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Refactor explicit constructor usage in WaterRaiseAction

This commit is contained in:
ζeh Matt
2021-10-21 20:41:23 +03:00
parent 84acdba0f0
commit a4e5a92c54

View File

@@ -120,10 +120,8 @@ GameActions::Result::Ptr WaterRaiseAction::QueryExecute(bool isExecuting) const
if (!withinOwnership)
{
GameActions::Result::Ptr ownerShipResult = std::make_unique<GameActions::Result>(
GameActions::Status::Disallowed, STR_LAND_NOT_OWNED_BY_PARK);
ownerShipResult->ErrorTitle = STR_CANT_RAISE_WATER_LEVEL_HERE;
return ownerShipResult;
return std::make_unique<GameActions::Result>(
GameActions::Status::Disallowed, STR_CANT_RAISE_WATER_LEVEL_HERE, STR_LAND_NOT_OWNED_BY_PARK);
}
if (isExecuting && hasChanged)