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Use CamelCase on function name
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@@ -7438,7 +7438,7 @@ static void play_scenery_door_close_sound(const CoordsXYZ& loc, WallElement* til
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}
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}
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static void animate_scenery_door(
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static void AnimateSceneryDoor(
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const CoordsXYZD& doorLocation, const CoordsXYZ& trackLocation, bool isLastVehicle, bool isBackwards)
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{
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auto door = map_get_wall_element_at(doorLocation);
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@@ -7479,7 +7479,7 @@ void Vehicle::UpdateSceneryDoor() const
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auto wallCoords = CoordsXYZ{ x, y, TrackLocation.z - trackBlock->z + trackCoordinates->z_end }.ToTileStart();
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int32_t direction = (track_direction + trackCoordinates->rotation_end) & 3;
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animate_scenery_door(
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AnimateSceneryDoor(
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{ wallCoords, static_cast<Direction>(direction) }, TrackLocation, next_vehicle_on_train == SPRITE_INDEX_NULL, false);
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}
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@@ -7541,7 +7541,7 @@ void Vehicle::UpdateSceneryDoorBackwards() const
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int32_t direction = (track_direction + trackCoordinates->rotation_begin) & 3;
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direction = direction_reverse(direction);
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animate_scenery_door(
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AnimateSceneryDoor(
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{ wallCoords, static_cast<Direction>(direction) }, TrackLocation, next_vehicle_on_train == SPRITE_INDEX_NULL, true);
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}
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