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fix #3323: save (not save as) crashed afterwards due to saving objects
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@@ -1022,7 +1022,7 @@ int scenario_save(SDL_RWops* rw, int flags)
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free(s6);
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if (!(flags & 0x80000000))
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if (flags & 1)
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reset_loaded_objects();
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gfx_invalidate_screen();
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