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https://github.com/OpenRCT2/OpenRCT2
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Add note about possible improvement of object sending
[ci skip]
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@@ -931,13 +931,17 @@ void Network::Server_Send_MAP(NetworkConnection* connection)
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if (connection) {
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objects = connection->RequestedObjects;
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} else {
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// This will send all custom objects to connected clients
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// TODO: fix it so custom objects negotiation is performed even in this case.
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objects = scenario_get_packable_objects();
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}
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header = save_for_network(rw, out_size, objects);
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SDL_RWclose(rw);
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if (header == nullptr) {
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connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
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connection->Socket->Disconnect();
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if (connection) {
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connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
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connection->Socket->Disconnect();
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}
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return;
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}
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size_t chunksize = 65000;
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