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Fix #9717: Scroll bars do not render correctly when using OpenGL renderer
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@@ -6,6 +6,7 @@
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- Fix: [#9574] Text overflow in scenario objective window when using CJK languages.
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- Fix: [#9625] Show correct cost in scenery selection.
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- Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled.
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- Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer.
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0.2.3 (2019-07-10)
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------------------------------------------------------------------------
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@@ -569,7 +569,7 @@ void OpenGLDrawingContext::FillRect(uint32_t colour, int32_t left, int32_t top,
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if (colour & 0x1000000)
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{
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// cross-pattern
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command.flags = DrawRectCommand::FLAG_CROSS_HATCH;
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command.flags |= DrawRectCommand::FLAG_CROSS_HATCH;
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}
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else if (colour & 0x2000000)
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{
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