mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-23 15:52:55 +01:00
password prompt for client
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@@ -3906,6 +3906,8 @@ STR_5564 :Insert Corrupt Element
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STR_5565 :{SMALLFONT}{BLACK}Inserts a corrupt map element at top of tile. This will hide any element above the corrupt element.
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STR_5566 :Password:
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STR_5567 :Advertise
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STR_5568 :Password Required
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STR_5569 :This server requires a password
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#####################
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# Rides/attractions #
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@@ -629,6 +629,7 @@ void window_cheats_open();
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void window_player_list_open();
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void window_network_status_open(const char* text);
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void window_network_status_close();
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void window_network_status_open_password();
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void window_server_list_open();
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void window_server_start_open();
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@@ -2156,6 +2156,8 @@ enum {
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STR_PASSWORD = 5566,
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STR_ADVERTISE = 5567,
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STR_PASSWORD_REQUIRED = 5568,
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STR_PASSWORD_REQUIRED_DESC = 5569,
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// Have to include resource strings (from scenarios and objects) for the time being now that language is partially working
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STR_COUNT = 32768
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@@ -779,6 +779,21 @@ void Network::Client_Send_AUTH(const char* gameversion, const char* name, const
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server_connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_AUTH(NetworkConnection& connection)
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{
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uint8 new_playerid = 0;
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if (connection.player) {
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new_playerid = connection.player->id;
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}
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std::unique_ptr<NetworkPacket> packet = std::move(NetworkPacket::Allocate());
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*packet << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.authstatus << (uint8)new_playerid;
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connection.QueuePacket(std::move(packet));
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if (connection.authstatus != NETWORK_AUTH_OK && connection.authstatus != NETWORK_AUTH_REQUIREPASSWORD) {
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shutdown(connection.socket, SHUT_RD);
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connection.SendQueuedPackets();
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}
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}
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void Network::Server_Send_MAP(NetworkConnection* connection)
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{
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int buffersize = 0x600000;
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@@ -1042,6 +1057,9 @@ int Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& pa
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connection.last_disconnect_reason = "Bad Password";
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shutdown(connection.socket, SHUT_RDWR);
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break;
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case NETWORK_AUTH_REQUIREPASSWORD:
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window_network_status_open_password();
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break;
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}
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return 1;
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}
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@@ -1052,21 +1070,22 @@ int Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& pa
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const char* gameversion = packet.ReadString();
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const char* name = packet.ReadString();
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const char* password = packet.ReadString();
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uint8 playerid = 0;
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if (!gameversion || strcmp(gameversion, OPENRCT2_VERSION) != 0) {
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connection.authstatus = NETWORK_AUTH_BADVERSION;
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} else
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if (!name) {
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connection.authstatus = NETWORK_AUTH_BADNAME;
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} else
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if (!password || strcmp(password, Network::password) != 0) {
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if (!password || strlen(password) == 0) {
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connection.authstatus = NETWORK_AUTH_REQUIREPASSWORD;
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} else
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if (strcmp(password, Network::password) != 0) {
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connection.authstatus = NETWORK_AUTH_BADPASSWORD;
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} else {
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connection.authstatus = NETWORK_AUTH_OK;
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NetworkPlayer* player = AddPlayer(name);
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connection.player = player;
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if (player) {
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playerid = player->id;
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char text[256];
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char* lineCh = text;
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lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
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@@ -1077,13 +1096,7 @@ int Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& pa
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Server_Send_MAP(&connection);
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}
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}
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std::unique_ptr<NetworkPacket> responsepacket = std::move(NetworkPacket::Allocate());
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*responsepacket << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.authstatus << (uint8)playerid;
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connection.QueuePacket(std::move(responsepacket));
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if (connection.authstatus != NETWORK_AUTH_OK) {
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shutdown(connection.socket, SHUT_RD);
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connection.SendQueuedPackets();
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}
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Server_Send_AUTH(connection);
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}
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return 1;
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}
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@@ -1356,6 +1369,11 @@ void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32
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}
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}
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void network_send_password(const char* password)
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{
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gNetwork.Client_Send_AUTH(OPENRCT2_VERSION, gConfigNetwork.player_name, password);
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}
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void network_kick_player(int playerId)
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{
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gNetwork.KickPlayer(playerId);
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@@ -37,7 +37,8 @@ enum {
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NETWORK_AUTH_OK,
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NETWORK_AUTH_BADVERSION,
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NETWORK_AUTH_BADNAME,
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NETWORK_AUTH_BADPASSWORD
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NETWORK_AUTH_BADPASSWORD,
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NETWORK_AUTH_REQUIREPASSWORD
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};
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enum {
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@@ -217,6 +218,7 @@ public:
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void SetPassword(const char* password);
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void Client_Send_AUTH(const char* gameversion, const char* name, const char* password);
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void Server_Send_AUTH(NetworkConnection& connection);
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void Server_Send_MAP(NetworkConnection* connection = nullptr);
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void Client_Send_CHAT(const char* text);
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void Server_Send_CHAT(const char* text);
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@@ -318,6 +320,7 @@ int network_get_player_id(unsigned int index);
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void network_send_map();
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void network_send_chat(const char* text);
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void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback);
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void network_send_password(const char* password);
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void network_kick_player(int playerId);
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void network_set_password(const char* password);
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@@ -25,10 +25,13 @@
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#include "../util/util.h"
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#include "../network/network.h"
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char _password[33];
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enum WINDOW_NETWORK_STATUS_WIDGET_IDX {
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WIDX_BACKGROUND,
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WIDX_TITLE,
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WIDX_CLOSE,
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WIDX_PASSWORD
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};
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static rct_widget window_network_status_widgets[] = {
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@@ -42,6 +45,7 @@ static char window_network_status_text[1024];
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static void window_network_status_mouseup(rct_window *w, int widgetIndex);
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static void window_network_status_update(rct_window *w);
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static void window_network_status_textinput(rct_window *w, int widgetIndex, char *text);
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static void window_network_status_invalidate(rct_window *w);
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static void window_network_status_paint(rct_window *w, rct_drawpixelinfo *dpi);
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@@ -65,7 +69,7 @@ static rct_window_event_list window_network_status_events = {
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NULL,
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NULL,
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NULL,
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NULL,
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window_network_status_textinput,
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NULL,
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NULL,
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NULL,
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@@ -112,6 +116,16 @@ void window_network_status_close()
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window_close_by_class(WC_NETWORK_STATUS);
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}
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void window_network_status_open_password()
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{
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rct_window* window;
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window = window_bring_to_front_by_class(WC_NETWORK_STATUS);
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if (window == NULL)
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return;
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window_text_input_raw_open(window, WIDX_PASSWORD, STR_PASSWORD_REQUIRED, STR_PASSWORD_REQUIRED_DESC, _password, 32);
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}
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static void window_network_status_mouseup(rct_window *w, int widgetIndex)
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{
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switch (widgetIndex) {
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@@ -126,6 +140,18 @@ static void window_network_status_update(rct_window *w)
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widget_invalidate(w, WIDX_BACKGROUND);
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}
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static void window_network_status_textinput(rct_window *w, int widgetIndex, char *text)
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{
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strcpy(_password, "");
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switch (widgetIndex) {
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case WIDX_PASSWORD:
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if (text != NULL)
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safe_strncpy(_password, text, sizeof(_password));
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break;
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}
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network_send_password(_password);
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}
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static void window_network_status_invalidate(rct_window *w)
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{
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window_network_status_widgets[WIDX_BACKGROUND].right = w->width - 1;
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