mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-20 21:43:06 +01:00
few basic functions decompiled and small bug fix
This commit is contained in:
89
src/audio.c
89
src/audio.c
@@ -23,6 +23,9 @@
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#include "addresses.h"
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#include "config.h"
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#include "rct2.h"
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#include "sprite.h"
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#include "viewport.h"
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#include "window.h"
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int gAudioDeviceCount;
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audio_device *gAudioDevices = NULL;
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@@ -193,7 +196,7 @@ int sound_load3dparameters()
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*/
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int sound_load3dposition()
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{
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/*if (SUCCEEDED(RCT2_GLOBAL(0x009E2BA4, LPDIRECTSOUND3DBUFFER)->lpVtbl->GetPosition(RCT2_GLOBAL(0x009E2BA4, LPDIRECTSOUND3DBUFFER), &RCT2_GLOBAL(0x009A6084, DS3DBUFFER), 1))) {
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/*if (SUCCEEDED(RCT2_GLOBAL(0x009E2BA4, LPDIRECTSOUND3DBUFFER)->lpVtbl->GetPosition(RCT2_GLOBAL(0x009E2BA4, LPDIRECTSOUND3DBUFFER), &RCT2_GLOBAL(0x009A6084, D3DVECTOR), 1))) {
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return 1;
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}*/
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return 0;
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@@ -732,7 +735,7 @@ void audio_timefunc(UINT uTimerID, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, D
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return;
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}
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}
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if (FAILED(sound_channel->dsbuffer->lpVtbl->Lock(sound_channel->dsbuffer, sound_channel->playpos, var2, (LPVOID*)&buf1, (LPDWORD)&buf1size, (LPVOID*)&buf2, &buf2size, 0))) {
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if (FAILED(sound_channel->dsbuffer->lpVtbl->Lock(sound_channel->dsbuffer, sound_channel->playpos, var2, (LPVOID*)&buf1, (LPDWORD)&buf1size, (LPVOID*)&buf2, (LPDWORD)&buf2size, 0))) {
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// TimeFunc() could not lock DirectSoundBuffer
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return;
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}
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@@ -1178,6 +1181,63 @@ int sound_play_panned(int sound_id, int x)
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return result;
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}
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/**
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*
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* rct2: 0x00401B63
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*/
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int sub_401B63(int channel)
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{
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if (RCT2_ADDRESS(RCT2_ADDRESS_SOUND_CHANNEL_LIST, rct_sound_channel)[channel].var_0) {
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return RCT2_ADDRESS(RCT2_ADDRESS_SOUND_CHANNEL_LIST, rct_sound_channel)[channel].var_160 == 0;
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} else {
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return 0;
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}
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}
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/**
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*
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* rct2: 0x0040194E
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*/
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int sound_channel_load_file2(int channel, char* filename, int offset)
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{
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if (!RCT2_GLOBAL(0x009E1AA4, int)) {
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return 0;
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}
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if (sub_401B63(channel)) {
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sound_channel_stop(channel);
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}
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if (!sound_channel_load_file(channel, filename, offset)) {
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RCT2_ADDRESS(RCT2_ADDRESS_SOUND_CHANNEL_LIST, rct_sound_channel)[channel].var_4 = 0;
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return 1;
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}
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return 0;
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}
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/**
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*
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* rct2: 0x006BD0F8
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*/
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void start_title_music()
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{
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if ((RCT2_GLOBAL(0x009AF284, uint32) & (1 << 0)) && RCT2_GLOBAL(0x009AF59D, uint8) & 1 && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 1) {
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if (!RCT2_GLOBAL(0x009AF600, uint8)) {
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RCT2_GLOBAL(0x014241BC, uint32) = 1;
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int result = sound_channel_load_file2(3, (char*)get_file_path(PATH_ID_CSS17), 0);
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RCT2_GLOBAL(0x014241BC, uint32) = 0;
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if (result) {
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RCT2_GLOBAL(0x014241BC, uint32) = 1;
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sound_channel_play(3, 1, 0, 0, 0);
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RCT2_GLOBAL(0x014241BC, uint32) = 0;
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}
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RCT2_GLOBAL(0x009AF600, uint8) = 1;
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}
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} else {
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if (RCT2_GLOBAL(0x009AF600, uint8)) {
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stop_title_music();
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}
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}
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}
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/**
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*
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* rct2: 0x00401999
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@@ -1241,6 +1301,30 @@ int sound_channel_set_volume(int channel, int volume)
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return 0;
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}
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/**
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*
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* rct2: 0x006BB991
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*/
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void stop_completed_sounds()
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{
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if (RCT2_GLOBAL(RCT2_ADDRESS_CURRENT_SOUND_DEVICE, uint32) != -1) {
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for (int i = 0; i < 7; i++) {
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rct_other_sound* other_sound = &RCT2_ADDRESS(0x009AF484, rct_other_sound)[i];
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if (other_sound->id != (uint16)-1) {
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RCT2_GLOBAL(0x014241BC, uint32) = 1;
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int isplaying = sound_is_playing(&other_sound->sound);
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RCT2_GLOBAL(0x014241BC, uint32) = 0;
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if (!isplaying) {
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RCT2_GLOBAL(0x014241BC, uint32) = 1;
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sound_stop(&other_sound->sound);
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RCT2_GLOBAL(0x014241BC, uint32) = 0;
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other_sound->id = (uint16)-1;
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}
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}
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}
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}
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}
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/**
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*
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* rct2: 0x00404E7F
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@@ -1519,6 +1603,7 @@ void stop_title_music()
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RCT2_GLOBAL(0x014241BC, uint32) = 0;
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}
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}
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RCT2_GLOBAL(0x009AF600, uint8) = 0;
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}
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/**
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26
src/audio.h
26
src/audio.h
@@ -22,6 +22,7 @@
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#define _AUDIO_H_
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#include "rct2.h"
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#include "sprite.h"
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typedef struct {
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char name[256];
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@@ -51,7 +52,8 @@ typedef struct {
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*/
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typedef struct rct_sound {
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LPDIRECTSOUNDBUFFER dsbuffer;
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int id;
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uint16 id;
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uint16 var_8;
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int has_caps;
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int var_0C;
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struct rct_sound* next;
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@@ -99,10 +101,14 @@ typedef struct {
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uint16 var_2;
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rct_sound sound1; // 0x04
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uint16 var_18;
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uint8 pad_1A[0x06];
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uint16 var_1A;
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uint16 var_1C;
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uint16 var_1D;
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rct_sound sound2; // 0x20
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uint16 var_34;
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uint8 pad_36[0x06];
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uint16 pad_36;
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uint16 var_38;
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uint16 var_3A;
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} rct_vehicle_sound;
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typedef struct {
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@@ -110,6 +116,17 @@ typedef struct {
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rct_sound sound;
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} rct_other_sound;
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typedef struct {
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uint16 id;
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uint8 var_2;
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uint8 var_3;
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uint8 var_4;
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uint16 var_5;
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uint8 var_7;
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uint16 var_8;
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uint16 next; // 0xA
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} rct_sound_unknown;
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int get_dsound_devices();
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int dsound_create_primary_buffer(int a, int device, int channels, int samples, int bits);
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void audio_timefunc(UINT uTimerID, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2, int channel);
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@@ -134,6 +151,7 @@ int sound_channel_play(int channel, int a2, int volume, int pan, int frequency);
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int sound_channel_set_frequency(int channel, int frequency);
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int sound_channel_set_pan(int channel, int pan);
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int sound_channel_set_volume(int channel, int volume);
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int sound_channel_load_file2(int channel, char* filename, int offset);
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int sound_channel_load_file(int channel, char* filename, int offset);
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void sound_channel_free(HMMIO* hmmio, HGLOBAL* hmem);
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int sound_stop(rct_sound *sound);
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@@ -145,11 +163,13 @@ rct_sound* sound_remove(rct_sound* sound);
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rct_sound* sound_begin();
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rct_sound* sound_next(rct_sound* sound);
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void pause_sounds();
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void stop_completed_sounds();
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void stop_other_sounds();
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void stop_vehicle_sounds();
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void stop_ride_music();
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void stop_peep_sounds();
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void stop_title_music();
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void start_title_music();
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void unpause_sounds();
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// 0x009AF59C probably does the same job
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@@ -305,7 +305,7 @@ void game_update()
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if (RCT2_GLOBAL(0x009DEA6E, uint8) == 0) {
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for (; eax > 0; eax--) {
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game_logic_update();
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RCT2_CALLPROC_EBPSAFE(0x006BD0F8); // play title screen music
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start_title_music(); //RCT2_CALLPROC_EBPSAFE(0x006BD0F8); // play title screen music
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/*
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if (rctmem->dword_009E2D74 == 1) {
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@@ -388,7 +388,7 @@ void game_logic_update()
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news_item_update_current();
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RCT2_CALLPROC_EBPSAFE(0x0067009A); // scenario editor opening of windows for a phase
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RCT2_CALLPROC_EBPSAFE(0x006BB991); // removes other sounds that are no longer playing, this is normally called somewhere in rct2_init
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stop_completed_sounds(); // removes other sounds that are no longer playing, this is normally called somewhere in rct2_init
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// Update windows
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window_dispatch_update_all();
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@@ -330,7 +330,7 @@ void peep_update_crowd_noise()
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if (visiblePeeps < 0) {
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// Mute crowd noise
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if (RCT2_GLOBAL(0x009AF5FC, uint32) != 1) {
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RCT2_CALLPROC_1(0x00401A05, int, 2);
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sound_channel_stop(2); //RCT2_CALLPROC_1(0x00401A05, int, 2);
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RCT2_GLOBAL(0x009AF5FC, uint32) = 1;
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}
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} else {
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@@ -345,14 +345,14 @@ void peep_update_crowd_noise()
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// Check if crowd noise is already playing
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if (RCT2_GLOBAL(0x009AF5FC, uint32) == 1) {
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// Load and play crowd noise
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if (RCT2_CALLFUNC_3(0x0040194E, int, int, char*, int, 2, (char*)get_file_path(PATH_ID_CSS2), 0)) {
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RCT2_CALLPROC_5(0x00401999, int, int, int, int, int, 2, 1, volume, 0, 0);
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if (sound_channel_load_file2(2, (char*)get_file_path(PATH_ID_CSS2), 0)) {
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sound_channel_play(2, 1, volume, 0, 0);
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RCT2_GLOBAL(0x009AF5FC, uint32) = volume;
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}
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} else {
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// Alter crowd noise volume
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if (RCT2_GLOBAL(0x009AF5FC, uint32) != volume) {
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RCT2_CALLPROC_2(0x00401AD3, int, int, 2, volume);
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sound_channel_set_volume(2, volume);//RCT2_CALLPROC_2(0x00401AD3, int, int, 2, volume);
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RCT2_GLOBAL(0x009AF5FC, uint32) = volume;
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}
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}
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@@ -262,7 +262,7 @@ void title_update()
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if (RCT2_GLOBAL(0x009DEA6E, uint8) == 0) {
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title_update_showcase();
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game_logic_update();
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title_play_music();
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start_title_music();//title_play_music();
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}
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RCT2_GLOBAL(0x009DE518, uint32) &= ~0x80;
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@@ -304,9 +304,10 @@ void title_update()
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*
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* rct2: 0x00678761
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*/
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// this doesn't seem like it is 0x00678761, supposed to be 0x006BD0F8?
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static void title_play_music()
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{
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// RCT2_CALLPROC_EBPSAFE(0x006BD0F8); // play title screen music
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RCT2_CALLPROC_EBPSAFE(0x006BD0F8); // play title screen music
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if (!(RCT2_GLOBAL(0x009AF284, uint32) & 1) || !(RCT2_GLOBAL(0x009AF59D, uint8) & 1)) {
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if (RCT2_GLOBAL(0x009AF600, uint8) != 0)
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@@ -325,8 +326,8 @@ static void title_play_music()
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strcat(musicPath, "\\data\\css50.dat");
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}
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if (RCT2_CALLFUNC_3(0x0040194E, int, int, char*, int, 3, musicPath, 0)) // play music
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RCT2_CALLPROC_5(0x00401999, int, int, int, int, int, 3, 1, 0, 0, 0);
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if (sound_channel_load_file2(3, musicPath, 0)) // play music
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sound_channel_play(3, 1, 0, 0, 0);
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RCT2_GLOBAL(0x009AF600, uint8) = 1;
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}
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@@ -23,6 +23,14 @@
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#include "rct2.h"
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typedef union {
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struct {
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uint16 width;
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uint16 height;
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};
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uint32 both;
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} rct_widthheight;
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typedef struct {
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uint8 sprite_identifier; // 0x00
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uint8 pad_01[0x03];
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@@ -35,8 +43,10 @@ typedef struct {
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sint16 x; // 0x0E
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sint16 y; // 0x10
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sint16 z; // 0x12
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uint8 pad_14[0x0B];
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uint8 var_1F;
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uint8 pad_14[0x02];
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rct_widthheight var_16;
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rct_widthheight view; // 0x1A
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uint16 var_1E;
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uint8 pad_20[0x08];
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uint32 var_28;
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uint8 pad_2C[0x04];
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@@ -49,10 +59,11 @@ typedef struct {
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uint8 pad_4A[0x06];
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uint8 var_50;
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uint8 var_51;
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uint8 pad_52[0x69];
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uint16 var_BB;
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uint16 var_BD;
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uint8 pad_BF[0x0D];
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uint8 pad_52[0x2E];
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uint8 var_BB;
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uint8 var_BC;
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uint8 var_BD;
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uint8 pad_BE[0x0E];
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uint8 var_CC;
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uint8 pad_CD[0x09];
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uint8 var_D6;
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@@ -526,7 +526,7 @@ static void window_options_dropdown()
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case WIDX_MUSIC_DROPDOWN:
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RCT2_GLOBAL(RCT2_ADDRESS_CONFIG_MUSIC, uint8) = (uint8)dropdownIndex;
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config_save();
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RCT2_CALLPROC_EBPSAFE(0x006BCA9F);
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stop_ride_music();//RCT2_CALLPROC_EBPSAFE(0x006BCA9F);
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window_invalidate(w);
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break;
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case WIDX_SOUND_QUALITY_DROPDOWN:
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