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https://github.com/OpenRCT2/OpenRCT2
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start getting object loading working
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77
src/object/StexObject.cpp
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77
src/object/StexObject.cpp
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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#include "../core/IStream.hpp"
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#include "StexObject.h"
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extern "C"
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{
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#include "../localisation/localisation.h"
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}
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enum OBJ_STRING_ID
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{
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OBJ_STRING_ID_SCENARIO_NAME,
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OBJ_STRING_ID_PARK_NAME,
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OBJ_STRING_ID_SCENARIO_DETAILS,
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};
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void StexObject::ReadLegacy(IStream * stream)
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{
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_legacyType.scenario_name = stream->ReadValue<rct_string_id>();
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_legacyType.park_name = stream->ReadValue<rct_string_id>();
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_legacyType.details = stream->ReadValue<rct_string_id>();
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_legacyType.var_06 = stream->ReadValue<uint8>();
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stream->Seek(1, STREAM_SEEK_CURRENT);
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StringTable.Read(stream, OBJ_STRING_ID_SCENARIO_NAME);
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StringTable.Read(stream, OBJ_STRING_ID_PARK_NAME);
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StringTable.Read(stream, OBJ_STRING_ID_SCENARIO_DETAILS);
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}
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void StexObject::Load()
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{
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_legacyType.scenario_name = language_allocate_object_string(GetScenarioName());
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_legacyType.park_name = language_allocate_object_string(GetParkName());
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_legacyType.details = language_allocate_object_string(GetScenarioDetails());
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}
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void StexObject::Unload()
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{
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language_free_object_string(_legacyType.scenario_name);
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language_free_object_string(_legacyType.park_name);
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language_free_object_string(_legacyType.details);
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}
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const utf8 * StexObject::GetName()
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{
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return GetScenarioName();
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}
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const utf8 * StexObject::GetScenarioName()
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{
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return StringTable.GetString(OBJ_STRING_ID_SCENARIO_NAME);
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}
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const utf8 * StexObject::GetScenarioDetails()
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{
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return StringTable.GetString(OBJ_STRING_ID_SCENARIO_DETAILS);
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}
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const utf8 * StexObject::GetParkName()
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{
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return StringTable.GetString(OBJ_STRING_ID_PARK_NAME);
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}
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