mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-26 00:04:43 +01:00
Close #16251: Adjust openrct2.d.ts to actual API implementation
This commit is contained in:
@@ -18,6 +18,9 @@
|
||||
- Improved: [#10664, #16072] Visibility status can be modified directly in the Tile Inspector's list.
|
||||
- Improved: [#16251] Plugin API handles null values better.
|
||||
- Improved: [#16251] openrct2.d.ts: mark 'callback' argument of queryAction and executeAction as optional.
|
||||
- Improved: [#16251] openrct2.d.ts: change 'network.status' to 'network.mode' in network API docs.
|
||||
- Improved: [#16251] openrct2.d.ts: added previously undocumented GroupBoxWidget.text property.
|
||||
- Improved: [#16251] openrct2.d.ts: removed unused LabelWidget.onChange property.
|
||||
- Improved: [#16258] Increased image limit in the engine.
|
||||
- Improved: [#16408] Improve --version cli option to report more compatibility information.
|
||||
- Change: [#16077] When importing SV6 files, the RCT1 land types are only added when they were actually used.
|
||||
|
||||
4
distribution/openrct2.d.ts
vendored
4
distribution/openrct2.d.ts
vendored
@@ -1529,7 +1529,7 @@ declare global {
|
||||
|
||||
/**
|
||||
* Network APIs
|
||||
* Use `network.status` to determine whether the current game is a client, server or in single player mode.
|
||||
* Use `network.mode` to determine whether the current game is a client, server or in single player mode.
|
||||
*/
|
||||
interface Network {
|
||||
readonly mode: NetworkMode;
|
||||
@@ -2291,13 +2291,13 @@ declare global {
|
||||
|
||||
interface GroupBoxWidget extends WidgetBase {
|
||||
type: "groupbox";
|
||||
text?: string;
|
||||
}
|
||||
|
||||
interface LabelWidget extends WidgetBase {
|
||||
type: "label";
|
||||
text?: string;
|
||||
textAlign?: TextAlignment;
|
||||
onChange?: (index: number) => void;
|
||||
}
|
||||
|
||||
type TextAlignment = "left" | "centred";
|
||||
|
||||
Reference in New Issue
Block a user