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Add new sprites for snow weather types (#23879)
Co-authored-by: ZeeMaji <42477864+ZeeMaji@users.noreply.github.com>
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@@ -6,6 +6,7 @@
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- Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste.
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- Improved: [#23874] The load/save file browser window now uses icons for its action buttons.
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- Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat.
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- Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard.
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- Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug).
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- Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian.
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- Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug).
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BIN
resources/g2/icons/weather_blizzard.png
Normal file
BIN
resources/g2/icons/weather_blizzard.png
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Binary file not shown.
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After Width: | Height: | Size: 347 B |
BIN
resources/g2/icons/weather_heavy_snow.png
Normal file
BIN
resources/g2/icons/weather_heavy_snow.png
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Binary file not shown.
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After Width: | Height: | Size: 303 B |
BIN
resources/g2/icons/weather_snow.png
Normal file
BIN
resources/g2/icons/weather_snow.png
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Binary file not shown.
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After Width: | Height: | Size: 286 B |
@@ -351,6 +351,18 @@
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"x": 2,
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"y": 1
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},
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{
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"path": "icons/weather_snow.png",
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"x": 3
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},
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{
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"path": "icons/weather_heavy_snow.png",
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"x": 1
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},
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{
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"path": "icons/weather_blizzard.png",
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"x": 1
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},
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{
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"path": "loader/loader_hybrid_supports.png",
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"y": 10
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@@ -980,6 +980,9 @@ enum : ImageIndex
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SPR_G2_FOLDER_DEFAULT,
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SPR_G2_SYSTEM_BROWSER,
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SPR_G2_PEEP_ANIMATIONS,
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SPR_G2_WEATHER_SNOW,
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SPR_G2_WEATHER_HEAVY_SNOW,
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SPR_G2_WEATHER_BLIZZARD,
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// G2 Loading progress
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@@ -477,9 +477,9 @@ const WeatherTrait kClimateWeatherTraits[EnumValue(WeatherType::Count)] = {
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{ -2, WeatherEffectType::Rain, 1, WeatherLevel::Light, SPR_WEATHER_LIGHT_RAIN }, // Rain
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{ -4, WeatherEffectType::Rain, 2, WeatherLevel::Heavy, SPR_WEATHER_HEAVY_RAIN }, // Heavy Rain
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{ 2, WeatherEffectType::Storm, 2, WeatherLevel::Heavy, SPR_WEATHER_STORM }, // Thunderstorm
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{ -10, WeatherEffectType::Snow, 1, WeatherLevel::Light, SPR_WEATHER_SNOW }, // Snow
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{ -15, WeatherEffectType::Snow, 2, WeatherLevel::Heavy, SPR_WEATHER_SNOW }, // Heavy Snow
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{ -20, WeatherEffectType::Blizzard, 2, WeatherLevel::Heavy, SPR_WEATHER_SNOW }, // Blizzard
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{ -10, WeatherEffectType::Snow, 1, WeatherLevel::Light, SPR_G2_WEATHER_SNOW }, // Snow
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{ -15, WeatherEffectType::Snow, 2, WeatherLevel::Heavy, SPR_G2_WEATHER_HEAVY_SNOW}, // Heavy Snow
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{ -20, WeatherEffectType::Blizzard, 2, WeatherLevel::Heavy, SPR_G2_WEATHER_BLIZZARD }, // Blizzard
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};
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// clang-format on
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