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Fix #7094: Back wall edge texture in water missing
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@@ -2,6 +2,7 @@
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------------------------------------------------------------------------
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- Feature: [#11013] Ctrl+C copies input dialog text to clipboard.
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- Fix: [#6123, #7907, #9472, #11028] Cannot build some track designs with 4 stations (original bug).
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- Fix: [#7094] Back wall edge texture in water missing.
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- Fix: [#11027] Third color on walls becomes black when saving.
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0.2.5 (2020-03-24)
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@@ -756,7 +756,7 @@ static void viewport_surface_draw_tile_side_top(
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if (!is_csg_loaded() && terrain >= TERRAIN_EDGE_RCT2_COUNT)
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terrain = TERRAIN_EDGE_ROCK;
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int16_t cornerHeight1, neighbourCornerHeight1, cornerHeight2, neighbourCornerHeight2, landHeight = 0;
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int16_t cornerHeight1, neighbourCornerHeight1, cornerHeight2, neighbourCornerHeight2;
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CoordsXY offset = { 0, 0 };
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CoordsXY bounds = { 0, 0 };
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@@ -789,9 +789,6 @@ static void viewport_surface_draw_tile_side_top(
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return;
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}
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if (!isWater)
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landHeight = height;
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// save ecx
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if (neighbour.tile_element == nullptr)
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{
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@@ -802,14 +799,14 @@ static void viewport_surface_draw_tile_side_top(
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{
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if (isWater)
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{
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auto waterHeight = neighbour.tile_element->AsSurface()->GetWaterHeight() / COORDS_Z_STEP;
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if (landHeight == waterHeight)
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auto waterHeight = neighbour.tile_element->AsSurface()->GetWaterHeight() / (COORDS_Z_STEP * 2);
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if (height == waterHeight)
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{
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return;
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}
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cornerHeight1 = landHeight;
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cornerHeight2 = landHeight;
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cornerHeight1 = height;
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cornerHeight2 = height;
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}
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}
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@@ -835,7 +832,7 @@ static void viewport_surface_draw_tile_side_top(
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{
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const uint8_t incline = (cornerHeight2 - cornerHeight1) + 1;
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const uint32_t image_id = get_edge_image(terrain, 3) + (edge == EDGE_TOPLEFT ? 3 : 0) + incline; // var_c;
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const int16_t y = (landHeight - cornerHeight1) * COORDS_Z_PER_TINY_Z;
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const int16_t y = (height - cornerHeight1) * COORDS_Z_PER_TINY_Z;
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paint_attach_to_previous_ps(session, image_id, 0, y);
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return;
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}
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