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https://github.com/OpenRCT2/OpenRCT2
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Merge pull request #9959 from richard-fine/directions
Convert more code to use proper Direction symbols
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@@ -755,7 +755,7 @@ static bool footpath_disconnect_queue_from_path(int32_t x, int32_t y, TileElemen
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return true;
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}
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for (int32_t direction = 0; direction < 4; direction++)
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for (Direction direction : ALL_DIRECTIONS)
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{
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if ((action < 0) && (direction == tileElement->AsPath()->GetSlopeDirection()))
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continue;
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@@ -994,7 +994,7 @@ void footpath_connect_edges(int32_t x, int32_t y, TileElement* tileElement, int3
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neighbour_list_init(&neighbourList);
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footpath_update_queue_entrance_banner(x, y, tileElement);
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for (int32_t direction = 0; direction < 4; direction++)
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for (Direction direction : ALL_DIRECTIONS)
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{
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loc_6A6C85(x, y, direction, tileElement, flags, true, &neighbourList);
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}
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@@ -1212,7 +1212,7 @@ void footpath_update_queue_chains()
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if (tileElement->AsEntrance()->GetRideIndex() != rideIndex)
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continue;
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uint8_t direction = tileElement->GetDirectionWithOffset(2);
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Direction direction = direction_reverse(tileElement->GetDirection());
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footpath_chain_ride_queue(rideIndex, i, location.x << 5, location.y << 5, tileElement, direction);
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} while (!(tileElement++)->IsLastForTile());
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}
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@@ -1425,15 +1425,15 @@ void PathElement::SetSloped(bool isSloped)
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entryIndex |= FOOTPATH_PROPERTIES_FLAG_IS_SLOPED;
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}
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uint8_t PathElement::GetSlopeDirection() const
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Direction PathElement::GetSlopeDirection() const
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{
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return entryIndex & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK;
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return static_cast<Direction>(entryIndex & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK);
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}
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void PathElement::SetSlopeDirection(uint8_t newSlope)
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void PathElement::SetSlopeDirection(Direction newSlope)
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{
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entryIndex &= ~FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK;
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entryIndex |= newSlope & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK;
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entryIndex |= static_cast<uint8_t>(newSlope) & FOOTPATH_PROPERTIES_SLOPE_DIRECTION_MASK;
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}
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bool PathElement::IsQueue() const
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@@ -1891,7 +1891,7 @@ void footpath_update_queue_entrance_banner(int32_t x, int32_t y, TileElement* ti
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if (tileElement->AsEntrance()->GetEntranceType() == ENTRANCE_TYPE_RIDE_ENTRANCE)
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{
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footpath_queue_chain_push(tileElement->AsEntrance()->GetRideIndex());
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footpath_chain_ride_queue(255, 0, x, y, tileElement, tileElement->GetDirectionWithOffset(2));
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footpath_chain_ride_queue(255, 0, x, y, tileElement, direction_reverse(tileElement->GetDirection()));
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}
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break;
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}
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