mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-17 03:53:07 +01:00
Merge branch 'develop' into HEAD
This commit is contained in:
@@ -50,9 +50,9 @@ set(OBJECTS_VERSION "1.2.1")
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set(OBJECTS_URL "https://github.com/OpenRCT2/objects/releases/download/v${OBJECTS_VERSION}/objects.zip")
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set(OBJECTS_SHA1 "540e004abc683b3fe22211f5234e3d78ab023c5f")
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set(REPLAYS_VERSION "0.0.54")
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set(REPLAYS_VERSION "0.0.55")
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set(REPLAYS_URL "https://github.com/OpenRCT2/replays/releases/download/v${REPLAYS_VERSION}/replays.zip")
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set(REPLAYS_SHA1 "FF54C3699C3A0DF02269C5EB4C4A9C8E6D5C4EB4")
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set(REPLAYS_SHA1 "70B4B7CB26A428801676BCC615F3881E72A45406")
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option(FORCE32 "Force 32-bit build. It will add `-m32` to compiler flags.")
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option(WITH_TESTS "Build tests")
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@@ -22,6 +22,7 @@
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- Fix: [#15170] Plugin: incorrect label text alignment.
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- Fix: [#15184] Crash when hovering over water types in Object Selection.
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- Fix: [#15193] Crash when rides/stalls are demolished.
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- Fix: [#15197] Cannot place flat ride after removing it in construction window.
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- Fix: [#15199] Construction window is not closed when a ride gets demolished.
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- Fix: [#15213] Freeze when hovering over Reverse Freefall Coaster in Russian.
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- Fix: [#15255] Tile Inspector shows banner information on walls that do not contain one.
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@@ -30,6 +31,7 @@
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- Fix: [#15476] Crash when placing/clearing small scenery.
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- Fix: [#15487] Map animations do not work correctly when loading an exported SV6 file in vanilla RCT2.
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- Fix: [#15496] Crash in paint_swinging_inverter_ship_structure().
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- Fix: [#15503] Freeze when doing specific coaster merges with block brakes.
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- Fix: [#15514] Two different “quit to menu” menu items are available in track designer and track design manager.
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- Improved: [#3417] Crash dumps are now placed in their own folder.
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- Change: [#8601] Revert ToonTower base block fix to re-enable support blocking.
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@@ -48,8 +48,8 @@
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<TitleSequencesSha1>304d13a126c15bf2c86ff13b81a2f2cc1856ac8d</TitleSequencesSha1>
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<ObjectsUrl>https://github.com/OpenRCT2/objects/releases/download/v1.2.1/objects.zip</ObjectsUrl>
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<ObjectsSha1>540e004abc683b3fe22211f5234e3d78ab023c5f</ObjectsSha1>
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<ReplaysUrl>https://github.com/OpenRCT2/replays/releases/download/v0.0.54/replays.zip</ReplaysUrl>
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<ReplaysSha1>FF54C3699C3A0DF02269C5EB4C4A9C8E6D5C4EB4</ReplaysSha1>
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<ReplaysUrl>https://github.com/OpenRCT2/replays/releases/download/v0.0.55/replays.zip</ReplaysUrl>
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<ReplaysSha1>70B4B7CB26A428801676BCC615F3881E72A45406</ReplaysSha1>
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</PropertyGroup>
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<ItemGroup>
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@@ -1931,6 +1931,14 @@ static void window_ride_construction_mouseup_demolish(rct_window* w)
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const rct_preview_track* trackBlock = ted.Block;
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newCoords->z = (tileElement->GetBaseZ()) - trackBlock->z;
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gGotoStartPlacementMode = true;
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// When flat rides are deleted, the window should be reset so the ride can be placed again.
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const auto rideId = w->rideId;
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auto ride = get_ride(rideId);
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if (ride->GetRideTypeDescriptor().HasFlag(RIDE_TYPE_FLAG_FLAT_RIDE))
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{
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ride_initialise_construction_window(ride);
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}
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}
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auto trackRemoveAction = TrackRemoveAction(
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@@ -567,11 +567,10 @@ void window_staff_overview_dropdown(rct_window* w, rct_widgetindex widgetIndex,
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{
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return;
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}
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// TODO: THIS SHOULD BE NETWORKED
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peep->ClearPatrolArea();
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gfx_invalidate_screen();
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staff_update_greyed_patrol_areas();
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auto staffSetPatrolAreaAction = StaffSetPatrolAreaAction(
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peep->sprite_index, {}, StaffSetPatrolAreaMode::ClearAll);
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GameActions::Execute(&staffSetPatrolAreaAction);
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}
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else
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{
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@@ -1241,7 +1240,9 @@ void window_staff_overview_tool_down(rct_window* w, rct_widgetindex widgetIndex,
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{
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_staffPatrolAreaPaintValue = PatrolAreaValue::SET;
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}
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auto staffSetPatrolAreaAction = StaffSetPatrolAreaAction(w->number, destCoords);
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auto staffSetPatrolAreaAction = StaffSetPatrolAreaAction(
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w->number, destCoords,
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_staffPatrolAreaPaintValue == PatrolAreaValue::SET ? StaffSetPatrolAreaMode::Set : StaffSetPatrolAreaMode::Unset);
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GameActions::Execute(&staffSetPatrolAreaAction);
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}
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}
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@@ -1275,7 +1276,9 @@ void window_staff_overview_tool_drag(rct_window* w, rct_widgetindex widgetIndex,
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if (_staffPatrolAreaPaintValue == PatrolAreaValue::UNSET && !patrolAreaValue)
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return; // Since area is already the value we want, skip...
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auto staffSetPatrolAreaAction = StaffSetPatrolAreaAction(w->number, destCoords);
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auto staffSetPatrolAreaAction = StaffSetPatrolAreaAction(
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w->number, destCoords,
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_staffPatrolAreaPaintValue == PatrolAreaValue::SET ? StaffSetPatrolAreaMode::Set : StaffSetPatrolAreaMode::Unset);
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GameActions::Execute(&staffSetPatrolAreaAction);
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}
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@@ -14,9 +14,10 @@
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#include "../peep/Staff.h"
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#include "../world/Entity.h"
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StaffSetPatrolAreaAction::StaffSetPatrolAreaAction(uint16_t spriteId, const CoordsXY& loc)
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StaffSetPatrolAreaAction::StaffSetPatrolAreaAction(uint16_t spriteId, const CoordsXY& loc, const StaffSetPatrolAreaMode mode)
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: _spriteId(spriteId)
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, _loc(loc)
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, _mode(mode)
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{
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}
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@@ -28,7 +29,7 @@ uint16_t StaffSetPatrolAreaAction::GetActionFlags() const
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void StaffSetPatrolAreaAction::Serialise(DataSerialiser& stream)
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{
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GameAction::Serialise(stream);
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stream << DS_TAG(_spriteId) << DS_TAG(_loc);
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stream << DS_TAG(_spriteId) << DS_TAG(_loc) << DS_TAG(_mode);
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}
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GameActions::Result::Ptr StaffSetPatrolAreaAction::Query() const
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@@ -54,6 +55,19 @@ GameActions::Result::Ptr StaffSetPatrolAreaAction::Query() const
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return MakeResult();
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}
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static void InvalidatePatrolTile(const CoordsXY& loc)
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{
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// Align the location to the top left of the patrol square
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const auto alignedLoc = CoordsXY{ loc.x & 0x1F80, loc.y & 0x1F80 };
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for (int32_t y = 0; y < 4 * COORDS_XY_STEP; y += COORDS_XY_STEP)
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{
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for (int32_t x = 0; x < 4 * COORDS_XY_STEP; x += COORDS_XY_STEP)
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{
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map_invalidate_tile_full(alignedLoc + CoordsXY{ x, y });
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}
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}
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}
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GameActions::Result::Ptr StaffSetPatrolAreaAction::Execute() const
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{
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auto staff = TryGetEntity<Staff>(_spriteId);
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@@ -63,21 +77,26 @@ GameActions::Result::Ptr StaffSetPatrolAreaAction::Execute() const
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return MakeResult(GameActions::Status::InvalidParameters, STR_NONE);
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}
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staff->TogglePatrolArea(_loc);
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if (!staff->HasPatrolArea())
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switch (_mode)
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{
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// This frees the data if there is no patrol area
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staff->ClearPatrolArea();
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case StaffSetPatrolAreaMode::Set:
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staff->SetPatrolArea(_loc, true);
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InvalidatePatrolTile(_loc);
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break;
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case StaffSetPatrolAreaMode::Unset:
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staff->SetPatrolArea(_loc, false);
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if (!staff->HasPatrolArea())
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{
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staff->ClearPatrolArea();
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}
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InvalidatePatrolTile(_loc);
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break;
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case StaffSetPatrolAreaMode::ClearAll:
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staff->ClearPatrolArea();
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gfx_invalidate_screen();
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break;
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}
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for (int32_t y = 0; y < 4 * COORDS_XY_STEP; y += COORDS_XY_STEP)
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{
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for (int32_t x = 0; x < 4 * COORDS_XY_STEP; x += COORDS_XY_STEP)
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{
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map_invalidate_tile_full({ (_loc.x & 0x1F80) + x, (_loc.y & 0x1F80) + y });
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}
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}
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staff_update_greyed_patrol_areas();
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return MakeResult();
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@@ -11,15 +11,23 @@
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#include "GameAction.h"
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enum class StaffSetPatrolAreaMode : uint8_t
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{
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Set,
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Unset,
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ClearAll
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};
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DEFINE_GAME_ACTION(StaffSetPatrolAreaAction, GameCommand::SetStaffPatrol, GameActions::Result)
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{
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private:
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uint16_t _spriteId{ SPRITE_INDEX_NULL };
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CoordsXY _loc;
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StaffSetPatrolAreaMode _mode;
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public:
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StaffSetPatrolAreaAction() = default;
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StaffSetPatrolAreaAction(uint16_t spriteId, const CoordsXY& loc);
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StaffSetPatrolAreaAction(uint16_t spriteId, const CoordsXY& loc, const StaffSetPatrolAreaMode mode);
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uint16_t GetActionFlags() const override;
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@@ -40,7 +40,7 @@
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// This string specifies which version of network stream current build uses.
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// It is used for making sure only compatible builds get connected, even within
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// single OpenRCT2 version.
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#define NETWORK_STREAM_VERSION "12"
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#define NETWORK_STREAM_VERSION "13"
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#define NETWORK_STREAM_ID OPENRCT2_VERSION "-" NETWORK_STREAM_VERSION
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static Peep* _pickup_peep = nullptr;
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@@ -3497,8 +3497,16 @@ void Ride::MoveTrainsToBlockBrakes(TrackElement* firstBlock)
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continue;
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}
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size_t numIterations = 0;
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do
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{
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// Fixes both freezing issues in #15503.
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// TODO: refactor the code so a tortoise-and-hare algorithm can be used.
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if (numIterations++ > 1000000)
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{
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break;
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}
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firstBlock->SetBlockBrakeClosed(true);
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for (Vehicle* car = train; car != nullptr; car = GetEntity<Vehicle>(car->next_vehicle_on_train))
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{
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