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Do not include name in peep checksum
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@@ -258,6 +258,9 @@ rct_sprite_checksum sprite_checksum()
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if (copy.generic.sprite_identifier == SPRITE_IDENTIFIER_PEEP)
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{
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// Name is pointer and will not be the same across clients
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copy.peep.name = {};
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// We set this to 0 because as soon the client selects a guest the window will remove the
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// invalidation flags causing the sprite checksum to be different than on server, the flag does not affect
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// game state.
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