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Resolve #5140: Headless server saves default user.json

This commit is contained in:
Christian Murphy
2017-02-09 19:51:49 +01:00
committed by Ted John
parent c4e89278c1
commit b3e079c7fa

View File

@@ -302,6 +302,14 @@ bool Network::BeginServer(uint16 port, const char* address)
player->Group = 0;
player_id = player->Id;
if (network_get_mode() == NETWORK_MODE_SERVER) {
// Add SERVER to users.json and save.
NetworkUser *networkUser = _userManager.GetOrAddUser(player->KeyHash);
networkUser->GroupId = player->Group;
networkUser->Name = player->Name;
_userManager.Save();
}
printf("Ready for clients...\n");
network_chat_show_connected_message();
network_chat_show_server_greeting();