mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-19 04:53:12 +01:00
improve unique name handling
This commit is contained in:
committed by
Michał Janiszewski
parent
daaa1b3ed2
commit
ac17cdf955
@@ -812,9 +812,7 @@ bool Network::BeginServer(unsigned short port, const char* address)
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cheats_reset();
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LoadGroups();
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NetworkPlayer* player = AddPlayer("");
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std::string player_name(gConfigNetwork.player_name);
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player->SetName(MakePlayerNameUnique(player_name.substr(0, 31)));
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NetworkPlayer *player = AddPlayer(gConfigNetwork.player_name, "");
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player->flags |= NETWORK_PLAYER_FLAG_ISSERVER;
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player->group = 0;
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player_id = player->id;
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@@ -1320,7 +1318,7 @@ uint8 Network::GetGroupIDByHash(const std::string &keyhash)
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{
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auto it = key_group_map.find(keyhash);
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if (it != key_group_map.end()) {
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return it->second;
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return it->second.GroupId;
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} else {
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return GetDefaultGroup();
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}
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@@ -1431,7 +1429,7 @@ void Network::SaveKeyMappings()
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for (auto it = key_group_map.cbegin(); it != key_group_map.cend(); it++) {
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json_t *keyMapping = json_object();
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json_object_set_new(keyMapping, "hash", json_string(it->first.c_str()));
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json_object_set_new(keyMapping, "groupId", json_integer(it->second));
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json_object_set_new(keyMapping, "groupId", json_integer(it->second.GroupId));
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json_array_append_new(jsonKeyMappings, keyMapping);
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}
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bool result;
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@@ -1465,8 +1463,16 @@ void Network::LoadKeyMappings()
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size_t groupCount = (size_t)json_array_size(jsonKeyMappings);
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for (size_t i = 0; i < groupCount; i++) {
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json_t * jsonKeyMapping = json_array_get(jsonKeyMappings, i);
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std::string hash(json_string_value(json_object_get(jsonKeyMapping, "hash")));
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key_group_map[hash] = (uint8)json_integer_value(json_object_get(jsonKeyMapping, "groupId"));
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const char *hash = json_string_value(json_object_get(jsonKeyMapping, "hash"));
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const char *name = json_string_value(json_object_get(jsonKeyMapping, "name"));
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if (hash != nullptr && name != nullptr) {
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KeyMapping keyMapping;
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keyMapping.Hash = std::string(hash);
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keyMapping.Name = std::string(name);
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keyMapping.GroupId = (uint8)json_integer_value(json_object_get(jsonKeyMapping, "groupId"));
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key_group_map[keyMapping.Hash] = keyMapping;
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}
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}
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json_decref(jsonKeyMappings);
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}
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@@ -1488,7 +1494,7 @@ void Network::UpdateKeyMappings()
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platform_get_user_directory(path, NULL);
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strcat(path, "keymappings.json");
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std::map<std::string, uint8> local_key_map(key_group_map);
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auto local_key_map = std::map<std::string, KeyMapping>(key_group_map);
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json_t * jsonKeyMappings;
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if (platform_file_exists(path)) {
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@@ -1501,7 +1507,7 @@ void Network::UpdateKeyMappings()
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std::string hash(json_string_value(json_object_get(jsonKeyMapping, "hash")));
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decltype(local_key_map.begin()) it;
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if ((it = local_key_map.find(hash)) != local_key_map.end()) {
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json_object_set_new(jsonKeyMapping, "groupId", json_integer(it->second));
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json_object_set_new(jsonKeyMapping, "groupId", json_integer(it->second.GroupId));
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// remove item once it was found and set
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local_key_map.erase(it);
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}
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@@ -1514,7 +1520,8 @@ void Network::UpdateKeyMappings()
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for (auto it = local_key_map.cbegin(); it != local_key_map.cend(); it++) {
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json_t *keyMapping = json_object();
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json_object_set(keyMapping, "hash", json_string(it->first.c_str()));
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json_object_set(keyMapping, "groupId", json_integer(it->second));
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json_object_set(keyMapping, "name", json_string(it->second.Name.c_str()));
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json_object_set(keyMapping, "groupId", json_integer(it->second.GroupId));
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json_array_append(jsonKeyMappings, keyMapping);
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}
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@@ -1900,7 +1907,7 @@ void Network::RemoveClient(std::unique_ptr<NetworkConnection>& connection)
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Server_Send_PLAYERLIST();
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}
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NetworkPlayer* Network::AddPlayer(const std::string &keyhash)
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NetworkPlayer* Network::AddPlayer(const utf8 *name, const std::string &keyhash)
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{
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NetworkPlayer* addedplayer = nullptr;
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int newid = -1;
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@@ -1920,10 +1927,29 @@ NetworkPlayer* Network::AddPlayer(const std::string &keyhash)
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if (newid != -1) {
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// Load keys host may have added manually
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LoadKeyMappings();
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// Check if the key is registered
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const KeyMapping *keyMapping = nullptr;
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{
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auto it = key_group_map.find(keyhash);
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if (it != key_group_map.end()) {
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keyMapping = &it->second;
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}
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}
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std::unique_ptr<NetworkPlayer> player(new NetworkPlayer); // change to make_unique in c++14
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player->id = newid;
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player->keyhash = keyhash;
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player->group = GetGroupIDByHash(keyhash);
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if (keyMapping == nullptr) {
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player->group = GetDefaultGroup();
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if (!String::IsNullOrEmpty(name)) {
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player->SetName(MakePlayerNameUnique(std::string(name)));
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}
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} else {
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player->group = keyMapping->GroupId;
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player->SetName(keyMapping->Name);
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}
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addedplayer = player.get();
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player_list.push_back(std::move(player));
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}
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@@ -1932,15 +1958,38 @@ NetworkPlayer* Network::AddPlayer(const std::string &keyhash)
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std::string Network::MakePlayerNameUnique(const std::string &name)
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{
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// Note: Player names are case-insensitive
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std::string new_name = name.substr(0, 31);
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decltype(username_count_map.begin()) it;
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while ((it = username_count_map.find(new_name)) != username_count_map.end()) {
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it->second++;
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new_name.append(" #");
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new_name.append(std::to_string(it->second));
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}
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// username is guaranteed (to the point where counter overflows) to be unique now.
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username_count_map[new_name] = 1;
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int counter = 1;
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bool unique;
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do {
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unique = true;
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// Check if there is already a player with this name in the server
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for (const auto &player : player_list) {
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if (String::Equals(player->name.c_str(), new_name.c_str(), true)) {
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unique = false;
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break;
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}
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}
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if (unique) {
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// Check if there is already a registered player with this name
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for (const auto &keyMapping : this->key_group_map) {
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if (String::Equals(keyMapping.second.Name.c_str(), new_name.c_str(), true)) {
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unique = false;
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break;
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}
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}
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}
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if (!unique) {
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// Increment name counter
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counter++;
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new_name = name.substr(0, 31) + " #" + std::to_string(counter);
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}
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} while (!unique);
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return new_name;
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}
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@@ -2033,12 +2082,9 @@ void Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& p
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void Network::Server_Client_Joined(const char* name, const std::string &keyhash, NetworkConnection& connection)
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{
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NetworkPlayer* player = AddPlayer(keyhash);
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NetworkPlayer* player = AddPlayer(name, keyhash);
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connection.player = player;
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if (player) {
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std::string string_name(name);
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string_name = MakePlayerNameUnique(string_name.substr(0, 31));
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player->SetName(string_name);
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char text[256];
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const char * player_name = (const char *) player->name.c_str();
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format_string(text, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name);
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@@ -2296,7 +2342,7 @@ void Network::Client_Handle_PLAYERLIST(NetworkConnection& connection, NetworkPac
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tempplayer.Read(packet);
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ids.push_back(tempplayer.id);
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if (!GetPlayerByID(tempplayer.id)) {
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NetworkPlayer* player = AddPlayer("");
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NetworkPlayer* player = AddPlayer("", "");
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if (player) {
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*player = tempplayer;
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if (player->flags & NETWORK_PLAYER_FLAG_ISSERVER) {
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@@ -2616,7 +2662,8 @@ void game_command_set_player_group(int* eax, int* ebx, int* ecx, int* edx, int*
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}
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if (*ebx & GAME_COMMAND_FLAG_APPLY) {
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player->group = groupid;
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gNetwork.key_group_map[player->keyhash] = groupid;
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gNetwork.key_group_map[player->keyhash].GroupId = groupid;
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gNetwork.key_group_map[player->keyhash].Name = player->name;
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gNetwork.UpdateKeyMappings();
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window_invalidate_by_number(WC_PLAYER, playerid);
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}
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