mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-21 14:02:59 +01:00
Fix VS project file
This commit is contained in:
committed by
Michał Janiszewski
parent
1920d161fb
commit
81201a43ac
@@ -22,60 +22,12 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="audio\AudioChannel.cpp" />
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<ClCompile Include="audio\AudioContext.cpp" />
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<ClCompile Include="audio\AudioMixer.cpp" />
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<ClCompile Include="audio\FileAudioSource.cpp" />
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<ClCompile Include="audio\MemoryAudioSource.cpp" />
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<ClCompile Include="CursorData.cpp" />
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<ClCompile Include="CursorRepository.cpp" />
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<ClCompile Include="drawing\engines\HardwareDisplayDrawingEngine.cpp" />
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<ClCompile Include="drawing\engines\opengl\CopyFramebufferShader.cpp" />
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<ClCompile Include="drawing\engines\opengl\DrawImageShader.cpp" />
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<ClCompile Include="drawing\engines\opengl\DrawLineShader.cpp" />
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<ClCompile Include="drawing\engines\opengl\FillRectShader.cpp" />
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<ClCompile Include="drawing\engines\opengl\OpenGLAPI.cpp" />
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<ClCompile Include="drawing\engines\opengl\OpenGLDrawingEngine.cpp" />
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<ClCompile Include="drawing\engines\opengl\OpenGLFramebuffer.cpp" />
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<ClCompile Include="drawing\engines\opengl\OpenGLShaderProgram.cpp" />
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<ClCompile Include="drawing\engines\opengl\SwapFramebuffer.cpp" />
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<ClCompile Include="drawing\engines\opengl\TextureCache.cpp" />
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<ClCompile Include="drawing\engines\SoftwareDrawingEngine.cpp" />
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<ClCompile Include="input\input.c" />
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<ClCompile Include="input\KeyboardShortcuts.cpp" />
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<ClCompile Include="input\keyboard_shortcut.c" />
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<ClCompile Include="TextComposition.cpp" />
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<ClCompile Include="Ui.cpp" />
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<ClCompile Include="UiContext.cpp" />
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<ClCompile Include="UiContext.Linux.cpp" />
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<ClCompile Include="UiContext.Win32.cpp" />
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<ClCompile Include="WindowManager.cpp" />
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<ClCompile Include="windows\ShortcutKeys.cpp" />
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<ClCompile Include="windows\ShortcutKeyChange.cpp" />
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<ClCompile Include="**\*.c" />
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<ClCompile Include="**\*.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="audio\AudioContext.h" />
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<ClInclude Include="audio\AudioFormat.h" />
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<ClInclude Include="CursorRepository.h" />
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<ClInclude Include="drawing\engines\DrawingEngines.h" />
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<ClInclude Include="drawing\engines\opengl\CopyFramebufferShader.h" />
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<ClInclude Include="drawing\engines\opengl\DrawCommands.h" />
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<ClInclude Include="drawing\engines\opengl\DrawImageShader.h" />
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<ClInclude Include="drawing\engines\opengl\DrawLineShader.h" />
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<ClInclude Include="drawing\engines\opengl\FillRectShader.h" />
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<ClInclude Include="drawing\engines\opengl\GLSLTypes.h" />
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<ClInclude Include="drawing\engines\opengl\OpenGLAPI.h" />
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<ClInclude Include="drawing\engines\opengl\OpenGLFramebuffer.h" />
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<ClInclude Include="drawing\engines\opengl\OpenGLShaderProgram.h" />
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<ClInclude Include="drawing\engines\opengl\SwapFramebuffer.h" />
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<ClInclude Include="drawing\engines\opengl\TextureCache.h" />
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<ClInclude Include="input\input.h" />
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<ClInclude Include="input\KeyboardShortcuts.h" />
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<ClInclude Include="SDLException.h" />
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<ClInclude Include="TextComposition.h" />
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<ClInclude Include="Ui.h" />
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<ClInclude Include="UiContext.h" />
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<ClInclude Include="WindowManager.h" />
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<ClInclude Include="**\*.h" />
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<ClInclude Include="**\*.hpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{8DD8AB7D-2EA6-44E3-8265-BAF08E832951}</ProjectGuid>
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