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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-24 00:03:11 +01:00

password prompt for client

This commit is contained in:
zsilencer
2015-11-01 20:12:14 -07:00
committed by IntelOrca
parent 3b639ced47
commit 9acfd27735
6 changed files with 64 additions and 12 deletions

View File

@@ -3906,6 +3906,8 @@ STR_5564 :Insert Corrupt Element
STR_5565 :{SMALLFONT}{BLACK}Inserts a corrupt map element at top of tile. This will hide any element above the corrupt element. STR_5565 :{SMALLFONT}{BLACK}Inserts a corrupt map element at top of tile. This will hide any element above the corrupt element.
STR_5566 :Password: STR_5566 :Password:
STR_5567 :Advertise STR_5567 :Advertise
STR_5568 :Password Required
STR_5569 :This server requires a password
##################### #####################
# Rides/attractions # # Rides/attractions #

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@@ -629,6 +629,7 @@ void window_cheats_open();
void window_player_list_open(); void window_player_list_open();
void window_network_status_open(const char* text); void window_network_status_open(const char* text);
void window_network_status_close(); void window_network_status_close();
void window_network_status_open_password();
void window_server_list_open(); void window_server_list_open();
void window_server_start_open(); void window_server_start_open();

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@@ -2156,6 +2156,8 @@ enum {
STR_PASSWORD = 5566, STR_PASSWORD = 5566,
STR_ADVERTISE = 5567, STR_ADVERTISE = 5567,
STR_PASSWORD_REQUIRED = 5568,
STR_PASSWORD_REQUIRED_DESC = 5569,
// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working // Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
STR_COUNT = 32768 STR_COUNT = 32768

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@@ -779,6 +779,21 @@ void Network::Client_Send_AUTH(const char* gameversion, const char* name, const
server_connection.QueuePacket(std::move(packet)); server_connection.QueuePacket(std::move(packet));
} }
void Network::Server_Send_AUTH(NetworkConnection& connection)
{
uint8 new_playerid = 0;
if (connection.player) {
new_playerid = connection.player->id;
}
std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.authstatus << (uint8)new_playerid;
connection.QueuePacket(std::move(packet));
if (connection.authstatus != NETWORK_AUTH_OK && connection.authstatus != NETWORK_AUTH_REQUIREPASSWORD) {
shutdown(connection.socket, SHUT_RD);
connection.SendQueuedPackets();
}
}
void Network::Server_Send_MAP(NetworkConnection* connection) void Network::Server_Send_MAP(NetworkConnection* connection)
{ {
int buffersize = 0x600000; int buffersize = 0x600000;
@@ -1042,6 +1057,9 @@ int Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& pa
connection.last_disconnect_reason = "Bad Password"; connection.last_disconnect_reason = "Bad Password";
shutdown(connection.socket, SHUT_RDWR); shutdown(connection.socket, SHUT_RDWR);
break; break;
case NETWORK_AUTH_REQUIREPASSWORD:
window_network_status_open_password();
break;
} }
return 1; return 1;
} }
@@ -1052,21 +1070,22 @@ int Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& pa
const char* gameversion = packet.ReadString(); const char* gameversion = packet.ReadString();
const char* name = packet.ReadString(); const char* name = packet.ReadString();
const char* password = packet.ReadString(); const char* password = packet.ReadString();
uint8 playerid = 0;
if (!gameversion || strcmp(gameversion, OPENRCT2_VERSION) != 0) { if (!gameversion || strcmp(gameversion, OPENRCT2_VERSION) != 0) {
connection.authstatus = NETWORK_AUTH_BADVERSION; connection.authstatus = NETWORK_AUTH_BADVERSION;
} else } else
if (!name) { if (!name) {
connection.authstatus = NETWORK_AUTH_BADNAME; connection.authstatus = NETWORK_AUTH_BADNAME;
} else } else
if (!password || strcmp(password, Network::password) != 0) { if (!password || strlen(password) == 0) {
connection.authstatus = NETWORK_AUTH_REQUIREPASSWORD;
} else
if (strcmp(password, Network::password) != 0) {
connection.authstatus = NETWORK_AUTH_BADPASSWORD; connection.authstatus = NETWORK_AUTH_BADPASSWORD;
} else { } else {
connection.authstatus = NETWORK_AUTH_OK; connection.authstatus = NETWORK_AUTH_OK;
NetworkPlayer* player = AddPlayer(name); NetworkPlayer* player = AddPlayer(name);
connection.player = player; connection.player = player;
if (player) { if (player) {
playerid = player->id;
char text[256]; char text[256];
char* lineCh = text; char* lineCh = text;
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE); lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
@@ -1077,13 +1096,7 @@ int Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& pa
Server_Send_MAP(&connection); Server_Send_MAP(&connection);
} }
} }
std::unique_ptr<NetworkPacket> responsepacket = std::move(NetworkPacket::Allocate()); Server_Send_AUTH(connection);
*responsepacket << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.authstatus << (uint8)playerid;
connection.QueuePacket(std::move(responsepacket));
if (connection.authstatus != NETWORK_AUTH_OK) {
shutdown(connection.socket, SHUT_RD);
connection.SendQueuedPackets();
}
} }
return 1; return 1;
} }
@@ -1356,6 +1369,11 @@ void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32
} }
} }
void network_send_password(const char* password)
{
gNetwork.Client_Send_AUTH(OPENRCT2_VERSION, gConfigNetwork.player_name, password);
}
void network_kick_player(int playerId) void network_kick_player(int playerId)
{ {
gNetwork.KickPlayer(playerId); gNetwork.KickPlayer(playerId);

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@@ -37,7 +37,8 @@ enum {
NETWORK_AUTH_OK, NETWORK_AUTH_OK,
NETWORK_AUTH_BADVERSION, NETWORK_AUTH_BADVERSION,
NETWORK_AUTH_BADNAME, NETWORK_AUTH_BADNAME,
NETWORK_AUTH_BADPASSWORD NETWORK_AUTH_BADPASSWORD,
NETWORK_AUTH_REQUIREPASSWORD
}; };
enum { enum {
@@ -217,6 +218,7 @@ public:
void SetPassword(const char* password); void SetPassword(const char* password);
void Client_Send_AUTH(const char* gameversion, const char* name, const char* password); void Client_Send_AUTH(const char* gameversion, const char* name, const char* password);
void Server_Send_AUTH(NetworkConnection& connection);
void Server_Send_MAP(NetworkConnection* connection = nullptr); void Server_Send_MAP(NetworkConnection* connection = nullptr);
void Client_Send_CHAT(const char* text); void Client_Send_CHAT(const char* text);
void Server_Send_CHAT(const char* text); void Server_Send_CHAT(const char* text);
@@ -318,6 +320,7 @@ int network_get_player_id(unsigned int index);
void network_send_map(); void network_send_map();
void network_send_chat(const char* text); void network_send_chat(const char* text);
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback); void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback);
void network_send_password(const char* password);
void network_kick_player(int playerId); void network_kick_player(int playerId);
void network_set_password(const char* password); void network_set_password(const char* password);

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@@ -25,10 +25,13 @@
#include "../util/util.h" #include "../util/util.h"
#include "../network/network.h" #include "../network/network.h"
char _password[33];
enum WINDOW_NETWORK_STATUS_WIDGET_IDX { enum WINDOW_NETWORK_STATUS_WIDGET_IDX {
WIDX_BACKGROUND, WIDX_BACKGROUND,
WIDX_TITLE, WIDX_TITLE,
WIDX_CLOSE, WIDX_CLOSE,
WIDX_PASSWORD
}; };
static rct_widget window_network_status_widgets[] = { static rct_widget window_network_status_widgets[] = {
@@ -42,6 +45,7 @@ static char window_network_status_text[1024];
static void window_network_status_mouseup(rct_window *w, int widgetIndex); static void window_network_status_mouseup(rct_window *w, int widgetIndex);
static void window_network_status_update(rct_window *w); static void window_network_status_update(rct_window *w);
static void window_network_status_textinput(rct_window *w, int widgetIndex, char *text);
static void window_network_status_invalidate(rct_window *w); static void window_network_status_invalidate(rct_window *w);
static void window_network_status_paint(rct_window *w, rct_drawpixelinfo *dpi); static void window_network_status_paint(rct_window *w, rct_drawpixelinfo *dpi);
@@ -65,7 +69,7 @@ static rct_window_event_list window_network_status_events = {
NULL, NULL,
NULL, NULL,
NULL, NULL,
NULL, window_network_status_textinput,
NULL, NULL,
NULL, NULL,
NULL, NULL,
@@ -112,6 +116,16 @@ void window_network_status_close()
window_close_by_class(WC_NETWORK_STATUS); window_close_by_class(WC_NETWORK_STATUS);
} }
void window_network_status_open_password()
{
rct_window* window;
window = window_bring_to_front_by_class(WC_NETWORK_STATUS);
if (window == NULL)
return;
window_text_input_raw_open(window, WIDX_PASSWORD, STR_PASSWORD_REQUIRED, STR_PASSWORD_REQUIRED_DESC, _password, 32);
}
static void window_network_status_mouseup(rct_window *w, int widgetIndex) static void window_network_status_mouseup(rct_window *w, int widgetIndex)
{ {
switch (widgetIndex) { switch (widgetIndex) {
@@ -126,6 +140,18 @@ static void window_network_status_update(rct_window *w)
widget_invalidate(w, WIDX_BACKGROUND); widget_invalidate(w, WIDX_BACKGROUND);
} }
static void window_network_status_textinput(rct_window *w, int widgetIndex, char *text)
{
strcpy(_password, "");
switch (widgetIndex) {
case WIDX_PASSWORD:
if (text != NULL)
safe_strncpy(_password, text, sizeof(_password));
break;
}
network_send_password(_password);
}
static void window_network_status_invalidate(rct_window *w) static void window_network_status_invalidate(rct_window *w)
{ {
window_network_status_widgets[WIDX_BACKGROUND].right = w->width - 1; window_network_status_widgets[WIDX_BACKGROUND].right = w->width - 1;