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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-17 12:03:07 +01:00

Part of #9473: Create Vehicle::CrashOnWater

Converted from vehicle_crash_on_water
This commit is contained in:
hdpoliveira
2020-04-19 22:38:46 -03:00
parent f38341672b
commit 7c291c330e
2 changed files with 35 additions and 34 deletions

View File

@@ -5293,68 +5293,68 @@ static void vehicle_crash_on_land(Vehicle* vehicle)
vehicle->crash_z = 0;
}
static void vehicle_crash_on_water(Vehicle* vehicle)
void Vehicle::CrashOnWater()
{
auto ride = get_ride(vehicle->ride);
if (ride == nullptr)
auto curRide = get_ride(ride);
if (curRide == nullptr)
return;
if (ride->status == RIDE_STATUS_SIMULATING)
if (curRide->status == RIDE_STATUS_SIMULATING)
{
vehicle_simulate_crash(vehicle);
vehicle_simulate_crash(this);
return;
}
vehicle->SetState(VEHICLE_STATUS_CRASHED, vehicle->sub_state);
SetState(VEHICLE_STATUS_CRASHED, sub_state);
if (!(ride->lifecycle_flags & RIDE_LIFECYCLE_CRASHED))
if (!(curRide->lifecycle_flags & RIDE_LIFECYCLE_CRASHED))
{
auto frontVehicle = vehicle->GetHead();
auto trainIndex = ride_get_train_index_from_vehicle(ride, frontVehicle->sprite_index);
auto frontVehicle = GetHead();
auto trainIndex = ride_get_train_index_from_vehicle(curRide, frontVehicle->sprite_index);
if (!trainIndex)
{
return;
}
ride->Crash(*trainIndex);
curRide->Crash(*trainIndex);
if (ride->status != RIDE_STATUS_CLOSED)
if (curRide->status != RIDE_STATUS_CLOSED)
{
// We require this to execute right away during the simulation, always ignore network and queue.
auto gameAction = RideSetStatusAction(ride->id, RIDE_STATUS_CLOSED);
auto gameAction = RideSetStatusAction(curRide->id, RIDE_STATUS_CLOSED);
GameActions::ExecuteNested(&gameAction);
}
}
ride->lifecycle_flags |= RIDE_LIFECYCLE_CRASHED;
ride->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST;
curRide->lifecycle_flags |= RIDE_LIFECYCLE_CRASHED;
curRide->window_invalidate_flags |= RIDE_INVALIDATE_RIDE_MAIN | RIDE_INVALIDATE_RIDE_LIST;
if (vehicle->IsHead())
if (IsHead())
{
vehicle_kill_all_passengers(vehicle);
vehicle_kill_all_passengers(this);
}
vehicle->sub_state = 2;
audio_play_sound_at_location(SoundId::Water1, { vehicle->x, vehicle->y, vehicle->z });
sub_state = 2;
audio_play_sound_at_location(SoundId::Water1, { x, y, z });
crash_splash_create(vehicle->x, vehicle->y, vehicle->z);
crash_splash_create(vehicle->x - 8, vehicle->y - 9, vehicle->z);
crash_splash_create(vehicle->x + 11, vehicle->y - 9, vehicle->z);
crash_splash_create(vehicle->x + 11, vehicle->y + 8, vehicle->z);
crash_splash_create(vehicle->x - 4, vehicle->y + 8, vehicle->z);
crash_splash_create(x, y, z);
crash_splash_create(x - 8, y - 9, z);
crash_splash_create(x + 11, y - 9, z);
crash_splash_create(x + 11, y + 8, z);
crash_splash_create(x - 4, y + 8, z);
for (int32_t i = 0; i < 10; ++i)
crashed_vehicle_particle_create(vehicle->colours, vehicle->x - 4, vehicle->y + 8, vehicle->z);
crashed_vehicle_particle_create(colours, x - 4, y + 8, z);
vehicle->flags |= SPRITE_FLAGS_IS_CRASHED_VEHICLE_SPRITE;
vehicle->animation_frame = 0;
vehicle->var_C8 = 0;
vehicle->sprite_width = 13;
vehicle->sprite_height_negative = 45;
vehicle->sprite_height_positive = 5;
flags |= SPRITE_FLAGS_IS_CRASHED_VEHICLE_SPRITE;
animation_frame = 0;
var_C8 = 0;
sprite_width = 13;
sprite_height_negative = 45;
sprite_height_positive = 5;
sprite_move(vehicle->x, vehicle->y, vehicle->z, vehicle);
vehicle->Invalidate();
sprite_move(x, y, z, this);
Invalidate();
vehicle->crash_z = -1;
crash_z = -1;
}
/**
@@ -5410,7 +5410,7 @@ void Vehicle::UpdateCrash()
zDiff = curVehicle->z - waterHeight;
if (zDiff <= 0 && zDiff >= -20)
{
vehicle_crash_on_water(curVehicle);
curVehicle->CrashOnWater();
continue;
}
}

View File

@@ -384,6 +384,7 @@ private:
void UpdateVelocity();
bool OpenRestraints();
bool CloseRestraints();
void CrashOnWater();
};
struct train_ref