mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-15 11:03:00 +01:00
Merge pull request #5594 from IntelOrca/refactor/nosdl/remaining-input
Move remaining SDL in input.c to openrct2ui
This commit is contained in:
@@ -77,6 +77,7 @@
|
||||
D4EC48E61C2637710024B507 /* g2.dat in Resources */ = {isa = PBXBuildFile; fileRef = D4EC48E31C2637710024B507 /* g2.dat */; };
|
||||
D4EC48E71C2637710024B507 /* language in Resources */ = {isa = PBXBuildFile; fileRef = D4EC48E41C2637710024B507 /* language */; };
|
||||
D4EC48E81C2637710024B507 /* title in Resources */ = {isa = PBXBuildFile; fileRef = D4EC48E51C2637710024B507 /* title */; };
|
||||
F74789551EEDEA0D009E50E7 /* input.c in Sources */ = {isa = PBXBuildFile; fileRef = F74789531EEDEA0D009E50E7 /* input.c */; };
|
||||
F76C85B01EC4E88300FA49E2 /* audio.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F76C83571EC4E7CC00FA49E2 /* audio.cpp */; };
|
||||
F76C85B41EC4E88300FA49E2 /* AudioMixer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F76C835B1EC4E7CC00FA49E2 /* AudioMixer.cpp */; };
|
||||
F76C85B71EC4E88300FA49E2 /* NullAudioSource.cpp in Sources */ = {isa = PBXBuildFile; fileRef = F76C835E1EC4E7CC00FA49E2 /* NullAudioSource.cpp */; };
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@@ -773,6 +774,8 @@
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||||
D4EC48E31C2637710024B507 /* g2.dat */ = {isa = PBXFileReference; lastKnownFileType = file; name = g2.dat; path = data/g2.dat; sourceTree = SOURCE_ROOT; };
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||||
D4EC48E41C2637710024B507 /* language */ = {isa = PBXFileReference; lastKnownFileType = folder; name = language; path = data/language; sourceTree = SOURCE_ROOT; };
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||||
D4EC48E51C2637710024B507 /* title */ = {isa = PBXFileReference; lastKnownFileType = folder; name = title; path = data/title; sourceTree = SOURCE_ROOT; };
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F74789531EEDEA0D009E50E7 /* input.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = input.c; path = input/input.c; sourceTree = "<group>"; };
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F74789541EEDEA0D009E50E7 /* input.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = input.h; path = input/input.h; sourceTree = "<group>"; };
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F76C809A1EC4D9FA00FA49E2 /* libopenrct2.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libopenrct2.a; sourceTree = BUILT_PRODUCTS_DIR; };
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F76C83571EC4E7CC00FA49E2 /* audio.cpp */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.cpp.cpp; path = audio.cpp; sourceTree = "<group>"; };
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F76C83581EC4E7CC00FA49E2 /* audio.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = audio.h; sourceTree = "<group>"; };
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@@ -2593,6 +2596,8 @@
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F7CB86451EEDA1200030C877 /* input */ = {
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isa = PBXGroup;
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children = (
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F74789531EEDEA0D009E50E7 /* input.c */,
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F74789541EEDEA0D009E50E7 /* input.h */,
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F7CB86461EEDA1330030C877 /* keyboard_shortcut.c */,
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F7CB86471EEDA1330030C877 /* KeyboardShortcuts.cpp */,
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F7CB86481EEDA1330030C877 /* KeyboardShortcuts.h */,
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@@ -2952,6 +2957,7 @@
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isa = PBXSourcesBuildPhase;
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buildActionMask = 2147483647;
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files = (
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F74789551EEDEA0D009E50E7 /* input.c in Sources */,
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4C8B42741EEB1B6F00F015CA /* Screenshot.cpp in Sources */,
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F76C88781EC5324E00FA49E2 /* AudioChannel.cpp in Sources */,
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F76C88791EC5324E00FA49E2 /* AudioContext.cpp in Sources */,
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@@ -15,6 +15,7 @@
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#pragma endregion
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#include <openrct2/ui/WindowManager.h>
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#include "input/input.h"
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#include "input/KeyboardShortcuts.h"
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#include "WindowManager.h"
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@@ -33,21 +34,9 @@ public:
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}
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}
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void HandleKeyboardShortcut(sint32 key) override
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void HandleKeyboard(bool isTitle) override
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{
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rct_window * w = window_find_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
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if (w != NULL) {
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keyboard_shortcuts_set(key);
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window_close_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
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window_invalidate_by_class(WC_KEYBOARD_SHORTCUT_LIST);
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} else {
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keyboard_shortcut_handle(key);
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}
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}
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void GetKeyboardMapScroll(const uint8 * keysState, sint32 * x, sint32 * y) override
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{
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get_keyboard_map_scroll(keysState, x, y);
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input_handle_keyboard(isTitle);
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}
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std::string GetKeyboardShortcutString(sint32 shortcut) override
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177
src/openrct2-ui/input/input.c
Normal file
177
src/openrct2-ui/input/input.c
Normal file
@@ -0,0 +1,177 @@
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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
|
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
|
||||
* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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||||
*
|
||||
* A full copy of the GNU General Public License can be found in licence.txt
|
||||
*****************************************************************************/
|
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#pragma endregion
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#include <openrct2/common.h>
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#include <SDL.h>
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#include <openrct2/config/Config.h>
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#include <openrct2/Context.h>
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#include <openrct2/input.h>
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#include <openrct2/interface/chat.h>
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#include <openrct2/interface/console.h>
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#include <openrct2/interface/window.h>
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#include <openrct2/OpenRCT2.h>
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#include "input.h"
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#include "KeyboardShortcuts.h"
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static void input_handle_console(sint32 key)
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{
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CONSOLE_INPUT input = CONSOLE_INPUT_NONE;
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switch (key) {
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case SDL_SCANCODE_ESCAPE:
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input = CONSOLE_INPUT_LINE_CLEAR;
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break;
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case SDL_SCANCODE_RETURN:
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input = CONSOLE_INPUT_LINE_EXECUTE;
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break;
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case SDL_SCANCODE_UP:
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input = CONSOLE_INPUT_HISTORY_PREVIOUS;
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break;
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case SDL_SCANCODE_DOWN:
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input = CONSOLE_INPUT_HISTORY_NEXT;
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break;
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}
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if (input != CONSOLE_INPUT_NONE) {
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console_input(input);
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}
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}
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static void input_handle_chat(sint32 key)
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{
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CHAT_INPUT input = CHAT_INPUT_NONE;
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switch (key) {
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case SDL_SCANCODE_ESCAPE:
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input = CHAT_INPUT_CLOSE;
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break;
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case SDL_SCANCODE_RETURN:
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input = CHAT_INPUT_SEND;
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break;
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}
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if (input != CHAT_INPUT_NONE) {
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chat_input(input);
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}
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}
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static void game_handle_key_scroll()
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{
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rct_window *mainWindow;
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sint32 scrollX, scrollY;
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mainWindow = window_get_main();
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if (mainWindow == NULL)
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return;
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if ((mainWindow->flags & WF_NO_SCROLLING) || (gScreenFlags & (SCREEN_FLAGS_TRACK_MANAGER | SCREEN_FLAGS_TITLE_DEMO)))
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return;
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if (mainWindow->viewport == NULL)
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return;
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rct_window *textWindow;
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textWindow = window_find_by_class(WC_TEXTINPUT);
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if (textWindow || gUsingWidgetTextBox) return;
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if (gChatOpen) return;
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scrollX = 0;
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scrollY = 0;
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const uint8 * keysState = context_get_keys_state();
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get_keyboard_map_scroll(keysState, &scrollX, &scrollY);
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// Scroll viewport
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if (scrollX != 0) {
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mainWindow->saved_view_x += scrollX * (12 << mainWindow->viewport->zoom);
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input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, true);
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}
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if (scrollY != 0) {
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mainWindow->saved_view_y += scrollY * (12 << mainWindow->viewport->zoom);
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input_set_flag(INPUT_FLAG_VIEWPORT_SCROLLING, true);
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}
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}
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void input_handle_keyboard(bool isTitle)
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{
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if (gOpenRCT2Headless) {
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return;
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}
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if (!gConsoleOpen) {
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if (!isTitle) {
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// Handle mouse scrolling
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if (input_get_state() == INPUT_STATE_NORMAL && gConfigGeneral.edge_scrolling) {
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if (!(gInputPlaceObjectModifier & (PLACE_OBJECT_MODIFIER_SHIFT_Z | PLACE_OBJECT_MODIFIER_COPY_Z))) {
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game_handle_edge_scroll();
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}
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}
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}
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// Handle modifier keys and key scrolling
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gInputPlaceObjectModifier = PLACE_OBJECT_MODIFIER_NONE;
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const uint8 * keysState = context_get_keys_state();
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if (keysState[SDL_SCANCODE_LSHIFT] || keysState[SDL_SCANCODE_RSHIFT]) {
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gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_SHIFT_Z;
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}
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if (keysState[SDL_SCANCODE_LCTRL] || keysState[SDL_SCANCODE_RCTRL]) {
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gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_COPY_Z;
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}
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if (keysState[SDL_SCANCODE_LALT] || keysState[SDL_SCANCODE_RALT]) {
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gInputPlaceObjectModifier |= 4;
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}
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#ifdef __MACOSX__
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if (keysState[SDL_SCANCODE_LGUI] || keysState[SDL_SCANCODE_RGUI]) {
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gInputPlaceObjectModifier |= 8;
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}
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#endif
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if (!isTitle) {
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game_handle_key_scroll();
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}
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}
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// Handle key input
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sint32 key;
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while (!gOpenRCT2Headless && (key = get_next_key()) != 0) {
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if (key == 255)
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continue;
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// Reserve backtick for console
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if (key == SDL_SCANCODE_GRAVE) {
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if ((gConfigGeneral.debugging_tools && !context_is_input_active()) || gConsoleOpen) {
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window_cancel_textbox();
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console_toggle();
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}
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continue;
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} else if (gConsoleOpen) {
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input_handle_console(key);
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continue;
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} else if (!isTitle && gChatOpen) {
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input_handle_chat(key);
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continue;
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}
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key |= gInputPlaceObjectModifier << 8;
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rct_window * w = window_find_by_class(WC_TEXTINPUT);
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if (w != NULL) {
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window_text_input_key(w, key);
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} else if (!gUsingWidgetTextBox) {
|
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w = window_find_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
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if (w != NULL) {
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keyboard_shortcuts_set(key);
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window_close_by_class(WC_CHANGE_KEYBOARD_SHORTCUT);
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window_invalidate_by_class(WC_KEYBOARD_SHORTCUT_LIST);
|
||||
} else {
|
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keyboard_shortcut_handle(key);
|
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}
|
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}
|
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}
|
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}
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26
src/openrct2-ui/input/input.h
Normal file
26
src/openrct2-ui/input/input.h
Normal file
@@ -0,0 +1,26 @@
|
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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
|
||||
/*****************************************************************************
|
||||
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
|
||||
*
|
||||
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
|
||||
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
|
||||
*
|
||||
* OpenRCT2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* A full copy of the GNU General Public License can be found in licence.txt
|
||||
*****************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
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void input_handle_keyboard(bool isTitle);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -41,6 +41,7 @@
|
||||
<ClCompile Include="drawing\engines\opengl\SwapFramebuffer.cpp" />
|
||||
<ClCompile Include="drawing\engines\opengl\TextureCache.cpp" />
|
||||
<ClCompile Include="drawing\engines\SoftwareDrawingEngine.cpp" />
|
||||
<ClCompile Include="input\input.c" />
|
||||
<ClCompile Include="input\KeyboardShortcuts.cpp" />
|
||||
<ClCompile Include="input\keyboard_shortcut.c" />
|
||||
<ClCompile Include="TextComposition.cpp" />
|
||||
@@ -68,6 +69,7 @@
|
||||
<ClInclude Include="drawing\engines\opengl\OpenGLShaderProgram.h" />
|
||||
<ClInclude Include="drawing\engines\opengl\SwapFramebuffer.h" />
|
||||
<ClInclude Include="drawing\engines\opengl\TextureCache.h" />
|
||||
<ClInclude Include="input\input.h" />
|
||||
<ClInclude Include="input\KeyboardShortcuts.h" />
|
||||
<ClInclude Include="SDLException.h" />
|
||||
<ClInclude Include="TextComposition.h" />
|
||||
|
||||
@@ -659,16 +659,10 @@ extern "C"
|
||||
return windowManager->OpenWindow(wc);
|
||||
}
|
||||
|
||||
void context_handle_keyboard_shortcut(sint32 key)
|
||||
void context_input_handle_keyboard(bool isTitle)
|
||||
{
|
||||
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
||||
windowManager->HandleKeyboardShortcut(key);
|
||||
}
|
||||
|
||||
void context_get_keyboard_map_scroll(const uint8 * keysState, sint32 * x, sint32 * y)
|
||||
{
|
||||
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
|
||||
windowManager->GetKeyboardMapScroll(keysState, x, y);
|
||||
windowManager->HandleKeyboard(isTitle);
|
||||
}
|
||||
|
||||
bool platform_open_common_file_dialog(utf8 * outFilename, file_dialog_desc * desc, size_t outSize)
|
||||
|
||||
@@ -128,8 +128,7 @@ extern "C"
|
||||
bool context_has_focus();
|
||||
void context_set_cursor_trap(bool value);
|
||||
rct_window * context_open_window(rct_windowclass wc);
|
||||
void context_handle_keyboard_shortcut(sint32 key);
|
||||
void context_get_keyboard_map_scroll(const uint8 * keysState, sint32 * x, sint32 * y);
|
||||
void context_input_handle_keyboard(bool isTitle);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
*****************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include <SDL_keycode.h>
|
||||
#include "audio/audio.h"
|
||||
#include "config/Config.h"
|
||||
#include "Context.h"
|
||||
@@ -88,10 +87,7 @@ void process_mouse_tool(sint32 x, sint32 y);
|
||||
void invalidate_scroll();
|
||||
static rct_mouse_data* get_mouse_input();
|
||||
void map_element_right_click(sint32 type, rct_map_element *mapElement, sint32 x, sint32 y);
|
||||
sint32 get_next_key();
|
||||
static void game_handle_input_mouse(sint32 x, sint32 y, sint32 state);
|
||||
void game_handle_edge_scroll();
|
||||
void game_handle_key_scroll();
|
||||
static void input_widget_left(sint32 x, sint32 y, rct_window *w, rct_widgetindex widgetIndex);
|
||||
void input_state_widget_pressed(sint32 x, sint32 y, sint32 state, rct_widgetindex widgetIndex, rct_window* w, rct_widget* widget);
|
||||
void set_cursor(uint8 cursor_id);
|
||||
@@ -1396,121 +1392,13 @@ static void input_update_tooltip(rct_window *w, rct_widgetindex widgetIndex, sin
|
||||
|
||||
#pragma region Keyboard input
|
||||
|
||||
static void input_handle_console(sint32 key)
|
||||
{
|
||||
CONSOLE_INPUT input = CONSOLE_INPUT_NONE;
|
||||
switch (key) {
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
input = CONSOLE_INPUT_LINE_CLEAR;
|
||||
break;
|
||||
case SDL_SCANCODE_RETURN:
|
||||
input = CONSOLE_INPUT_LINE_EXECUTE;
|
||||
break;
|
||||
case SDL_SCANCODE_UP:
|
||||
input = CONSOLE_INPUT_HISTORY_PREVIOUS;
|
||||
break;
|
||||
case SDL_SCANCODE_DOWN:
|
||||
input = CONSOLE_INPUT_HISTORY_NEXT;
|
||||
break;
|
||||
}
|
||||
if (input != CONSOLE_INPUT_NONE) {
|
||||
console_input(input);
|
||||
}
|
||||
}
|
||||
|
||||
static void input_handle_chat(sint32 key)
|
||||
{
|
||||
CHAT_INPUT input = CHAT_INPUT_NONE;
|
||||
switch (key) {
|
||||
case SDL_SCANCODE_ESCAPE:
|
||||
input = CHAT_INPUT_CLOSE;
|
||||
break;
|
||||
case SDL_SCANCODE_RETURN:
|
||||
input = CHAT_INPUT_SEND;
|
||||
break;
|
||||
}
|
||||
if (input != CHAT_INPUT_NONE) {
|
||||
chat_input(input);
|
||||
}
|
||||
}
|
||||
|
||||
static void input_handle_keyboard(bool isTitle)
|
||||
{
|
||||
if (gOpenRCT2Headless) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gConsoleOpen) {
|
||||
if (!isTitle) {
|
||||
// Handle mouse scrolling
|
||||
if (_inputState == INPUT_STATE_NORMAL && gConfigGeneral.edge_scrolling) {
|
||||
if (!(gInputPlaceObjectModifier & (PLACE_OBJECT_MODIFIER_SHIFT_Z | PLACE_OBJECT_MODIFIER_COPY_Z))) {
|
||||
game_handle_edge_scroll();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle modifier keys and key scrolling
|
||||
gInputPlaceObjectModifier = PLACE_OBJECT_MODIFIER_NONE;
|
||||
const uint8 * keysState = context_get_keys_state();
|
||||
if (keysState[SDL_SCANCODE_LSHIFT] || keysState[SDL_SCANCODE_RSHIFT]) {
|
||||
gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_SHIFT_Z;
|
||||
}
|
||||
if (keysState[SDL_SCANCODE_LCTRL] || keysState[SDL_SCANCODE_RCTRL]) {
|
||||
gInputPlaceObjectModifier |= PLACE_OBJECT_MODIFIER_COPY_Z;
|
||||
}
|
||||
if (keysState[SDL_SCANCODE_LALT] || keysState[SDL_SCANCODE_RALT]) {
|
||||
gInputPlaceObjectModifier |= 4;
|
||||
}
|
||||
#ifdef __MACOSX__
|
||||
if (keysState[SDL_SCANCODE_LGUI] || keysState[SDL_SCANCODE_RGUI]) {
|
||||
gInputPlaceObjectModifier |= 8;
|
||||
}
|
||||
#endif
|
||||
if (!isTitle) {
|
||||
game_handle_key_scroll();
|
||||
}
|
||||
}
|
||||
|
||||
// Handle key input
|
||||
sint32 key;
|
||||
while (!gOpenRCT2Headless && (key = get_next_key()) != 0) {
|
||||
if (key == 255)
|
||||
continue;
|
||||
|
||||
// Reserve backtick for console
|
||||
if (key == SDL_SCANCODE_GRAVE) {
|
||||
if ((gConfigGeneral.debugging_tools && !context_is_input_active()) || gConsoleOpen) {
|
||||
window_cancel_textbox();
|
||||
console_toggle();
|
||||
}
|
||||
continue;
|
||||
} else if (gConsoleOpen) {
|
||||
input_handle_console(key);
|
||||
continue;
|
||||
} else if (!isTitle && gChatOpen) {
|
||||
input_handle_chat(key);
|
||||
continue;
|
||||
}
|
||||
|
||||
key |= gInputPlaceObjectModifier << 8;
|
||||
|
||||
rct_window * w = window_find_by_class(WC_TEXTINPUT);
|
||||
if (w != NULL) {
|
||||
window_text_input_key(w, key);
|
||||
} else if (!gUsingWidgetTextBox) {
|
||||
context_handle_keyboard_shortcut(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* rct2: 0x006E3B43
|
||||
*/
|
||||
void title_handle_keyboard_input()
|
||||
{
|
||||
input_handle_keyboard(true);
|
||||
context_input_handle_keyboard(true);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1519,7 +1407,7 @@ void title_handle_keyboard_input()
|
||||
*/
|
||||
void game_handle_keyboard_input()
|
||||
{
|
||||
input_handle_keyboard(false);
|
||||
context_input_handle_keyboard(false);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1630,41 +1518,6 @@ void game_handle_edge_scroll()
|
||||
}
|
||||
}
|
||||
|
||||
void game_handle_key_scroll()
|
||||
{
|
||||
rct_window *mainWindow;
|
||||
sint32 scrollX, scrollY;
|
||||
|
||||
mainWindow = window_get_main();
|
||||
if (mainWindow == NULL)
|
||||
return;
|
||||
if ((mainWindow->flags & WF_NO_SCROLLING) || (gScreenFlags & (SCREEN_FLAGS_TRACK_MANAGER | SCREEN_FLAGS_TITLE_DEMO)))
|
||||
return;
|
||||
if (mainWindow->viewport == NULL)
|
||||
return;
|
||||
|
||||
rct_window *textWindow;
|
||||
|
||||
textWindow = window_find_by_class(WC_TEXTINPUT);
|
||||
if (textWindow || gUsingWidgetTextBox) return;
|
||||
if (gChatOpen) return;
|
||||
|
||||
scrollX = 0;
|
||||
scrollY = 0;
|
||||
const uint8 * keysState = context_get_keys_state();
|
||||
context_get_keyboard_map_scroll(keysState, &scrollX, &scrollY);
|
||||
|
||||
// Scroll viewport
|
||||
if (scrollX != 0) {
|
||||
mainWindow->saved_view_x += scrollX * (12 << mainWindow->viewport->zoom);
|
||||
_inputFlags |= INPUT_FLAG_VIEWPORT_SCROLLING;
|
||||
}
|
||||
if (scrollY != 0) {
|
||||
mainWindow->saved_view_y += scrollY * (12 << mainWindow->viewport->zoom);
|
||||
_inputFlags |= INPUT_FLAG_VIEWPORT_SCROLLING;
|
||||
}
|
||||
}
|
||||
|
||||
void input_set_flag(INPUT_FLAGS flag, bool on)
|
||||
{
|
||||
if (on) {
|
||||
|
||||
@@ -97,6 +97,8 @@ void input_window_position_begin(rct_window *w, rct_widgetindex widgetIndex, sin
|
||||
void title_handle_keyboard_input();
|
||||
void game_handle_input();
|
||||
void game_handle_keyboard_input();
|
||||
void game_handle_edge_scroll();
|
||||
sint32 get_next_key();
|
||||
|
||||
void store_mouse_input(sint32 state, sint32 x, sint32 y);
|
||||
|
||||
|
||||
@@ -21,8 +21,7 @@ namespace OpenRCT2 { namespace Ui
|
||||
class DummyWindowManager final : public IWindowManager
|
||||
{
|
||||
rct_window * OpenWindow(rct_windowclass wc) override { return nullptr; }
|
||||
void HandleKeyboardShortcut(sint32 key) override { }
|
||||
void GetKeyboardMapScroll(const uint8 * keysState, sint32 * x, sint32 * y) override { }
|
||||
void HandleKeyboard(bool isTitle) override { }
|
||||
std::string GetKeyboardShortcutString(sint32 shortcut) override { return std::string(); }
|
||||
};
|
||||
|
||||
|
||||
@@ -36,8 +36,7 @@ namespace OpenRCT2
|
||||
virtual ~IWindowManager() = default;
|
||||
virtual rct_window * OpenWindow(rct_windowclass wc) abstract;
|
||||
|
||||
virtual void HandleKeyboardShortcut(sint32 key) abstract;
|
||||
virtual void GetKeyboardMapScroll(const uint8 * keysState, sint32 * x, sint32 * y) abstract;
|
||||
virtual void HandleKeyboard(bool isTitle) abstract;
|
||||
virtual std::string GetKeyboardShortcutString(sint32 shortcut) abstract;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user