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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-21 05:53:02 +01:00

Rename Peep::interaction_ride_index to use TitleCase

This commit is contained in:
Tulio Leao
2020-06-06 10:57:14 -03:00
parent 8400a7f54d
commit 8a50fafdc8
8 changed files with 18 additions and 18 deletions

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@@ -263,7 +263,7 @@ struct GameStateSnapshots final : public IGameStateSnapshots
COMPARE_FIELD(Peep, step_progress);
COMPARE_FIELD(Peep, next_in_queue);
COMPARE_FIELD(Peep, maze_last_edge);
COMPARE_FIELD(Peep, interaction_ride_index);
COMPARE_FIELD(Peep, InteractionRideIndex);
COMPARE_FIELD(Peep, TimeInQueue);
for (int i = 0; i < 32; i++)
{

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@@ -4999,7 +4999,7 @@ void Guest::UpdateRideLeaveExit()
}
}
interaction_ride_index = RIDE_ID_NULL;
InteractionRideIndex = RIDE_ID_NULL;
SetState(PEEP_STATE_FALLING);
CoordsXY targetLoc = { x, y };

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@@ -1646,7 +1646,7 @@ Peep* Peep::Generate(const CoordsXYZ& coords)
peep->sprite_direction = 0;
peep->mass = (scenario_rand() & 0x1F) + 45;
peep->PathCheckOptimisation = 0;
peep->interaction_ride_index = RIDE_ID_NULL;
peep->InteractionRideIndex = RIDE_ID_NULL;
peep->type = PEEP_TYPE_GUEST;
peep->PreviousRide = RIDE_ID_NULL;
peep->Thoughts->type = PEEP_THOUGHT_TYPE_NONE;
@@ -2369,7 +2369,7 @@ static void peep_interact_with_entrance(Peep* peep, int16_t x, int16_t y, TileEl
{
// Default guest/staff behaviour attempting to enter a
// ride exit is to turn around.
peep->interaction_ride_index = 0xFF;
peep->InteractionRideIndex = 0xFF;
peep_return_to_centre_of_tile(peep);
return;
}
@@ -2386,7 +2386,7 @@ static void peep_interact_with_entrance(Peep* peep, int16_t x, int16_t y, TileEl
{
// Default staff behaviour attempting to enter a
// ride entrance is to turn around.
peep->interaction_ride_index = 0xFF;
peep->InteractionRideIndex = 0xFF;
peep_return_to_centre_of_tile(peep);
return;
}
@@ -2400,7 +2400,7 @@ static void peep_interact_with_entrance(Peep* peep, int16_t x, int16_t y, TileEl
}
// Guest is on a normal path, i.e. ride has no queue.
if (peep->interaction_ride_index == rideIndex)
if (peep->InteractionRideIndex == rideIndex)
{
// Peep is retrying the ride entrance without leaving
// the path tile and without trying any other ride
@@ -2419,14 +2419,14 @@ static void peep_interact_with_entrance(Peep* peep, int16_t x, int16_t y, TileEl
{
// Peep remembers that this is the last ride they
// considered while on this path tile.
peep->interaction_ride_index = rideIndex;
peep->InteractionRideIndex = rideIndex;
peep_return_to_centre_of_tile(peep);
return;
}
// Guest has decided to go on the ride.
peep->action_sprite_image_offset = _unk_F1AEF0;
peep->interaction_ride_index = rideIndex;
peep->InteractionRideIndex = rideIndex;
uint16_t previous_last = ride->stations[stationNum].LastPeepInQueue;
ride->stations[stationNum].LastPeepInQueue = peep->sprite_index;
@@ -2830,7 +2830,7 @@ static void peep_interact_with_path(Peep* peep, int16_t x, int16_t y, TileElemen
else
{
// Queue got disconnected from the original ride.
peep->interaction_ride_index = 0xFF;
peep->InteractionRideIndex = 0xFF;
guest->RemoveFromQueue();
peep->SetState(PEEP_STATE_1);
peep_footpath_move_forward(peep, x, y, tile_element, vandalism_present);
@@ -2853,7 +2853,7 @@ static void peep_interact_with_path(Peep* peep, int16_t x, int16_t y, TileElemen
if (ride != nullptr && guest->ShouldGoOnRide(ride, stationNum, true, false))
{
// Peep has decided to go on the ride at the queue.
peep->interaction_ride_index = rideIndex;
peep->InteractionRideIndex = rideIndex;
// Add the peep to the ride queue.
uint16_t old_last_peep = ride->stations[stationNum].LastPeepInQueue;
@@ -2901,7 +2901,7 @@ static void peep_interact_with_path(Peep* peep, int16_t x, int16_t y, TileElemen
}
else
{
peep->interaction_ride_index = 0xFF;
peep->InteractionRideIndex = 0xFF;
if (peep->state == PEEP_STATE_QUEUING)
{
peep->RemoveFromQueue();
@@ -2937,7 +2937,7 @@ static bool peep_interact_with_shop(Peep* peep, int16_t x, int16_t y, TileElemen
return true;
}
if (peep->interaction_ride_index == rideIndex)
if (peep->InteractionRideIndex == rideIndex)
{
peep_return_to_centre_of_tile(peep);
return true;
@@ -3140,7 +3140,7 @@ void Peep::PerformNextAction(uint8_t& pathing_result, TileElement*& tile_result)
int16_t height = abs(tile_element_height(newLoc) - z);
if (height <= 3 || (type == PEEP_TYPE_STAFF && height <= 32))
{
interaction_ride_index = 0xFF;
InteractionRideIndex = 0xFF;
if (state == PEEP_STATE_QUEUING)
{
RemoveFromQueue();

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@@ -672,7 +672,7 @@ struct Peep : SpriteBase
uint8_t maze_last_edge;
Direction direction; // Direction ?
};
uint8_t interaction_ride_index;
uint8_t InteractionRideIndex;
uint16_t TimeInQueue;
uint8_t RidesBeenOn[32];
// 255 bit bitmap of every ride the peep has been on see

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@@ -1474,7 +1474,7 @@ private:
dst->GuestTimeOnRide = src->time_on_ride;
dst->DaysInQueue = src->days_in_queue;
dst->interaction_ride_index = src->interaction_ride_index;
dst->InteractionRideIndex = src->interaction_ride_index;
dst->Id = src->id;
dst->CashInPocket = src->cash_in_pocket;

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@@ -1185,7 +1185,7 @@ void S6Exporter::ExportSpritePeep(RCT2SpritePeep* dst, const Peep* src)
dst->step_progress = src->step_progress;
dst->next_in_queue = src->next_in_queue;
dst->direction = src->direction;
dst->interaction_ride_index = src->interaction_ride_index;
dst->interaction_ride_index = src->InteractionRideIndex;
dst->time_in_queue = src->TimeInQueue;
for (size_t i = 0; i < std::size(src->RidesBeenOn); i++)
{

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@@ -1450,7 +1450,7 @@ public:
dst->step_progress = src->step_progress;
dst->next_in_queue = src->next_in_queue;
dst->direction = src->direction;
dst->interaction_ride_index = src->interaction_ride_index;
dst->InteractionRideIndex = src->interaction_ride_index;
dst->TimeInQueue = src->time_in_queue;
for (size_t i = 0; i < std::size(src->rides_been_on); i++)
{

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@@ -207,7 +207,7 @@ static void CompareSpriteDataPeep(const Peep& left, const Peep& right)
COMPARE_FIELD(step_progress);
COMPARE_FIELD(next_in_queue);
COMPARE_FIELD(maze_last_edge);
COMPARE_FIELD(interaction_ride_index);
COMPARE_FIELD(InteractionRideIndex);
COMPARE_FIELD(TimeInQueue);
for (int i = 0; i < 32; i++)
{