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Play sound when message first appears, not later
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@@ -84,7 +84,7 @@ void news_item_init_queue()
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static void news_item_tick_current()
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{
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int ticks;
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ticks = news_item_get(0)->ticks++;
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ticks = ++news_item_get(0)->ticks;
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if (ticks == 1 && !(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 1)) {
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// Play sound
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sound_play_panned(SOUND_NEWS_ITEM, RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16) / 2, 0, 0, 0);
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