mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-04 13:42:55 +01:00
Load language before repository scans
This commit is contained in:
@@ -173,16 +173,25 @@ extern "C"
|
||||
|
||||
// Sets up the environment OpenRCT2 is running in, e.g. directory paths
|
||||
OpenRCT2::SetupEnvironment();
|
||||
|
||||
IObjectRepository * objRepo = CreateObjectRepository(OpenRCT2::_env);
|
||||
ITrackDesignRepository * tdRepo = CreateTrackDesignRepository(OpenRCT2::_env);
|
||||
CreateScenarioRepository(OpenRCT2::_env);
|
||||
|
||||
if (!language_open(gConfigGeneral.language))
|
||||
{
|
||||
log_error("Failed to open configured language...");
|
||||
if (!language_open(LANGUAGE_ENGLISH_UK))
|
||||
{
|
||||
log_fatal("Failed to open fallback language...");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO Ideally we want to delay this until we show the title so that we can
|
||||
// still open the game window and draw a progress screen for the creation
|
||||
// of the object cache.
|
||||
objRepo->LoadOrConstruct();
|
||||
|
||||
CreateScenarioRepository(OpenRCT2::_env);
|
||||
|
||||
ITrackDesignRepository * tdRepo = CreateTrackDesignRepository(OpenRCT2::_env);
|
||||
// TODO Like objects, this can take a while if there are a lot of track designs
|
||||
// its also really something really we might want to do in the background
|
||||
// as its not required until the player wants to place a new ride.
|
||||
@@ -196,16 +205,6 @@ extern "C"
|
||||
audio_populate_devices();
|
||||
}
|
||||
|
||||
if (!language_open(gConfigGeneral.language))
|
||||
{
|
||||
log_error("Failed to open configured language...");
|
||||
if (!language_open(LANGUAGE_ENGLISH_UK))
|
||||
{
|
||||
log_fatal("Failed to open fallback language...");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
http_init();
|
||||
theme_manager_initialise();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user