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fix objects always been packed into saves
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@@ -89,7 +89,7 @@ void S6Exporter::SaveScenario(SDL_RWops *rw)
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void S6Exporter::Save(SDL_RWops * rw, bool isScenario)
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{
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_s6.header.type = isScenario ? S6_TYPE_SCENARIO : S6_TYPE_SAVEDGAME;
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_s6.header.num_packed_objects = scenario_get_num_packed_objects_to_write();
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_s6.header.num_packed_objects = ExportObjects ? scenario_get_num_packed_objects_to_write() : 0;
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_s6.header.version = S6_RCT2_VERSION;
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_s6.header.magic_number = S6_MAGIC_NUMBER;
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