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Merge pull request #7355 from Broxzier/fix/virtual-floor-zero-height

Fix #7303 Visual glitch with virtual floor near map edges
This commit is contained in:
Hielke Morsink
2018-03-28 12:48:39 +02:00
committed by GitHub
2 changed files with 4 additions and 0 deletions

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@@ -9,6 +9,7 @@
- Fix: [#3596] Saving parks, landscapes and tracks with a period in the filenames don't get their extension.
- Fix: [#5210] Default system dialog not accessible from saving landscape window.
- Fix: [#7176] Mechanics sometimes fall down from rides.
- Fix: [#7303] Visual glitch with virtual floor near map edges.
- Fix: [#7327] Abstract scenery and stations don't get fully See-Through when hiding them (original bug).
- Fix: Cut-away view does not draw tile elements that have been moved down on the list.
- Improved: Raising land near the map edge makes the affected area smaller instead of showing an 'off edge map' error.

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@@ -304,6 +304,9 @@ void virtual_floor_paint(paint_session * session)
{ 0, -32 }
};
if (_virtualFloorHeight < MINIMUM_LAND_HEIGHT)
return;
uint8 direction = session->CurrentRotation;
// This is a virtual floor, so no interactions