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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-24 15:24:30 +01:00

Optimize how packets are queued and transferred

This commit is contained in:
ζeh Matt
2024-12-11 21:18:36 +02:00
parent 4f32028e01
commit a16b493ae4
3 changed files with 36 additions and 50 deletions

View File

@@ -501,13 +501,13 @@ void NetworkBase::Flush()
{
if (GetMode() == NETWORK_MODE_CLIENT)
{
_serverConnection->SendQueuedPackets();
_serverConnection->SendQueuedData();
}
else
{
for (auto& it : client_connection_list)
{
it->SendQueuedPackets();
it->SendQueuedData();
}
}
}
@@ -2014,7 +2014,7 @@ void NetworkBase::ProcessDisconnectedClients()
}
// Make sure to send all remaining packets out before disconnecting.
connection->SendQueuedPackets();
connection->SendQueuedData();
connection->Socket->Disconnect();
ServerClientDisconnected(connection);

View File

@@ -20,11 +20,13 @@
using namespace OpenRCT2;
static constexpr size_t kNetworkDisconnectReasonBufSize = 256;
static constexpr size_t kNetworkBufferSize = 1024 * 64; // 64 KiB, maximum packet size.
static constexpr size_t kNetworkBufferSize = (1024 * 64) - 1; // 64 KiB, maximum packet size.
#ifndef DEBUG
static constexpr size_t kNetworkNoDataTimeout = 20; // Seconds.
#endif
static_assert(kNetworkBufferSize <= std::numeric_limits<uint16_t>::max(), "kNetworkBufferSize too big, uint16_t is max.");
NetworkConnection::NetworkConnection() noexcept
{
ResetLastPacketTime();
@@ -99,60 +101,43 @@ NetworkReadPacket NetworkConnection::ReadPacket()
return NetworkReadPacket::MoreData;
}
bool NetworkConnection::SendPacket(NetworkPacket& packet)
static std::vector<uint8_t> serializePacket(const NetworkPacket& packet)
{
auto header = packet.Header;
std::vector<uint8_t> buffer;
buffer.reserve(sizeof(header) + header.Size);
// NOTE: For compatibility reasons for the master server we need to add sizeof(Header.Id) to the size.
// Previously the Id field was not part of the header rather part of the body.
header.Size += sizeof(header.Id);
const auto bodyLength = packet.Data.size() + sizeof(packet.Header.Id);
Guard::Assert(bodyLength <= std::numeric_limits<uint16_t>::max(), "Packet size too large");
auto header = packet.Header;
header.Size = static_cast<uint16_t>(bodyLength);
header.Size = Convert::HostToNetwork(header.Size);
header.Id = ByteSwapBE(header.Id);
std::vector<uint8_t> buffer;
buffer.reserve(sizeof(header) + packet.Data.size());
buffer.insert(buffer.end(), reinterpret_cast<uint8_t*>(&header), reinterpret_cast<uint8_t*>(&header) + sizeof(header));
buffer.insert(buffer.end(), packet.Data.begin(), packet.Data.end());
size_t bufferSize = buffer.size() - packet.BytesTransferred;
size_t sent = Socket->SendData(buffer.data() + packet.BytesTransferred, bufferSize);
if (sent > 0)
{
packet.BytesTransferred += sent;
}
bool sendComplete = packet.BytesTransferred == buffer.size();
if (sendComplete)
{
RecordPacketStats(packet, true);
}
return sendComplete;
return buffer;
}
void NetworkConnection::QueuePacket(NetworkPacket&& packet, bool front)
void NetworkConnection::QueuePacket(const NetworkPacket& packet, bool front)
{
if (AuthStatus == NetworkAuth::Ok || !packet.CommandRequiresAuth())
{
packet.Header.Size = static_cast<uint16_t>(packet.Data.size());
const auto payload = serializePacket(packet);
if (front)
{
// If the first packet was already partially sent add new packet to second position
if (!_outboundPackets.empty() && _outboundPackets.front().BytesTransferred > 0)
{
auto it = _outboundPackets.begin();
it++; // Second position
_outboundPackets.insert(it, std::move(packet));
}
else
{
_outboundPackets.push_front(std::move(packet));
}
_outboundBuffer.insert(_outboundBuffer.begin(), payload.begin(), payload.end());
}
else
{
_outboundPackets.push_back(std::move(packet));
_outboundBuffer.insert(_outboundBuffer.end(), payload.begin(), payload.end());
}
RecordPacketStats(packet, true);
}
}
@@ -166,11 +151,18 @@ bool NetworkConnection::IsValid() const
return !ShouldDisconnect && Socket->GetStatus() == SocketStatus::Connected;
}
void NetworkConnection::SendQueuedPackets()
void NetworkConnection::SendQueuedData()
{
while (!_outboundPackets.empty() && SendPacket(_outboundPackets.front()))
// Send queued packets.
if (_outboundBuffer.empty())
{
_outboundPackets.pop_front();
return;
}
size_t sent = Socket->SendData(_outboundBuffer.data(), _outboundBuffer.size());
if (sent > 0)
{
_outboundBuffer.erase(_outboundBuffer.begin(), _outboundBuffer.begin() + sent);
}
}

View File

@@ -41,19 +41,14 @@ public:
NetworkConnection() noexcept;
NetworkReadPacket ReadPacket();
void QueuePacket(NetworkPacket&& packet, bool front = false);
void QueuePacket(const NetworkPacket& packet, bool front = false)
{
auto copy = packet;
return QueuePacket(std::move(copy), front);
}
void QueuePacket(const NetworkPacket& packet, bool front = false);
// This will not immediately disconnect the client. The disconnect
// will happen post-tick.
void Disconnect() noexcept;
bool IsValid() const;
void SendQueuedPackets();
void SendQueuedData();
void ResetLastPacketTime() noexcept;
bool ReceivedPacketRecently() const noexcept;
@@ -62,12 +57,11 @@ public:
void SetLastDisconnectReason(const StringId string_id, void* args = nullptr);
private:
std::deque<NetworkPacket> _outboundPackets;
std::vector<uint8_t> _outboundBuffer;
uint32_t _lastPacketTime = 0;
std::string _lastDisconnectReason;
void RecordPacketStats(const NetworkPacket& packet, bool sending);
bool SendPacket(NetworkPacket& packet);
};
#endif // DISABLE_NETWORK