mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-06 06:32:56 +01:00
@@ -11,6 +11,7 @@
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- Fix: [#5629] Issue with tower ride modes approach to station - incorrect sum caused sawtooth in velocity
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- Fix: [#5768] Prevent loading non-existent title sequences.
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- Fix: [#5858] Crash when using custom ride with no colour presets.
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- Fix: [#5865] Ride preview flickering on uneven terrain or mid air.
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- Fix: [#5872] Incorrect OpenGL rendering of masked sprites
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- Fix: [#5880] Leaving bumper cars without building causes assertion.
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- Fix: [#5912] Negative queue when moving entrance in paused state.
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@@ -284,7 +284,7 @@ void game_update()
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{
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gInUpdateCode = true;
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sint32 i, numUpdates;
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sint32 numUpdates;
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// 0x006E3AEC // screen_game_process_mouse_input();
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screenshot_check();
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@@ -317,6 +317,25 @@ void game_update()
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network_process_game_commands();
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}
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// Update the game one or more times
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for (sint32 i = 0; i < numUpdates; i++) {
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game_logic_update();
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if (gGameSpeed > 1)
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continue;
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if (input_get_state() == INPUT_STATE_RESET ||
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input_get_state() == INPUT_STATE_NORMAL
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) {
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if (input_test_flag(INPUT_FLAG_VIEWPORT_SCROLLING)) {
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input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, false);
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break;
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}
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} else {
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break;
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}
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}
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if (!gOpenRCT2Headless)
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{
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input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, false);
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@@ -347,25 +366,6 @@ void game_update()
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game_handle_input();
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}
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// Update the game one or more times
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for (i = 0; i < numUpdates; i++) {
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game_logic_update();
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if (gGameSpeed > 1)
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continue;
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if (input_get_state() == INPUT_STATE_RESET ||
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input_get_state() == INPUT_STATE_NORMAL
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) {
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if (input_test_flag(INPUT_FLAG_VIEWPORT_SCROLLING)) {
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input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, false);
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break;
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}
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} else {
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break;
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}
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}
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// Always perform autosave check, even when paused
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if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) &&
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!(gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER) &&
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