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Refactor explicit constructor usage in WaterRaiseAction
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@@ -120,10 +120,8 @@ GameActions::Result::Ptr WaterRaiseAction::QueryExecute(bool isExecuting) const
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if (!withinOwnership)
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{
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GameActions::Result::Ptr ownerShipResult = std::make_unique<GameActions::Result>(
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GameActions::Status::Disallowed, STR_LAND_NOT_OWNED_BY_PARK);
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ownerShipResult->ErrorTitle = STR_CANT_RAISE_WATER_LEVEL_HERE;
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return ownerShipResult;
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return std::make_unique<GameActions::Result>(
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GameActions::Status::Disallowed, STR_CANT_RAISE_WATER_LEVEL_HERE, STR_LAND_NOT_OWNED_BY_PARK);
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}
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if (isExecuting && hasChanged)
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