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Refactor large scenery tile flags field
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@@ -2822,7 +2822,7 @@ void game_command_place_large_scenery(sint32* eax, sint32* ebx, sint32* ecx, sin
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sint32 zLow = (tile->z_offset + maxHeight) / 8;
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sint32 zHigh = (tile->z_clearance / 8) + zLow;
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sint32 bx = tile->var_7 >> 12;
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sint32 bx = tile->flags >> 12;
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bx <<= rotation;
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uint8 bl = bx;
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uint8 bh = bl >> 4;
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