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Merge pull request #7355 from Broxzier/fix/virtual-floor-zero-height
Fix #7303 Visual glitch with virtual floor near map edges
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@@ -304,6 +304,9 @@ void virtual_floor_paint(paint_session * session)
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{ 0, -32 }
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};
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if (_virtualFloorHeight < MINIMUM_LAND_HEIGHT)
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return;
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uint8 direction = session->CurrentRotation;
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// This is a virtual floor, so no interactions
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