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Fix memory leak in New Ride window
The way the window handles strings might need to be updated at some point to be a little bit cleaner, but this at least plugs the leak.
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@@ -960,6 +960,7 @@ static void window_new_ride_paint_ride_information(rct_window *w, rct_drawpixeli
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{
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const char * drawString = _strdup(availabilityString);
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gfx_draw_string_left_clipped(dpi, STR_AVAILABLE_VEHICLES, (void*)&drawString, COLOUR_BLACK, x, y + 39, WW - 2);
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free((void *)drawString);
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}
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// Track designs are disabled in multiplayer, so don't say there are any designs available when in multiplayer
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