStateCounter >> 8) & 0xFF);
} else {
gfx_transpose_palette(PALETTE_G1_IDX_LOGO, 0);
gIntroState = INTRO_STATE_CLEAR;
}
screen_intro_draw_logo();
break;
case 254:
// Clear the screen
gfx_clear(screenDPI, 10);
case INTRO_STATE_CLEAR:
gfx_clear(screenDPI, BACKROUND_COLOUR_DARK);
// Stop any playing sound
if (_soundChannel != NULL) {
@@ -216,17 +190,12 @@ void intro_update()
}
// Move to next part
(*part)++;
_tick_counter = 0;
gIntroState++;
_introStateCounter = 0;
break;
case 255:
// Finish the intro sequence
(*part) = 0;
// Change palette
case INTRO_STATE_FINISH:
gIntroState = INTRO_STATE_NONE;
load_palette();
RCT2_GLOBAL(0x009E2C78, sint32) = 0;
gfx_invalidate_screen();
break;
}
@@ -234,8 +203,9 @@ void intro_update()
static void screen_intro_process_mouse_input()
{
if (gCursorState.any == CURSOR_PRESSED)
if (gCursorState.any == CURSOR_PRESSED) {
screen_intro_skip_part();
}
}
/**
@@ -244,22 +214,37 @@ static void screen_intro_process_mouse_input()
*/
static void screen_intro_process_keyboard_input()
{
if (gLastKeyPressed != 0)
if (gLastKeyPressed != 0) {
screen_intro_skip_part();
}
}
static void screen_intro_skip_part()
{
uint8 (*part) = RCT2_ADDRESS(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8);
switch ((*part)) {
case 0:
switch (gIntroState) {
case INTRO_STATE_NONE:
break;
case 9:
(*part) = 1;
case INTRO_STATE_DISCLAIMER_2:
gIntroState = INTRO_STATE_PUBLISHER_BEGIN;
break;
default:
(*part) = 254;
gIntroState = INTRO_STATE_CLEAR;
break;
}
}
static void screen_intro_draw_logo()
{
rct_drawpixelinfo *screenDPI = &gScreenDPI;
sint32 screenWidth = gScreenWidth;
sint32 imageWidth = 640;
sint32 imageX = (screenWidth - imageWidth) / 2;
gfx_clear(screenDPI, BACKROUND_COLOUR_LOGO);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_00, imageX + 0, 0, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_10, imageX + 220, 0, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_20, imageX + 440, 0, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_01, imageX + 0, 240, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_11, imageX + 220, 240, 0);
gfx_draw_sprite(screenDPI, SPR_INTRO_LOGO_21, imageX + 440, 240, 0);
}

View File

@@ -17,6 +17,23 @@
#ifndef _INTRO_H_
#define _INTRO_H_
enum INTRO_STATE {
INTRO_STATE_NONE,
INTRO_STATE_PUBLISHER_BEGIN,
INTRO_STATE_PUBLISHER_SCROLL,
INTRO_STATE_DEVELOPER_BEGIN,
INTRO_STATE_DEVELOPER_SCROLL,
INTRO_STATE_LOGO_FADE_IN,
INTRO_STATE_LOGO_WAIT,
INTRO_STATE_LOGO_FADE_OUT,
INTRO_STATE_DISCLAIMER_1,
INTRO_STATE_DISCLAIMER_2,
INTRO_STATE_CLEAR = 254,
INTRO_STATE_FINISH = 255,
};
extern uint8 gIntroState;
void intro_update();
#endif

View File

@@ -25,6 +25,7 @@
#include "interface/themes.h"
#include "interface/window.h"
#include "interface/viewport.h"
#include "intro.h"
#include "localisation/localisation.h"
#include "network/http.h"
#include "network/network.h"
@@ -264,13 +265,13 @@ bool openrct2_initialise()
void openrct2_launch()
{
if (openrct2_initialise()) {
RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = 0;
gIntroState = INTRO_STATE_NONE;
if((gOpenRCT2StartupAction == STARTUP_ACTION_TITLE) && gConfigGeneral.play_intro)
gOpenRCT2StartupAction = STARTUP_ACTION_INTRO;
switch (gOpenRCT2StartupAction) {
case STARTUP_ACTION_INTRO:
RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = 1;
gIntroState = INTRO_STATE_PUBLISHER_BEGIN;
break;
case STARTUP_ACTION_TITLE:
gScreenFlags = SCREEN_FLAGS_TITLE_DEMO;

View File

@@ -276,7 +276,7 @@ int rct2_startup_checks()
void rct2_draw()
{
if (RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) != 0) {
if (gIntroState != INTRO_STATE_NONE) {
return;
}
@@ -454,12 +454,13 @@ void rct2_update()
// check_cmdline_arg();
// Screens
if (RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) != 0)
if (gIntroState != INTRO_STATE_NONE) {
intro_update();
else if ((gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) && !gOpenRCT2Headless)
} else if ((gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) && !gOpenRCT2Headless) {
title_update();
else
} else {
game_update();
}
//stop_completed_sounds(); // removes other sounds that are no longer playing in directsound

View File

@@ -22,6 +22,7 @@
#include "../interface/widget.h"
#include "../interface/window.h"
#include "../interface/themes.h"
#include "../intro.h"
static rct_widget window_title_exit_widgets[] = {
{ WWT_IMGBTN, 2, 0, 39, 0, 63, SPR_MENU_EXIT, STR_EXIT },
@@ -89,7 +90,7 @@ void window_title_exit_open()
*/
static void window_title_exit_mouseup(rct_window *w, int widgetIndex)
{
if (RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) != 0)
if (gIntroState != INTRO_STATE_NONE)
return;
if (widgetIndex == 0)

View File

@@ -17,6 +17,7 @@
#include "../addresses.h"
#include "../config.h"
#include "../game.h"
#include "../intro.h"
#include "../localisation/localisation.h"
#include "../interface/widget.h"
#include "../interface/window.h"
@@ -83,7 +84,7 @@ void window_title_options_open()
static void window_title_options_mouseup(rct_window *w, int widgetIndex)
{
if (RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) != 0)
if (gIntroState != INTRO_STATE_NONE)
return;
if (widgetIndex == 0)